local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local function getCharacter() local character = player.Character or player.CharacterAdded:Wait() return character:WaitForChild("HumanoidRootPart") end local positions = { Vector3.new(-65.00, 82.06, 1111.16), Vector3.new(-62.09, 64.48, 1369.88), Vector3.new(-56.87, 45.03, 2141.06), Vector3.new(-52.26, 77.51, 2531.64), Vector3.new(-50.92, 62.58, 2915.75), Vector3.new(-52.11, 65.76, 3355.92), Vector3.new(-40.52, 63.17, 3670.37), Vector3.new(-46.34, 50.46, 4117.53), Vector3.new(-44.82, 64.54, 4444.41), Vector3.new(-51.01, 14.28, 5216.232), Vector3.new(-51.15, 20.33, 5990.34), Vector3.new(-48.15, 64.66, 6458.56), Vector3.new(-52.21, 77.99, 6751.03), Vector3.new(-51.79, 27.31, 7274.15), Vector3.new(-79.17, 29.59, 7526.87), Vector3.new(-55.33, 41.38, 8299.41), Vector3.new(-51.21, -315.98, 8821.36), Vector3.new(-55.84, -353.82, 9486.40) } local function createPlatform(position) local platform = Instance.new("Part") platform.Size = Vector3.new(6, 1, 6) platform.Anchored = true platform.CanCollide = true platform.Position = position - Vector3.new(0, 3, 0) platform.Transparency = 0.5 platform.Name = "TempPlatform" platform.Parent = workspace return platform end local function Nah67() while true do local hrp = getCharacter() for _, pos in ipairs(positions) do local platform = createPlatform(pos) hrp.CFrame = CFrame.new(pos) wait(1.5) platform:Destroy() end wait(14) end end Nah67()