while wait() do game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Rebirth"):FireServer() local args = { { value = math.huge , type = "Money", chance = 0.3 } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Roulette"):WaitForChild("GiveOutReward"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Rebirth"):FireServer() local args = { { value = math.huge , type = "Money", chance = 0.3 } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Roulette"):WaitForChild("GiveOutReward"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Rebirth"):FireServer() local args = { { value = math.huge , type = "Money", chance = 0.3 } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Roulette"):WaitForChild("GiveOutReward"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Rebirth"):FireServer() local args = { { value = math.huge , type = "Money", chance = 0.3 } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Roulette"):WaitForChild("GiveOutReward"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Rebirth"):FireServer() local args = { { value = math.huge , type = "Money", chance = 0.3 } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Roulette"):WaitForChild("GiveOutReward"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Ascend"):FireServer() end