getgenv().Boom = true while getgenv().Boom == true do task.wait() if getgenv().Boom == true then for i,v in pairs(game:GetService("Workspace").Cars:GetChildren()) do if v.Body:FindFirstChild("glass") then game:GetService("ReplicatedStorage").Events.DCar:FireServer(v.Body.glass,"1") elseif v.Name == "Dune Buggy" then game:GetService("ReplicatedStorage").Events.DCar:FireServer(v.Body.exhaust,"1") else game:GetService("ReplicatedStorage").Events.DCar:FireServer(v.Body.body,"1") end end end end