-- Define the number of loops local loopCount = 1 print("This Script DOES NOT provide an anti disconnect") local teleportPositions = { Vector3.new(-53, 66, 2074), -- Position 1 Vector3.new(-71, 101, 2739), -- Position 2 Vector3.new(-54, -355, 9503), -- Position 3 Vector3.new(-53, 83, 3610), -- Position 4 Vector3.new(-44, 90, 4356), -- Position 5 Vector3.new(-47, 82, 4685), -- Position 6 Vector3.new(-150, 19, 5906), -- Position 7 Vector3.new(-159, 19, 6019), -- Position 8 Vector3.new(-172, 42, 7361), -- Position 9 Vector3.new(-54, 53, 7967), -- Position 10 } -- Function to create a temporary platform local function createPlatform(position) local platform = Instance.new("Part") platform.Size = Vector3.new(1, 0.001, 1) -- Set the size of the platform platform.Position = position - Vector3.new(0, 3, 0) -- Place it just below the teleport position platform.Anchored = true -- Ensure the platform doesn't fall platform.Parent = workspace -- Destroy the platform after 1.69 seconds game:GetService("Debris"):AddItem(platform, 1.69) end -- Function to teleport the player local function teleportPlayer(position) -- Ensure the script is being run in an environment where a player object exists local player = game.Players.LocalPlayer if not player then warn("No local player found. Make sure this script is run in a client environment.") return end -- Get the player's character local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- The main body part for movement -- Teleport the character humanoidRootPart.CFrame = CFrame.new(position) -- Create a platform below the teleport position createPlatform(position) end -- Function to kill the player local function killPlayer() local player = game.Players.LocalPlayer if player and player.Character then local humanoid = player.Character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 -- Set health to 0 to kill the player end end end -- Loop through the teleport and kill sequence for _ = 1, loopCount do -- Teleport the player to each position in the list for _, position in ipairs(teleportPositions) do teleportPlayer(position) wait(1.75) -- Wait 1.75 seconds between teleports end -- Kill the player after completing all teleports killPlayer() wait(1) -- Wait 1 second after killing end