local LoadingScreen =loadstring(game:HttpGet("https://pastefy.app/wmC1DHTs/raw?part=addon.lua"))() -- … Script de ativação automática de eventos (Hub) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RE = ReplicatedStorage:WaitForChild("RE") local NameTextEvent = RE:WaitForChild("1RPNam1eTex1t") local NameColorEvent = RE:WaitForChild("1RPNam1eColo1r") -- Função para disparar eventos com segurança local function fireEvent(event, ...) if event then event:FireServer(...) else warn("Evento não encontrado:", event) end end -- Nome de RolePlay fireEvent(NameTextEvent, "RolePlayName", "usuário tubers hub") -- Cor do Nome (preto) fireEvent(NameColorEvent, "PickingRPNameColor", Color3.new(255, 90, 90)) -- Bio de RolePlay fireEvent(NameTextEvent, "RolePlayBio", "tubers hub versão natal🎅") -- Cor da Bio (vermelho) fireEvent(NameColorEvent, "PickingRPBioColor", Color3.new(255, 0, 0)) task.wait(7.1) local redzlib =loadstring(game:HttpGet("https://pastefy.app/DZ5ihdHh/raw?part=addon.lua"))() local Window = redzlib:MakeWindow({ Title = "tubers hub Brookhaven RP", SubTitle = "by silvadev.", SaveFolder = "testando" }) local MinimizeBtn = Window:AddMinimizeButton({ Button = { Image = "rbxassetid://85184918166828", BackgroundTransparency = 0, Size = UDim2.new(0, 40, 0, 40), ScaleType = Enum.ScaleType.Fit }, Corner = { CornerRadius = UDim.new(35, 1) }, }) local Tab1 = Window:MakeTab({"Créditos", "info"}) local Tab2= Window:MakeTab({"Funções", "fun"}) local Tab3 = Window:MakeTab({"Avatar", "shirt"}) local Tab4 = Window:MakeTab({"House", "Home"}) local Tab5 = Window:MakeTab({"Car", "Car"}) local Tab6 = Window:MakeTab({"Proteções", "shieldcheck"}) local Tab7 = Window:MakeTab({"Music All", "radio"}) local Tab8 = Window:MakeTab({"Music", "music4"}) local Tab9 = Window:MakeTab({"Troll", "skull"}) local Tab10 = Window:MakeTab({"Attack Server", "bomb"}) local Tab11 = Window:MakeTab({"Scripts", "terminal"}) local Tab12 = Window:MakeTab({"Teleportes", "map-pin"}) local Tab13 = Window:MakeTab({"RGB", "brush"}) -------------------------------------------------------------------------------------------------------------------------------- -- === Tab 1: credits === -- --------------------------------------------------------------------------------------------------------------------------------- Tab1:AddSection({"Créditos do Hub"}) Tab1:AddDiscordInvite({ Name = " tubers comunitty ", Description = "servidor off pós foi raidado", Logo = "rbxassetid://85184918166828", Invite = "https://discord.gg/eH2zEtdh9", }) local function detectExecutor() if identifyexecutor then return identifyexecutor() elseif syn then return "Synapse X" elseif KRNL_LOADED then return "KRNL" elseif is_sirhurt_closure then return "SirHurt" elseif pebc_execute then return "ProtoSmasher" elseif getexecutorname then return getexecutorname() else return "Executor Desconhecido" end end local executorName = detectExecutor() local Paragraph = Tab1:AddParagraph({"Execultor", executorName}) local Section = Tab1:AddSection({"versao do Hub 5.0 "}) local Paragraph = Tab1:AddParagraph({"Criadores", "silvadev."}) local Paragraph = Tab1:AddParagraph({"Parceiros", " auralynx hub"}) Tab1:AddButton({ Name = "• Copiar nosso Youtube", Description = "Copia o link junto com o @", Callback = function() setclipboard("@") -- Copia o @ setclipboard("https://youtube.com/@gabriellsilvaa7?si=e9AZWgER65ogBJU0") -- Copia o link end }) Tab2:AddSection({ "Rejoin" }) Tab2:AddButton({ Name = "Rejoin", Callback = function() local TeleportService = game:GetService("TeleportService") TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer) end }) --------------------------------------------------------------------------------------------------------------------------------- -- === Tab 2: Fun === -- ----------------------------------------------------------------------------------------------------------------------------------- local Section = Tab2:AddSection({"Headsit Player"}) local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local selectedPlayerName = nil local headsitActive = false local function headsitOnPlayer(targetPlayer) local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("Head") then warn("Jogador alvo sem cabeça ou personagem.") return false end local targetHead = targetPlayer.Character.Head local localRoot = character:FindFirstChild("HumanoidRootPart") if not localRoot then warn("Seu personagem não tem HumanoidRootPart.") return false end localRoot.CFrame = targetHead.CFrame * CFrame.new(0, 2.2, 0) for _, v in pairs(localRoot:GetChildren()) do if v:IsA("WeldConstraint") then v:Destroy() end end local weld = Instance.new("WeldConstraint") weld.Part0 = localRoot weld.Part1 = targetHead weld.Parent = localRoot if humanoid then humanoid.Sit = true end print("Headsit ativado em " .. targetPlayer.Name) return true end local function removeHeadsit() local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local localRoot = character:FindFirstChild("HumanoidRootPart") if localRoot then for _, v in pairs(localRoot:GetChildren()) do if v:IsA("WeldConstraint") then v:Destroy() end end end if humanoid then humanoid.Sit = false end print("Headsit desativado.") end -- Função para encontrar jogador por nome parcial local function findPlayerByPartialName(partial) partial = partial:lower() for _, player in pairs(Players:GetPlayers()) do if player ~= localPlayer and player.Name:lower():sub(1, #partial) == partial then return player end end return nil end -- Notificação com imagem do jogador local function notifyPlayerSelected(player) local StarterGui = game:GetService("StarterGui") local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size100x100 local content, _ = Players:GetUserThumbnailAsync(player.UserId, thumbType, thumbSize) StarterGui:SetCore("SendNotification", { Title = "Player Selecionado", Text = player.Name .. " foi selecionado!", Icon = content, Duration = 5 }) end -- TextBox para digitar nome do player Tab2:AddTextBox({ Name = "Nome do Jogador", Description = "Digite parte do nome", PlaceholderText = "ex: Name123", Callback = function(Value) local foundPlayer = findPlayerByPartialName(Value) if foundPlayer then selectedPlayerName = foundPlayer.Name notifyPlayerSelected(foundPlayer) else warn("Nenhum jogador encontrado com esse nome.") end end }) -- Botão para ativar/desativar headsit -- Botão para ativar/desativar headsit (versão simplificada) Tab2:AddButton({"Ativar/desativar headsit", function() if not selectedPlayerName then return end if not headsitActive then local target = Players:FindFirstChild(selectedPlayerName) if target and headsitOnPlayer(target) then headsitActive = true end else removeHeadsit() headsitActive = false end end}) Tab2:AddSlider({ Name = "Speed Player", Increase = 1, MinValue = 16, MaxValue = 888, Default = 16, Callback = function(Value) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = Value end end }) Tab2:AddSlider({ Name = "Jumppower", Increase = 1, MinValue = 50, MaxValue = 500, Default = 50, Callback = function(Value) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.JumpPower = Value end end }) Tab2:AddSlider({ Name = "Gravity", Increase = 1, MinValue = 0, MaxValue = 10000, Default = 196.2, Callback = function(Value) game.Workspace.Gravity = Value end }) local InfiniteJumpEnabled = false game:GetService("UserInputService").JumpRequest:Connect(function() if InfiniteJumpEnabled then local character = game.Players.LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) Tab2:AddButton({ Name = "Reset Speed/Gravity/Jumppower.✅", Callback = function() -- Resetar Speed local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = 16 -- Valor padrão do Speed humanoid.JumpPower = 50 -- Valor padrão do JumpPower end -- Resetar Gravity game.Workspace.Gravity = 196.2 -- Valor padrão da gravidade -- Desativar Infinite Jump InfiniteJumpEnabled = false end }) local Section = Tab2:AddSection({"Funções normais"}) Tab2:AddToggle({ Name = "Infinite Jump", Default = false, Callback = function(Value) InfiniteJumpEnabled = Value end }) local UltimateNoclip = { Enabled = false, Connections = {}, SoccerBalls = {} } local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer -- Função para controle de colisões do jogador local function managePlayerCollisions(character) if not character then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = not UltimateNoclip.Enabled part.Anchored = false end end end -- Sistema anti-void melhorado local function voidProtection(rootPart) if rootPart.Position.Y < -500 then local safeCFrame = CFrame.new(0, 100, 0) local rayParams = RaycastParams.new() rayParams.FilterDescendantsInstances = {LocalPlayer.Character} local result = Workspace:Raycast(rootPart.Position, Vector3.new(0, 500, 0), rayParams) rootPart.CFrame = result and CFrame.new(result.Position + Vector3.new(0, 5, 0)) or safeCFrame end end -- Controle das bolas de futebol local function manageSoccerBalls() local soccerFolder = Workspace:FindFirstChild("Com", true) and Workspace.Com:FindFirstChild("001_SoccerBalls") if soccerFolder then -- Atualiza bolas existentes for _, ball in ipairs(soccerFolder:GetChildren()) do if ball.Name:match("^Soccer") then pcall(function() ball.CanCollide = not UltimateNoclip.Enabled ball.Anchored = UltimateNoclip.Enabled end) UltimateNoclip.SoccerBalls[ball] = true end end -- Monitora novas bolas if not UltimateNoclip.Connections.BallAdded then UltimateNoclip.Connections.BallAdded = soccerFolder.ChildAdded:Connect(function(ball) if ball.Name:match("^Soccer") then task.wait(0.3) pcall(function() ball.CanCollide = not UltimateNoclip.Enabled ball.Anchored = UltimateNoclip.Enabled end) end end) end end end -- Loop principal do sistema local function mainLoop() UltimateNoclip.Connections.Heartbeat = RunService.Heartbeat:Connect(function() local character = LocalPlayer.Character -- Controle do jogador if character then managePlayerCollisions(character) local rootPart = character:FindFirstChild("HumanoidRootPart") if rootPart then voidProtection(rootPart) end end -- Atualiza bolas a cada 2 segundos if tick() % 2 < 0.1 then manageSoccerBalls() end end) end -- Configuração do toggle local NoclipToggle = Tab6:AddToggle({ Name = "Ultimate Noclip", Description = "Noclip + Controle de bolas integrado", Default = false }) NoclipToggle:Callback(function(state) UltimateNoclip.Enabled = state if state then -- Inicia sistemas mainLoop() manageSoccerBalls() -- Configura respawn UltimateNoclip.Connections.CharAdded = LocalPlayer.CharacterAdded:Connect(function() task.wait(0.5) managePlayerCollisions(LocalPlayer.Character) end) else -- Desativa tudo for _, conn in pairs(UltimateNoclip.Connections) do conn:Disconnect() end -- Restaura colisões if LocalPlayer.Character then managePlayerCollisions(LocalPlayer.Character) end -- Restaura bolas for ball in pairs(UltimateNoclip.SoccerBalls) do if ball.Parent then pcall(function() ball.CanCollide = true ball.Anchored = false end) end end end end) ------------------------------------------------------------------------------- -- Toggle para Anti-Sit local antiSitConnection = nil local antiSitEnabled = false Tab6:AddToggle({ Name = "Anti-Sit", Description = "Impede o jogador de sentar", Default = false, Callback = function(state) antiSitEnabled = state local LocalPlayer = game:GetService("Players").LocalPlayer if state then local function applyAntiSit(character) local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Sit = false humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) if antiSitConnection then antiSitConnection:Disconnect() end antiSitConnection = humanoid.Seated:Connect(function(isSeated) if isSeated then humanoid.Sit = false humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) end end if LocalPlayer.Character then applyAntiSit(LocalPlayer.Character) end local characterAddedConnection characterAddedConnection = LocalPlayer.CharacterAdded:Connect(function(character) if not antiSitEnabled then characterAddedConnection:Disconnect() return end local humanoid = character:WaitForChild("Humanoid", 5) if humanoid then applyAntiSit(character) end end) else if antiSitConnection then antiSitConnection:Disconnect() antiSitConnection = nil end if LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChild("Humanoid") if humanoid then humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) end end end end }) -- Serviços local Players = game:GetService("Players") local RunService = game:GetService("RunService") -- Variáveis local billboardGuis = {} local connections = {} local espEnabled = false local selectedColor = "RGB Suave" -- Botão para Fly GUI Tab2:AddButton({ Name = "Ativar Fly GUI", Description = "Carrega um GUI de fly universal", Callback = function() local success, _ = pcall(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Fly-gui-v3-30439"))() end) game.StarterGui:SetCore("SendNotification", { Title = success and "Sucesso" or "Erro", Text = success and "Fly GUI carregado!" or "Falha ao carregar o Fly GUI.", Duration = 5 }) end }) ---------------------------------------------------------------------------------------------------------------------------------- -- Tab3: Avatar Editor-- ---------------------------------------------------------------------------------------------------------------------------------- local Section = Tab3:AddSection({"Copy Avatar"}) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local Remotes = ReplicatedStorage:WaitForChild("Remotes") local valor_do_nome_do_joagdor local Target = nil local function GetPlayerNames() local playerNames = {} for _, player in ipairs(Players:GetPlayers()) do if player.Name ~= LocalPlayer.Name then table.insert(playerNames, player.Name) end end return playerNames end local Dropdown = Tab3:AddDropdown({ Name = "Players List", Description = "", Options = GetPlayerNames(), Default = "", Flag = "player list", Callback = function(playername) valor_do_nome_do_joagdor = playername Target = playername -- Conectar o dropdown ao Copy Avatar end }) local function UptadePlayers() Dropdown:Set(GetPlayerNames()) end UptadePlayers() Tab3:AddButton({"Atualizar lista", function() UptadePlayers() end}) Players.PlayerAdded:Connect(UptadePlayers) Players.PlayerRemoving:Connect(UptadePlayers) Tab3:AddButton({ Name = "Copy Avatar", Callback = function() if not Target then return end local LP = Players.LocalPlayer local LChar = LP.Character local TPlayer = Players:FindFirstChild(Target) if TPlayer and TPlayer.Character then local LHumanoid = LChar and LChar:FindFirstChildOfClass("Humanoid") local THumanoid = TPlayer.Character:FindFirstChildOfClass("Humanoid") if LHumanoid and THumanoid then -- RESETAR LOCALPLAYER local LDesc = LHumanoid:GetAppliedDescription() -- Remover acessórios, roupas e face atuais for _, acc in ipairs(LDesc:GetAccessories(true)) do if acc.AssetId and tonumber(acc.AssetId) then Remotes.Wear:InvokeServer(tonumber(acc.AssetId)) task.wait(0.2) end end if tonumber(LDesc.Shirt) then Remotes.Wear:InvokeServer(tonumber(LDesc.Shirt)) task.wait(0.2) end if tonumber(LDesc.Pants) then Remotes.Wear:InvokeServer(tonumber(LDesc.Pants)) task.wait(0.2) end if tonumber(LDesc.Face) then Remotes.Wear:InvokeServer(tonumber(LDesc.Face)) task.wait(0.2) end local PDesc = THumanoid:GetAppliedDescription() -- Enviar partes do corpo local argsBody = { [1] = { [1] = PDesc.Torso, [2] = PDesc.RightArm, [3] = PDesc.LeftArm, [4] = PDesc.RightLeg, [5] = PDesc.LeftLeg, [6] = PDesc.Head } } Remotes.ChangeCharacterBody:InvokeServer(unpack(argsBody)) task.wait(0.5) if tonumber(PDesc.Shirt) then Remotes.Wear:InvokeServer(tonumber(PDesc.Shirt)) task.wait(0.3) end if tonumber(PDesc.Pants) then Remotes.Wear:InvokeServer(tonumber(PDesc.Pants)) task.wait(0.3) end if tonumber(PDesc.Face) then Remotes.Wear:InvokeServer(tonumber(PDesc.Face)) task.wait(0.3) end for _, v in ipairs(PDesc:GetAccessories(true)) do if v.AssetId and tonumber(v.AssetId) then Remotes.Wear:InvokeServer(tonumber(v.AssetId)) task.wait(0.3) end end local SkinColor = TPlayer.Character:FindFirstChild("Body Colors") if SkinColor then Remotes.ChangeBodyColor:FireServer(tostring(SkinColor.HeadColor)) task.wait(0.3) end if tonumber(PDesc.IdleAnimation) then Remotes.Wear:InvokeServer(tonumber(PDesc.IdleAnimation)) task.wait(0.3) end -- Nome, bio e cor local Bag = TPlayer:FindFirstChild("PlayersBag") if Bag then if Bag:FindFirstChild("RPName") and Bag.RPName.Value ~= "" then Remotes.RPNameText:FireServer("RolePlayName", Bag.RPName.Value) task.wait(0.3) end if Bag:FindFirstChild("RPBio") and Bag.RPBio.Value ~= "" then Remotes.RPNameText:FireServer("RolePlayBio", Bag.RPBio.Value) task.wait(0.3) end if Bag:FindFirstChild("RPNameColor") then Remotes.RPNameColor:FireServer("PickingRPNameColor", Bag.RPNameColor.Value) task.wait(0.3) end if Bag:FindFirstChild("RPBioColor") then Remotes.RPNameColor:FireServer("PickingRPBioColor", Bag.RPBioColor.Value) task.wait(0.3) end end end end end }) ------------------------------------------------------------------------------------------------------------------------------------ local Section = Tab3:AddSection({"Roupas 3D"}) local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Namespace para evitar conflitos local AvatarManager = {} AvatarManager.ReplicatedStorage = ReplicatedStorage -- Função para exibir notificação function AvatarManager:MostrarNotificacao(mensagem) pcall(function() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Aviso", Text = mensagem, Duration = 5 }) end) end -- Tabela de avatares AvatarManager.Avatares = { { Nome = "Gato de Manga", ID = 124948425515124 }, { Nome = "Tung Saur", ID = 117098257036480 }, { Nome = "Tralaleiro", ID = 99459753608381 }, { Nome = "Monstro S.A", ID = 123609977175226 }, { Nome = "Trenzinho", ID = 80468697076178 }, { Nome = "Dino", ID = 11941741105 }, { Nome = "Pou idoso", ID = 15742966010 }, { Nome = "Coco/boxt@", ID = 77013984520332 }, { Nome = "Coelho", ID = 71797333686800 }, { Nome = "Hipopótamo", ID = 73215892129281 }, { Nome = "Ratatui", ID = 108557570415453 }, { Nome = "Galinha", ID = 71251793812515 }, { Nome = "Pepa pig", ID = 92979204778377 }, { Nome = "pinguin", ID = 94944293759578 }, { Nome = "Sid", ID = 87442757321244 }, { Nome = "puga grande", ID = 111436158728716 }, { Nome = "SHREK AMALDIÇOADO", ID = 120960401202173 }, { Nome = "mosquito grande", ID = 108052868536435 }, { Nome = "Noob Invertido", ID = 106596990206151 }, { Nome = "Pato(a)", ID = 135132836238349 }, { Nome = "Cachorro Chihuahua", ID = 18656467256 }, { Nome = "Gato sla", ID = 18994959003 }, { Nome = "Gato fei ", ID = 77506186615650 }, { Nome = "Inpostor", ID = 18234669337 }, { Nome = "Simon amarelo", ID = 75183593514657 }, { Nome = "Simon azul", ID = 76155710249925 } } -- Função para obter os nomes dos avatares para o dropdown function AvatarManager:GetAvatarNames() local nomes = {} for _, avatar in ipairs(self.Avatares) do table.insert(nomes, avatar.Nome) end return nomes end -- Função para equipar o avatar function AvatarManager:EquiparAvatar(avatarName) for _, avatar in ipairs(self.Avatares) do if avatar.Nome == avatarName then local args = { avatar.ID } local success, result = pcall(function() return self.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Wear"):InvokeServer(unpack(args)) end) if success then self:MostrarNotificacao("Avatar " .. avatarName .. " equipado com sucesso!") else self:MostrarNotificacao("Falha ao equipar o avatar " .. avatarName .. "!") end return end end self:MostrarNotificacao("Avatar " .. avatarName .. " não encontrado!") end -- Tab3: Opção de Avatar -- Dropdown para avatares local AvatarDropdown = Tab3:AddDropdown({ Name = "assesorios 3D", Description = "Selecione para equipar", Default = nil, Options = AvatarManager:GetAvatarNames(), Callback = function(avatarSelecionado) _G.SelectedAvatar = avatarSelecionado end }) -- Botão para equipar avatar Tab3:AddButton({ Name = "equipar ", Description = "Equipar selecionado", Callback = function() if not _G.SelectedAvatar or _G.SelectedAvatar == "" then AvatarManager:MostrarNotificacao("Nenhum avatar selecionado!") return end AvatarManager:EquiparAvatar(_G.SelectedAvatar) end }) ------------------------------------------------------------------------------------------------------------------------- local Section = Tab3:AddSection({"Avatar Editor"}) -- Botão para equipar partes do corpo -- Cria um botão para equipar todas as partes do corpo Tab3:AddButton({ Name = "Macaco", Callback = function() local args = { { 79397492843080, -- Perna Direita 128106725992124, -- Perna Esquerda 129643681805465, -- Braço Direito 121845409370294, -- Braço Esquerdo 124374125166137, -- Torso 133717899283546 -- Cabeça } } game:GetService("ReplicatedStorage") :WaitForChild("Remotes") :WaitForChild("ChangeCharacterBody") :InvokeServer(unpack(args)) print("Todas as partes do corpo equipadas!") end }) --------------------------------------------------------------------------------------------------- Tab3:AddButton({ Name = "mini garanhao", Callback = function() local args = { { 124355047456535, -- Perna Direita 120507500641962, -- Perna Esquerda 82273782655463, -- Braço Direito 113625313757230, -- Braço Esquerdo 109182039511426, -- Torso 0 -- Cabeça } } game:GetService("ReplicatedStorage") :WaitForChild("Remotes") :WaitForChild("ChangeCharacterBody") :InvokeServer(unpack(args)) print("Todas as partes do corpo equipadas!") end }) --------------------------------------------------------------------------------------------------- Tab3:AddButton({ Name = "Capybara", Callback = function() local args = { { 98454038846291, -- Perna Direita 93110795723782, -- Perna Esquerda 131681603005543, -- Braço Direito 107032747230578, -- Braço Esquerdo 129341990941517, -- Torso 109137349673343 -- Cabeça } } game:GetService("ReplicatedStorage") :WaitForChild("Remotes") :WaitForChild("ChangeCharacterBody") :InvokeServer(unpack(args)) print("Todas as partes do corpo equipadas!") end }) --------------------------------------------------------------------------------------------------- Tab3:AddButton({ Name = "Mini ursinho", Callback = function() local args = { { 107431241133468, -- perna Direita 103380121023771, --Perna Esquerda 76079756909323, -- Braço-Direito 82598238110471, --Bra-o Esquerdo 112722466960512, --Torso 93369435761093 -- Head } } game:GetService("ReplicatedStorage") :WaitForChild("Remotes") :WaitForChild("ChangeCharacterBody") :InvokeServer(unpack(args)) print("Todas as partes do corpo equipadas!") end }) --------------------------------------------------------------------------------------------------- Tab3:AddButton({ Name = "Boneca Girly", Callback = function() local args = { { 18839823882, -- Perna-direita 18839824402, -- Perna-esquerda 18839824209, -- Bra-o-direito 18839824132, -- Bra-o-esquerdo 18839824113, -- Torso 18839824136 -- Head } } game:GetService("ReplicatedStorage") :WaitForChild("Remotes") :WaitForChild("ChangeCharacterBody") :InvokeServer(unpack(args)) print("Todas as partes do corpo equipadas!") end }) --------------------------------------------------------------------------------------------------- Tab3:AddButton({ Name = "Gigante musculoso", Callback = function() local args = { { 117894774809436, -- Perna-direita 98639514624960, -- Perna-Esquerda 76780277149069, -- Bra-o-Direito 114025246656510, -- Bra-o-esquerdo 76928754971570, -- Torso 0 -- Cabeça } } game:GetService("ReplicatedStorage") :WaitForChild("Remotes") :WaitForChild("ChangeCharacterBody") :InvokeServer(unpack(args)) print("Todas as partes do corpo equipadas!") end }) --------------------------------------------------------------------------------------------------------------------------------- -- === Tab4: House === -- --------------------------------------------------------------------------------------------------------------------------------- Tab4:AddParagraph({ Title = "Funções para casas", Content = "" }) -- Variáveis globais local isUnbanActive = false local SelectHouse = nil local NoclipDoor = nil -- Função para obter lista de casas local function getHouseList() local Tabela = {} local lots = workspace:FindFirstChild("001_Lots") if lots then for _, House in ipairs(lots:GetChildren()) do if House.Name ~= "For Sale" and House:IsA("Model") then table.insert(Tabela, House.Name) end end end return Tabela end -- Dropdown para selecionar casas pcall(function() Tab4:AddDropdown({ Name = "Selecione a Casa", Options = getHouseList(), Default = "...", Callback = function(Value) SelectHouse = Value if NoclipDoor then NoclipDoor:Set(false) end print("Casa selecionada: " .. tostring(Value)) end }) end) -- Função para atualizar a lista de casas local function DropdownHouseUpdate() local Tabela = getHouseList() print("DropdownHouseUpdate called. Houses found:", #Tabela) pcall(function() Tab4:ClearDropdown("Selecione a Casa") -- Tentar limpar dropdown, se suportado Tab4:AddDropdown({ Name = "Selecione a Casa", Options = Tabela, Default = "...", Callback = function(Value) SelectHouse = Value if NoclipDoor then NoclipDoor:Set(false) end end }) end) end -- Inicializar dropdown pcall(DropdownHouseUpdate) -- Botão para atualizar lista de casas pcall(function() Tab4:AddButton({ Name = "Atualizar Lista de Casas", Callback = function() print("Atualizar Lista de Casas button clicked.") pcall(DropdownHouseUpdate) end }) end) -- Botão para teleportar para casa pcall(function() Tab4:AddButton({ Name = "Teleportar para Casa", Callback = function() local House = workspace["001_Lots"]:FindFirstChild(tostring(SelectHouse)) if House and game.Players.LocalPlayer.Character then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(House.WorldPivot.Position) else print("Casa não encontrada: " .. tostring(SelectHouse)) end end }) end) -- Botão para teleportar para cofre pcall(function() Tab4:AddButton({ Name = "Teleportar para Cofre", Callback = function() local House = workspace["001_Lots"]:FindFirstChild(tostring(SelectHouse)) if House and House:FindFirstChild("HousePickedByPlayer") and game.Players.LocalPlayer.Character then local safe = House.HousePickedByPlayer.HouseModel:FindFirstChild("001_Safe") if safe then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(safe.WorldPivot.Position) else print("Cofre não encontrado na casa: " .. tostring(SelectHouse)) end else print("Casa não encontrada: " .. tostring(SelectHouse)) end end }) end) -- Toggle para atravessar porta pcall(function() NoclipDoor = Tab4:AddToggle({ Name = "Atravessar Porta da Casa", Description = "", Default = false, Callback = function(Value) pcall(function() local House = workspace["001_Lots"]:FindFirstChild(tostring(SelectHouse)) if House and House:FindFirstChild("HousePickedByPlayer") then local housepickedbyplayer = House.HousePickedByPlayer local doors = housepickedbyplayer.HouseModel:FindFirstChild("001_HouseDoors") if doors and doors:FindFirstChild("HouseDoorFront") then for _, Base in ipairs(doors.HouseDoorFront:GetChildren()) do if Base:IsA("BasePart") then Base.CanCollide = not Value end end end end end) end }) end) -- Toggle para tocar campainha pcall(function() Tab4:AddToggle({ Name = "Tocar Campainha", Description = "", Default = false, Callback = function(Value) getgenv().ChaosHubAutoSpawnDoorbellValue = Value spawn(function() while getgenv().ChaosHubAutoSpawnDoorbellValue do local House = workspace["001_Lots"]:FindFirstChild(tostring(SelectHouse)) if House and House:FindFirstChild("HousePickedByPlayer") then local doorbell = House.HousePickedByPlayer.HouseModel:FindFirstChild("001_DoorBell") if doorbell and doorbell:FindFirstChild("TouchBell") then pcall(function() fireclickdetector(doorbell.TouchBell.ClickDetector) end) end end task.wait(0.5) end end) end }) end) -- Toggle para bater na porta pcall(function() Tab4:AddToggle({ Name = "Bater na Porta", Description = "", Default = false, Callback = function(Value) getgenv().ChaosHubAutoSpawnDoorValue = Value spawn(function() while getgenv().ChaosHubAutoSpawnDoorValue do local House = workspace["001_Lots"]:FindFirstChild(tostring(SelectHouse)) if House and House:FindFirstChild("HousePickedByPlayer") then local doors = House.HousePickedByPlayer.HouseModel:FindFirstChild("001_HouseDoors") if doors and doors:FindFirstChild("HouseDoorFront") and doors.HouseDoorFront:FindFirstChild("Knock") then pcall(function() fireclickdetector(doors.HouseDoorFront.Knock.TouchBell.ClickDetector) end) end end task.wait(0.5) end end) end }) end) pcall(function() Tab4:AddSection({ Name = "Teleporte Para Casas" }) end) -- Lista de casas para teletransporte local casas = { ["Casa 1"] = Vector3.new(260.29, 4.37, 209.32), ["Casa 2"] = Vector3.new(234.49, 4.37, 228.00), ["Casa 3"] = Vector3.new(262.79, 21.37, 210.84), ["Casa 4"] = Vector3.new(229.60, 21.37, 225.40), ["Casa 5"] = Vector3.new(173.44, 21.37, 228.11), ["Casa 6"] = Vector3.new(-43, 21, -137), ["Casa 7"] = Vector3.new(-40, 36, -137), ["Casa 11"] = Vector3.new(-21, 40, 436), ["Casa 12"] = Vector3.new(155, 37, 433), ["Casa 13"] = Vector3.new(255, 35, 431), ["Casa 14"] = Vector3.new(254, 38, 394), ["Casa 15"] = Vector3.new(148, 39, 387), ["Casa 16"] = Vector3.new(-17, 42, 395), ["Casa 17"] = Vector3.new(-189, 37, -247), ["Casa 18"] = Vector3.new(-354, 37, -244), ["Casa 19"] = Vector3.new(-456, 36, -245), ["Casa 20"] = Vector3.new(-453, 38, -295), ["Casa 21"] = Vector3.new(-356, 38, -294), ["Casa 22"] = Vector3.new(-187, 37, -295), ["Casa 23"] = Vector3.new(-410, 68, -447), ["Casa 24"] = Vector3.new(-348, 69, -496), ["Casa 28"] = Vector3.new(-103, 12, 1087), ["Casa 29"] = Vector3.new(-730, 6, 808), ["Casa 30"] = Vector3.new(-245, 7, 822), ["Casa 31"] = Vector3.new(639, 76, -361), ["Casa 32"] = Vector3.new(-908, 6, -361), ["Casa 33"] = Vector3.new(-111, 70, -417), ["Casa 34"] = Vector3.new(230, 38, 569), ["Casa 35"] = Vector3.new(-30, 13, 2209) } -- Criar lista de nomes de casas ordenada local casasNomes = {} for nome, _ in pairs(casas) do table.insert(casasNomes, nome) end table.sort(casasNomes, function(a, b) local numA = tonumber(a:match("%d+")) or 0 local numB = tonumber(b:match("%d+")) or 0 return numA < numB end) -- Dropdown para teletransporte pcall(function() Tab4:AddDropdown({ Name = "Selecionar Casa", Options = casasNomes, Callback = function(casaSelecionada) local player = game.Players.LocalPlayer if player and player.Character then player.Character.HumanoidRootPart.CFrame = CFrame.new(casas[casaSelecionada]) end end }) end) -- Label após dropdown pcall(function() Tab4:AddLabel("Teleporte para a Casa que Quiser") end) -- Seção para Auto Unban pcall(function() Tab4:AddSection({ Name = "Auto Unban" }) end) --------------------------------------------------------------------------------------------------------------------------------- -- === Tab 5: Car === -- --------------------------------------------------------------------------------------------------------------------------------- local Section = Tab5:AddSection({"Todos os carros"}) local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera -- Namespace para evitar conflitos local TeleportCarro = {} TeleportCarro.Players = Players TeleportCarro.Workspace = Workspace TeleportCarro.LocalPlayer = LocalPlayer TeleportCarro.Camera = Camera -- Função para exibir notificação function TeleportCarro:MostrarNotificacao(mensagem) pcall(function() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Aviso", Text = mensagem, Duration = 5 }) end) end -- Função para desativar/ativar dano de queda function TeleportCarro:ToggleFallDamage(disable) if not self.LocalPlayer.Character or not self.LocalPlayer.Character:FindFirstChild("Humanoid") then return false end local humanoid = self.LocalPlayer.Character.Humanoid if disable then humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true) humanoid.PlatformStand = false return true else humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true) humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true) return false end end -- Função para teleportar o jogador para o assento do carro function TeleportCarro:TeleportToSeat(seat, car) if not self.LocalPlayer.Character or not self.LocalPlayer.Character:FindFirstChild("Humanoid") then self:MostrarNotificacao("Personagem não encontrado!") return false end local humanoid = self.LocalPlayer.Character.Humanoid local rootPart = self.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not rootPart then self:MostrarNotificacao("Parte raiz do personagem não encontrada!") return false end humanoid.Sit = false task.wait(0.1) rootPart.CFrame = seat.CFrame + Vector3.new(0, 5, 0) task.wait(0.1) seat:Sit(humanoid) task.wait(0.5) return humanoid.SeatPart == seat end -- Função para teleportar o carro para o void com delay function TeleportCarro:TeleportToVoid(car) if not car then self:MostrarNotificacao("Veículo inválido!") return end if not car.PrimaryPart then local body = car:FindFirstChild("Body", true) or car:FindFirstChild("Chassis", true) if body and body:IsA("BasePart") then car.PrimaryPart = body else self:MostrarNotificacao("Parte principal do veículo não encontrada!") return end end local voidPosition = Vector3.new(0, -1000, 0) car:SetPrimaryPartCFrame(CFrame.new(voidPosition)) task.wait(0.5) end -- Função para teleportar o carro para a posição do jogador com delay function TeleportCarro:TeleportToPlayer(car, playerPos) if not car then self:MostrarNotificacao("Veículo inválido!") return end if not car.PrimaryPart then local body = car:FindFirstChild("Body", true) or car:FindFirstChild("Chassis", true) if body and body:IsA("BasePart") then car.PrimaryPart = body else self:MostrarNotificacao("Parte principal do veículo não encontrada!") return end end local targetPos = playerPos + Vector3.new(5, 0, 5) car:SetPrimaryPartCFrame(CFrame.new(targetPos)) task.wait(0.5) end -- Função para sair do carro e voltar à posição original function TeleportCarro:ExitCarAndReturn(originalPos) if not self.LocalPlayer.Character or not self.LocalPlayer.Character:FindFirstChild("Humanoid") then return end local humanoid = self.LocalPlayer.Character.Humanoid if humanoid.SeatPart then humanoid.Sit = false end task.wait(0.1) if originalPos then self.LocalPlayer.Character:PivotTo(CFrame.new(originalPos)) end end -- Função para atualizar a lista de carros no dropdown function TeleportCarro:AtualizarListaCarros() local pastaVeiculos = self.Workspace:FindFirstChild("Vehicles") local listaCarros = {} if pastaVeiculos then for _, carro in ipairs(pastaVeiculos:GetChildren()) do if carro.Name:match("Car$") then table.insert(listaCarros, carro.Name) end end end return listaCarros end -- Parágrafo Tab5:AddParagraph({ Title = "use o void protection", Content = "" }) -- Toggle para matar todos os carros Tab5:AddToggle({ Name = "Matar todos os carros do server", Description = "Teleporta os carros para o void", Default = false, Callback = function(state) local originalPosition local teleportActive = state local fallDamageDisabled = false if state then if self.LocalPlayer.Character and self.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then originalPosition = self.LocalPlayer.Character.HumanoidRootPart.Position else TeleportCarro:MostrarNotificacao("Personagem não encontrado!") return end fallDamageDisabled = TeleportCarro:ToggleFallDamage(true) spawn(function() local vehiclesFolder = TeleportCarro.Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then TeleportCarro:MostrarNotificacao("Pasta de veículos não encontrada!") return end local cars = {} for _, car in ipairs(vehiclesFolder:GetChildren()) do if car.Name:match("Car$") then table.insert(cars, car) end end for _, car in ipairs(cars) do if not teleportActive then break end local vehicleSeat = car:FindFirstChildWhichIsA("VehicleSeat", true) if vehicleSeat and vehicleSeat.Occupant == nil then local success = TeleportCarro:TeleportToSeat(vehicleSeat, car) if success then TeleportCarro:TeleportToVoid(car) TeleportCarro:ExitCarAndReturn(originalPosition) task.wait(1) end end end if teleportActive then teleportActive = false TeleportCarro:ToggleFallDamage(false) end end) else teleportActive = false TeleportCarro:ToggleFallDamage(false) end end }) local Section = Tab5:AddSection({"Funcs dos carros"}) -- Criar o dropdown local Dropdown = Tab5:AddDropdown({ Name = "Selecionar Carro do Jogador", Description = "Selecione o carro de um jogador", Default = nil, Options = TeleportCarro:AtualizarListaCarros(), Callback = function(carroSelecionado) _G.SelectedVehicle = carroSelecionado end }) -- Toggle para ver a câmera do carro selecionado Tab5:AddToggle({ Name = "Ver Camera do Carro Selecionado", Description = "Foca a camera no carro selecionado", Default = false, Callback = function(state) if state then if not _G.SelectedVehicle or _G.SelectedVehicle == "" then TeleportCarro:MostrarNotificacao("Nenhum carro selecionado!") return end local vehiclesFolder = TeleportCarro.Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then TeleportCarro:MostrarNotificacao("Pasta de veículos não encontrada!") return end local vehicle = vehiclesFolder:FindFirstChild(_G.SelectedVehicle) if not vehicle then TeleportCarro:MostrarNotificacao("Carro selecionado não encontrado!") return end local vehicleSeat = vehicle:FindFirstChildWhichIsA("VehicleSeat", true) if not vehicleSeat then TeleportCarro:MostrarNotificacao("Assento do carro não encontrado!") return end -- Salvar o estado original da câmera TeleportCarro.OriginalCameraSubject = TeleportCarro.Camera.CameraSubject TeleportCarro.OriginalCameraType = TeleportCarro.Camera.CameraType -- Ajustar a câmera para o assento do carro, mesmo se ocupado TeleportCarro.Camera.CameraSubject = vehicleSeat TeleportCarro.Camera.CameraType = Enum.CameraType.Follow TeleportCarro:MostrarNotificacao("Câmera ajustada para o carro " .. _G.SelectedVehicle .. "!") else -- Restaurar a câmera ao estado original if TeleportCarro.OriginalCameraSubject then TeleportCarro.Camera.CameraSubject = TeleportCarro.OriginalCameraSubject TeleportCarro.Camera.CameraType = TeleportCarro.OriginalCameraType or Enum.CameraType.Custom TeleportCarro:MostrarNotificacao("Câmera restaurada ao normal!") TeleportCarro.OriginalCameraSubject = nil TeleportCarro.OriginalCameraType = nil end end end }) -- Atualizar o dropdown dinamicamente TeleportCarro.Workspace:WaitForChild("Vehicles").ChildAdded:Connect(function() Dropdown:Set(TeleportCarro:AtualizarListaCarros()) end) TeleportCarro.Workspace:WaitForChild("Vehicles").ChildRemoved:Connect(function() Dropdown:Set(TeleportCarro:AtualizarListaCarros()) end) local Section = Tab5:AddSection({"functions kill e trazer"}) -- Botão para destruir carro selecionado Tab5:AddButton({ Name = "Destruir Carro Selecionado", Description = "Teleporta o carro selecionado para o void", Callback = function() if not _G.SelectedVehicle or _G.SelectedVehicle == "" then TeleportCarro:MostrarNotificacao("Nenhum carro selecionado!") return end local vehiclesFolder = TeleportCarro.Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then TeleportCarro:MostrarNotificacao("Pasta de veículos não encontrada!") return end local vehicle = vehiclesFolder:FindFirstChild(_G.SelectedVehicle) if not vehicle then TeleportCarro:MostrarNotificacao("Carro selecionado não encontrado!") return end local vehicleSeat = vehicle:FindFirstChildWhichIsA("VehicleSeat", true) if not vehicleSeat then TeleportCarro:MostrarNotificacao("Assento do carro não encontrado!") return end if vehicleSeat.Occupant then TeleportCarro:MostrarNotificacao("O kill car não foi possível, há alguém sentado no assento do motorista!") return end local originalPos if TeleportCarro.LocalPlayer.Character and TeleportCarro.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then originalPos = TeleportCarro.LocalPlayer.Character.HumanoidRootPart.Position else TeleportCarro:MostrarNotificacao("Personagem do jogador não encontrado!") return end local isFallDamageOff = TeleportCarro:ToggleFallDamage(true) local success = TeleportCarro:TeleportToSeat(vehicleSeat, vehicle) if success then TeleportCarro:TeleportToVoid(vehicle) TeleportCarro:MostrarNotificacao("Carro " .. _G.SelectedVehicle .. " foi teleportado para o void!") TeleportCarro:ExitCarAndReturn(originalPos) else TeleportCarro:MostrarNotificacao("Falha ao sentar no carro!") end TeleportCarro:ToggleFallDamage(false) end }) -- Botão para trazer carro selecionado Tab5:AddButton({ Name = "Trazer Carro Selecionado", Description = "Teleporta o carro selecionado para sua posicao", Callback = function() if not _G.SelectedVehicle or _G.SelectedVehicle == "" then TeleportCarro:MostrarNotificacao("Nenhum carro selecionado!") return end local vehiclesFolder = TeleportCarro.Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then TeleportCarro:MostrarNotificacao("Pasta de veículos não encontrada!") return end local vehicle = vehiclesFolder:FindFirstChild(_G.SelectedVehicle) if not vehicle then TeleportCarro:MostrarNotificacao("Carro selecionado não encontrado!") return end local vehicleSeat = vehicle:FindFirstChildWhichIsA("VehicleSeat", true) if not vehicleSeat then TeleportCarro:MostrarNotificacao("Assento do carro não encontrado!") return end if vehicleSeat.Occupant then TeleportCarro:MostrarNotificacao("O teleporte do carro não foi possível, há alguém sentado no assento do motorista!") return end local originalPos if TeleportCarro.LocalPlayer.Character and TeleportCarro.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then originalPos = TeleportCarro.LocalPlayer.Character.HumanoidRootPart.Position else TeleportCarro:MostrarNotificacao("Personagem do jogador não encontrado!") return end local isFallDamageOff = TeleportCarro:ToggleFallDamage(true) local success = TeleportCarro:TeleportToSeat(vehicleSeat, vehicle) if success then TeleportCarro:TeleportToPlayer(vehicle, originalPos) TeleportCarro:MostrarNotificacao("Carro " .. _G.SelectedVehicle .. " foi teleportado para você!") TeleportCarro:ExitCarAndReturn(originalPos) else TeleportCarro:MostrarNotificacao("Falha ao sentar no carro!") end TeleportCarro:ToggleFallDamage(false) end }) -- Botão para trazer todos os carros Tab5:AddButton({ Name = "Trazer Todos os Carros", Description = "Teleporta todos os carros do servidor para sua posicao", Callback = function() local originalPos if TeleportCarro.LocalPlayer.Character and TeleportCarro.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then originalPos = TeleportCarro.LocalPlayer.Character.HumanoidRootPart.Position else TeleportCarro:MostrarNotificacao("Personagem do jogador não encontrado!") return end local vehiclesFolder = TeleportCarro.Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then TeleportCarro:MostrarNotificacao("Pasta de veículos não encontrada!") return end local isFallDamageOff = TeleportCarro:ToggleFallDamage(true) local cars = {} for _, car in ipairs(vehiclesFolder:GetChildren()) do if car.Name:match("Car$") then table.insert(cars, car) end end for _, car in ipairs(cars) do local vehicleSeat = car:FindFirstChildWhichIsA("VehicleSeat", true) if vehicleSeat and vehicleSeat.Occupant == nil then local success = TeleportCarro:TeleportToSeat(vehicleSeat, car) if success then TeleportCarro:TeleportToPlayer(car, originalPos) TeleportCarro:ExitCarAndReturn(originalPos) TeleportCarro:MostrarNotificacao("Carro " .. car.Name .. " foi teleportado para você!") task.wait(1) else TeleportCarro:MostrarNotificacao("Falha ao sentar no carro " .. car.Name .. "!") end else if vehicleSeat then TeleportCarro:MostrarNotificacao("Carro " .. car.Name .. " ignorado: alguém está no assento do motorista!") else TeleportCarro:MostrarNotificacao("Carro " .. car.Name .. " ignorado: assento não encontrado!") end end end TeleportCarro:ToggleFallDamage(false) if #cars == 0 then TeleportCarro:MostrarNotificacao("Nenhum carro disponível para teleportar!") end end }) -- Manter o estado de dano de queda ao recarregar o personagem local fallDamageDisabled = false TeleportCarro.LocalPlayer.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") if fallDamageDisabled then humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true) humanoid.PlatformStand = false else humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true) humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true) end end) --------------------------------------------------------------------------------------------------------------------------------- -- === Tab 13: RGB === -- --------------------------------------------------------------------------------------------------------------------------------- local Section = Tab13:AddSection({"Funções RGB"}) local isNameActive = false local isBioActive = false local SectionRGBName = Tab13:AddSection({ Name = "Name RGB" }) Tab13:AddToggle({ Name = "Name RGB", Description = "Make the Name colorful", Default = false, Callback = function(value) isNameActive = value end }) local SectionRGBBio = Tab13:AddSection({ Name = "Bio" }) Tab13:AddToggle({ Name = "Bio RGB", Description = "Make the Bio colorful", Default = false, Callback = function(value) isBioActive = value end }) local vibrantColors = { Color3.fromRGB(255, 0, 0), Color3.fromRGB(0, 255, 0), Color3.fromRGB(0, 0, 255), Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 0, 255), Color3.fromRGB(0, 255, 255), Color3.fromRGB(255, 165, 0), Color3.fromRGB(128, 0, 128), Color3.fromRGB(255, 20, 147) } spawn(function() while true do if isNameActive then local randomColor = vibrantColors[math.random(#vibrantColors)] local args = { [1] = "PickingRPNameColor", [2] = randomColor } game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eColo1r"):FireServer(unpack(args)) end wait(0.1) end end) spawn(function() while true do if isBioActive then local randomColor = vibrantColors[math.random(#vibrantColors)] local args = { [1] = "PickingRPBioColor", [2] = randomColor } game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eColo1r"):FireServer(unpack(args)) end wait(0.1) end end) -- Velocidade controlada pelo slider (quanto maior, mais rápido) local rgbSpeed = 1 Tab13:AddSlider({ Name = "Velocidade RGB", Description = "Aumenta a velocidade do efeito RGB", Min = 1, Max = 5, Increase = 1, Default = 3, Callback = function(Value) rgbSpeed = Value end }) -- Função para criar cor RGB suave com HSV local function getRainbowColor(speedMultiplier) local h = (tick() * speedMultiplier % 5) / 5 -- gira o hue suavemente de 0 a 1 return Color3.fromHSV(h, 1, 1) end -- Função para disparar eventos local function fireServer(eventName, args) local event = game:GetService("ReplicatedStorage"):FindFirstChild("RE") if event and event:FindFirstChild(eventName) then pcall(function() event[eventName]:FireServer(unpack(args)) end) end end local Section = Tab13:AddSection({"RGB para usar em você"}) -- Nome + Bio RGB juntos local nameBioRGBActive = false Tab13:AddToggle({ Name = "Nome + Bio RGB ", Default = false, Callback = function(state) nameBioRGBActive = state if state then task.spawn(function() while nameBioRGBActive and LocalPlayer.Character do local color = getRainbowColor(rgbSpeed) fireServer("1RPNam1eColo1r", { "PickingRPNameColor", color }) fireServer("1RPNam1eColo1r", { "PickingRPBioColor", color }) task.wait(0.03) end end) end end }) local ToggleCorpo = Tab13:AddToggle({ Name = "RGB Corpo", Description = "RGB no corpo", Default = false }) ToggleCorpo:Callback(function(Value) getgenv().rgbCorpo = Value task.spawn(function() while getgenv().rgbCorpo do local remote = game:GetService("ReplicatedStorage"):FindFirstChild("Remotes") if remote and remote:FindFirstChild("ChangeBodyColor") then pcall(function() remote.ChangeBodyColor:FireServer({ BrickColor.new(getRainbowColor(rgbSpeed)) }) end) end task.wait(0.1) end end) end) local ToggleCabelo = Tab13:AddToggle({ Name = "RGB Cabelo", Description = "RGB no cabelo", Default = false }) ToggleCabelo:Callback(function(Value) getgenv().rgbCabelo = Value task.spawn(function() while getgenv().rgbCabelo do fireServer("1Max1y", { "ChangeHairColor2", getRainbowColor(rgbSpeed) }) task.wait(0.5) end end) end) local Section = Tab13:AddSection({"veiculos e casa"}) local ToggleCasa = Tab13:AddToggle({ Name = "RGB Casa", Description = "RGB na casa", Default = false }) ToggleCasa:Callback(function(Value) getgenv().rgbCasa = Value task.spawn(function() while getgenv().rgbCasa do fireServer("1Player1sHous1e", { "ColorPickHouse", getRainbowColor(rgbSpeed) }) task.wait(0.1) end end) end) -- Carro RGB local carRGBActive = false Tab13:AddToggle({ Name = "Carro RGB (Premium)", Description = "Altera a cor do carro com RGB contínuo. Pode causar kick se não for premium!", Default = false, Callback = function(state) carRGBActive = state if state then task.spawn(function() while carRGBActive and LocalPlayer.Character do local color = getRainbowColor(rgbSpeed) fireServer("1Player1sCa1r", { "PickingCarColor", color }) task.wait(0.03) end end) end end }) local ToggleBicicleta = Tab13:AddToggle({ Name = "RGB Bicicleta", Description = "RGB na bicicleta", Default = false }) ToggleBicicleta:Callback(function(Value) getgenv().rgbBicicleta = Value task.spawn(function() while getgenv().rgbBicicleta do fireServer("1Player1sCa1r", { "NoMotorColor", getRainbowColor(rgbSpeed) }) task.wait(0.1) end end) end) local Section = Tab13:AddSection({"itens/tool"}) -- NOVO TOGGLE: Rádio RGB local radioRGBActive = false Tab13:AddToggle({ Name = "Rádio RGB ", Description = "Altera a cor do rádio com RGB contínuo", Default = false, Callback = function(state) radioRGBActive = state if state then task.spawn(function() while radioRGBActive and LocalPlayer.Character do local color = getRainbowColor(rgbSpeed) local success, remote = pcall(function() return LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("ToolGui"):WaitForChild("ToolSettings"):WaitForChild("Settings"):WaitForChild("PropsColor"):WaitForChild("SetColor") end) if success and remote then pcall(function() remote:FireServer(color) end) end task.wait(0.03) end end) end end }) local ToggleMegafone = Tab13:AddToggle({ Name = "RGB Megafone", Description = "RGB no megafone", Default = false }) ToggleMegafone:Callback(function(Value) getgenv().rgbMegafone = Value task.spawn(function() while getgenv().rgbMegafone do local color = getRainbowColor(rgbSpeed) local gui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui") if gui then local btn = gui:FindFirstChild("ToolGui") if btn then local settings = btn:FindFirstChild("ToolSettings") if settings then local props = settings:FindFirstChild("Settings"):FindFirstChild("PropsColor") if props and props:FindFirstChild("SetColor") then pcall(function() props.SetColor:FireServer(color) end) end end end end task.wait(0.1) end end) end) local ToggleRosquinha = Tab13:AddToggle({ Name = "RGB Rosquinha", Description = "RGB na rosquinha", Default = false }) ToggleRosquinha:Callback(function(Value) getgenv().rgbRosquinha = Value task.spawn(function() while getgenv().rgbRosquinha do local color = getRainbowColor(rgbSpeed) local gui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui") if gui then local btn = gui:FindFirstChild("ToolGui") if btn then local settings = btn:FindFirstChild("ToolSettings") if settings then local props = settings:FindFirstChild("Settings"):FindFirstChild("PropsColor") if props and props:FindFirstChild("SetColor") then pcall(function() props.SetColor:FireServer(color) end) end end end end task.wait(0.1) end end) end) --------------------------------------------------------------------------------------------------------------------------------- -- === Tab 7: Music All === -- --------------------------------------------------------------------------------------------------------------------------------- local loopAtivo = false local InputID = "" Tab7:AddTextBox({ Name = "Insira o ID Audio All", Description = "Digite o ID do som que deseja tocar", Default = "", PlaceholderText = "Exemplo: 6832470734", ClearTextOnFocus = true, Callback = function(text) InputID = tonumber(text) end }) local function fireServer(eventName, args) local ReplicatedStorage = game:GetService("ReplicatedStorage") local event = ReplicatedStorage:FindFirstChild("RE") and ReplicatedStorage.RE:FindFirstChild(eventName) if event then pcall(function() event:FireServer(unpack(args)) end) end end Tab7:AddButton({ Name = "Tocar Som", Description = "Clique para tocar a música inserida", Callback = function() if InputID then fireServer("1Gu1nSound1s", {Workspace, InputID, 1}) local globalSound = Instance.new("Sound", Workspace) globalSound.SoundId = "rbxassetid://" .. InputID globalSound.Looped = false globalSound:Play() task.wait(3) globalSound:Destroy() end end }) Tab7:AddToggle({ Name = "Loop", Description = "Ative para colocar o som em loop", Default = false, Callback = function(state) loopAtivo = state if loopAtivo then spawn(function() while loopAtivo do if InputID then fireServer("1Gu1nSound1s", {Workspace, InputID, 1}) local globalSound = Instance.new("Sound", Workspace) globalSound.SoundId = "rbxassetid://" .. InputID globalSound.Looped = false globalSound:Play() task.spawn(function() task.wait(3) globalSound:Destroy() end) end task.wait(1) end end) end end }) -- Dropdowns para Tab6 local function createSoundDropdown(title, musicOptions, defaultOption) local musicNames = {} local categoryMap = {} for category, sounds in pairs(musicOptions) do for _, music in ipairs(sounds) do if music.name ~= "" and music.id ~= "4354908569" then table.insert(musicNames, music.name) categoryMap[music.name] = {id = music.id, category = category} end end end local selectedSoundID = nil local currentVolume = 1 local currentPitch = 1 local function playSound(soundId, volume, pitch) fireServer("1Gu1nSound1s", {Workspace, soundId, volume}) local globalSound = Instance.new("Sound") globalSound.Parent = Workspace globalSound.SoundId = "rbxassetid://" .. soundId globalSound.Volume = volume globalSound.Pitch = pitch globalSound.Looped = false globalSound:Play() task.spawn(function() task.wait(3) globalSound:Destroy() end) end Tab7:AddDropdown({ Name = title, Description = "Escolha um som para tocar no servidor", Default = defaultOption, Multi = false, Options = musicNames, Callback = function(selectedSound) if selectedSound and categoryMap[selectedSound] then selectedSoundID = categoryMap[selectedSound].id else selectedSoundID = nil end end }) Tab7:AddButton({ Name = "Tocar Som Selecionado", Description = "Clique para tocar o som do dropdown", Callback = function() if selectedSoundID then playSound(selectedSoundID, currentVolume, currentPitch) end end }) local dropdownLoopActive = false Tab7:AddToggle({ Name = "Loop", Description = "Ativa o loop do som selecionado", Default = false, Callback = function(state) dropdownLoopActive = state if state then task.spawn(function() while dropdownLoopActive do if selectedSoundID then playSound(selectedSoundID, currentVolume, currentPitch) end task.wait(1) end end) end end }) end -- Dropdown "Memes" createSoundDropdown("Selecione um meme", { ["Memes"] = { {name = "pankapakan", id = "122547522269143"}, {name = "Gemido ultra rápido", id = "128863565301778"}, {name = "vai g0z@?", id = "116293771329297"}, {name = "nao choraxxx", id = "94377077452021"}, {name = "G0z33iiii", id = "93462644278510"}, {name = "Hommmm ", id = "133135656929513"}, {name = " gemido2", id = "92186909873950"}, {name = "sus sex", id = "128137573022197"}, {name = "Hentai wiaaaaan", id = "88332347208779"}, {name = "ai meu c*zinho slowed", id = "71895544093312"}, {name = "Loly gemiD0", id = "119277017538197"}, {name = "ai poison", id = "115870718113313"}, {name = "chegachega SUS", id = "77405864184828"}, {name = "uwu", id = "76820720070248"}, {name = "ai meu cuzin", id = "130714479795369"}, {name = "girl audio 2", id = "84207358477461"}, {name = "Hoo ze da manga", id = "106624090319571"}, {name = "ai alexandre de moraes", id = "107261471941570"}, {name = "haaii meme", id = "120006672159037"}, {name = "GoGogo gogogo", id = "103262503950995"}, {name = "Toma jack", id = "132603645477541"}, {name = "Toma jackV2", id = "100446887985203"}, {name = "Toma jack no sol quente", id = "97476487963273"}, {name = "ifood", id = "133843750864059"}, {name = "pelo geito ela ta querendo ram", id = "94395705857835"}, {name = "lula vai todo mundo", id = "136804576009416"}, {name = "coringa", id = "84663543883498"}, {name = "shoope", id = "8747441609"}, {name = "quenojo", id = "103440368630269"}, {name = "sai dai lava prato", id = "101232400175829"}, {name = "se e loko numconpeça", id = "78442476709262"}, {name = "mita sequer que eu too uma", id = "94889439372168"}, {name = "Deita aqui eu mandei vc deitar sirens", id = "100291188941582"}, {name = "miau", id = "131804436682424"}, {name = "skibidi", id = "128771670035179"}, {name = "BIRULEIBI", id = "121569761604968"}, {name = "biseabesjnjkasnakjsndjkafb", id = "133106998846260"}, {name = "vai corinthians!!....", id = "127012936767471"}, {name = "my sigman", id = "103431815659907"}, {name = "mama", id = "106850066985594"}, {name = "OH MY GOD", id = "73349649774476"}, {name = "aahhh plankton meme", id = "95982351322190"}, {name = "CHINABOY", id = "84403553163931"}, {name = "PASTOR MIRIM E A LÍNGUA DOS ANJOS", id = "71153532555470"}, {name = "Sai d3sgraç@", id = "106973692977609"}, {name = "opa salve tudo bem?", id = "80870678096428"}, {name = "OLHA O CARRO DO DANONE", id = "110493863773948"}, {name = "Nãoooo, Nãoooo, Nãooo!!!!!", id = "95825536480898"}, {name = "UM PÉ DE SIRIGUELA KK", id = "112804043442210"}, {name = "e o carro da pamonha", id = "94951629392683"}, {name = "BOM DIAAAAAAAAAA", id = "136579844511260"}, {name = "ai-meu-chiclete", id = "92911732806153"}, {name = "posso te ligar ou tua mulher...", id = "103211341252816"}, {name = "Boa chi joga muito cara", id = "110707564387669"}, {name = "Oqueee meme", id = "120092799810101"}, {name = "kkk muito fei", id = "79241074803021"}, {name = "lula cade o ze gotinha", id = "86012585992725"}, {name = "morreu", id = "8872409975"}, {name = "a-pia-ta-cheia-de-louca", id = "98076927129047"}, {name = "Mahito killSong", id = "128669424001766"}, {name = "Sucumba", id = "7946300950"}, {name = "nem clicou o thurzin", id = "84428355313544"}, {name = "fiui OLHA MENSAGEM", id = "121668429878811"}, {name = "tooomeee", id = "128319664118768"}, {name = "risada de ladrao", id = "133065882609605"}, {name = "E o PIX nada ainda", id = "113831443375212"}, {name = "Vo nada vo nada", id = "89093085290586"}, {name = "Eli gosta", id = "105012436535315"}, {name = "um cavalo de tres pernas?", id = "8164241439"}, {name = "voces sao um bado de fdp", id = "8232773326"}, {name = "HAHA TROLLEI ATÉ VOCÊ", id = "7021794555"}, {name = "Calaboca Kenga", id = "86494561679259"}, {name = "alvincut", id = "88788640194373"}, {name = "e a risada faz como?", id = "140713372459057"}, {name = "voce deve se m@t4", id = "100227426848009"}, {name = "receba", id = "94142662616215"}, {name = "UUIIII", id = "73210569653520"}, {name = "sai", id = "121169949217007"}, {name = "risada boa dms", id = "127589011971759"}, {name = "vacilo perna de pau", id = "106809680656199"}, {name = "gomo gomo no!!!", id = "137067472449625"}, {name = "arroto", id = "140203378050178"}, {name = "iraaaa", id = "136752451575091"}, {name = "não fica se achando muito não", id = "101588606280167"}, {name = "WhatsApp notificaçaoV1", id = "107004225739474"}, {name = "WhatsApp notificaçaoV2", id = "18850631582"}, {name = "SamsungV1", id = "123767635061073"}, {name = "SamsungV2", id = "96579234730244"}, {name = "Shiiii", id = "120566727202986"}, {name = "ai_tomaa miku", id = "139770074770361"}, {name = "Miku Miku", id = "72812231495047"}, {name = "kuru_kuru", id = "122465710753374"}, {name = "PM ROCAM", id = "96161547081609"}, {name = "cavalo!!", id = "78871573440184"}, {name = "deixa os garoto brinca", id = "80291355054807"}, {name = "flamengo", id = "137774355552052"}, {name = "sai do mei satnas", id = "127944706557246"}, {name = "namoral agora e a hora", id = "120677947987369"}, {name = "n pode me chutar pq seu celebro e burro", id = "82284055473737"}, {name = "vc ta fudido vou te pegar", id = "120214772725166"}, {name = "deley", id = "102906880476838"}, {name = "Tu e um beta", id = "130233956349541"}, {name = "Porfavor n tira eu nao", id = "85321374020324"}, {name = "Olá beleza vc pode me dá muitos", id = "74235334504693"}, {name = "Discord sus", id = "122662798976905"}, {name = "rojao apito", id = "6549021381"}, {name = "off", id = "1778829098"}, {name = "Kazuma kazuma", id = "127954653962405"}, {name = "sometourado", id = "123592956882621"}, {name = "Estouradoespad", id = "136179020015211"}, {name = "Alaku bommm", id = "110796593805268"}, {name = "busss", id = "139841197791567"}, {name = "Estourado wItb", id = "137478052262430"}, {name = "sla", id = "116672405522828"}, {name = "HA HA HA", id = "138236682866721"} } }, "pankapakan") local Section = Tab7:AddSection({"Loop áudio estourado"}) --// Toggle de loop para som fixo (rbxassetid://6314880174) local loopSomFixoAtivo = false local somFixoID = 6314880174 Tab7:AddToggle({ Name = "Loop áudio estourado", Description = "Ative para tocar o som fixo em loop infinito", Default = false, Callback = function(state) loopSomFixoAtivo = state if state then task.spawn(function() while loopSomFixoAtivo do -- Envia o evento remoto, se existir fireServer("1Gu1nSound1s", {Workspace, somFixoID, 1}) -- Cria o som localmente local globalSound = Instance.new("Sound") globalSound.Parent = Workspace globalSound.SoundId = "rbxassetid://" .. somFixoID globalSound.Volume = 1 globalSound.Looped = false globalSound:Play() -- Remove o som depois de tocar task.spawn(function() task.wait(3) globalSound:Destroy() end) -- Espera um pequeno tempo antes de repetir task.wait(1) end end) end end }) local Section = Tab7:AddSection({" tacar o terror ou efeito no server"}) -- Dropdown "Efeito/Terror" createSoundDropdown("Selecione um terror ou efeito", { ["efeito/terror"] = { {name = "jumpscar", id = "91784486966761"}, {name = "n se preocupe", id = "87041057113780"}, {name = "eles estao todos mortos", id = "70605158718179"}, {name = "gritoestourado", id = "7520729342"}, {name = "gritomedo", id = "113029085566978"}, {name = "Nukesiren", id = "9067330158"}, {name = "nuclear sirenv2", id = "675587093"}, {name = "Alertescola", id = "6607047008"}, {name = "Memealertsiren", id = "8379374771"}, {name = "sirenv3", id = "6766811806"}, {name = "Alarm estourAAAA...", id = "93354528379052"}, {name = "MegaMan Alarm", id = "1442382907"}, {name = "Alarm bookhaven", id = "1526192493"}, {name = "alet malaysia", id = "7714172940"}, {name = "Risada", id = "79191730206814"}, {name = "Hahahah", id = "90096947219465"}, {name = "scream", id = "314568939"}, {name = "Terrified meme scream", id = "5853668794"}, {name = "Sonic.exe Scream Effect", id = "146563959"}, {name = "Demon Scream", id = "2738830850"}, {name = "SCP 096 Scream (raging)", id = "343430735"}, {name = "Nightmare Yelling Bursts", id = "9125713501"}, {name = "HORROR SCREAM 07", id = "9043345732"}, {name = "Female Scream Woman Screams", id = "9114397912"}, {name = "Scream1", id = "1319496541"}, {name = "Scream2", id = "199978176"}, {name = "scary maze scream", id = "270145703"}, {name = "SammyClassicSonicFan's Scream", id = "143942090"}, {name = "FNAF 2 Death Scream", id = "1572549161"}, {name = "cod zombie scream", id = "8566359672"}, {name = "Slendytubbies- CaveTubby Scream", id = "1482639185"}, {name = "FNAF 2 Death Scream", id = "5537531920"}, {name = "HORROR SCREAM 15", id = "9043346574"}, {name = "Jumpscare Scream", id = "6150329916"}, {name = "FNaF: Security Breach", id = "2050522547"}, {name = "llllllll", id = "5029269312"}, {name = "loud jumpscare", id = "7236490488"}, {name = "fnaf", id = "6982454389"}, {name = "Pinkamena Jumpscare 1", id = "192334186"}, {name = "Ennard Jumpscare 2", id = "629526707"}, {name = "a sla medo dino", id = "125506416092123"}, {name = "Backrooms Bacteria Pitfalls ", id = "81325342128575"}, {name = "error Infinite", id = "3893790326"}, {name = "Screaming Meme", id = "107732411055226"}, {name = "Jumpscare - SCP CB", id = "97098997494905"}, {name = "mirror jumpscare", id = "80005164589425"}, {name = "PTLD 39 Jumpscare", id = "5581462381"}, {name = "jumpscare:Play()", id = "121519648044128"}, {name = "mimic jumpscare", id = "91998575878959"}, {name = "DOORS Glitch Jumpscare Sound", id = "96377507894391"}, {name = "FNAS 4 Nightmare Mario", id = "99804224106385"}, {name = "Death House I Jumpscare Sound", id = "8151488745"}, {name = "Shinky Jumpscare", id = "123447772144411"}, {name = "FNaTI Jumpscare Oblitus casa", id = "18338717319"}, {name = "fnaf jumpscare loadmode", id = "18911896588"}, } }, "jumpscar") --------------------------------------------------------------------------------------------------------------------------------- -- === Tab 8: Troll Musica === -- --------------------------------------------------------------------------------------------------------------------------------- local function tocarMusica(id) local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Rádio (ToolMusicText) local argsRadio = { [1] = "ToolMusicText", [2] = id } ReplicatedStorage:WaitForChild("RE"):WaitForChild("PlayerToolEvent"):FireServer(unpack(argsRadio)) -- Casa (PickHouseMusicText) local argsCasa = { [1] = "PickHouseMusicText", [2] = id } ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Player1sHous1e"):FireServer(unpack(argsCasa)) -- Carro (PickingCarMusicText) local argsCarro = { [1] = "PickingCarMusicText", [2] = id } ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Player1sCa1r"):FireServer(unpack(argsCarro)) -- Scooter (PickingScooterMusicText) local argsScooter = { [1] = "PickingScooterMusicText", [2] = id } ReplicatedStorage:WaitForChild("RE"):WaitForChild("1NoMoto1rVehicle1s"):FireServer(unpack(argsScooter)) end local function isValidMusicId(value) return value and value ~= "" and value ~= "Option 1" and not value:match("novas musica adds") and not value:match("musica brasil") and not value:match("musica do meu interece") and not value:match("musica dls por elas") and not value:match("meme abaixo") and not value:match("estourada") end Tab8:AddTextBox({ Name = "ID da música", PlaceholderText = "Digite o ID e pressione Enter", Callback = function(value) if value and value ~= "" then tocarMusica(tostring(value)) end end }) -- Dropdowns para Tab8 local function createMusicDropdown(title, musicOptions, defaultOption) local musicNames = {} local categoryMap = {} for category, sounds in pairs(musicOptions) do for _, music in ipairs(sounds) do if music.name ~= "" then table.insert(musicNames, music.name) categoryMap[music.name] = {id = music.id, category = category} end end end local function playMusic(soundId) tocarMusica(tostring(soundId)) -- Usa a função tocarMusica para tocar em todos os contextos end Tab8:AddDropdown({ Name = title, Description = "all", Default = defaultOption, Multi = false, Options = musicNames, Callback = function(selectedSound) if selectedSound and categoryMap[selectedSound] then local soundId = categoryMap[selectedSound].id if soundId and soundId ~= "" and soundId ~= "4354908569" then playMusic(soundId) end end end }) end -- Dropdown "Forró" createMusicDropdown("Forró", { ["forro"] = { {name = "forró ja cansou", id = "74812784884330"}, {name = "lenbro ate hoje", id = "71531533552899"}, {name = "escolha certa", id = "107088620814881"}, {name = "forró da rezenha", id = "120973520531216"}, {name = "forró dudu", id = "74404168179733"}, {name = "forró sao joao", id = "106364874935196"}, {name = "forró engraçado paia", id = "76524290482399"}, {name = "100% forro vaquejada", id = "92295159623916"}, {name = "PASTOR MIRIM E A LÍNGUA DOS ANJOS", id = "71153532555470"}, {name = "PARA NÃO ESQUECER QUEM SOMOS", id = "88937498361674"}, {name = "Uno zero", id = "112959083808887"}, {name = "Iate do neymar", id = "135738534706063"}, {name = "Batidao na aldeia", id = "79953696595578"}, } }, "Option 1") -- Dropdown "Músicas e Memes Aleatório" createMusicDropdown("Músicas e Memes Aleatório", { ["forro"] = { {name = "ANXIETY (Amapiano Re-fix)", id = "101483901475189"}, {name = "Weeks& 3 days", id = "120817494107898"}, {name = "Megalovania but its only the melodies", id = "104500091160463"}, {name = "androphono strikes back", id = "78312089943968"}, {name = "Bamm Bamm", id = "128730685516895"}, {name = "chupa cabra", id = "132890273173295"}, {name = "longe de mais", id = "124478512057763"}, {name = "Garoto de Copacabana", id = "135648634110254"}, {name = "CELL!", id = "117634275895085"}, {name = "Boa vibe em Ubatuba", id = "139059061493558"}, {name = "SLIP AWAY", id = "126152928520174"}, {name = "Alone in Motion", id = "122379348696948"}, {name = "Fade Away", id = "81002139735874"}, {name = "Wounds & Wishes", id = "109347979566607"}, {name = "Ascensão do Monarca", id = "101864243033211"}, {name = "carro do ovo", id = "3148329638"}, {name = "ingles bus (fling ou kill bus)", id = "123268013026823"}, {name = "MIKU MIKU HATSUNE", id = "112783541496955"}, {name = "Five Nights at Freddy's", id = "110733765539890"}, {name = "Rat Dance", id = "133496635668044"}, {name = "Escalando a Seleção Brasileira para a Copa", id = "116546457407236"}, } }, "Option 1") -- Dropdown "Funk" createMusicDropdown("Funk", { ["Funk"] = { {name = "Deixa eu mandar meu passinho", id = "77741294709660"}, {name = "CVRL", id = "124244582950595"}, {name = "Empina na onda", id = "104621031886653"}, {name = "TOMA LÁ DA CÁ", id = "71590664026646"}, {name = "fuga na viatura", id = "131891110268352"}, {name = "funkphonk fumando verde", id = "112143944982807"}, {name = "moça sai da sacada.", id = "6093993662"}, {name = "pre treino", id = "136869502216760"}, {name = "batida Brega Violino (Beat Brega Funk)", id = "99399643204701"}, {name = "Dança do Canguru (Pke Gaz1nh)", id = "86876136192157"}, {name = "MONTAGEM ARABIANA (Pke Gaz1nh)", id = "78076624091098"}, {name = "Manda o papo (NGI)", id = "132642647937688"}, {name = "Viver bem", id = "82805460494325"}, {name = "Faixa estronda", id = "121187736532042"}, {name = "Ritmo Pixelado", id = "93928823862203"}, {name = "Viagem Sonora", id = "79349174602261"}, {name = "Melodia Virtual", id = "139147474886402"}, {name = "Melodia Serena", id = "97011217688307"}, {name = "SENTA", id = "124085422276732"}, {name = "TUNG TUNG TUNG TUNG SAHUR PHONK BRASILEIRO", id = "120353876640055"}, {name = "crazy-lol", id = "106958630419629"}, {name = "V7", id = "80348640826643"}, {name = "UIUAH", id = "82894376737849"}, {name = "meta ritmo", id = "110091098283354"}, {name = "Brasil funk", id = "116733221731811"}, {name = "haha (NGI)", id = "122114766584918"}, {name = "DO PO", id = "114207745067816"}, } }, "Option 1") -- Dropdown "Phonk" createMusicDropdown("Phonk", { ["phonk"] = { {name = "Clima lindo", id = "118507373399694"}, {name = "phonk kawai", id = "91502410121438"}, {name = "querendo da a bucet@", id = "72720721570850"}, {name = "vem no pocpoc", id = "102333419023382"}, {name = "tatiu wim", id = "122871512353520"}, {name = "novinha sapeca", id = "111668097052966"}, {name = "novinha representa", id = "93786060174790"}, {name = "phonk1", id = "77501611905348"}, {name = "phonk2", id = "126887144190812"}, {name = "phonk osadia", id = "88033569921555"}, {name = "phonk sarra", id = "132436320685732"}, {name = "relaionamento sem crush", id = "105832154444494"}, {name = "phonk3", id = "90323407842935"}, {name = "novinha dançapanpa", id = "132245626038510"}, {name = "phonk sexoagreçivo", id = "111995323199676"}, {name = "phonk4", id = "115016589376700"}, {name = "phonk5", id = "118740708757685"}, {name = "phonk6", id = "139435437308948"}, {name = "phonk chapaquente", id = "109189438638906"}, {name = "phonk rajada", id = "105126065014034"}, {name = "rede globo", id = "138487820505005"}, {name = "phonk indiano", id = "87968531262747"}, {name = "vapo do vapo", id = "106317184644394"}, {name = "tutatatutata", id = "112068892721408"}, {name = "phonk slower", id = "122852029094656"}, {name = "phonk9", id = "91760524161503"}, {name = "phonk10", id = "73140398421340"}, {name = "phonk11", id = "137962454483542"}, {name = "phonk12", id = "84733736048142"}, {name = "phonk13", id = "106322173003761"}, {name = "phonk14", id = "94604796823780"}, {name = "phonk15", id = "118063577904953"}, {name = "phonk16", id = "115567432786512"}, {name = "phonk toq", id = "71304501822029"}, {name = "phonk hey", id = "132218979961283"}, {name = "phonk17", id = "102708912256857"}, {name = "phonk18", id = "140642559093189"}, {name = "phonk neve", id = "13530439660"}, {name = "phonk19", id = "87863924786534"}, {name = "phonk20", id = "133135085604736"}, {name = "phonk lento", id = "97258811783169"}, {name = "phonk21", id = "92308400487695"}, {name = "tipo wym", id = "88064647826500"}, {name = "estouradassa1", id = "92175624643620"}, {name = "estouradassa2", id = "108099943758978"}, {name = "Naaaaa", id = "109784877184952"}, {name = "trem", id = "114608169341947"}, {name = "eoropa", id = "111346133543699"}, {name = "atimosphekika", id = "77857496821844"}, {name = "phonk ALL THE TIME", id = "123809083385992"}, {name = "Lifelong Memory", id = "81929101024622"}, {name = "Automotivo Blondie (Pke Gaz1nh)", id = "74564219749776"}, {name = " v2", id = "118225359190317"}, {name = "MTG TU VAI SENTAR (Pke Gaz1nh)", id = "115317874112657"}, {name = "SARRA FUNK", id = "96249826607044"}, {name = "Catuquanvan", id = "88038595663211"}, {name = "F-D-1 (slowed)", id = "124958445624871"}, {name = "Sucessagem", id = "88551699463723"}, {name = "ILOVE phonksla", id = "82148953715595"}, {name = "SPEED SLIDE", id = "118959437310311"}, {name = "TOMA FUNK PHONK", id = "126291069838831"}, {name = "PASSO BEM SOLTO X NEW JAZZ", id = "122706595087279"}, {name = "MONTAGEM BIONICA DIAMANTE", id = "122338822665007"}, {name = "BALA SELVAGEM!", id = "96180057167470"}, {name = "Luz <3", id = "74281337525581"}, {name = "COMO TU", id = "86928685812280"}, {name = "MONTAGEM SOLAR TROPICANO (SPEED UP)", id = "116461681407294"}, {name = "MONTAGEM SOLAR TROPICANO (SLOWED)", id = "109308273341422"}, {name = "YO DE TI", id = "125181345407169"}, {name = "Beauty, (Phonk), Super sped up", id = "71123357599630"}, {name = "MONTAGEM BOOMBOX DO MALA FUNK", id = "86537505028256"}, {name = "MONTAGEM TERRA BELA FUNK", id = "134770548505933"}, {name = "FUNK DO RAVE 1.0", id = "137135395010424"}, {name = " Portao Funk", id = "70900514961735"}, {name = " Espaço Funk", id = "110519906029322"}, {name = " FUTABA", id = "91834632690710"}, {name = " Melódica Explosão De Melodia", id = "98371771055411"}, {name = " RASGO", id = "98267810117949"}, {name = " HIPNOTIZA", id = "117668905142866"}, {name = "CRISTAL NOTURNO", id = "103695219371872"}, {name = " SKY HIGH", id = "123517126955383"}, {name = "MIKU top", id = "102771149931910"}, {name = " ACABU SO FUNK", id = "127870227978818"}, {name = "CREATIFE FUNK", id = "130525387712209"}, {name = "GOTH FUNK", id = "97662362226511"}, {name = "PORTUGESE FUNK", id = "125858109122379"}, {name = "SUBURBANA", id = "139825057894568"}, {name = "ESPERA LA NOCHE FUNK", id = "139768056738146"}, {name = "SIN PERMISO FUNK", id = "92572896648274"}, {name = "MONTAGEM DACE RAT", id = "98711199754623"}, {name = " LOVELY FUNK", id = "130633105268814"}, {name = "STORYMODECOOL", id = "87115976125426"}, {name = "BLACK COFFEE FUNK", id = "82705137378395"}, {name = "KOBALT", id = "79381341943021"}, {name = " andante bacterial", id = "105882833374061"}, {name = "ANGEL Speed Up", id = "139593870988593"}, {name = "LUTA ÉPICA", id = "73966367524216"}, {name = "MALDITA", id = "133814632960968"}, {name = "HIPNOTIZA", id = "132015050363205"}, {name = "MIDZUKI speed up", id = "129151948619922"}, {name = "movimenta funk", id = "114994598691121"}, {name = "CRISTAL", id = "103445348511856"}, } }, "Option 1") Tab8:AddButton({ Name = "Parar músicas", Description = "ALL music", Callback = function() tocarMusica("") end }) --------------------------------------------------------------------------------------------------------------------------------- -- === Tab 9: troll === -- ----------------------------------------------------------------------------------------------------------------------------------- local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local selectedPlayer = nil local isFollowingKill = false local isFollowingPull = false local running = false local connection = nil local flingConnection = nil local originalPosition = nil local savedPosition = nil local originalProperties = {} local selectedKillPullMethod = nil local selectedFlingMethod = nil local soccerBall = nil local couch = nil local isSpectating = false local spectatedPlayer = nil local characterConnection = nil local flingToggle = nil local SetNetworkOwnerEvent = Instance.new("RemoteEvent") SetNetworkOwnerEvent.Name = "SetNetworkOwnerEvent_" .. tostring(math.random(1000, 9999)) SetNetworkOwnerEvent.Parent = ReplicatedStorage local serverScriptCode = [[ local ReplicatedStorage = game:GetService("ReplicatedStorage") local event = ReplicatedStorage:WaitForChild("]] .. SetNetworkOwnerEvent.Name .. [[") event.OnServerEvent:Connect(function(player, part, networkOwner) if part and part:IsA("BasePart") then pcall(function() part:SetNetworkOwner(networkOwner) part.Anchored = false part.CanCollide = true part.CanTouch = true end) end end) ]] pcall(function() loadstring(serverScriptCode)() end) local function disableCarClient() local backpack = LocalPlayer:WaitForChild("Backpack") local carClient = backpack:FindFirstChild("CarClient") if carClient and carClient:IsA("LocalScript") then carClient.Disabled = true end end local function enableCarClient() local backpack = LocalPlayer:WaitForChild("Backpack") local carClient = backpack:FindFirstChild("CarClient") if carClient and carClient:IsA("LocalScript") then carClient.Disabled = false end end local function getPlayerNames() local playerNames = {} for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then table.insert(playerNames, player.Name) end end return playerNames end local function updateDropdown(dropdown, spectateToggle) pcall(function() local currentValue = dropdown:Get() local playerNames = getPlayerNames() dropdown:Set(playerNames) -- Usando :Set como solicitado if currentValue and not table.find(playerNames, currentValue) then dropdown:Set("") selectedPlayer = nil if isSpectating then stopSpectating() if spectateToggle then pcall(function() spectateToggle:Set(false) end) end end if running or isFollowingKill or isFollowingPull then running = false isFollowingKill = false isFollowingPull = false if connection then connection:Disconnect() connection = nil end if flingConnection then flingConnection:Disconnect() flingConnection = nil end if flingToggle then pcall(function() flingToggle:Set(false) end) end end elseif currentValue and table.find(playerNames, currentValue) then dropdown:Set(currentValue) -- Mantém seleção se jogador ainda está no jogo end end) end local function spectatePlayer(playerName) if characterConnection then characterConnection:Disconnect() characterConnection = nil end local targetPlayer = Players:FindFirstChild(playerName) if targetPlayer and targetPlayer ~= LocalPlayer then spectatedPlayer = targetPlayer isSpectating = true local function updateCamera() if not isSpectating or not spectatedPlayer then return end if spectatedPlayer.Character and spectatedPlayer.Character:FindFirstChild("Humanoid") then Workspace.CurrentCamera.CameraSubject = spectatedPlayer.Character.Humanoid else Workspace.CurrentCamera.CameraSubject = nil end end updateCamera() characterConnection = RunService.Heartbeat:Connect(function() if not isSpectating then characterConnection:Disconnect() characterConnection = nil return end pcall(updateCamera) end) spectatedPlayer.CharacterAdded:Connect(function() if isSpectating then updateCamera() end end) else isSpectating = false spectatedPlayer = nil end end local function stopSpectating() if characterConnection then characterConnection:Disconnect() characterConnection = nil end isSpectating = false spectatedPlayer = nil if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then Workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom else Workspace.CurrentCamera.CameraSubject = nil Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end end -- Função para teletransportar para o jogador selecionado (com ancoragem segura) local function teleportToPlayer(playerName) local targetPlayer = Players:FindFirstChild(playerName) if targetPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local myHRP = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local myHumanoid = LocalPlayer.Character:FindFirstChild("Humanoid") if not myHRP or not myHumanoid then print("Seu personagem não está totalmente carregado para teletransporte.") return end -- Zerar a física do personagem antes do teleporte for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.Velocity = Vector3.zero part.RotVelocity = Vector3.zero part.Anchored = true -- Ancorar temporariamente para evitar movimento end end -- Teleportar para a posição do jogador-alvo local success, errorMessage = pcall(function() myHRP.CFrame = CFrame.new(targetPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 2, 0)) -- Leve elevação para evitar colisão com o chão end) if not success then warn("Erro ao teletransportar: " .. tostring(errorMessage)) return end -- Garantir que o Humanoid saia do estado sentado ou voando myHumanoid.Sit = false myHumanoid:ChangeState(Enum.HumanoidStateType.GettingUp) -- Aguardar 0,5 segundos com o personagem ancorado task.wait(0.5) -- Desancorar todas as partes do personagem e restaurar física for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = false part.Velocity = Vector3.zero part.RotVelocity = Vector3.zero end end print("Teletransportado para o jogador: " .. playerName .. " com ancoragem segura.") else print("Jogador ou personagem não encontrado para teletransporte.") end end LocalPlayer.CharacterAdded:Connect(function(character) if isSpectating then stopSpectating() pcall(function() SpectateToggleTab10:Set(false) end) end end) local valor_do_nome_do_joagdor local DropdownPlayerTab2 = Tab9:AddDropdown({ Name = "Selecionar Jogador", Description = "Escolha um jogador para matar, puxar, visualizar ou aplicar fling", Default = "", Multi = false, Options = getPlayerNames(), Flag = "player list", Callback = function(selectedPlayerName) valor_do_nome_do_joagdor = selectedPlayerName if selectedPlayerName == "" or selectedPlayerName == nil then selectedPlayer = nil if running or isFollowingKill or isFollowingPull then running = false isFollowingKill = false isFollowingPull = false if connection then connection:Disconnect() end if flingConnection then flingConnection:Disconnect() end if flingToggle then pcall(function() flingToggle:Set(false) end) end end if isSpectating then stopSpectating() end else selectedPlayer = Players:FindFirstChild(selectedPlayerName) if isSpectating then stopSpectating() spectatePlayer(selectedPlayerName) end end end }) function UptadePlayers() local playerNames = {} for _, player in ipairs(Players:GetPlayers()) do if player.Name ~= LocalPlayer.Name then table.insert(playerNames, player.Name) end end DropdownPlayerTab2:Set(playerNames) end Tab9:AddButton({"Atualizar lista", function() UptadePlayers() end}) UptadePlayers() Tab9:AddButton({ Title = "Teleportar para Jogador", Desc = "Clique para teletransportar para o jogador selecionado", Callback = function() local selectedPlayerName = valor_do_nome_do_joagdor if selectedPlayerName and selectedPlayerName ~= "" then local success, errorMessage = pcall(teleportToPlayer, selectedPlayerName) if not success then warn("Erro ao teletransportar: " .. tostring(errorMessage)) end else print("Selecione um jogador antes de teletransportar.") end end }) local SpectateToggleTab10 = Tab9:AddToggle({ Name = "Visualizar Jogador", Description = "Ativa/desativa a visualização do jogador selecionado", Default = false, Callback = function(state) if state then if selectedPlayer then pcall(spectatePlayer, selectedPlayer.Name) else SpectateToggleTab10:Set(false) end else pcall(stopSpectating) end end }) -- Remoção automática de jogadores que saem Players.PlayerRemoving:Connect(function(player) updateDropdown(DropdownPlayerTab2, SpectateToggleTab10) if selectedPlayer == player then selectedPlayer = nil if isSpectating then stopSpectating() end if running then running = false if connection then connection:Disconnect() connection = nil end if flingConnection then flingConnection:Disconnect() flingConnection = nil end if flingToggle then flingToggle:Set(false) end end SpectateToggleTab10:Set(false) DropdownPlayerTab2:Set("") end end) -- Atualização automática quando um novo jogador entra Players.PlayerAdded:Connect(function() task.wait(1) -- pequeno delay para garantir que o jogador esteja pronto updateDropdown(DropdownPlayerTab2, SpectateToggleTab10) end) -- Inicializa o dropdown updateDropdown(DropdownPlayerTab2, SpectateToggleTab10) local Section = Tab9:AddSection({"Kill"}) local DropdownKillPullMethod = Tab9:AddDropdown({ Name = "Selecionar Método (Matar/Puxar)", Description = "Escolha o método para matar ou puxar", Options = {"Sofá", "Ônibus"}, Callback = function(value) selectedKillPullMethod = value end }) ------------------------------------------------------------------------------------------------------------------------------------------------------------------ --fling com sofa-- ------------------------------------------------------------------------------------------------------------------------------------------------------------------ local function equipSofa() local backpack = LocalPlayer:WaitForChild("Backpack") local sofa = backpack:FindFirstChild("Couch") or LocalPlayer.Character:FindFirstChild("Couch") if not sofa then local args = { [1] = "PickingTools", [2] = "Couch" } local success = pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Too1l"):InvokeServer(unpack(args)) end) if not success then return false end repeat sofa = backpack:FindFirstChild("Couch") task.wait() until sofa or task.wait(5) if not sofa then return false end end if sofa.Parent ~= LocalPlayer.Character then sofa.Parent = LocalPlayer.Character end return true end local function killWithSofa(targetPlayer) if not targetPlayer or not targetPlayer.Character or not LocalPlayer.Character then return end if not equipSofa() then return end isFollowingKill = true originalPosition = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position end local function pullWithSofa(targetPlayer) if not targetPlayer or not targetPlayer.Character or not LocalPlayer.Character then return end if not equipSofa() then return end isFollowingPull = true originalPosition = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position end ---------------------------------------------------------------------------- --fling com onibus-- ---------------------------------------------------------------------------- local function killWithBus(targetPlayer) if not targetPlayer or not targetPlayer.Character or not LocalPlayer.Character then return end local character = LocalPlayer.Character local humanoid = character:FindFirstChildOfClass("Humanoid") local myHRP = character:FindFirstChild("HumanoidRootPart") if not humanoid or not myHRP then return end savedPosition = myHRP.Position pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(1181.83, 76.08, -1158.83)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) task.wait(0.5) disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) args = { [1] = "PickingCar", [2] = "SchoolBus" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) task.wait(1) local vehiclesFolder = Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then return end local busName = LocalPlayer.Name .. "Car" local bus = vehiclesFolder:FindFirstChild(busName) if not bus then return end pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(1171.15, 79.45, -1166.2)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false humanoid:ChangeState(Enum.HumanoidStateType.Seated) end) local sitStart = tick() repeat task.wait() if tick() - sitStart > 10 then return end until humanoid.Sit for _, part in ipairs(bus:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false pcall(function() part:SetNetworkOwner(nil) end) end end running = true connection = RunService.Stepped:Connect(function() if not running then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) local lastUpdate = tick() local updateInterval = 0.05 local startTime = tick() flingConnection = RunService.Heartbeat:Connect(function() if not running then return end local targetCharacter = targetPlayer.Character or targetPlayer.CharacterAdded:Wait() local newTargetHRP = targetCharacter:FindFirstChild("HumanoidRootPart") local newTargetHumanoid = targetCharacter:FindFirstChild("Humanoid") if not newTargetHRP or not newTargetHumanoid then return end if not myHRP or not humanoid then running = false return end if tick() - lastUpdate < updateInterval then return end lastUpdate = tick() local offset = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) pcall(function() local targetPosition = newTargetHRP.Position + offset bus:PivotTo( CFrame.new(targetPosition) * CFrame.Angles( math.rad(Workspace.DistributedGameTime * 12000), math.rad(Workspace.DistributedGameTime * 15000), math.rad(Workspace.DistributedGameTime * 18000) ) ) end) local playerSeated = false for _, seat in ipairs(bus:GetDescendants()) do if (seat:IsA("Seat") or seat:IsA("VehicleSeat")) and seat.Name ~= "VehicleSeat" then if seat.Occupant == newTargetHumanoid then playerSeated = true break end end end if playerSeated or tick() - startTime > 10 then running = false if connection then connection:Disconnect() connection = nil end if flingConnection then flingConnection:Disconnect() flingConnection = nil end pcall(function() bus:PivotTo(CFrame.new(Vector3.new(-76.6, -401.97, -84.26))) end) task.wait(0.5) disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) if character then local myHRP = character:FindFirstChild("HumanoidRootPart") if myHRP and savedPosition then pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(savedPosition + Vector3.new(0, 5, 0)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) end end if character then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true part.Velocity = Vector3.zero part.RotVelocity = Vector3.zero end end end local myHumanoid = character and character:FindFirstChild("Humanoid") if myHumanoid then myHumanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) end for _, seat in ipairs(Workspace:GetDescendants()) do if seat:IsA("Seat") or seat:IsA("VehicleSeat") then seat.Disabled = false end end pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clothe1s"):FireServer("CharacterSizeUp", 1) end) end end) end local followConnection if followConnection then followConnection:Disconnect() end followConnection = RunService.Heartbeat:Connect(function() if (isFollowingKill or isFollowingPull) and selectedPlayer and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and selectedPlayer.Character and selectedPlayer.Character:FindFirstChild("HumanoidRootPart") then pcall(function() local targetPosition = selectedPlayer.Character.HumanoidRootPart.Position LocalPlayer.Character:SetPrimaryPartCFrame( CFrame.new(targetPosition) * CFrame.Angles( math.rad(Workspace.DistributedGameTime * 12000), math.rad(Workspace.DistributedGameTime * 15000), math.rad(Workspace.DistributedGameTime * 18000) ) ) end) end end) local sitCheckConnection if sitCheckConnection then sitCheckConnection:Disconnect() end sitCheckConnection = RunService.Heartbeat:Connect(function() if (isFollowingKill or isFollowingPull) and selectedPlayer and selectedPlayer.Character and selectedPlayer.Character:FindFirstChild("Humanoid") then pcall(function() if selectedPlayer.Character.Humanoid.Sit then if isFollowingKill then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(0, -500, 0)) task.wait(0.5) ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Too1l"):InvokeServer("PickingTools", "Couch") task.wait(1) end end isFollowingKill = false isFollowingPull = false if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and originalPosition then local myHRP = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local myHumanoid = LocalPlayer.Character:FindFirstChild("Humanoid") if myHRP then myHRP.Anchored = true myHRP.CFrame = CFrame.new(originalPosition + Vector3.new(0, 5, 0)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if myHumanoid then myHumanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end originalPosition = nil end end end) end end) Tab9:AddButton({ Name = "Matar", Description = "Inicia o matar com o método selecionado", Callback = function() if isFollowingKill or isFollowingPull or running then return end if not selectedPlayer or not selectedKillPullMethod then return end if selectedKillPullMethod == "Sofá" then killWithSofa(selectedPlayer) elseif selectedKillPullMethod == "Ônibus" then killWithBus(selectedPlayer) end end }) Tab9:AddButton({ Name = "Puxar", Description = "Inicia o puxar com o método selecionado", Callback = function() if isFollowingKill or isFollowingPull or running then return end if not selectedPlayer or not selectedKillPullMethod or selectedKillPullMethod ~= "Sofá" then return end pullWithSofa(selectedPlayer) end }) Tab9:AddButton({ Name = "Parar (Matar ou Puxar)", Description = "Para o movimento de matar ou puxar", Callback = function() isFollowingKill = false isFollowingPull = false for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true part.Velocity = Vector3.zero part.RotVelocity = Vector3.zero end end local myHumanoid = LocalPlayer.Character:FindFirstChild("Humanoid") if myHumanoid then myHumanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) end for _, seat in ipairs(Workspace:GetDescendants()) do if seat:IsA("Seat") or seat:IsA("VehicleSeat") then seat.Disabled = false end end if originalPosition then local myHRP = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if myHRP then myHRP.Anchored = true myHRP.CFrame = CFrame.new(originalPosition + Vector3.new(0, 5, 0)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if myHumanoid then myHumanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end originalPosition = nil end disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) end }) local Section = Tab9:AddSection({" flings"}) local DropdownFlingMethod = Tab9:AddDropdown({ Name = "Selecionar Método de Fling", Description = "Escolha o método para aplicar fling", Options = {"Sofá", "Ônibus", "Bola", "Bola V2", "Barco", "Caminhão"}, Callback = function(value) selectedFlingMethod = value end }) ---------------------------------------------------------------------------------------------------------------------------------------------------------- --fling com sofa-- ---------------------------------------------------------------------------------------------------------------------------------------------------------- local function flingWithSofa(targetPlayer) if not targetPlayer or not targetPlayer.Character or not LocalPlayer.Character then return end local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local myHRP = character:FindFirstChild("HumanoidRootPart") if not humanoid or not myHRP then return end savedPosition = myHRP.Position if not equipSofa() then return end task.wait(0.5) couch = character:FindFirstChild("Couch") if not couch then for _, obj in ipairs(Workspace:GetDescendants()) do if (obj.Name == "Couch" or obj.Name == "Couch" .. LocalPlayer.Name) and (obj:IsA("BasePart") or obj:IsA("Tool")) then couch = obj break end end end if not couch then return end if couch:IsA("BasePart") then originalProperties = { Anchored = couch.Anchored, CanCollide = couch.CanCollide, CanTouch = couch.CanTouch } couch.Anchored = false couch.CanCollide = true couch.CanTouch = true pcall(function() couch:SetNetworkOwner(nil) end) end running = true connection = RunService.Stepped:Connect(function() if not running then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) local startTime = tick() local walkFlingInstance = nil flingConnection = RunService.Heartbeat:Connect(function() if not running then return end if not targetPlayer or not targetPlayer.Character then running = false return end local newTargetHRP = targetPlayer.Character:FindFirstChild("HumanoidRootPart") local newTargetHumanoid = targetPlayer.Character:FindFirstChild("Humanoid") if not newTargetHRP or not newTargetHumanoid then running = false return end if not myHRP or not humanoid then running = false return end pcall(function() local targetPosition = newTargetHRP.Position character:SetPrimaryPartCFrame( CFrame.new(targetPosition) * CFrame.Angles( math.rad(Workspace.DistributedGameTime * 12000), math.rad(Workspace.DistributedGameTime * 15000), math.rad(Workspace.DistributedGameTime * 18000) ) ) end) if newTargetHumanoid.Sit or tick() - startTime > 10 then running = false flingConnection:Disconnect() flingConnection = nil for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false pcall(function() part:SetNetworkOwner(nil) end) end end walkFlingInstance = Instance.new("BodyVelocity") walkFlingInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) walkFlingInstance.Velocity = Vector3.new(math.random(-5, 5), 5, math.random(-5, 5)).Unit * 1000000 + Vector3.new(0, 1000000, 0) walkFlingInstance.Parent = myHRP pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(-59599.73, 2040070.50, -293391.16)) myHRP.Anchored = false end) local spinStart = tick() local spinConnection spinConnection = RunService.Heartbeat:Connect(function() if tick() - spinStart >= 0.5 then spinConnection:Disconnect() return end pcall(function() character:SetPrimaryPartCFrame( myHRP.CFrame * CFrame.Angles( math.rad(Workspace.DistributedGameTime * 12000), math.rad(Workspace.DistributedGameTime * 15000), math.rad(Workspace.DistributedGameTime * 18000) ) ) end) end) task.wait(0.5) local args = { [1] = "PlayerWantsToDeleteTool", [2] = "Couch" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer(unpack(args)) end) pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(savedPosition + Vector3.new(0, 5, 0)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) if walkFlingInstance then walkFlingInstance:Destroy() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end if flingToggle then flingToggle:SetValue(false) end end end) end --------------------------------------------------------------------------------------------------------------------------------------------------------- --fling com bola-- --------------------------------------------------------------------------------------------------------------------------------------------------------- local function equipBola() local backpack = LocalPlayer:WaitForChild("Backpack") local bola = backpack:FindFirstChild("SoccerBall") or LocalPlayer.Character:FindFirstChild("SoccerBall") if not bola then local args = { [1] = "PickingTools", [2] = "SoccerBall" } local success = pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Too1l"):InvokeServer(unpack(args)) end) if not success then return false end repeat bola = backpack:FindFirstChild("SoccerBall") task.wait() until bola or task.wait(5) if not bola then return false end end if bola.Parent ~= LocalPlayer.Character then bola.Parent = LocalPlayer.Character end return true end local function flingWithBall(targetPlayer) if not targetPlayer or not targetPlayer.Character then return end local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local myHRP = character:FindFirstChild("HumanoidRootPart") if not humanoid or not myHRP then return end if not equipBola() then return end task.wait(0.5) local args = { [1] = "PlayerWantsToDeleteTool", [2] = "SoccerBall" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer(unpack(args)) end) local workspaceCom = Workspace:FindFirstChild("WorkspaceCom") if not workspaceCom then return end local soccerBalls = workspaceCom:FindFirstChild("001_SoccerBalls") if not soccerBalls then return end soccerBall = soccerBalls:FindFirstChild("Soccer" .. LocalPlayer.Name) if not soccerBall then return end originalProperties = { Anchored = soccerBall.Anchored, CanCollide = soccerBall.CanCollide, CanTouch = soccerBall.CanTouch } soccerBall.Anchored = false soccerBall.CanCollide = true soccerBall.CanTouch = true pcall(function() soccerBall:SetNetworkOwner(nil) end) savedPosition = myHRP.Position for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end if humanoid then humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) humanoid.Sit = false end for _, seat in ipairs(Workspace:GetDescendants()) do if seat:IsA("Seat") or seat:IsA("VehicleSeat") then seat.Disabled = true end end pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clothe1s"):FireServer("CharacterSizeDown", 4) end) running = true local lastFlingTime = 0 connection = RunService.Heartbeat:Connect(function() if not running or not targetPlayer.Character then return end local hrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") local hum = targetPlayer.Character:FindFirstChild("Humanoid") local myHRP = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not hrp or not hum or not myHRP then return end local moveDir = hum.MoveDirection local isStill = moveDir.Magnitude < 0.1 local isSitting = hum.Sit if isSitting then local y = math.sin(tick() * 50) * 2 soccerBall.CFrame = CFrame.new(hrp.Position + Vector3.new(0, 0.75 + y, 0)) elseif isStill then local z = math.sin(tick() * 50) * 3 soccerBall.CFrame = CFrame.new(hrp.Position + Vector3.new(0, 0.75, z)) else local offset = moveDir.Unit * math.clamp(hrp.Velocity.Magnitude * 0.15, 5, 12) soccerBall.CFrame = CFrame.new(hrp.Position + offset + Vector3.new(0, 0.75, 0)) end myHRP.CFrame = CFrame.new(soccerBall.Position + Vector3.new(0, 1, 0)) end) flingConnection = RunService.Heartbeat:Connect(function() if not running or not targetPlayer.Character then return end local hrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local dist = (soccerBall.Position - hrp.Position).Magnitude if dist < 4 and tick() - lastFlingTime > 0.4 then lastFlingTime = tick() for _, part in ipairs(targetPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end local fling = Instance.new("BodyVelocity") fling.MaxForce = Vector3.new(math.huge, math.huge, math.huge) fling.Velocity = Vector3.new(math.random(-5, 5), 5, math.random(-5, 5)).Unit * 500000 + Vector3.new(0, 250000, 0) fling.Parent = hrp task.delay(0.3, function() fling:Destroy() for _, part in ipairs(targetPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end) end end) end ------------------------------------------------------------------------------------------------------------------------------------------------------------ --fling bola v2-- ------------------------------------------------------------------------------------------------------------------------------------------------------------ local function flingWithBallV2(targetPlayer) if not targetPlayer or not targetPlayer.Character then return end local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local myHRP = character:FindFirstChild("HumanoidRootPart") if not myHRP then return end if not equipBola() then return end task.wait(0.5) local args = { [1] = "PlayerWantsToDeleteTool", [2] = "SoccerBall" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer(unpack(args)) end) local workspaceCom = Workspace:FindFirstChild("WorkspaceCom") if not workspaceCom then return end local soccerBalls = workspaceCom:FindFirstChild("001_SoccerBalls") if not soccerBalls then return end soccerBall = soccerBalls:FindFirstChild("Soccer" .. LocalPlayer.Name) if not soccerBall then return end originalProperties = { Anchored = soccerBall.Anchored, CanCollide = soccerBall.CanCollide, CanTouch = soccerBall.CanTouch } soccerBall.Anchored = false soccerBall.CanCollide = true soccerBall.CanTouch = true pcall(function() soccerBall:SetNetworkOwner(nil) end) savedPosition = myHRP.Position running = true local lastFlingTime = 0 connection = RunService.Heartbeat:Connect(function() if not running or not targetPlayer.Character then return end local hrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") local hum = targetPlayer.Character:FindFirstChild("Humanoid") if not hrp or not hum then return end local speed = hrp.Velocity.Magnitude local isMoving = hum.MoveDirection.Magnitude > 0.05 local isJumping = hum:GetState() == Enum.HumanoidStateType.Jumping local offset if isMoving or isJumping then local extra = math.clamp(speed / 1.5, 6, 15) offset = hrp.CFrame.LookVector * extra + Vector3.new(0, 1, 0) else local wave = math.sin(tick() * 25) * 4 local side = math.cos(tick() * 20) * 1.5 offset = Vector3.new(side, 1, wave) end pcall(function() soccerBall.CFrame = CFrame.new(hrp.Position + offset) soccerBall.AssemblyLinearVelocity = Vector3.new(9999, 9999, 9999) end) end) flingConnection = RunService.Heartbeat:Connect(function() if not running or not targetPlayer.Character then return end local hrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local dist = (soccerBall.Position - hrp.Position).Magnitude if dist < 4 and tick() - lastFlingTime > 0.4 then lastFlingTime = tick() for _, part in ipairs(targetPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end local fling = Instance.new("BodyVelocity") fling.MaxForce = Vector3.new(math.huge, math.huge, math.huge) fling.Velocity = Vector3.new(math.random(-5, 5), 5, math.random(-5, 5)).Unit * 500000 + Vector3.new(0, 250000, 0) fling.Parent = hrp task.delay(0.3, function() fling:Destroy() for _, part in ipairs(targetPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end) end end) end ----------------------------------------------------------------------------------------------------------------------------------------------------- --fling com ônibus-- ----------------------------------------------------------------------------------------------------------------------------------------------------- local function flingWithBus(targetPlayer) if not targetPlayer or not targetPlayer.Character or not LocalPlayer.Character then return end local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local myHRP = character:FindFirstChild("HumanoidRootPart") if not humanoid or not myHRP then return end savedPosition = myHRP.Position pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(1181.83, 76.08, -1158.83)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) task.wait(0.5) disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) args = { [1] = "PickingCar", [2] = "SchoolBus" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) task.wait(1) local vehiclesFolder = Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then return end local busName = LocalPlayer.Name .. "Car" local bus = vehiclesFolder:FindFirstChild(busName) if not bus then return end pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(1171.15, 79.45, -1166.2)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false humanoid:ChangeState(Enum.HumanoidStateType.Seated) end) local sitStart = tick() repeat task.wait() if tick() - sitStart > 10 then return end until humanoid.Sit for _, part in ipairs(bus:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false pcall(function() part:SetNetworkOwner(nil) end) end end running = true connection = RunService.Stepped:Connect(function() if not running then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) local startTime = tick() local walkFlingInstancePlayer = nil flingConnection = RunService.Heartbeat:Connect(function() if not running then return end if not targetPlayer or not targetPlayer.Character then running = false return end local newTargetHRP = targetPlayer.Character:FindFirstChild("HumanoidRootPart") local newTargetHumanoid = targetPlayer.Character:FindFirstChild("Humanoid") if not newTargetHRP or not newTargetHumanoid then running = false return end if not myHRP or not humanoid then running = false return end local offset = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) pcall(function() local targetPosition = newTargetHRP.Position + offset bus:PivotTo( CFrame.new(targetPosition) * CFrame.Angles( math.rad(Workspace.DistributedGameTime * 12000), math.rad(Workspace.DistributedGameTime * 15000), math.rad(Workspace.DistributedGameTime * 18000) ) ) end) local playerSeated = false for _, seat in ipairs(bus:GetDescendants()) do if (seat:IsA("Seat") or seat:IsA("VehicleSeat")) and seat.Name ~= "VehicleSeat" then if seat.Occupant == newTargetHumanoid then playerSeated = true break end end end if playerSeated or tick() - startTime > 10 then running = false flingConnection:Disconnect() flingConnection = nil pcall(function() bus:PivotTo(CFrame.new(Vector3.new(-59599.73, 2040070.50, -293391.16))) end) walkFlingInstancePlayer = Instance.new("BodyVelocity") walkFlingInstancePlayer.MaxForce = Vector3.new(math.huge, math.huge, math.huge) walkFlingInstancePlayer.Velocity = Vector3.new(math.random(-5, 5), 5, math.random(-5, 5)).Unit * 1000000 + Vector3.new(0, 1000000, 0) walkFlingInstancePlayer.Parent = myHRP task.wait(0.5) disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) if walkFlingInstancePlayer then walkFlingInstancePlayer:Destroy() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(savedPosition + Vector3.new(0, 5, 0)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) if flingToggle then flingToggle:Set(false) end end end) end ----------------------------------------------------------------------------------------------------------------------------------------------------------- --fling com barco-- ----------------------------------------------------------------------------------------------------------------------------------------------------------- local function flingWithBoat(targetPlayer) if not targetPlayer or not targetPlayer.Character or not LocalPlayer.Character then return end local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local myHRP = character:FindFirstChild("HumanoidRootPart") if not humanoid or not myHRP then return end savedPosition = myHRP.Position pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(-3359.52, -5.05, -501.94)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) task.wait(0.4) args = { [1] = "PickingBoat", [2] = "MilitaryBoatFree" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) task.wait(1.5) local vehiclesFolder = Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then return end local boatName = LocalPlayer.Name .. "Car" local boat = vehiclesFolder:FindFirstChild(boatName) if not boat then return end pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(-3358.85, 5.25, -521.95)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false humanoid:ChangeState(Enum.HumanoidStateType.Seated) end) local sitStart = tick() repeat task.wait() if tick() - sitStart > 10 then return end until humanoid.Sit for _, part in ipairs(boat:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false pcall(function() part:SetNetworkOwner(nil) end) end end running = true connection = RunService.Stepped:Connect(function() if not running then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) local startTime = tick() flingConnection = RunService.Heartbeat:Connect(function() if not running then return end if not targetPlayer or not targetPlayer.Character then running = false return end local newTargetHRP = targetPlayer.Character:FindFirstChild("HumanoidRootPart") local newTargetHumanoid = targetPlayer.Character:FindFirstChild("Humanoid") if not newTargetHRP or not newTargetHumanoid then running = false return end if not myHRP or not humanoid then running = false return end local offset = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) pcall(function() local targetPosition = newTargetHRP.Position + offset boat:PivotTo( CFrame.new(targetPosition) * CFrame.Angles( math.rad(Workspace.DistributedGameTime * 12000), math.rad(Workspace.DistributedGameTime * 15000), math.rad(Workspace.DistributedGameTime * 18000) ) ) end) local playerSeated = false for _, seat in ipairs(boat:GetDescendants()) do if (seat:IsA("Seat") or seat:IsA("VehicleSeat")) and seat.Name ~= "VehicleSeat" then if seat.Occupant == newTargetHumanoid then playerSeated = true break end end end if playerSeated or tick() - startTime > 10 then running = false if connection then connection:Disconnect() connection = nil end if flingConnection then flingConnection:Disconnect() flingConnection = nil end pcall(function() boat:PivotTo(CFrame.new(Vector3.new(-76.6, -401.97, -84.26))) end) task.wait(0.5) disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) if character then local myHRP = character:FindFirstChild("HumanoidRootPart") if myHRP and savedPosition then pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(savedPosition + Vector3.new(0, 5, 0)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) end end if character then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true part.Velocity = Vector3.zero part.RotVelocity = Vector3.zero end end end local myHumanoid = character and character:FindFirstChild("Humanoid") if myHumanoid then myHumanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) end for _, seat in ipairs(Workspace:GetDescendants()) do if seat:IsA("Seat") or seat:IsA("VehicleSeat") then seat.Disabled = false end end pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clothe1s"):FireServer("CharacterSizeUp", 1) end) if flingToggle then flingToggle:Set(false) end end end) end ------------------------------------------------------------------------------------------------------------------------------------------------ --fling com caminhão-- ------------------------------------------------------------------------------------------------------------------------------------------------ local function flingWithTruck(targetPlayer) if not targetPlayer or not targetPlayer.Character or not LocalPlayer.Character then return end local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local myHRP = character:FindFirstChild("HumanoidRootPart") if not humanoid or not myHRP then return end savedPosition = myHRP.Position -- Teletransporta para a posição inicial do ônibus para invocar o caminhão pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(1181.83, 76.08, -1158.83)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) task.wait(0.5) -- Desativa o cliente de carro para evitar interferências disableCarClient() -- Deleta qualquer veículo existente local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) -- Invoca o caminhão (Semi) usando o comando fornecido args = { [1] = "PickingCar", [2] = "Semi" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) task.wait(1) -- Encontra o caminhão invocado local vehiclesFolder = Workspace:FindFirstChild("Vehicles") if not vehiclesFolder then return end local truckName = LocalPlayer.Name .. "Car" local truck = vehiclesFolder:FindFirstChild(truckName) if not truck then return end -- Teletransporta para a posição do assento do caminhão pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(Vector3.new(1176.56, 79.90, -1166.65)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false humanoid:ChangeState(Enum.HumanoidStateType.Seated) end) -- Espera o jogador sentar no caminhão local sitStart = tick() repeat task.wait() if tick() - sitStart > 10 then return end until humanoid.Sit -- Desativa a colisão das partes do caminhão e define a posse de rede for _, part in ipairs(truck:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false pcall(function() part:SetNetworkOwner(nil) end) end end -- Inicia o processo de fling running = true connection = RunService.Stepped:Connect(function() if not running then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) local startTime = tick() local lastFlingTime = 0 flingConnection = RunService.Heartbeat:Connect(function() if not running then return end if not targetPlayer or not targetPlayer.Character then running = false return end local newTargetHRP = targetPlayer.Character:FindFirstChild("HumanoidRootPart") local newTargetHumanoid = targetPlayer.Character:FindFirstChild("Humanoid") if not newTargetHRP or not newTargetHumanoid then running = false return end if not myHRP or not humanoid then running = false return end -- Encontra a parte Trailer para o fling local trailer = truck:FindFirstChild("Body") and truck.Body:FindFirstChild("Trailer") if not trailer then return end -- Faz o trailer se mover para cima e para baixo muito rapidamente local verticalOffset = math.sin(tick() * 30) * 5 -- Oscila entre -5 e 5 unidades na vertical, ainda mais rápido pcall(function() local targetPosition = newTargetHRP.Position + Vector3.new(0, verticalOffset, 0) trailer:PivotTo(CFrame.new(targetPosition)) -- Apenas movimento vertical, sem rotação end) -- Verifica a distância entre o trailer e o jogador-alvo para aplicar o fling local dist = (trailer.Position - newTargetHRP.Position).Magnitude if dist < 5 and tick() - lastFlingTime > 0.4 then -- Aplica o fling se o jogador estiver a menos de 5 unidades lastFlingTime = tick() for _, part in ipairs(targetPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end -- Aplica um fling extremamente forte local fling = Instance.new("BodyVelocity") fling.MaxForce = Vector3.new(math.huge, math.huge, math.huge) fling.Velocity = Vector3.new(math.random(-10, 10), 50, math.random(-10, 10)).Unit * 10000000 + Vector3.new(0, 5000000, 0) fling.Parent = newTargetHRP task.delay(0.5, function() fling:Destroy() for _, part in ipairs(targetPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end) end -- Para o fling se o jogador-alvo estiver sentado ou após 10 segundos local playerSeated = false for _, seat in ipairs(truck:GetDescendants()) do if (seat:IsA("Seat") or seat:IsA("VehicleSeat")) and seat.Name ~= "VehicleSeat" then if seat.Occupant == newTargetHumanoid then playerSeated = true break end end end if playerSeated or tick() - startTime > 10 then running = false if connection then connection:Disconnect() connection = nil end if flingConnection then flingConnection:Disconnect() flingConnection = nil end -- Teletransporta o caminhão para uma posição fora do mapa pcall(function() truck:PivotTo(CFrame.new(Vector3.new(-59599.73, 2040070.50, -293391.16))) end) task.wait(0.5) -- Limpeza: Deleta o caminhão e reseta o jogador disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) if character then local myHRP = character:FindFirstChild("HumanoidRootPart") if myHRP and savedPosition then pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(savedPosition + Vector3.new(0, 5, 0)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) end end if character then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true part.Velocity = Vector3.zero part.RotVelocity = Vector3.zero end end end local myHumanoid = character and character:FindFirstChild("Humanoid") if myHumanoid then myHumanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) end for _, seat in ipairs(Workspace:GetDescendants()) do if seat:IsA("Seat") or seat:IsA("VehicleSeat") then seat.Disabled = false end end pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clothe1s"):FireServer("CharacterSizeUp", 1) end) if flingToggle then flingToggle:Set(false) end end end) end ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ local function stopFling() running = false if connection then connection:Disconnect() connection = nil end if flingConnection then flingConnection:Disconnect() flingConnection = nil end if soccerBall then soccerBall.Anchored = originalProperties.Anchored soccerBall.CanCollide = originalProperties.CanCollide soccerBall.CanTouch = originalProperties.CanTouch end if couch and couch:IsA("BasePart") then couch.Anchored = originalProperties.Anchored couch.CanCollide = originalProperties.CanCollide couch.CanTouch = originalProperties.CanTouch end disableCarClient() local args = { [1] = "DeleteAllVehicles" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) task.wait(0.2) local character = LocalPlayer.Character if character then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true part.Velocity = Vector3.zero part.RotVelocity = Vector3.zero end end end local myHumanoid = character and character:FindFirstChild("Humanoid") if myHumanoid then myHumanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) end for _, seat in ipairs(Workspace:GetDescendants()) do if seat:IsA("Seat") or seat:IsA("VehicleSeat") then seat.Disabled = false end end pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clothe1s"):FireServer("CharacterSizeUp", 1) end) if savedPosition then local myHRP = character and character:FindFirstChild("HumanoidRootPart") if myHRP then pcall(function() myHRP.Anchored = true myHRP.CFrame = CFrame.new(savedPosition + Vector3.new(0, 5, 0)) task.wait(0.2) myHRP.Velocity = Vector3.zero myHRP.RotVelocity = Vector3.zero myHRP.Anchored = false if myHumanoid then myHumanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end) end end end flingToggle = Tab9:AddToggle({ Name = "Ativar Fling", Description = "Ativa ou desativa o fling com o método selecionado", Default = false, Callback = function(state) if state then if isFollowingKill or isFollowingPull or running then flingToggle:Set(false) return end if selectedFlingMethod == "Sofá" then flingWithSofa(selectedPlayer) elseif selectedFlingMethod == "Bola" then flingWithBall(selectedPlayer) elseif selectedFlingMethod == "Bola V2" then flingWithBallV2(selectedPlayer) elseif selectedFlingMethod == "Barco" then flingWithBoat(selectedPlayer) elseif selectedFlingMethod == "Caminhão" then flingWithTruck(selectedPlayer) elseif selectedFlingMethod == "Ônibus" then flingWithBus(selectedPlayer) end else stopFling() end end }) local Section = Tab9:AddSection({"Troll all methods"}) Tab9:AddToggle({ Name = "Bug All", Default = false, Callback = function(state) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = Players.LocalPlayer local RE = ReplicatedStorage:WaitForChild("RE") local ClearEvent = RE:FindFirstChild("1Clea1rTool1s") local ToolEvent = RE:FindFirstChild("1Too1l") local FireEvent = RE:FindFirstChild("1Gu1n") if state then -- ============================== -- INÍCIO DO LOOP DE ATAQUE -- ============================== _G.BugAllAtivo = true local function clearAllTools() if ClearEvent then ClearEvent:FireServer("ClearAllTools") end end local function getAssault() if ToolEvent then ToolEvent:InvokeServer("PickingTools", "Assault") end end local function hasAssault() return Player.Backpack:FindFirstChild("Assault") ~= nil end local function fireAtPart(targetPart) local gunScript = Player.Backpack:FindFirstChild("Assault") and Player.Backpack.Assault:FindFirstChild("GunScript_Local") if not gunScript or not targetPart then return end local args = { targetPart, targetPart, Vector3.new(1e14, 1e14, 1e14), targetPart.Position, gunScript:FindFirstChild("MuzzleEffect"), gunScript:FindFirstChild("HitEffect"), 0, 0, { false }, { 25, Vector3.new(100, 100, 100), BrickColor.new(29), 0.25, Enum.Material.SmoothPlastic, 0.25 }, true, false } FireEvent:FireServer(unpack(args)) end local function fireAtAllPlayers(times) for i = 1, times do for _, player in ipairs(Players:GetPlayers()) do if player ~= Player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then fireAtPart(player.Character.HumanoidRootPart) task.wait(0.1) end end end end -- Loop contínuo enquanto o toggle estiver ativo task.spawn(function() while _G.BugAllAtivo do clearAllTools() getAssault() repeat task.wait(0.2) until hasAssault() fireAtAllPlayers(3) task.wait(1) end end) else -- ============================== -- DESATIVAR LOOP DE ATAQUE -- ============================== _G.BugAllAtivo = false end end }) local kill = Tab9:AddSection({Name = "Click Métodos (vocês pediram)"}) Tab9:AddButton({ Name = "Click Fling door (atualizado)", Description = "does the click fling door", Callback = function() local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") -- Alvo invisível (BlackHole) local BlackHole = Instance.new("Part") BlackHole.Size = Vector3.new(100000, 100000, 100000) BlackHole.Transparency = 1 BlackHole.Anchored = true BlackHole.CanCollide = false BlackHole.Name = "BlackHoleTarget" BlackHole.Parent = Workspace -- Attachment base no BlackHole local baseAttachment = Instance.new("Attachment") baseAttachment.Name = "Luscaa_BlackHoleAttachment" baseAttachment.Parent = BlackHole -- Atualiza posição do BlackHole RunService.Heartbeat:Connect(function() BlackHole.CFrame = HRP.CFrame end) -- Lista de portas controladas local ControlledDoors = {} -- Prepara uma porta para ser controlada local function SetupPart(part) if not part:IsA("BasePart") or part.Anchored or not string.find(part.Name, "Door") then return end if part:FindFirstChild("Luscaa_Attached") then return end part.CanCollide = false for _, obj in ipairs(part:GetChildren()) do if obj:IsA("AlignPosition") or obj:IsA("Torque") or obj:IsA("Attachment") then obj:Destroy() end end local marker = Instance.new("BoolValue", part) marker.Name = "Luscaa_Attached" local a1 = Instance.new("Attachment", part) local align = Instance.new("AlignPosition", part) align.Attachment0 = a1 align.Attachment1 = baseAttachment align.MaxForce = 1e20 align.MaxVelocity = math.huge align.Responsiveness = 99999 local torque = Instance.new("Torque", part) torque.Attachment0 = a1 torque.RelativeTo = Enum.ActuatorRelativeTo.World torque.Torque = Vector3.new( math.random(-10e5, 10e5) * 10000, math.random(-10e5, 10e5) * 10000, math.random(-10e5, 10e5) * 10000 ) table.insert(ControlledDoors, {Part = part, Align = align}) end -- Detecta e prepara portas existentes for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") and string.find(obj.Name, "Door") then SetupPart(obj) end end -- Novas portas no futuro Workspace.DescendantAdded:Connect(function(obj) if obj:IsA("BasePart") and string.find(obj.Name, "Door") then SetupPart(obj) end end) -- Flinga jogador com timeout e retorno local function FlingPlayer(player) local char = player.Character if not char then return end local targetHRP = char:FindFirstChild("HumanoidRootPart") if not targetHRP then return end local targetAttachment = targetHRP:FindFirstChild("SHNMAX_TargetAttachment") if not targetAttachment then targetAttachment = Instance.new("Attachment", targetHRP) targetAttachment.Name = "SHNMAX_TargetAttachment" end for _, data in ipairs(ControlledDoors) do if data.Align then data.Align.Attachment1 = targetAttachment end end local start = tick() local flingDetected = false while tick() - start < 5 do if targetHRP.Velocity.Magnitude >= 20 then flingDetected = true break end RunService.Heartbeat:Wait() end -- Sempre retorna as portas for _, data in ipairs(ControlledDoors) do if data.Align then data.Align.Attachment1 = baseAttachment end end end -- Clique (funciona no mobile) UserInputService.TouchTap:Connect(function(touchPositions, processed) if processed then return end local pos = touchPositions[1] local camera = Workspace.CurrentCamera local unitRay = camera:ScreenPointToRay(pos.X, pos.Y) local raycast = Workspace:Raycast(unitRay.Origin, unitRay.Direction * 1000) if raycast and raycast.Instance then local hit = raycast.Instance local player = Players:GetPlayerFromCharacter(hit:FindFirstAncestorOfClass("Model")) if player and player ~= LocalPlayer then FlingPlayer(player) end end end) end }) Tab9:AddButton({ Name = "Click Fling Couch (Tool)", Callback = function() local jogadores = game:GetService("Players") local rep = game:GetService("ReplicatedStorage") local entrada = game:GetService("UserInputService") local eu = jogadores.LocalPlayer local cam = workspace.CurrentCamera local podeClicar = true local ferramentaEquipada = false local NOME_FERRAMENTA = "Click Fling Couch" local mochila = eu:WaitForChild("Backpack") if not mochila:FindFirstChild(NOME_FERRAMENTA) and not (eu.Character and eu.Character:FindFirstChild(NOME_FERRAMENTA)) then local ferramenta = Instance.new("Tool") ferramenta.Name = NOME_FERRAMENTA ferramenta.RequiresHandle = false ferramenta.CanBeDropped = false ferramenta.Equipped:Connect(function() ferramentaEquipada = true end) ferramenta.Unequipped:Connect(function() ferramentaEquipada = false end) ferramenta.Parent = mochila end local function jogarComSofa(alvo) if not ferramentaEquipada then return end if not alvo or not alvo.Character or alvo == eu then return end local jogando = true local raiz = eu.Character and eu.Character:FindFirstChild("HumanoidRootPart") local alvoRaiz = alvo.Character and alvo.Character:FindFirstChild("HumanoidRootPart") if not raiz or not alvoRaiz then return end local boneco = eu.Character local humano = boneco:FindFirstChildOfClass("Humanoid") local posOriginal = raiz.CFrame rep:WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer("ClearAllTools") task.wait(0.2) rep.RE:FindFirstChild("1Too1l"):InvokeServer("PickingTools", "Couch") task.wait(0.3) local sofa = eu.Backpack:FindFirstChild("Couch") if sofa then sofa.Parent = boneco end task.wait(0.1) game:GetService("VirtualInputManager"):SendKeyEvent(true, Enum.KeyCode.F, false, game) task.wait(0.25) workspace.FallenPartsDestroyHeight = 0/0 local forca = Instance.new("BodyVelocity") forca.Name = "ForcaJogada" forca.Velocity = Vector3.new(9e8, 9e8, 9e8) forca.MaxForce = Vector3.new(math.huge, math.huge, math.huge) forca.Parent = raiz humano:SetStateEnabled(Enum.HumanoidStateType.Seated, false) humano.PlatformStand = false cam.CameraSubject = alvo.Character:FindFirstChild("Head") or alvoRaiz or humano task.spawn(function() local angulo = 0 local partes = {raiz} while jogando and alvo and alvo.Character and alvo.Character:FindFirstChildOfClass("Humanoid") do local alvoHum = alvo.Character:FindFirstChildOfClass("Humanoid") if alvoHum.Sit then break end angulo += 50 for _, parte in ipairs(partes) do local hrp = alvo.Character.HumanoidRootPart local pos = hrp.Position + hrp.Velocity / 1.5 raiz.CFrame = CFrame.new(pos) * CFrame.Angles(math.rad(angulo), 0, 0) end raiz.Velocity = Vector3.new(9e8, 9e8, 9e8) raiz.RotVelocity = Vector3.new(9e8, 9e8, 9e8) task.wait() end jogando = false forca:Destroy() humano:SetStateEnabled(Enum.HumanoidStateType.Seated, true) humano.PlatformStand = false raiz.CFrame = posOriginal cam.CameraSubject = humano for _, p in pairs(boneco:GetDescendants()) do if p:IsA("BasePart") then p.Velocity = Vector3.zero p.RotVelocity = Vector3.zero end end humano:UnequipTools() rep.RE:FindFirstChild("1Too1l"):InvokeServer("PickingTools", "Couch") end) while jogando do task.wait() end end entrada.TouchTap:Connect(function(toques, processado) if processado or not podeClicar or not ferramentaEquipada then return end local pos = toques[1] local raio = cam:ScreenPointToRay(pos.X, pos.Y) local acerto = workspace:Raycast(raio.Origin, raio.Direction * 1000) if acerto and acerto.Instance then local alvo = jogadores:GetPlayerFromCharacter(acerto.Instance:FindFirstAncestorOfClass("Model")) if alvo and alvo ~= eu then podeClicar = false jogarComSofa(alvo) task.delay(2, function() podeClicar = true end) end end end) end }) local Section = Tab9:AddSection({" fling ALL e desligue os RGB antes de usar"}) -- Variáveis globais no início do Tab2 local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local StarterGui = game:GetService("StarterGui") orbitando = false orbitConn = nil allFling = false allConn = nil currentPlayerList = nil currentPlayerIndex = nil lastSwitchTime = nil allFling2 = false allConn2 = nil soccerBall = nil originalProperties = nil excludedPlayers = {} -- Tabela para jogadores excluídos dos flings -- Função auxiliar para obter a foto de perfil do jogador local function getPlayerThumbnail(userId) local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size420x420 local success, result = pcall(function() return Players:GetUserThumbnailAsync(userId, thumbType, thumbSize) end) if success then return result else warn("Erro ao obter thumbnail: " .. tostring(result)) return nil end end -- Função auxiliar para encontrar jogador por parte do nome local function findPlayerByPartialName(partialName) partialName = partialName:lower() for _, plr in ipairs(Players:GetPlayers()) do if plr.Name:lower():find(partialName) then return plr end end return nil end -- Função para exibir notificação local function showNotification(title, description, icon) pcall(function() StarterGui:SetCore("SendNotification", { Title = title, Text = description, Icon = icon or "", Duration = 5 }) end) end -- TextBox para excluir jogador Tab9:AddTextBox({ Name = "adicionar jogador na whitelist", Description = "Digite parte do nome do jogador", PlaceholderText = "Ex.: rt para (player123)", Callback = function(Value) if Value == "" then showNotification("Nenhuma Ação", "Digite um nome para adicionar um jogador.", nil) return end local player = findPlayerByPartialName(Value) if player then -- Verifica se o jogador já está excluído for _, excluded in ipairs(excludedPlayers) do if excluded == player then showNotification("Jogador Já esta na whaitelist", "Jogador " .. player.Name .. " já foi adicionado.", getPlayerThumbnail(player.UserId)) return end end table.insert(excludedPlayers, player) local thumbnail = getPlayerThumbnail(player.UserId) showNotification("Jogador adicionado", "Jogador " .. player.Name .. " foi removido dos flings.", thumbnail) else showNotification("Jogador Não Encontrado", "Nenhum jogador encontrado com '" .. Value .. "'.", nil) end end }) -- Botão para verificar jogadores excluídos Tab9:AddButton({"Verificar Excluídos", function() if #excludedPlayers == 0 then showNotification("Nenhum na whaitelist", "Nenhum jogador está removido dos flings.", nil) return end for i, player in ipairs(excludedPlayers) do local thumbnail = getPlayerThumbnail(player.UserId) showNotification("Jogador adicionado " .. i, "Jogador " .. player.Name .. " está removido dos flings.", thumbnail) task.wait(0.5) -- Pequeno atraso entre notificações para evitar sobreposição end end}) -- Botão para remover todos os jogadores excluídos Tab9:AddButton({"Remover Excluídos", function() if #excludedPlayers == 0 then showNotification("Nenhum removido", "Nenhum jogador para remover da whaitelist.", nil) return end excludedPlayers = {} showNotification("whaitelists Removidas", "Todos os jogadores foram removidos da whaitelist.", nil) end}) -- Bola Fling Orbitando Tab9:AddButton({"Bola Fling Orbitando", function() if orbitando then return end if not equipBola() then return end task.wait(0.5) local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local myHRP = character:FindFirstChild("HumanoidRootPart") if not myHRP then return end local workspaceCom = Workspace:FindFirstChild("WorkspaceCom") local soccerBalls = workspaceCom and workspaceCom:FindFirstChild("001_SoccerBalls") soccerBall = soccerBalls and soccerBalls:FindFirstChild("Soccer" .. LocalPlayer.Name) if not soccerBall then return end originalProperties = { Anchored = soccerBall.Anchored, CanCollide = soccerBall.CanCollide, CanTouch = soccerBall.CanTouch } soccerBall.Anchored = false soccerBall.CanCollide = true soccerBall.CanTouch = true pcall(function() soccerBall:SetNetworkOwner(nil) end) orbitando = true orbitConn = RunService.Heartbeat:Connect(function() if not orbitando or not soccerBall or not soccerBall.Parent or not myHRP or not myHRP.Parent or not character or not character.Parent then if orbitConn then orbitConn:Disconnect() orbitConn = nil end orbitando = false if soccerBall and originalProperties then soccerBall.Anchored = originalProperties.Anchored soccerBall.CanCollide = originalProperties.CanCollide soccerBall.CanTouch = originalProperties.CanTouch end soccerBall = nil originalProperties = nil return end local t = tick() * 10 local radius = 3 local offset = Vector3.new(math.cos(t) * radius, -1, math.sin(t) * radius) soccerBall.CFrame = CFrame.new(myHRP.Position + offset) soccerBall.AssemblyLinearVelocity = Vector3.new(9999, 9999, 9999) end) end}) -- Fling Bola ALL V1 Tab9:AddButton({"Fling Bola ALL V1", function() if allFling then return end if not equipBola() then return end task.wait(0.5) local args = { [1] = "PlayerWantsToDeleteTool", [2] = "SoccerBall" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer(unpack(args)) end) local workspaceCom = Workspace:FindFirstChild("WorkspaceCom") local soccerBalls = workspaceCom and workspaceCom:FindFirstChild("001_SoccerBalls") soccerBall = soccerBalls and soccerBalls:FindFirstChild("Soccer" .. LocalPlayer.Name) if not soccerBall then return end originalProperties = { Anchored = soccerBall.Anchored, CanCollide = soccerBall.CanCollide, CanTouch = soccerBall.CanTouch } soccerBall.Anchored = false soccerBall.CanCollide = true soccerBall.CanTouch = true pcall(function() soccerBall:SetNetworkOwner(nil) end) allFling = true local function getShuffledPlayers() local playerList = {} for _, plr in ipairs(Players:GetPlayers()) do local isExcluded = false for _, excluded in ipairs(excludedPlayers) do if plr == excluded then isExcluded = true break end end if plr ~= LocalPlayer and not isExcluded and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then table.insert(playerList, plr) end end for i = #playerList, 2, -1 do local j = math.random(i) playerList[i], playerList[j] = playerList[j], playerList[i] end return playerList end allConn = RunService.Heartbeat:Connect(function() if not allFling or not soccerBall or not soccerBall.Parent then if allConn then allConn:Disconnect() allConn = nil end allFling = false if soccerBall and originalProperties then soccerBall.Anchored = originalProperties.Anchored soccerBall.CanCollide = originalProperties.CanCollide soccerBall.CanTouch = originalProperties.CanTouch end soccerBall = nil originalProperties = nil currentPlayerList = nil currentPlayerIndex = nil lastSwitchTime = nil return end if not currentPlayerList or #currentPlayerList == 0 then currentPlayerList = getShuffledPlayers() currentPlayerIndex = 1 lastSwitchTime = tick() end if #currentPlayerList == 0 then return end if tick() - lastSwitchTime >= 4 then currentPlayerIndex = currentPlayerIndex + 1 if currentPlayerIndex > #currentPlayerList then currentPlayerList = getShuffledPlayers() currentPlayerIndex = 1 end lastSwitchTime = tick() end local target = currentPlayerList[currentPlayerIndex] if not target or not target.Character then return end local targetChar = target.Character if targetChar and targetChar:FindFirstChild("HumanoidRootPart") and targetChar:FindFirstChild("Humanoid") then local hrp = targetChar.HumanoidRootPart local humanoid = targetChar.Humanoid local velocity = hrp.Velocity local speed = velocity.Magnitude local isJumping = humanoid:GetState() == Enum.HumanoidStateType.Jumping local isMoving = humanoid.MoveDirection.Magnitude > 0.05 local offset if isMoving or isJumping then local moveDir = hrp.CFrame.LookVector local extraDist = math.clamp(speed / 1.5, 6, 18) offset = moveDir * extraDist + Vector3.new(0, 1, 0) else local waveZ = math.sin(tick() * 25) * 4 local sideX = math.cos(tick() * 20) * 1.5 offset = Vector3.new(sideX, 1, waveZ) end soccerBall.CFrame = CFrame.new(hrp.Position + offset) soccerBall.AssemblyLinearVelocity = Vector3.new(9999, 9999, 9999) if (soccerBall.Position - hrp.Position).Magnitude < 4 then local fling = Instance.new("BodyVelocity") fling.MaxForce = Vector3.new(math.huge, math.huge, math.huge) fling.Velocity = Vector3.new(math.random(-5, 5), 5, math.random(-5, 5)).Unit * 500000 + Vector3.new(0, 250000, 0) fling.Parent = hrp task.delay(0.3, function() fling:Destroy() end) end end end) end}) -- Fling Bola ALL V2 Tab9:AddButton({"Fling Bola ALL V2", function() if allFling2 then return end if not equipBola() then return end task.wait(0.5) local args = { [1] = "PlayerWantsToDeleteTool", [2] = "SoccerBall" } pcall(function() ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Clea1rTool1s"):FireServer(unpack(args)) end) local workspaceCom = Workspace:FindFirstChild("WorkspaceCom") local soccerBalls = workspaceCom and workspaceCom:FindFirstChild("001_SoccerBalls") soccerBall = soccerBalls and soccerBalls:FindFirstChild("Soccer" .. LocalPlayer.Name) if not soccerBall then return end originalProperties = { Anchored = soccerBall.Anchored, CanCollide = soccerBall.CanCollide, CanTouch = soccerBall.CanTouch } soccerBall.Anchored = false soccerBall.CanCollide = true soccerBall.CanTouch = true pcall(function() soccerBall:SetNetworkOwner(nil) end) allFling2 = true allConn2 = RunService.Heartbeat:Connect(function() if not allFling2 or not soccerBall or not soccerBall.Parent then if allConn2 then allConn2:Disconnect() allConn2 = nil end allFling2 = false if soccerBall and originalProperties then soccerBall.Anchored = originalProperties.Anchored soccerBall.CanCollide = originalProperties.CanCollide soccerBall.CanTouch = originalProperties.CanTouch end soccerBall = nil originalProperties = nil return end local playerList = {} for _, plr in ipairs(Players:GetPlayers()) do local isExcluded = false for _, excluded in ipairs(excludedPlayers) do if plr == excluded then isExcluded = true break end end if plr ~= LocalPlayer and not isExcluded and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then table.insert(playerList, plr) end end for i = #playerList, 2, -1 do local j = math.random(i) playerList[i], playerList[j] = playerList[j], playerList[i] end for _, target in ipairs(playerList) do if not allFling2 then break end local targetChar = target.Character if targetChar and targetChar:FindFirstChild("HumanoidRootPart") and targetChar:FindFirstChild("Humanoid") then local hrp = targetChar.HumanoidRootPart local humanoid = targetChar.Humanoid local velocity = hrp.Velocity local speed = velocity.Magnitude local isJumping = humanoid:GetState() == Enum.HumanoidStateType.Jumping local isMoving = humanoid.MoveDirection.Magnitude > 0.05 local offset if isMoving or isJumping then local moveDir = hrp.CFrame.LookVector local extraDist = math.clamp(speed / 1.5, 6, 18) offset = moveDir * extraDist + Vector3.new(0, 1, 0) else local waveZ = math.sin(tick() * 25) * 4 local sideX = math.cos(tick() * 20) * 1.5 offset = Vector3.new(sideX, 1, waveZ) end soccerBall.CFrame = CFrame.new(hrp.Position + offset) soccerBall.AssemblyLinearVelocity = Vector3.new(9999, 9999, 9999) if (soccerBall.Position - hrp.Position).Magnitude < 4 then local fling = Instance.new("BodyVelocity") fling.MaxForce = Vector3.new(math.huge, math.huge, math.huge) fling.Velocity = Vector3.new(math.random(-5, 5), 5, math.random(-5, 5)).Unit * 1000000 + Vector3.new(0, 1000000, 0) fling.Parent = hrp task.delay(0.3, function() fling:Destroy() end) end end task.wait(0.1) end end) end}) -- Parar Tudo Tab9:AddButton({"Parar Tudo", function() -- Parar Orbitando orbitando = false if orbitConn then orbitConn:Disconnect() orbitConn = nil end -- Parar Fling ALL V1 allFling = false if allConn then allConn:Disconnect() allConn = nil end currentPlayerList = nil currentPlayerIndex = nil lastSwitchTime = nil -- Parar Fling ALL V2 allFling2 = false if allConn2 then allConn2:Disconnect() allConn2 = nil end -- Restaurar propriedades da bola if soccerBall and originalProperties then soccerBall.Anchored = originalProperties.Anchored soccerBall.CanCollide = originalProperties.CanCollide soccerBall.CanTouch = originalProperties.CanTouch end soccerBall = nil originalProperties = nil showNotification("Tudo Parado", "Todas as funções foram desativadas.", nil) end}) --------------------------------------------------------------------------------------------------------------------------------- -- === Tab 10: attack server === -- --------------------------------------------------------------------------------------------------------------------------------- -- Botão para Giant Joust Red N4zi Tab10:AddButton({ Name = "Giant Joust Red N4zi", Callback = function() toolselcted = "JoustRed" dupeamot = 175 --Put amouth to dupe picktoolremote = game:GetService("ReplicatedStorage").RE:FindFirstChild("1Too1l") cleartoolremote = game:GetService("ReplicatedStorage").RE:FindFirstChild("1Clea1rTool1s") duping = true oldcf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Dupe Script", Text = "Please do not equip any tools or unequip tools or click tools on inventory. It will break the script.", Button1 = "I understand", Duration = 5 }) if game.Players.LocalPlayer.Character.Humanoid.Sit == true then task.wait() game.Players.LocalPlayer.Character.Humanoid.Sit = false end wait(0.1) if game:GetService("Workspace"):FindFirstChild("Camera") then game:GetService("Workspace"):FindFirstChild("Camera"):Destroy() end for m = 1, 2 do task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(999999999.414, -490, 999999999.414, 0.974360406, -0.175734088, 0.14049761, -0.133441404, 0.0514053069, 0.989722729, -0.181150302, -0.983094692, 0.0266370922) end task.wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(0.5) for aidj, afh in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if afh.Name == toolselcted == false then if afh:IsA("Tool") then afh.Parent = game.Players.LocalPlayer.Backpack end end end for aiefhiewhwf, dvjbvj in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do if dvjbvj:IsA("Tool") then if dvjbvj.Name == toolselcted == false then dvjbvj:Destroy() end end end for ttjtjutjutjjtj, ddvdvdsvdfbrnytytmvdv in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if ddvdvdsvdfbrnytytmvdv:IsA("Tool") then if ddvdvdsvdfbrnytytmvdv.name == toolselcted == false then ddvdvdsvdfbrnytytmvdv:Destroy() end end end for findin, toollel in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if toollel:IsA("Tool") then if toollel.Name == toolselcted then toollllfoun2 = true for basc, aijfw in pairs(toollel:GetDescendants()) do if aijfw.Name == "Handle" then aijfw.Name = "H⁥a⁥n⁥d⁥l⁥e" toollel.Parent = game.Players.LocalPlayer.Backpack toollel.Parent = game.Players.LocalPlayer.Character tollllahhhh = toollel task.wait() end end else toollllfoun2 = false end end end for fiifi, toollll in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do if toollll:IsA("Tool") then if toollll.Name == toolselcted then toollllfoun = true for nana, jjsjsj in pairs(toollll:GetDescendants()) do if jjsjsj.Name == "Handle" then toollll.Parent = game.Players.LocalPlayer.Character wait() jjsjsj.Name = "H⁥a⁥n⁥d⁥l⁥e" toollll.Parent = game.Players.LocalPlayer.Backpack toollll.Parent = game.Players.LocalPlayer.Character toolllffel = toollll end end else toollllfoun = false end end end if toollllfoun == true then if game.Players.LocalPlayer.Character:FindFirstChild(toolllffel) == nil then toollllfoun = false end repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild(toolllffel) == nil toollllfoun = false end if toollllfoun2 == true then if game.Players.LocalPlayer.Character:FindFirstChild(tollllahhhh) == nil then toollllfoun2 = false end repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild(tollllahhhh) == nil toollllfoun2 = false end wait(1) for m = 1, dupeamot do if duping == false then game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false return end if game:GetService("Workspace"):FindFirstChild("Camera") then game:GetService("Workspace"):FindFirstChild("Camera"):Destroy() end if m <= dupeamot then -- (mantido conforme original) elseif m == dupeamot or m >= dupeamot - 1 then -- (mantido conforme original) end local args = { [1] = "PickingTools", [2] = toolselcted } picktoolremote:InvokeServer(unpack(args)) game:GetService("Players").LocalPlayer.Backpack:WaitForChild(toolselcted).Parent = game.Players.LocalPlayer.Character if duping == false then game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false return end wait() game:GetService("Players").LocalPlayer.Character[toolselcted]:FindFirstChild("Handle").Name = "H⁥a⁥n⁥d⁥l⁥e" game:GetService("Players").LocalPlayer.Character:FindFirstChild(toolselcted).Parent = game.Players.LocalPlayer.Backpack game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(toolselcted).Parent = game.Players.LocalPlayer.Character repeat if game:GetService("Workspace"):FindFirstChild("Camera") then game:GetService("Workspace"):FindFirstChild("Camera"):Destroy() end task.wait() until game:GetService("Players").LocalPlayer.Character:FindFirstChild(toolselcted) == nil end game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") == nil repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcf for z, x in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if x.Name == toolselcted then toolamouth = z end end wait() duping = false wait(1) local TablaGripPos = { Vector3.new(0, 3, 6), Vector3.new(1, 3, 6), Vector3.new(2, 3, 6), Vector3.new(3, 3, 6), Vector3.new(4, 3, 6), Vector3.new(5, 3, 6), Vector3.new(6, 3, 6), Vector3.new(0, 3, 17), Vector3.new(1, 3, 17), Vector3.new(2, 3, 17), Vector3.new(3, 3, 17), Vector3.new(4, 3, 17), Vector3.new(5, 3, 17), Vector3.new(6, 3, 17), Vector3.new(0, 3, 30), Vector3.new(1, 3, 30), Vector3.new(2, 3, 30), Vector3.new(3, 3, 30), Vector3.new(4, 3, 30), Vector3.new(5, 3, 30), Vector3.new(6, 3, 30), Vector3.new(0, 3, 43), Vector3.new(1, 3, 43), Vector3.new(2, 3, 43), Vector3.new(3, 3, 43), Vector3.new(4, 3, 43), Vector3.new(5, 3, 43), Vector3.new(6, 3, 43), Vector3.new(0, 3, 55), Vector3.new(1, 3, 55), Vector3.new(2, 3, 55), Vector3.new(3, 3, 55), Vector3.new(4, 3, 55), Vector3.new(5, 3, 55), Vector3.new(6, 3, 55), Vector3.new(-1, 3, 6), Vector3.new(-2, 3, 6), Vector3.new(-3, 3, 6), Vector3.new(-4, 3, 6), Vector3.new(-5, 3, 6), Vector3.new(-6, 3, 6), Vector3.new(-7, 3, 6), Vector3.new(-8, 3, 6), Vector3.new(-9, 3, 6), Vector3.new(-10, 3, 6), Vector3.new(-11, 3, 6), Vector3.new(-12, 3, 6), Vector3.new(-13, 3, 6), Vector3.new(-14, 3, 6), Vector3.new(-15, 3, 6), Vector3.new(-16, 3, 6), Vector3.new(-17, 3, 6), Vector3.new(-18, 3, 6), Vector3.new(-19, 3, 6), Vector3.new(-20, 3, 6), Vector3.new(-21, 3, 6), Vector3.new(1, 3, 55), Vector3.new(2, 3, 55), Vector3.new(3, 3, 55), Vector3.new(4, 3, 55), Vector3.new(5, 3, 55), Vector3.new(6, 3, 55), Vector3.new(7, 3, 55), Vector3.new(8, 3, 55), Vector3.new(9, 3, 55), Vector3.new(10, 3, 55), Vector3.new(11, 3, 55), Vector3.new(12, 3, 55), Vector3.new(13, 3, 55), Vector3.new(14, 3, 55), Vector3.new(15, 3, 55), Vector3.new(16, 3, 55), Vector3.new(17, 3, 55), Vector3.new(18, 3, 55), Vector3.new(19, 3, 55), Vector3.new(20, 3, 55), Vector3.new(21, 3, 55), Vector3.new(22, 3, 55), Vector3.new(-16, 3, 43), Vector3.new(-17, 3, 43), Vector3.new(-18, 3, 43), Vector3.new(-19, 3, 43), Vector3.new(-20, 3, 43), Vector3.new(-21, 3, 43), Vector3.new(-16, 3, 43), Vector3.new(-15, 3, 43), Vector3.new(-16, 3, 43), Vector3.new(-17, 3, 55), Vector3.new(-18, 3, 55), Vector3.new(-19, 3, 55), Vector3.new(-20, 3, 55), Vector3.new(-21, 3, 55), Vector3.new(-16, 3, 55), Vector3.new(-15, 3, 55), Vector3.new(0, 3, 55), Vector3.new(1, 3, 55), Vector3.new(2, 3, 55), Vector3.new(3, 3, 55), Vector3.new(4, 3, 55), Vector3.new(5, 3, 55), Vector3.new(6, 3, 55), Vector3.new(23, 3, 55), Vector3.new(24, 3, 55), Vector3.new(25, 3, 55), Vector3.new(26, 3, 55), Vector3.new(27, 3, 55), Vector3.new(-1, 3, 30), Vector3.new(-2, 3, 30), Vector3.new(-3, 3, 30), Vector3.new(-4, 3, 30), Vector3.new(-5, 3, 30), Vector3.new(-6, 3, 30), Vector3.new(-7, 3, 30), Vector3.new(-8, 3, 30), Vector3.new(-9, 3, 30), Vector3.new(-10, 3, 30), Vector3.new(-11, 3, 30), Vector3.new(-12, 3, 30), Vector3.new(-13, 3, 30), Vector3.new(-14, 3, 30), Vector3.new(-15, 3, 30), Vector3.new(-16, 3, 30), Vector3.new(-17, 3, 30), Vector3.new(-18, 3, 30), Vector3.new(-19, 3, 30), Vector3.new(-20, 3, 30), Vector3.new(-21, 3, 30), Vector3.new(1, 3, 30), Vector3.new(2, 3, 30), Vector3.new(3, 3, 30), Vector3.new(4, 3, 30), Vector3.new(5, 3, 30), Vector3.new(6, 3, 30), Vector3.new(7, 3, 30), Vector3.new(8, 3, 30), Vector3.new(9, 3, 30), Vector3.new(10, 3, 30), Vector3.new(11, 3, 30), Vector3.new(12, 3, 30), Vector3.new(13, 3, 30), Vector3.new(14, 3, 30), Vector3.new(15, 3, 30), Vector3.new(16, 3, 30), Vector3.new(17, 3, 30), Vector3.new(18, 3, 30), Vector3.new(19, 3, 30), Vector3.new(20, 3, 30), Vector3.new(21, 3, 30), Vector3.new(22, 3, 30), Vector3.new(23, 3, 30), Vector3.new(24, 3, 30), Vector3.new(25, 3, 30), Vector3.new(26, 3, 30), Vector3.new(27, 3, 30), Vector3.new(28, 3, 30), Vector3.new(28, 3, 6), Vector3.new(27, 3, 6), Vector3.new(26, 3, 6), Vector3.new(25, 3, 6), Vector3.new(24, 3, 6), Vector3.new(23, 3, 6), Vector3.new(22, 3, 6), Vector3.new(21, 3, 6), Vector3.new(21, 3, 17), Vector3.new(22, 3, 17), Vector3.new(23, 3, 17), Vector3.new(24, 3, 17), Vector3.new(25, 3, 17), Vector3.new(26, 3, 17), Vector3.new(27, 3, 17), Vector3.new(28, 3, 17) } for i, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then -- Przeniesienie narzÄ™dzia do postaci gracza tool.Parent = game.Players.LocalPlayer.Character -- Ustalanie indeksu pozycji chwytu local gripPosIndex = math.min(i, #TablaGripPos) local gripPos = TablaGripPos[gripPosIndex] -- Ustawienie pozycji chwytu (GripPos), jeÅ›li narzÄ™dzie jest w postaci gracza if tool:IsDescendantOf(game.Players.LocalPlayer.Character) then tool.GripPos = gripPos else warn("", tool.Name, "") end end end end }) -- Lag Laptop Section local Section = Tab10:AddSection({ Name = "Lag com Laptop" }) -- Toggle State for Lag Laptop local toggles = { LagLaptop = false } -- Function to Simulate Normal Click local function clickNormally(object) local clickDetector = object:FindFirstChildWhichIsA("ClickDetector") if clickDetector then fireclickdetector(clickDetector) end end -- Function to Lag Game with Laptop local function lagarJogoLaptop(laptopPath, maxTeleports) if laptopPath then local teleportCount = 0 while teleportCount < maxTeleports and toggles.LagLaptop do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = laptopPath.CFrame clickNormally(laptopPath) teleportCount = teleportCount + 1 wait(0.0001) end else warn("Laptop não encontrado.") end end -- Lag Laptop Toggle Tab10:AddToggle({ Name = "Lag com Laptop", Default = false, Callback = function(state) toggles.LagLaptop = state if state then local laptopPath = workspace:FindFirstChild("WorkspaceCom"):FindFirstChild("001_GiveTools"):FindFirstChild("Laptop") if laptopPath then spawn(function() lagarJogoLaptop(laptopPath, 999999999) end) else warn("Laptop não encontrado.") end else print("Lag com Laptop desativado.") end end }) -- Lag Laptop Paragraph Tab10:AddParagraph({ "Informação de Lag", "O efeito de lag começa apos 35 segundos" }) local Section = Tab10:AddSection({ Name = "Lag com Bomba" }) local BombActive = false Tab10:AddToggle({ Name = "Lag com Bomba", Default = false, Callback = function(Value) if Value then BombActive = true local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local RootPart = Character:WaitForChild("HumanoidRootPart") local WorkspaceService = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Bomb = WorkspaceService:WaitForChild("WorkspaceCom"):WaitForChild("001_CriminalWeapons"):WaitForChild("GiveTools"):WaitForChild("Bomb") task.spawn(function() while BombActive do if Bomb and RootPart then RootPart.CFrame = Bomb.CFrame fireclickdetector(Bomb.ClickDetector) -- Aciona o ClickDetector da bomba task.wait(0.00001) -- Delay mínimo para evitar travamentos else task.wait(0.0001) end end end) task.spawn(function() while BombActive do if Bomb and RootPart then local VirtualInputManager = game:GetService("VirtualInputManager") VirtualInputManager:SendMouseButtonEvent(500, 500, 0, true, game, 0) task.wait(1.5) VirtualInputManager:SendMouseButtonEvent(500, 500, 0, false, game, 0) -- Executa o FireServer com o nome do jogador local args = { [1] = "Bomb" .. Player.Name -- Usa o nome do jogador atual } ReplicatedStorage:WaitForChild("RE"):WaitForChild("1Blo1wBomb1sServe1r"):FireServer(unpack(args)) end task.wait(1.5) -- Intervalo de 1 segundo para clique e FireServer end end) else -- Desativando a funcionalidade BombActive = false end end }) Tab10:AddParagraph({ "Informação de Lag", "O script começa a causar lag apos 35 segundos" }) Tab10:AddSection({ "(OP) Tornado" }) Tab10:AddButton({ Name = "[OP] Tornado - Pirate Ship (Large)", Callback = function() local RS = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local TextChatService = game:GetService("TextChatService") local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local RootPart = Character:WaitForChild("HumanoidRootPart") local Vehicles = workspace:WaitForChild("Vehicles") if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then TextChatService.TextChannels.RBXGeneral:SendAsync( "hi\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\rTornado has appeared! Be careful..." ) else end local selectedAudioID = 9068077052 local function playAudio() if not selectedAudioID then return end local args = { [1] = workspace, [2] = selectedAudioID, [3] = 1, } for i = 1, 5 do RS.RE:FindFirstChild("1Gu1nSound1s"):FireServer(unpack(args)) local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" .. tostring(selectedAudioID) sound.Parent = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") if sound.Parent then sound:Play() else break end task.wait(1.5) sound:Destroy() end end local function spawnBoat() RootPart.CFrame = CFrame.new(1754, -2, 58) task.wait(0.5) RS:WaitForChild("RE"):FindFirstChild("1Ca1r"):FireServer("PickingBoat", "PirateFree") task.wait(1) return Vehicles:FindFirstChild(Player.Name .. "Car") end local PCar = spawnBoat() if not PCar then return end local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat") if not Seat then return end repeat task.wait(0.1) RootPart.CFrame = Seat.CFrame * CFrame.new(0, 1, 0) until Humanoid.SeatPart == Seat task.spawn(playAudio) task.delay(4, function() if Humanoid.SeatPart then Humanoid.Sit = false end RootPart.CFrame = CFrame.new(0, 0, 0) end) local RE_Flip = RS:WaitForChild("RE"):WaitForChild("1Player1sCa1r") task.spawn(function() while PCar and PCar.Parent do RE_Flip:FireServer("Flip") task.wait(0.5) end end) local waypoints = { Vector3.new(-16, 0, -47), Vector3.new(-110, 0, -45), Vector3.new(16, 0, -55) } local currentIndex = 1 local nextIndex = 2 local moveSpeed = 15 local rotationSpeed = math.rad(720) local progress = 0 local currentRotation = 0 local function lerpCFrame(a, b, t) return a:lerp(b, t) end RunService.Heartbeat:Connect(function(dt) if not (PCar and PCar.PrimaryPart) then return end local startPos = waypoints[currentIndex] local endPos = waypoints[nextIndex] progress += (moveSpeed * dt) / (startPos - endPos).Magnitude if progress >= 1 then progress = 0 currentIndex = nextIndex nextIndex = (nextIndex % #waypoints) + 1 end local newPos = lerpCFrame(CFrame.new(startPos), CFrame.new(endPos), progress).p currentRotation += rotationSpeed * dt local cf = CFrame.new(newPos) * CFrame.Angles(0, currentRotation, 0) PCar:SetPrimaryPartCFrame(cf) end) end }) Tab10:AddButton({ Name = "Cancel Tornado", Callback = function() local success, err = pcall(function() local args = { "DeleteAllVehicles" } game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1Ca1r"):FireServer(unpack(args)) end) if not success then else end end }) local Section = Tab10:AddSection({"Expansão de domínio"}) Tab10:AddButton({ Name = " Expansão de domínio🌌", Callback = function() -- Serviços local TextChatService = game:GetService("TextChatService") local Lighting = game:GetService("Lighting") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = Players.LocalPlayer -- Variáveis globais para controle _G.DominioAtivo = true _G.AudioLoopAtivo = true _G.AtaqueArmaAtivo = true -- Aviso no chat (com \r conforme seu pedido) if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then TextChatService.TextChannels.RBXGeneral:SendAsync( "Hi\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r Expansão de Domínio ativada" ) else print("Ataque funcionando kkkkk") end -- Função para ativar Expansão de Domínio local function ativarDominio() local char = Player.Character or Player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") local dominio = Instance.new("Model", workspace) dominio.Name = "InfiniteVoid" _G.DominioModel = dominio local esfera = Instance.new("Part") esfera.Shape = Enum.PartType.Ball esfera.Size = Vector3.new(300, 300, 300) esfera.Position = hrp.Position esfera.Anchored = true esfera.CanCollide = false esfera.Material = Enum.Material.ForceField esfera.Transparency = 0.3 esfera.Color = Color3.fromRGB(0, 0, 0) esfera.Parent = dominio local luz = Instance.new("PointLight", esfera) luz.Color = Color3.fromRGB(0, 153, 255) luz.Brightness = 10 luz.Range = 300 local ps = Instance.new("ParticleEmitter", esfera) ps.Texture = "rbxassetid://243660364" ps.Color = ColorSequence.new(Color3.fromRGB(0, 153, 255)) ps.LightEmission = 1 ps.Size = NumberSequence.new(3) ps.Transparency = NumberSequence.new(0.2) ps.Rate = 1000 ps.Lifetime = NumberRange.new(2) ps.Speed = NumberRange.new(0) ps.VelocitySpread = 180 local som = Instance.new("Sound", esfera) som.SoundId = "rbxassetid://1843527678" som.Volume = 2 som.Looped = true som:Play() _G.DominioSound = som local skyOld = Lighting:FindFirstChildOfClass("Sky") if skyOld then skyOld.Parent = nil end local newSky = Instance.new("Sky", Lighting) newSky.SkyboxBk = "rbxassetid://159454299" newSky.SkyboxDn = "rbxassetid://159454296" newSky.SkyboxFt = "rbxassetid://159454293" newSky.SkyboxLf = "rbxassetid://159454286" newSky.SkyboxRt = "rbxassetid://159454300" newSky.SkyboxUp = "rbxassetid://159454288" _G.DominioSky = newSky end -- Executa a expansão de domínio ativarDominio() -- Áudio em loop infinito no jogador local selectedAudioID = 140031333626044 task.spawn(function() while _G.AudioLoopAtivo do local remote = ReplicatedStorage:FindFirstChild("RE") and ReplicatedStorage.RE:FindFirstChild("1Gu1nSound1s") if remote then remote:FireServer(workspace, selectedAudioID, 1) end local root = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") if root then local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" .. selectedAudioID sound.Volume = 1 sound.Looped = false sound.Parent = root sound:Play() sound.Ended:Connect(function() sound:Destroy() end) task.wait(sound.TimeLength + 0.1) else warn("HumanoidRootPart não encontrado") break end end end) -- ======================== -- ATAQUE COM ARMA: Assault -- ======================== local RE = ReplicatedStorage:WaitForChild("RE") local ClearEvent = RE:FindFirstChild("1Clea1rTool1s") local ToolEvent = RE:FindFirstChild("1Too1l") local FireEvent = RE:FindFirstChild("1Gu1n") -- Limpa ferramentas local function clearAllTools() if ClearEvent then ClearEvent:FireServer("ClearAllTools") end end -- Solicita Assault local function getAssault() if ToolEvent then ToolEvent:InvokeServer("PickingTools", "Assault") end end -- Verifica se recebeu Assault local function hasAssault() return Player.Backpack:FindFirstChild("Assault") ~= nil end -- Atira em parte local function fireAtPart(targetPart) local gunScript = Player.Backpack:FindFirstChild("Assault") and Player.Backpack.Assault:FindFirstChild("GunScript_Local") if not gunScript or not targetPart then return end local args = { targetPart, targetPart, Vector3.new(1e14, 1e14, 1e14), targetPart.Position, gunScript:FindFirstChild("MuzzleEffect"), gunScript:FindFirstChild("HitEffect"), 0, 0, { false }, { 25, Vector3.new(100, 100, 100), BrickColor.new(29), 0.25, Enum.Material.SmoothPlastic, 0.25 }, true, false } FireEvent:FireServer(unpack(args)) end -- Atira em todos os jogadores local function fireAtAllPlayers(times) for i = 1, times do for _, player in ipairs(Players:GetPlayers()) do if player ~= Player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then fireAtPart(player.Character.HumanoidRootPart) task.wait(0.1) end end end end -- Loop automático de ataque task.spawn(function() while _G.AtaqueArmaAtivo do clearAllTools() getAssault() repeat task.wait(0.2) until hasAssault() or not _G.AtaqueArmaAtivo if _G.AtaqueArmaAtivo then fireAtAllPlayers(3) task.wait(1) end end end) end }) Tab10:AddButton({ Name = "Cancelar Expansão de Domínio", Callback = function() local Lighting = game:GetService("Lighting") local workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Para todos os loops _G.DominioAtivo = false _G.AudioLoopAtivo = false _G.AtaqueArmaAtivo = false -- Remove o modelo de domínio if _G.DominioModel then _G.DominioModel:Destroy() _G.DominioModel = nil else local dominio = workspace:FindFirstChild("InfiniteVoid") if dominio then dominio:Destroy() end end -- Para o som do domínio if _G.DominioSound then _G.DominioSound:Stop() _G.DominioSound:Destroy() _G.DominioSound = nil end -- Remove todos os sons criados dentro do personagem local Player = game:GetService("Players").LocalPlayer if Player.Character then for _, sound in ipairs(Player.Character:GetDescendants()) do if sound:IsA("Sound") then sound:Stop() sound:Destroy() end end end -- Restaura o Sky original if _G.DominioSky then _G.DominioSky:Destroy() _G.DominioSky = nil end -- Remove todos os skies existentes for _, obj in ipairs(Lighting:GetChildren()) do if obj:IsA("Sky") then obj:Destroy() end end -- Cria sky padrão local defaultSky = Instance.new("Sky") defaultSky.SkyboxBk = "rbxassetid://7018684000" defaultSky.SkyboxDn = "rbxassetid://7018684000" defaultSky.SkyboxFt = "rbxassetid://7018684000" defaultSky.SkyboxLf = "rbxassetid://7018684000" defaultSky.SkyboxRt = "rbxassetid://7018684000" defaultSky.SkyboxUp = "rbxassetid://7018684000" defaultSky.Parent = Lighting -- Mensagem visual no Output print("Expansão de Domínio  cancelada com sucesso!") -- Opcional: mensagem no chat local TextChatService = game:GetService("TextChatService") if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then TextChatService.TextChannels.RBXGeneral:SendAsync("Expansão de Domínio  foi cancelada!") end end }) local Section = Tab10:AddSection({"Sharingan"}) Tab10:AddButton({ Name = "Sharingan 🌀", Callback = function() -- Serviços local TextChatService = game:GetService("TextChatService") local Lighting = game:GetService("Lighting") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = Players.LocalPlayer -- Variável global para controlar o loop _G.SharinganActive = true -- Aviso no chat if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then TextChatService.TextChannels.RBXGeneral:SendAsync( "hi\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r[] Sharingann" ) else print("naruto chorou no banho F") end -- Função para ativar Expansão de Domínio local function ativarDominio() local char = Player.Character or Player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") local dominio = Instance.new("Model", workspace) dominio.Name = "InfiniteVoid" local esfera = Instance.new("Part") esfera.Shape = Enum.PartType.Ball esfera.Size = Vector3.new(300, 300, 300) esfera.Position = hrp.Position esfera.Anchored = true esfera.CanCollide = false esfera.Material = Enum.Material.ForceField esfera.Transparency = 0.3 esfera.Color = Color3.fromRGB(0, 0, 0) esfera.Parent = dominio local luz = Instance.new("PointLight", esfera) luz.Color = Color3.fromRGB(255, 0, 0) luz.Brightness = 10 luz.Range = 300 local ps = Instance.new("ParticleEmitter", esfera) ps.Texture = "rbxassetid://243660364" ps.Color = ColorSequence.new(Color3.fromRGB(0, 153, 255)) ps.LightEmission = 1 ps.Size = NumberSequence.new(3) ps.Transparency = NumberSequence.new(0.2) ps.Rate = 1000 ps.Lifetime = NumberRange.new(2) ps.Speed = NumberRange.new(0) ps.VelocitySpread = 180 local som = Instance.new("Sound", esfera) som.SoundId = "rbxassetid://1843527678" som.Volume = 2 som.Looped = true som:Play() local skyOld = Lighting:FindFirstChildOfClass("Sky") if skyOld then skyOld.Parent = nil end local newSky = Instance.new("Sky", Lighting) newSky.SkyboxBk = "rbxassetid://159454299" newSky.SkyboxDn = "rbxassetid://159454296" newSky.SkyboxFt = "rbxassetid://159454293" newSky.SkyboxLf = "rbxassetid://159454286" newSky.SkyboxRt = "rbxassetid://159454300" newSky.SkyboxUp = "rbxassetid://159454288" end -- Executa a expansão de domínio ativarDominio() -- Áudio em loop infinito no jogador local selectedAudioID = 405593386 task.spawn(function() while _G.SharinganActive do local remote = ReplicatedStorage:FindFirstChild("RE") and ReplicatedStorage.RE:FindFirstChild("1Gu1nSound1s") if remote then remote:FireServer(workspace, selectedAudioID, 1) end local root = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") if root then local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" .. selectedAudioID sound.Volume = 1 sound.Looped = false sound.Parent = root sound:Play() sound.Ended:Connect(function() sound:Destroy() end) task.wait(sound.TimeLength + 0.1) else warn("HumanoidRootPart não encontrado") task.wait(1) end end end) -- ======================== -- ATAQUE COM ARMA: Assault -- ======================== local RE = ReplicatedStorage:WaitForChild("RE") local ClearEvent = RE:FindFirstChild("1Clea1rTool1s") local ToolEvent = RE:FindFirstChild("1Too1l") local FireEvent = RE:FindFirstChild("1Gu1n") -- Limpa ferramentas local function clearAllTools() if ClearEvent then ClearEvent:FireServer("ClearAllTools") end end -- Solicita Assault local function getAssault() if ToolEvent then ToolEvent:InvokeServer("PickingTools", "Assault") end end -- Verifica se recebeu Assault local function hasAssault() return Player.Backpack:FindFirstChild("Assault") ~= nil end -- Atira em parte local function fireAtPart(targetPart) local gunScript = Player.Backpack:FindFirstChild("Assault") and Player.Backpack.Assault:FindFirstChild("GunScript_Local") if not gunScript or not targetPart then return end local args = { targetPart, targetPart, Vector3.new(1e14, 1e14, 1e14), targetPart.Position, gunScript:FindFirstChild("MuzzleEffect"), gunScript:FindFirstChild("HitEffect"), 0, 0, { false }, { 25, Vector3.new(100, 100, 100), BrickColor.new(29), 0.25, Enum.Material.SmoothPlastic, 0.25 }, true, false } FireEvent:FireServer(unpack(args)) end -- Atira em todos os jogadores local function fireAtAllPlayers(times) for i = 1, times do for _, player in ipairs(Players:GetPlayers()) do if player ~= Player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then fireAtPart(player.Character.HumanoidRootPart) task.wait(0.1) end end end end -- Loop automático de ataque task.spawn(function() while _G.SharinganActive do clearAllTools() getAssault() repeat task.wait(0.2) until hasAssault() or not _G.SharinganActive if _G.SharinganActive then fireAtAllPlayers(3) task.wait(1) end end end) end }) Tab10:AddButton({ Name = "Cancelar Sharingan ", Callback = function() -- Serviços local Lighting = game:GetService("Lighting") local Players = game:GetService("Players") local workspace = game:GetService("Workspace") local TextChatService = game:GetService("TextChatService") local Player = Players.LocalPlayer -- Para todos os loops _G.SharinganActive = false -- Remove o modelo "InfiniteVoid" (Sharingan) local dominio = workspace:FindFirstChild("InfiniteVoid") if dominio then dominio:Destroy() end -- Remove sons e partículas criadas dentro do personagem if Player.Character then for _, obj in ipairs(Player.Character:GetDescendants()) do if obj:IsA("Sound") or obj:IsA("ParticleEmitter") then obj:Destroy() end end end -- Remove sons extras da workspace (se existirem) for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Sound") and (obj.SoundId:find("1843527678") or obj.SoundId:find("405593386")) then obj:Destroy() end end -- Remove partículas da workspace for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("ParticleEmitter") then obj:Destroy() end end -- Limpa qualquer Sky customizado for _, obj in ipairs(Lighting:GetChildren()) do if obj:IsA("Sky") then obj:Destroy() end end -- Restaura um céu padrão local defaultSky = Instance.new("Sky") defaultSky.SkyboxBk = "rbxassetid://7018684000" defaultSky.SkyboxDn = "rbxassetid://7018684000" defaultSky.SkyboxFt = "rbxassetid://7018684000" defaultSky.SkyboxLf = "rbxassetid://7018684000" defaultSky.SkyboxRt = "rbxassetid://7018684000" defaultSky.SkyboxUp = "rbxassetid://7018684000" defaultSky.Parent = Lighting -- Limpa ferramentas do backpack if Player.Backpack then for _, tool in ipairs(Player.Backpack:GetChildren()) do if tool:IsA("Tool") then tool:Destroy() end end end -- Mensagem no chat if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then TextChatService.TextChannels.RBXGeneral:SendAsync( "[] Sharingan Cancelado " ) else print("Sharingan cancelado com sucesso.") end print("Efeitos do Sharingan removidos e ambiente restaurado ") end }) local Section = Tab10:AddSection({"Skybox FE"}) -- Variáveis para controlar os estados local SkyboxActive = false local CurrentTrack = nil local RigidTrack = nil Tab10:AddButton({ Name = "Skybox FE", Callback = function() if SkyboxActive then -- Desativa skybox e animações if CurrentTrack then CurrentTrack:Stop(0.1) CurrentTrack = nil end if RigidTrack then RigidTrack:Stop(0.1) RigidTrack = nil end -- Primeiro reseta a aparência game:GetService("ReplicatedStorage").Remotes.ResetCharacterAppearance:FireServer() -- Aguarda um pouco e então mata o personagem task.wait(0.3) local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Health = 0 end end SkyboxActive = false print("Skybox e andar duro removidos!") else -- Ativa a skybox local args = { { 100839513065432 } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ChangeCharacterBody"):InvokeServer(unpack(args)) function missing(t, f, fallback) if type(f) == t then return f end return fallback end cloneref = missing("function", cloneref, function(...) return ... end) local Services = setmetatable({}, { __index = function(_, name) return cloneref(game:GetService(name)) end }) local Players = Services.Players local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -- Configurações da skybox local Settings = {} Settings["Fade In"] = 0.1 Settings["Fade Out"] = 0.1 Settings["Weight"] = 1 Settings["Speed"] = 1 Settings["Time Position"] = 0 local function LoadTrack(id) local animId local ok, result = pcall(function() return game:GetObjects("rbxassetid://" .. tostring(id)) end) if ok and result and #result > 0 then local anim = result[1] if anim:IsA("Animation") then animId = anim.AnimationId else animId = "rbxassetid://" .. tostring(id) end else animId = "rbxassetid://" .. tostring(id) end local newAnim = Instance.new("Animation") newAnim.AnimationId = animId local newTrack = humanoid:LoadAnimation(newAnim) newTrack.Priority = Enum.AnimationPriority.Action4 local weight = Settings["Weight"] if weight == 0 then weight = 0.001 end newTrack:Play(Settings["Fade In"], weight, Settings["Speed"]) CurrentTrack = newTrack CurrentTrack.TimePosition = math.clamp(Settings["Time Position"], 0, 1) * CurrentTrack.Length return newTrack end -- Executa a animação da skybox local EmoteId = 101852027997337 LoadTrack(EmoteId) -- Aguarda um pouco antes de ativar o planking task.wait(0.5) -- Ativa a animação de planking (andar duro/deitado) local PlankingId = "rbxassetid://3695333486" local plankAnim = Instance.new("Animation") plankAnim.AnimationId = PlankingId RigidTrack = humanoid:LoadAnimation(plankAnim) RigidTrack.Priority = Enum.AnimationPriority.Movement RigidTrack:Play(0.1, 1, 0) SkyboxActive = true print("Skybox e andar duro ativados!") end end }) -- Botão de reset completo Tab10:AddButton({ Name = "Para Skybox", Callback = function() if CurrentTrack then CurrentTrack:Stop(0.1) CurrentTrack = nil end if RigidTrack then RigidTrack:Stop(0.1) RigidTrack = nil end SkyboxActive = false -- Primeiro reseta a aparência game:GetService("ReplicatedStorage").Remotes.ResetCharacterAppearance:FireServer() -- Aguarda um pouco para o remote processar task.wait(0.3) -- Depois mata o personagem local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Health = 0 end end print("Aparência resetada e personagem morto!") end }) -- Detecção automática de reset/morte do personagem local Players = game:GetService("Players") local player = Players.LocalPlayer player.CharacterAdded:Connect(function() -- Quando o personagem respawna, desativa tudo SkyboxActive = false CurrentTrack = nil RigidTrack = nil print("Personagem resetado - Tudo desativado") end) ---------------------------------------------------------------------------------------------------------------------------------------------- -- === Tab 11: Scripts === -- ---------------------------------------------------------------------------------------------------------------------------------------------- local Section = Tab11:AddSection({"Universais Thunder Client"}) Tab11:AddButton({ Name = "System FPS", Description = "Universal", Callback = function() loadstring(game:HttpGet("https://pastefy.app/V3NtNvZx/raw"))() end }) Tab11:AddButton({ Name = "FE Jerk Off Hub Matrix", Description = "Universal", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ExploitFin/AquaMatrix/refs/heads/AquaMatrix/AquaMatrix"))() end }) -- Botão para TP Tool Tab11:AddButton({ Name = "TP Tool", Description = "Universal", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/err0r129/KptHadesBlair/main/Bao.lua"))() end }) -- Botão para Infinite Yield Tab11:AddButton({ Name = "InfiniteYield - Cmd", Description = "Universal", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end }) Tab11:AddButton({ Name = "Reverso", Description = "Universal", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/0Ben1/fe./main/L"))() end }) Tab11:AddButton({ Name = "Rochips", Description = "Universal", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-rochips-universal-18294"))() end }) local Section = Tab11:AddSection({"Scripts somente para Brookhaven"}) Tab11:AddButton({ Name = "System Brook", Description = "Universal", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/H20CalibreYT/SystemBroken/main/script"))() end }) Tab11:AddButton({ Name = "Sander X", Description = "Somente para Brookhaven", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/kigredns/SanderXV4.2.2/refs/heads/main/New.lua"))() end }) Tab11:AddButton({ Name = "RD4", Description = "Somente para Brookhaven", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/M1ZZ001/BrookhavenR4D/main/Brookhaven%20R4D%20Script"))() end }) ----------------------------------------------------------------------------------------------------------------------------------------- -- === Tab 12: Teleportes === -- ----------------------------------------------------------------------------------------------------------------------------------------- -- Tab12: Teleportes local teleportPlayer = game.Players.LocalPlayer local teleportLocation = "Morro" -- Valor padrão local locations = { ["Morro"] = Vector3.new(-348.64, 65.94, -458.08), ["Praça"] = Vector3.new(-26.17, 3.48, -0.93), ["Banco"] = Vector3.new(1.99, 3.32, 236.65), ["Hospital"] = Vector3.new(-303.2, 3.40, 13.74), ["Prefeitura"] = Vector3.new(-354.65, 7.32, -102.16), ["Fazenda"] = Vector3.new(-766.41, 2.92, -61.10), ["Mercado"] = Vector3.new(16.31, 3.32, -107.07), ["Shopping"] = Vector3.new(151.05, 3.52, -190.64), ["Aeroporto"] = Vector3.new(290.23, 4.32, 42.57), ["Hotel"] = Vector3.new(159.10, 3.32, 164.97), ["Beira-mar 1"] = Vector3.new(55.69, 2.94, -1403.60), ["Beira-mar 2"] = Vector3.new(42.39, 2.94, 1336.14) } Tab12:AddDropdown({ Name = "Locais de Brookhaven", Description = "Selecione um local para teleportar", Default = teleportLocation, Multi = false, Options = { "Morro", "Praça", "Banco", "Hospital", "Prefeitura", "Fazenda", "Mercado", "Shopping", "Aeroporto", "Hotel", "Beira-mar 1", "Beira-mar 2" }, Callback = function(value) teleportLocation = value end }) Tab12:AddButton({ Name = "Teleportar", Description = "Teleporta para o local selecionado", Callback = function() if teleportPlayer.Character and teleportPlayer.Character:FindFirstChild("HumanoidRootPart") then local humanoidRootPart = teleportPlayer.Character.HumanoidRootPart local humanoid = teleportPlayer.Character:FindFirstChildOfClass("Humanoid") local pos = locations[teleportLocation] if pos then pcall(function() if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Physics) humanoid.WalkSpeed = 0 end humanoidRootPart.Anchored = true humanoidRootPart.CFrame = CFrame.new(pos) task.wait(0.4) humanoidRootPart.Anchored = false if humanoid then humanoid.WalkSpeed = 16 humanoid:ChangeState(Enum.HumanoidStateType.Running) end end) end end end }) ----------------------------------------------------------------------------------------------------------------------------------------- -- === Tab 6: Proteções === -- ----------------------------------------------------------------------------------------------------------------------------------------- Tab6:AddSection({ Name = "Anti bug (atualizado)" }) Tab6:AddButton({ Name = "Protection Bug (Irreversible)", Description = "Create a protection against the Bugs/Scripters", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local blacklist = { {Name = "water", Class = "Part"}, } local function neutralize(part) if part and part:IsA("BasePart") then pcall(function() part.Anchored = true part.CanCollide = false part.Massless = true part.Transparency = 1 part:ClearAllChildren() end) pcall(function() part:Destroy() end) end end workspace.DescendantAdded:Connect(function(obj) for _, rule in ipairs(blacklist) do if obj.Name == rule.Name and obj.ClassName == rule.Class then neutralize(obj) end end end) for _, obj in ipairs(workspace:GetDescendants()) do for _, rule in ipairs(blacklist) do if obj.Name == rule.Name and obj.ClassName == rule.Class then neutralize(obj) end end end task.spawn(function() while task.wait(0.25) do for _, rule in ipairs(blacklist) do for _, v in next, getnilinstances() do if v.Name == rule.Name and v.ClassName == rule.Class then neutralize(v) end end end end end) LocalPlayer.CharacterAdded:Connect(function(char) local hum = char:WaitForChild("Humanoid") hum.Touched:Connect(function(hit) for _, rule in ipairs(blacklist) do if hit.Name == rule.Name and hit.ClassName == rule.Class then neutralize(hit) end end end) end) end }) Tab6:AddSection({ Name = "Fling" }) Tab6:AddButton({ Name = "Protection Fling (Irreversible)", Description = "Create a protection against the Fling", Callback = function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Player = Players.LocalPlayer RunService.Stepped:Connect(function() for _, CoPlayer in pairs(Players:GetChildren()) do if CoPlayer ~= Player and CoPlayer.Character then for _, Part in pairs(CoPlayer.Character:GetChildren()) do if Part.Name == "HumanoidRootPart" then Part.CanCollide = false end end end end for _, Accessory in pairs(workspace:GetChildren()) do if Accessory:IsA("Accessory") and Accessory:FindFirstChildWhichIsA("Part") then Accessory:FindFirstChildWhichIsA("Part"):Destroy() end end end) end })