getgenv().autoroll = true --change to false to disable auto roll if getgenv().rollhook then print("ignoring rehook") else getgenv().rollhook = hookmetamethod(game, "__namecall", function(self, ...) local method = getnamecallmethod() if tostring(self) == "RollEvent" and method == "FireServer" then local args = { [1] = getgenv().autoroll, -- auto roll [2] = true, -- instant roll [3] = true, -- assuming super roll [4] = true, -- assuming 2x luck [5] = true -- assuming 3x luck } print("hooked roll remote") return rollhook(self, unpack(args)) end return rollhook(self, ...) end) end