local FireRate = 0.01 local BaseDamage = 10000 local Spread = 5 local Auto = true local Clips = math.huge local MaxClips = math.huge local AmmoPerClip = math.huge local Explosive = true local Radius = 25 local Piercing = 100 local Lifesteal = 100 local Knockback = 100 local FlamingBullet = true local Players = game:GetService("Players") local lp = Players.LocalPlayer local function init(gun) local Setting = gun and gun:WaitForChild("Setting", 1) if gun and gun:IsA("Tool") and Setting then local req = require(Setting) req.FireRate = FireRate req.Spread = Spread req.Auto = true req.Clips = Clips req.MaxClips = MaxClips req.ExplosiveEnabled = Explosive req.Radius = Radius req.Piercing = Piercing req.Lifesteal = Lifesteal req.Knockback = Knockback req.FlamingBullet = FlamingBullet req.AmmoPerClip = AmmoPerClip req.BaseDamage = BaseDamage end end for _,v in pairs(lp.Backpack:GetChildren()) do init(v) end for _,v in pairs(lp.Character:GetChildren()) do init(v) end lp.Backpack.ChildAdded:Connect(init)