local OrionLib = loadstring(game:HttpGet"https://raw.githubusercontent.com/shlexware/Orion/main/source")() local Window = OrionLib:MakeWindow({Name = "Cloud hub", HidePremium = false, SaveConfig = true, ConfigFolder = "CloudHub"}) local PlayerName = game.Players.LocalPlayer.Name OrionLib:MakeNotification({ Name = "Executed!", Content = "Made by AlexKrut#9982", Image = "rbxassetid://4483345998", Time = 5 }) local Autofarms = Window:MakeTab({ Name = "Autofarm", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local cooltoggle = Autofarms:AddToggle({ Name = "Autofarm (FAST)", Default = false, Flag = "toggle", Callback = function(AutoFast) getgenv().FARMFAST = AutoFast if AutoFast == true then repeat wait(4) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(0.7) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame wait(18) workspace.ClaimRiverResultsGold:FireServer() wait(10) until getgenv().FARMFAST == false if getgenv().FARMFAST == false then Float:Destroy() end end end }) local cooltoggle1 = Autofarms:AddToggle({ Name = "Autofarm (MEDIUM)", Default = false, Flag = "toggle1", Callback = function(AutoMed) getgenv().FARMMED = AutoMed if AutoMed == true then repeat wait(4) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(1.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame wait(3) --Players Players = game.Players --Localplayer LocalPlayer = Players.LocalPlayer Character = workspace:FindFirstChild(LocalPlayer.Name) Character.Head:Destroy() wait(18) workspace.ClaimRiverResultsGold:FireServer() wait(10) until getgenv().FARMMED == false if getgenv().FARMMED == false then Float:Destroy() end end end }) local cooltoggle2 = Autofarms:AddToggle({ Name = "Autofarm (SLOW)", Default = false, Callback = function(AutoSlow) getgenv().FARMSLOW = AutoSlow if AutoSlow == true then repeat wait(4) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame local Float = Instance.new('Part') Float.Name = "FLOAT" Float.Parent = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart Float.Transparency = 1 Float.Size = Vector3.new(5,0.2,5) Float.Anchored = true Float.CFrame = game.Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * CFrame.new(0, -3.1 , 0) wait(3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame wait(18) workspace.ClaimRiverResultsGold:FireServer() wait(10) until getgenv().FARMSLOW == false if getgenv().FARMSLOW == false then Float:Destroy() end end end }) local TPS = Window:MakeTab({ Name = "Teleports", Icon = "rbxassetid://4483345998", PremiumOnly = false }) TPS:AddButton({ Name = "TP to Red Team", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(427.746552, 0.8000021, -64.7801361, 0, 0, 1, 0, 1, -0, -1, 0, 0) end }) TPS:AddButton({ Name = "TP to Green Team", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-534.877563, 0.8000021, 293.56665, 0, 0, -1, 0, 1, 0, 1, 0, 0) end }) TPS:AddButton({ Name = "TP to Blue Team", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(427.746552, 0.8000021, 300.219849, 0, 0, 1, 0, 1, -0, -1, 0, 0) end }) TPS:AddButton({ Name = "TP to Yellow Team", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-534.877563, 0.8000021, 640.56665, 0, 0, -1, 0, 1, 0, 1, 0, 0) end }) TPS:AddButton({ Name = "TP to Black Team", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-534.877563, 0.8000021, -69.433342, 0, 0, -1, 0, 1, 0, 1, 0, 0) end }) TPS:AddButton({ Name = "TP to Magenta Team", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(427.746552, 0.8000021, 647.219849, 0, 0, 1, 0, 1, -0, -1, 0, 0) end }) TPS:AddButton({ Name = "TP to White Team", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-49.8510132, 0.8000021, -551.420044, -1, 0, 0, 0, 1, 0, 0, 0, -1) end }) TPS:AddButton({ Name = "TP to End", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-55.7065125, -340.739624, 9452.35645, 0, 0, -1, 0, 1, 0, 1, 0, 0) end }) local Chests = Window:MakeTab({ Name = "Chests", Icon = "rbxassetid://4483345998", PremiumOnly = false }) getgenv().ChestCounts = 0 Chests:AddDropdown({ Name = "Chest Count", Default = "1", Options = {"1", "5", "10", "15", "20", "30", "40", "50", "70", "100"}, Callback = function(ChestCountts) getgenv().ChestCounts = ChestCountts end }) Chests:AddDropdown({ Name = "Chest type", Default = "None", Options = {"None", "Common Chest", "Uncommon Chest", "Rare Chest", "Epic Chest", "Legendary Chest"}, Callback = function(ChestValue) getgenv().ChestName = ChestValue end }) Chests:AddButton({ Name = "Buy chests!", Callback = function() if getgenv().ChestName == none then return else local args = { [1] = getgenv().ChestName, [2] = tonumber(getgenv().ChestCounts) } workspace.ItemBoughtFromShop:InvokeServer(unpack(args)) end end }) local Morph = Window:MakeTab({ Name = "Morphs", Icon = "rbxassetid://4483345998", PremiumOnly = false }) Morph:AddButton({ Name = "Morph to fox", Callback = function() CC = game:GetService("Workspace").ChangeCharacter CC:FireServer("FoxCharacter") end }) Morph:AddButton({ Name = "Morph to penguin", Callback = function() CC = game:GetService("Workspace").ChangeCharacter CC:FireServer("PenguinCharacter") end }) Morph:AddButton({ Name = "Morph to chicken", Callback = function() CC = game:GetService("Workspace").ChangeCharacter CC:FireServer("ChickenCharacter") end }) local Character = Window:MakeTab({ Name = "Character", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local a local nocliptoggle = Character:AddToggle({ Name = "Noclip", Default = false, Flag = "nocliptgle", Callback = function(Value) local zhopa = Value getgenv().turn = zhopa if getgenv().turn == true then a = game:GetService("RunService").Stepped:Connect(function() for i, v in pairs(game.Workspace[PlayerName]:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false elseif getgenv().turn == false then a:Disconnect() end end end) end end }) Character:AddButton({ Name = "Water destroy", Callback = function() game.Workspace[PlayerName].WaterDetector:Destroy() end }) OrionLib:MakeNotification({ Name = "Noclip", Content = "Noclip was activated, you can disable it in Character tab", Image = "rbxassetid://4483345998", Time = 5 }) local WalkSpeedreset = Character:AddSlider({ Name = "WalkSpeed", Min = 0, Max = 500, Default = 16, Color = Color3.fromRGB(0,255,255), Increment = 2, ValueName = "WalkSpeed", Callback = function(WalkValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkValue end }) Character:AddButton({ Name = "WalkSpeed reset", Callback = function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 WalkSpeedreset:Set(16) end }) local JPreset = Character:AddSlider({ Name = "JumpPower", Min = 0, Max = 350, Default = 50, Color = Color3.fromRGB(255,0,0), Increment = 2, ValueName = "JumpPower", Callback = function(JumpPowerValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPowerValue end }) Character:AddButton({ Name = "JumpPower reset", Callback = function() game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 JPreset:Set(50) end }) local HPreset = Character:AddSlider({ Name = "HipHeight", Min = 0, Max = 100, Default = 2, Color = Color3.fromRGB(0,255,0), Increment = 2, ValueName = "HipHeight", Callback = function(HipValue) game.Players.LocalPlayer.Character.Humanoid.HipHeight = HipValue end }) Character:AddButton({ Name = "HipHeight reset", Callback = function() game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2 HPreset:Set(2) end }) local GRAVreset = Character:AddSlider({ Name = "Gravity", Min = 0, Max = 300, Default = 196.2, Color = Color3.fromRGB(0,255,0), Increment = 2, ValueName = "Gravity", Callback = function(GravityValue) game:GetService("Workspace").Gravity = GravityValue end }) Character:AddButton({ Name = "Gravity reset", Callback = function() game:GetService("Workspace").Gravity = 196.2 GRAVreset:Set(196.2) end }) OrionLib:Init()