local library = loadstring(game:HttpGet("https://gist.githubusercontent.com/xNico013/22d6491ee1aa72bff4b81033d13ce853/raw/f4d0435df3ecc1165b92c2bd9a15ea12f3866e8d/Turtle%2520Hub"))() local Tab1 = library:Window("Scripts") game.StarterGui:SetCore("SendNotification", { Title = "Open Source by Nico013#9307"; Text = "Copy the features and make a good hub <3"; Icon = ""; Duration = "2"; }) Tab1:Label("Lag Commands", Color3.fromRGB(127, 143, 166)) Tab1:Button("Lag Server", function() while wait() do local args = { [1] = "PickingCar", [2] = "RV" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) wait() local A_1 = "PickingCar" local A_2 = "FordGT" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local args = { [1] = "PickingCar", [2] = "FoodTruck" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) wait() local A_1 = "PickingCar" local A_2 = "CopSUV" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local args = { [1] = "PickingCar", [2] = "Van" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) wait() local A_1 = "PickingCar" local A_2 = "FireTruck" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local args = { [1] = "PickingCar", [2] = "Ambulance" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) wait() local A_1 = "PickingCar" local A_2 = "Bus" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local A_1 = "PickingCar" local A_2 = "CopUnderCoverSUV" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local A_1 = "PickingCar" local A_2 = "QuadStock" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local A_1 = "PickingCar" local A_2 = "Challenger" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local A_1 = "PickingCar" local A_2 = "Jeep" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local A_1 = "PickingCar" local A_2 = "CopChallenger" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local A_1 = "PickingCar" local A_2 = "Cadillac" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Car Event:FireServer(A_1, A_2) wait() local args = { [1] = "PickingCar", [2] = "GolfCart" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) wait() local args = { [1] = "PickingCar", [2] = "NPHarleyDavison" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) wait() local args = { [1] = "PickingCar", [2] = "Horse" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) wait() local args = { [1] = "PickingCar", [2] = "ScooterVehicle" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) wait() local args = { [1] = "PickingCar", [2] = "SmartCar" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end end) Tab1:Label("Fun Commands", Color3.fromRGB(127, 143, 166)) Tab1:Button("0 Gravity Unanchored Things", function() spawn(function() while true do game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge game:GetService("RunService").Stepped:wait() end end) local function zeroGrav(part) if part:FindFirstChild("BodyForce") then return end local temp = Instance.new("BodyForce") temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0) temp.Parent = part end for i,v in ipairs(workspace:GetDescendants()) do if v:IsA("Part") and v.Anchored == false then if not (v:IsDescendantOf(game.Players.LocalPlayer.Character)) then zeroGrav(v) end end end workspace.DescendantAdded:Connect(function(part) if part:IsA("Part") and part.Anchored == false then if not (part:IsDescendantOf(game.Players.LocalPlayer.Character)) then zeroGrav(part) end end end) end) Tab1:Button("Bring Unanchored Bricks [E]", function() local UserInputService = game:GetService("UserInputService") local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local Folder = Instance.new("Folder", game:GetService("Workspace")) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 local Updated = Mouse.Hit + Vector3.new(0, 5, 0) local NetworkAccess = coroutine.create(function() settings().Physics.AllowSleep = false while game:GetService("RunService").RenderStepped:Wait() do for _, Players in next, game:GetService("Players"):GetPlayers() do if Players ~= game:GetService("Players").LocalPlayer then Players.MaximumSimulationRadius = 0 sethiddenproperty(Players, "SimulationRadius", 0) end end game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge) setsimulationradius(math.huge) end end) coroutine.resume(NetworkAccess) local function ForcePart(v) if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then Mouse.TargetFilter = v for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then x:Destroy() end end if v:FindFirstChild("Attachment") then v:FindFirstChild("Attachment"):Destroy() end if v:FindFirstChild("AlignPosition") then v:FindFirstChild("AlignPosition"):Destroy() end if v:FindFirstChild("Torque") then v:FindFirstChild("Torque"):Destroy() end v.CanCollide = false local Torque = Instance.new("Torque", v) Torque.Torque = Vector3.new(100000, 100000, 100000) local AlignPosition = Instance.new("AlignPosition", v) local Attachment2 = Instance.new("Attachment", v) Torque.Attachment0 = Attachment2 AlignPosition.MaxForce = 9999999999999999 AlignPosition.MaxVelocity = math.huge AlignPosition.Responsiveness = 200 AlignPosition.Attachment0 = Attachment2 AlignPosition.Attachment1 = Attachment1 end end for _, v in next, game:GetService("Workspace"):GetDescendants() do ForcePart(v) end game:GetService("Workspace").DescendantAdded:Connect(function(v) ForcePart(v) end) UserInputService.InputBegan:Connect(function(Key, Chat) if Key.KeyCode == Enum.KeyCode.E and not Chat then Updated = Mouse.Hit + Vector3.new(0, 5, 0) end end) spawn(function() while game:GetService("RunService").RenderStepped:Wait() do Attachment1.WorldCFrame = Updated end end) end) Tab1:Label("Tool Commands", Color3.fromRGB(127, 143, 166)) Tab1:Box("Tool Kill Player", function(text, focuslost) if focuslost then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local humanoid = game.Players.LocalPlayer.Character.Humanoid local RunService = game:GetService("RunService") local OldPosition = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position RunService.RenderStepped:Wait() game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[text].Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)* CFrame.new(-0,0,5.5) wait() local A_1 = "PickingTools" local A_2 = "Stretcher" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Tools Event:InvokeServer(A_1, A_2) wait(0) local Character = game.Players.LocalPlayer.Character local Backpack = game.Players.LocalPlayer.Backpack local Tool = "Stretcher" Character.Humanoid:EquipTool(Backpack[Tool]) wait(3) Character.Humanoid:UnequipTools() wait(0.1) pl.CFrame = CFrame.new(-13612,444,-2855) wait(1) Character.Humanoid:EquipTool(Backpack[Tool]) wait(0.1) local A_1 = "PickingTools" local A_2 = "Stretcher" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Tools Event:InvokeServer(A_1, A_2) wait(0.2) pl.CFrame = CFrame.new(OldPosition) end end) Tab1:Box("Tool Bring Player", function(text, focuslost) if focuslost then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local humanoid = game.Players.LocalPlayer.Character.Humanoid local RunService = game:GetService("RunService") local OldPosition = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position RunService.RenderStepped:Wait() game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[text].Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)* CFrame.new(-0,0,5.5) wait() local A_1 = "PickingTools" local A_2 = "Stretcher" local Event = game:GetService("ReplicatedStorage").RemoteEvents.Tools Event:InvokeServer(A_1, A_2) wait(0) local Character = game.Players.LocalPlayer.Character local Backpack = game.Players.LocalPlayer.Backpack local Tool = "Stretcher" Character.Humanoid:EquipTool(Backpack[Tool]) wait(3) Character.Humanoid:UnequipTools() wait(0.1) pl.CFrame = CFrame.new(OldPosition) wait(0.1) Character.Humanoid:EquipTool(Backpack[Tool]) wait(0.3) Character.Humanoid:UnequipTools() end end) Tab1:Button("Spawn Item to Brick Spam", function() while wait() do local args = { [1] = "PickingTools", [2] = "Taser" } game:GetService("ReplicatedStorage").RemoteEvents.Tools:InvokeServer(unpack(args)) end end) Tab1:Toggle("Brick Spam", false, function(bool) drop = bool while drop == true and wait() do for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) v.Handle.Mesh:Destroy() v.Parent = workspace end end end) Tab1:Label("FE Music Commands", Color3.fromRGB(127, 143, 166)) Tab1:Box("Gun Play Song", function(text, focuslost) if focuslost then local args = { [1] = "PickingTools", [2] = "Sniper" } game:GetService("ReplicatedStorage").RemoteEvents.Tools:InvokeServer(unpack(args)) wait(0.1) local Character = game.Players.LocalPlayer.Character local Backpack = game.Players.LocalPlayer.Backpack local Tool = "Sniper" Character.Humanoid:EquipTool(Backpack[Tool]) wait(0.1) local args = { [1] = game:GetService("Players").LocalPlayer.Character.Sniper.Handle, [2] = text, [3] = 1 } game:GetService("ReplicatedStorage").GunSounds:FireServer(unpack(args)) end end) Tab1:Box("House Play Song", function(text, focuslost) if focuslost then local args = { [1] = "PickingHouseMusicText", [2] = text } game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse:FireServer(unpack(args)) end end) local Tab2 = library:Window("Scripts") Tab2:Label("Admin Commands", Color3.fromRGB(127, 143, 166)) Tab2:Button("Jump All", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[all.name] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab2:Toggle("Loop Jump All", false, function(bool) jump = bool Players = game:GetService("Players") while jump == true and wait() do for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[all.name] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end end) Tab2:Box("Jump Player", function(text, focuslost) if focuslost then local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab2:Box("Mega Jump Plr", function(text, focuslost) if focuslost then local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait(0.1) local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait(0.1) local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait(0.1) local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait(0.1) local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab2:Button("Kill All v1", function() Players = game:GetService("Players") game.Players.LocalPlayer.Character.Head:Destroy() for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "Client2Client", [2] = "Request: Piggyback!", [3] = game:GetService("Players")[all.name] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) local args = { [1] = "BothWantPiggyBackRide", [2] = game:GetService("Players")[all.name] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab2:Button("Kill All v2", function() -- I cant see a diffrences between kill all v1 and kill all v2 in his hub game.workspace.Camera:Destroy() Players = game:GetService("Players") game.Players.LocalPlayer.Character.Head:Destroy() for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "Client2Client", [2] = "Request: Piggyback!", [3] = game:GetService("Players")[all.name] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) local args = { [1] = "BothWantPiggyBackRide", [2] = game:GetService("Players")[all.name] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab2:Box("Kill Any Player", function(text, focuslost) if focuslost then local Lp = game.Players.LocalPlayer.name game.Players.LocalPlayer.Character.Head:Destroy() local A_1 = "Client2Client" local A_2 = "Request: Piggyback!" local A_3 = game:GetService("Players")[Lp] local Event = game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent Event:FireServer(A_1, A_2, A_3) local args = { [1] = "BothWantPiggyBackRide", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab2:Box("Freeze Player", function(text, focuslost) if focuslost then local Lp = game.Players.LocalPlayer.name local A_1 = "Client2Client" local A_2 = "Request: Piggyback!" local A_3 = game:GetService("Players")[Lp] local Event = game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent Event:FireServer(A_1, A_2, A_3) wait() local args = { [1] = "BothWantPiggyBackRide", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "BothWantPiggyBackRide", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "BothWantPiggyBackRide", [2] = game:GetService("Players")[Lp] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[Lp] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait(0.1) game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = true end end) Tab2:Box("Skydive Player", function(text, focuslost) if focuslost then local Lp = game.Players.LocalPlayer.name local A_1 = "Client2Client" local A_2 = "Request: Carry!" local A_3 = game:GetService("Players")[Lp] local Event = game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent Event:FireServer(A_1, A_2, A_3) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[Lp] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[Lp] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait(0.1) game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = true wait(0.025) game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = false wait(0.1) game.Players.LocalPlayer.Character["Humanoid"]:Destroy() wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,20000,0) end end) Tab2:Box("Carry Player", function(text, focuslost) if focuslost then local Lp = game.Players.LocalPlayer.name local A_1 = "Client2Client" local A_2 = "Request: Carry!" local A_3 = game:GetService("Players")[Lp] local Event = game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent Event:FireServer(A_1, A_2, A_3) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[Lp] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[Lp] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait(0.1) game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = true wait(0.05) game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = false end end) Tab2:Box("Bring Player", function(text, focuslost) if focuslost then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local humanoid = game.Players.LocalPlayer.Character.Humanoid local RunService = game:GetService("RunService") local OldPosition = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position local Lp = game.Players.LocalPlayer.name local A_1 = "Client2Client" local A_2 = "Request: Carry!" local A_3 = game:GetService("Players")[Lp] local Event = game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent Event:FireServer(A_1, A_2, A_3) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[text] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "BothWantCarryHurt", [2] = game:GetService("Players")[Lp] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait() local args = { [1] = "DropButtonStopAll", [2] = game:GetService("Players")[Lp] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) wait(0.1) game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = true wait(0.05) game.Players.LocalPlayer.Character["HumanoidRootPart"].Anchored = false wait(0.1) game.Players.LocalPlayer.Character["Humanoid"]:Destroy() wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(OldPosition) wait(6) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(OldPosition) end end) Tab2:Toggle("Loop Teleport+Annoy", false, function(bool) annoy = bool while annoy and wait(0.1) do Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "Client2Client", [2] = "Request: Piggyback!", [3] = game:GetService("Players")[all.name] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) local args = { [1] = "BothWantPiggyBackRide", [2] = game:GetService("Players")[all.name] } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end end) Tab2:Toggle("Rainbow House", false, function(bool) rainbowh = bool while rainbowh and wait() do local string_1 = "PickingHouseColor"; local userdata_1 = Color3.new(1, 0, 0.0531912); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingHouseColor"; local userdata_1 = Color3.new(1, 0, 0.723851); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingHouseColor"; local userdata_1 = Color3.new(0.529121, 0, 1); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingHouseColor"; local userdata_1 = Color3.new(0, 0.192412, 1); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingHouseColor"; local userdata_1 = Color3.new(0.0693014, 1, 0.953011); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingHouseColor"; local userdata_1 = Color3.new(0, 1, 0.188863); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingHouseColor"; local userdata_1 = Color3.new(1, 0.969094, 0.0636657); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingHouseColor"; local userdata_1 = Color3.new(1, 0.969094, 0.0636657); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersHouse; Target:FireServer(string_1, userdata_1); wait(0.0) end end) Tab2:Label("Car Upgrade Gamepass", Color3.fromRGB(127, 143, 166)) Tab2:Toggle("Rainbow Car", false, function(bool) rainbowc = bool while rainbowc and wait() do local string_1 = "PickingCarColor"; local userdata_1 = Color3.new(1, 0, 0.0531912); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingCarColor"; local userdata_1 = Color3.new(1, 0, 0.723851); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingCarColor"; local userdata_1 = Color3.new(0.529121, 0, 1); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingCarColor"; local userdata_1 = Color3.new(0, 0.192412, 1); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingCarColor"; local userdata_1 = Color3.new(0.0693014, 1, 0.953011); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingCarColor"; local userdata_1 = Color3.new(0, 1, 0.188863); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingCarColor"; local userdata_1 = Color3.new(1, 0.969094, 0.0636657); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar; Target:FireServer(string_1, userdata_1); wait(0.1) local string_1 = "PickingCarColor"; local userdata_1 = Color3.new(1, 0.969094, 0.0636657); local Target = game:GetService("ReplicatedStorage").RemoteEvents.PlayersCar; Target:FireServer(string_1, userdata_1); wait(0.0) end end) local Tab3 = library:Window("LocalPlayer") Tab3:Button("FE Clown Head", function() local A_1 = "wear" local A_2 = 4272833564 local Event = game:GetService("ReplicatedStorage").RemoteEvents.UpdateAvatar Event:FireServer(A_1, A_2) end) Tab3:Slider("Walkspeed",16,120,0, function(value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value end) Tab3:Slider("JumpPower",50,300,0, function(value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = value end) Tab3:Button("Rejoin Server", function() game:GetService'TeleportService':TeleportToPlaceInstance(game.PlaceId,game.JobId,game:GetService'Players'.LocalPlayer) end) noclip = false Tab3:Toggle("Noclip", false, function(bool) noclip = bool game:GetService('RunService').Stepped:connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) plr = game.Players.LocalPlayer mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key == "e" then noclip = not noclip game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) end) Tab3:Button("Reset Character", function() game.Players.LocalPlayer.Character["Humanoid"]:Destroy() end) local Tab4 = library:Window("Give Tool To Player") Tab4:Label("Give To All Players", Color3.fromRGB(127, 143, 166)) Tab4:Button("Give Money Bag [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=4535110571", [4] = "Money" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Big Money Bag [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=4587924680", [4] = "DuffleBagMoney" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Coca Cola [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=4548052009", [4] = "Coke" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Stroller [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=4529218345", [4] = "Stroller" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Hairbrush [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=5480682123", [4] = "Hairbrush" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Sign [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=6001822792", [4] = "Sign" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Rose [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=5211788490", [4] = "Roses" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Soccer Ball [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=4598172149", [4] = "SoccerBall" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Gun [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=4529288610", [4] = "Assault" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give C4 [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=4587924290", [4] = "Bomb" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Button("Give Shovel [ALL]", function() Players = game:GetService("Players") for i, all in pairs(Players:GetPlayers()) do local args = { [1] = "ToolGiveToServer", [2] = game:GetService("Players")[all.name], [3] = "http://www.roblox.com/asset/?id=4617189079", [4] = "Shovel" } game:GetService("ReplicatedStorage").RemoteEvents.PlayerTriggerEvent:FireServer(unpack(args)) end end) Tab4:Label("Give To Yourself", Color3.fromRGB(127, 143, 166)) local dropdown = Tab4:Dropdown("Give Yourself Item", {"Iphone", "Camcorder", "BabyBoy", "BabyGirl", "Wagon", "Sign", "Syringe", "Ear", "Trophy", "Taser", "SWATShield", "Cuffs", "Glock", "Shotgun", "Assault", "Sniper", "Bomb", "DuffleBagMoney", "Money", "CreditCardBoy", "CreditCardGirl", "Umbrella", "Roses", "Present", "SoccerBall", "Apple", "Chips", "Bloxaide", "Milk",}, function(name) local args = { [1] = "PickingTools", [2] = name } game:GetService("ReplicatedStorage").RemoteEvents.Tools:InvokeServer(unpack(args)) end) local Tab5 = library:Window("Spawn Cars") Tab5:Label("Instant Spawn Cars", Color3.fromRGB(127, 143, 166)) Tab5:Button("Scooter", function() local args = { [1] = "PickingCar", [2] = "ScooterVehicle" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("NPHarleyDavison", function() local args = { [1] = "PickingCar", [2] = "NPHarleyDavison" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("Cadillac", function() local args = { [1] = "PickingCar", [2] = "Cadillac" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("CopChallenger", function() local args = { [1] = "PickingCar", [2] = "CopChallenger" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("Challenger", function() local args = { [1] = "PickingCar", [2] = "Challenger" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("Bus", function() local args = { [1] = "PickingCar", [2] = "Bus" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("Jeep", function() local args = { [1] = "PickingCar", [2] = "Jeep" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("FireTruck", function() local args = { [1] = "PickingCar", [2] = "FireTruck" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("CopUnderCoverSUV", function() local args = { [1] = "PickingCar", [2] = "CopUnderCoverSUV" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("GolfCart", function() local args = { [1] = "PickingCar", [2] = "GolfCart" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("Van", function() local args = { [1] = "PickingCar", [2] = "Van" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("FordGT", function() local args = { [1] = "PickingCar", [2] = "FordGT" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("CopSUV", function() local args = { [1] = "PickingCar", [2] = "CopSUV" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) Tab5:Button("RV", function() local args = { [1] = "PickingCar", [2] = "RV" } game:GetService("ReplicatedStorage").RemoteEvents.Car:FireServer(unpack(args)) end) local Tab6 = library:Window("Server-Side Fun Tags") Tab6:Button("Admin Tag 1", function() local args = { [1] = "GiveJobUIMenu", [2] = "782790468", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Admin Tag 2", function() local args = { [1] = "GiveJobUIMenu", [2] = "105095367", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Normal VIP Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "1292335373", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Mega VIP Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "1255544221", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Ultra VIP Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "1292342698", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("VIP Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "32578003", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Moderator Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "415986666", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Owner Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "2980546857", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Creator Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "2497143214", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Brookhaven Logo Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "6336646536", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Pikachu Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "1473416194", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Hacker Face Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "3284478282", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Scary Pikachu Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "127039538", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("HD Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "2821573888", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Old Roblox Logo Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "148012526", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Roblox Admin Logo Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "1151106808", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Diamond Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "4424298", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Hacking Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "626372353", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Nascar Car Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "463277467", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Girl Face Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "555878469", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Wall Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "1844422643", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Meme Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "261677904", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Coffee Meme Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "261676710", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Label("Scary", Color3.fromRGB(127, 143, 166)) Tab6:Button("Scary Face Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "1243374078", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("2 Eye Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "5839301773", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Scary Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "2120834873", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Smiley Face Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "333476199", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Scary Dog Tag", function() local args = { [1] = "GiveJobUIMenu", [2] = "5817435822", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Button("Scary Cat", function() local args = { [1] = "GiveJobUIMenu", [2] = "23355113", [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end) Tab6:Box("Custom Image", function(text, focuslost) if focuslost then local args = { [1] = "GiveJobUIMenu", [2] = text, [3] = "Made by Nico013#9307", [4] = true } game:GetService("ReplicatedStorage").RemoteEvents.Jobs:FireServer(unpack(args)) end end) library:Keybind("Tab")