local collisionModule = require(game.ReplicatedStorage.Modules:WaitForChild("SetCollide")) local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local rotations = 1000 repeat collisionModule.Set(character, false) wait(2.5) rotations = rotations - 1 until rotations == 0