@user-wr5mt6gb2p 5 months ago local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextButton = Instance.new("TextButton") ScreenGui.Parent = game.Workspace ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.106721163, 0, 0.413223147, 0) Frame.Size = UDim2.new(0, 103, 0, 55) Frame.ZIndex = 0 TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(7, 255, 238) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.0582524277, 0, 0.0845070407, 0) TextButton.Size = UDim2.new(0, 90, 0, 44) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Decal Spam" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 -- Scripts: local function ITYGLGC_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local tex1 = "rbxassetid://14543521691" local tex2 = "rbxassetid://14543521691" local texture = "14543521691" local A = workspace:GetDescendants() local B = workspace:GetDescendants() local C = workspace:GetDescendants() local D = workspace:GetDescendants() local F = workspace:GetDescendants() for i, v in pairs(A) do if v:IsA("Part") then local d = Instance.new("Decal", v) v.Decal.Face = "Top" v.Decal.Texture = texture end end for i, v in pairs(B) do if v:IsA("Part") then local s = Instance.new("Decal", v) v.Decal.Face = "Front" v.Decal.Texture = texture end end for i, v in pairs(C) do if v:IsA("Part") then local h = Instance.new("Decal", v) v.Decal.Face = "Back" v.Decal.Texture = texture end end for i, v in pairs(D) do if v:IsA("Part") then local j = Instance.new("Decal", v) v.Decal.Face = "Right" v.Decal.Texture = texture end end for i, v in pairs(F) do if v:IsA("Part") then local k = Instance.new("Decal", v) v.Decal.Face = "Left" v.Decal.Texture = texture end end local s = Instance.new("Sky", game.Lighting) s.SkyboxBk = tex1 s.SkyboxDn = tex2 s.SkyboxFt = tex1 s.SkyboxLf = tex1 s.SkyboxRt = tex1 s.SkyboxUp = tex2 end coroutine.wrap(ITYGLGC_fake_script)()