local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local CombatHit = ReplicatedStorage.Remotes.Combat.CombatHit setsimulationradius(math.huge) local KillAlive = function() local targets = {} for _, Alive in pairs(game.Workspace.World.Alive:GetChildren()) do local player = Players:GetPlayerFromCharacter(Alive) if not player then local anyPart = Alive:FindFirstChildOfClass("BasePart") or Alive.PrimaryPart if anyPart then anyPart.AssemblyLinearVelocity = Vector3.new(0,0,0) table.insert(targets, Alive) end end end CombatHit:FireServer(targets, 1) end KillAlive()