local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local maxHouses = 35 local function givePermissionToAll() for _, player in pairs(Players:GetPlayers()) do for houseNumber = 1, maxHouses do local args = { [1] = "GivePermissionLoopToServer", [2] = player, [3] = houseNumber } ReplicatedStorage:FindFirstChild("RE"):FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args)) end end end givePermissionToAll()