for i = 1, 10 do coroutine.wrap(function() game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("elasticitylevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("frictionlevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("cooldownlevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("fuellevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("jumplevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("speedlevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("breakslevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("sprainslevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("flightlevel", 100) game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("dislocationslevel", 100) end)() end local args = { [1] = "money", [2] = 15e14 } game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer(unpack(args)) local args = { [1] = "Gravity Bubble", [2] = 5, [3] = true } game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer(unpack(args)) local args = { [1] = "utility", [2] = "Gravity Bubble", [3] = true } game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer(unpack(args)) task.wait(0.5) game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer)