local Desired_Values = 999999 -- Amount local Event = game:GetService("ReplicatedStorage").Remotes.UI.UIRemoteEvent local ObtainInfPoints = function() Event:FireServer( (function(bytes) local b = buffer.create(#bytes) for i = 1, #bytes do buffer.writeu8(b, i - 1, bytes[i]) end return b end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }), "Blade", -math.huge ) game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("StatRefundService"):WaitForChild("FreeRefund"):FireServer() end local AddPoints = function(Stat,Amount) Event:FireServer( (function(bytes) local b = buffer.create(#bytes) for i = 1, #bytes do buffer.writeu8(b, i - 1, bytes[i]) end return b end)({ 82, 69, 81, 85, 69, 83, 84, 95, 65, 80, 80, 76, 89, 95, 83, 84, 65, 84, 80, 79, 73, 78, 84 }), Stat, Amount ) end ObtainInfPoints() AddPoints("Strength",Desired_Values) AddPoints("Ability",Desired_Values) AddPoints("Health",Desired_Values) AddPoints("Stamina",Desired_Values) AddPoints("Blade",Desired_Values)