local UI = loadstring(game:HttpGet("https://raw.githubusercontent.com/MagikManz/Venyx-UI-Library/main/source.lua"))() local esplib = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))() local suc,er = pcall(function() workspace.Animals.Goat:Destroy() end) function destroyold() for i,v in pairs(game.CoreGui:GetDescendants()) do if v.ClassName == "TextLabel" and v.Text == "Bloxford :scream:" then v.Parent.Parent.Parent.Parent:Destroy() _G.mineaura = false _G.hunting = false _G.nonlr = false _G.huntingauto = false esplib:Toggle(false) end end end destroyold() --//functions\\-- function teleport(time,cframe) local Time = time local CFrameEnd = cframe local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd}) tween:Play() tween.Completed:Wait() end function huntdeer() for i,v in pairs(workspace.Animals:GetChildren()) do game:GetService("ReplicatedStorage").Events.Hunt:FireServer(v) end end --//locals\\-- local minetable = { [1] = "Mine", [2] = "E" } local processtable = { [1] = "Process Ores", [2] = "E" } local destroytbl = { [1] = "Destroy", [2] = "E" } local pickuptbl = { [1] = "Pick Up", [2] = "E" } local cooktbl = { [1] = "Cook Raw Meat", [2] = "E" } local guttingtbl = { [1] = "Gut Deer", [2] = "E" } --//variables\\-- _G.mineaura = false _G.hunting = false _G.nonlr = false _G.huntingauto = false local teletime = 10 local ui = UI.new("Bloxford") --//tabs\\-- local jobtab = ui:Tab("Jobs") local teleportab = ui:Tab("Teleports") local esptab = ui:Tab("Esp") local misctab = ui:Tab("Misc") --//sections\\-- local mining = jobtab:Section("Mining") local hunting = jobtab:Section("Hunting (not a job in the menu)") local police = jobtab:Section("Any Police") local tele = teleportab:Section("Yurrr") local esp = esptab:Section("Settings") local espparts = esptab:Section("ESP Types") local misc = misctab:Section("Misc") mining:Toggle("Mine Aura", false, function(toggle) _G.mineaura = toggle while _G.mineaura == true do for _,v in pairs(game:GetService("Workspace").Map["Mining Rocks"]:GetChildren()) do if v.mine.health.Value ~= 0 then game:GetService("ReplicatedStorage").Events.ActionHandler2:FireServer(v.mine, minetable) wait(0.01) end end end end) mining:Dropdown("Sell Ore", {"Emerald","Platinum Bar","Ruby","Gold Ore","Rock","Diamond","Gold Bar","Iron Bar","Copper Bar"}, "Rock", function(selected) game:GetService("ReplicatedStorage").Events.Trader2:FireServer(selected) end) mining:Button("Sell All Ores", function() game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Emerald") game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Platinum Bar") game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Ruby") game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Gold Ore") game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Rock") game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Diamond") game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Gold Bar") game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Iron Bar") game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Copper Bar") end) mining:Button("Smelt Ores", function() for _,v in pairs(workspace:GetDescendants()) do if v.Name == "smelter" then game:GetService("ReplicatedStorage").Events.ActionHandler2:FireServer(v, processtable) break end end end) hunting:Toggle("Auto Hunt *MANUAL GUTTING*", false, function(toggle) _G.hunting = toggle while _G.hunting == true do huntdeer() wait(1) end end) hunting:Toggle("Auto Farm *BE AT CAMPFIRE*", false, function(toggle) _G.huntingauto = toggle while _G.huntingauto == true do for i,v in pairs(workspace.Animals:GetChildren()) do game:GetService("ReplicatedStorage").Events.Hunt:FireServer(v) wait(.5) v.CanCollide = false v.CFrame = CFrame.new(873.347, 30.5709, -1685.36) wait(.5) game:GetService("ReplicatedStorage").Events.ActionHandler2:FireServer(v.deer, guttingtbl) end for i,v in pairs(workspace:GetChildren()) do if v.Name == "Handle" and string.find(v.droppeditem.itemName.Value,"Meat") then v.CFrame = CFrame.new(873.347, 28.5709, -1685.36) wait(.3) game:GetService("ReplicatedStorage").Events.ActionHandler2:FireServer(v.droppeditem, pickuptbl) end end wait(.5) for i,v in pairs(workspace.Map.CampfireModel:GetDescendants()) do if v.Name == "campfire" then game:GetService("ReplicatedStorage").Events.ActionHandler2:FireServer(v, cooktbl) end end wait(3.5) for i,v in pairs(workspace:GetChildren()) do if v.Name == "Handle" and string.find(v.droppeditem.itemName.Value,"Cooked") then game:GetService("ReplicatedStorage").Events.ActionHandler2:FireServer(v.droppeditem, pickuptbl) end end wait(.2) game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Cooked Meat") end end) hunting:Button("Hunt All Deer *MANUAL GUTTING*", function() huntdeer() end) hunting:Button("Sell All Meat *MUST BE COOKED*", function() game:GetService("ReplicatedStorage").Events.Trader2:FireServer("Cooked Meat") end) police:Button("Destroy All Printers", function() for i,v in pairs(workspace.Entities:GetChildren()) do if string.find(v.name,"Printer") then game:GetService("ReplicatedStorage").Events.ActionHandler2:FireServer(v.Main.moneyprinter, destroytbl) end end end) tele:Slider("Teleport Time *WARNING, PUT HIGHER IF FAR AWAY*", 5, 50, 10, function(value) teletime = value end) tele:Button("Campfire (hunting spot)", function() teleport(teletime,CFrame.new(873.347, 28.5709, -1685.36)) end) tele:Button("Spawn", function() teleport(teletime,CFrame.new(473.065, 13.4125, -220.866)) end) tele:Button("Suburbs", function() teleport(teletime,CFrame.new(355.742, 13.7437, -557.904)) end) tele:Button("Desert... Thing", function() teleport(teletime,CFrame.new(1888.87, 21.9031, -164.663)) end) esp:Toggle("Toggle ESP", false, function(toggle) esplib:Toggle(toggle) end) esp:Toggle("Toggle Names", true, function(toggle) esplib.Names = toggle end) esp:Toggle("Toggle Boxes", true, function(toggle) esplib.Boxes = toggle end) esp:Toggle("Toggle Boxes Face Cam", false, function(toggle) esplib.FaceCamera = toggle end) esplib:AddObjectListener(game:GetService("Workspace").Entities, { Color = Color3.new(1,1,0), Type = "Model", PrimaryPart = function(itm) repeat wait() until itm.Main return itm.Main end, CustomName = function(itm) if tostring(itm) ~= nil or "" then return tostring(itm) elseif itm.Name ~= nil or "" then return itm.Name end end, IsEnabled = "Items", }) game:GetService("Workspace").Entities.ChildAdded:Connect(function(obj) esplib:Add(obj, { Type = "Model", CustomName = function(itm) if tostring(itm) ~= nil or "" then return tostring(itm) elseif itm.Name ~= nil or "" then return itm.Name end end, Color = Color3.new(1,1,0), PrimaryPart = function(itm) repeat wait() until itm.Main return itm.Main end, IsEnabled = "Items" }) end) esplib:AddObjectListener(game:GetService("Workspace").Entities, { Name = "Shipment", CustomName = function(itm) return itm.shipment.type.Value.." Shipment" end, Color = Color3.fromRGB(255, 255, 0), IsEnabled = "Items" }) game:GetService("Workspace").Entities.ChildAdded:Connect(function(obj) esplib:Add(obj, { Name = "Shipment", CustomName = function(itm) return itm.shipment.type.Value.." Shipment" end, Color = Color3.fromRGB(255, 255, 0), IsEnabled = "Items" }) end) esplib:AddObjectListener(game:GetService("Workspace").Animals, { Name = "Deer", CustomName = "Deer", Color = Color3.fromRGB(255, 255, 0), IsEnabled = "Animals" }) game:GetService("Workspace").Animals.ChildAdded:Connect(function(obj) esplib:Add(obj, { Name = "Deer", CustomName = "Deer", Color = Color3.fromRGB(255, 255, 0), IsEnabled = "Animals" }) end) espparts:Toggle("Players", true, function(toggle) esplib.Players = toggle end) espparts:Toggle("Printers/Shipments", false, function(toggle) esplib.Items = toggle end) espparts:Toggle("Deer", false, function(toggle) esplib.Animals = toggle end) misc:Toggle("No NLR Bubble", false, function(toggle) _G.nonlr = toggle if _G.nonlr == true then for i,v in pairs(workspace.NLRBarrier:GetChildren()) do if v.Name == "Part" then v:Destroy() end end end end) misc:Button("Close UI", function() destroyold() end) workspace.NLRBarrier.ChildAdded:Connect(function(obj) if _G.nonlr == true then obj:Destroy() end end)