_G.a = not _G.a while _G.a and task.wait(0.1) do for i, item in workspace.Bases[tostring(game.Players.LocalPlayer:GetAttribute("Base"))].Enemies:GetDescendants() do if item.ClassName == "Humanoid" then task.spawn(function() item.Health = 0 end) end end for i, item in workspace:GetChildren() do if item.Name == "CashTemp" then task.spawn(function() item.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end) end end end