local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local head = character:WaitForChild("Head") -- Check if there's already a Fire object, remove it to avoid duplicates local existingFire = head:FindFirstChildOfClass("Fire") if existingFire then existingFire:Destroy() end -- Create a Fire effect local fire = Instance.new("Fire") fire.Size = 5 fire.Heat = 10 fire.Parent = head