--[[ @isreadonly 1263134044816805975 silent aim method by @skider1336/blank tyty ]] local library, notifications = loadstring(game:HttpGet("https://raw.githubusercontent.com/l1l1l1l1l11l1l1l1l11/Neverlose-Main/refs/heads/main/nssso.luau"))() local window = library:window({name = "$$ femboy.sense $$"}) local aimbot = window:Tab({name = "AIMBOT"}) -- variables local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local Workspace = workspace local Camera = Workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer -- silent aim settings local SilentAimEnabled = false local SilentAimKeybind = "E" -- not working local SilentAimHitChance = 50 local SilentAimHitbox = "Head" local SilentAimVisibilityCheck = false local SilentAimTeamCheck = false -- fov settings local FOVCircleEnabled = false local FOVCircleColor = Color3.fromRGB(255, 255, 255) local FOVCircleRadius = 150 -- esp variables local ESPEnabled = false local ShowBox = false local ShowName = true local ShowHealth = true local ShowTracer = true local ShowDistance = true local TeamCheck = false local BoxColor = Color3.fromRGB(255, 255, 255) local TracerColor = Color3.fromRGB(255, 255, 255) local ESPLibrary = nil local ESPInitialized = false -- fov circle drawing local Circle = nil -- initialize drawing if Drawing and Drawing.new then Circle = Drawing.new("Circle") Circle.Color = FOVCircleColor Circle.Thickness = 2 Circle.NumSides = 64 Circle.Radius = FOVCircleRadius Circle.Filled = false Circle.Visible = FOVCircleEnabled Circle.Transparency = 1 end -- ui elements local silentaim_section = aimbot:Section({name = "SILENT AIM", side = "left"}) local silentaim_toggle = silentaim_section:Toggle({name = "enabled", callback = function(state) SilentAimEnabled = state end}) silentaim_toggle:Keybind({name = "bind", default = Enum.KeyCode.E, callback = function(key) SilentAimKeybind = key end}) local hitchance_toggle = silentaim_section:Toggle({name = "hit chance", callback = function(state) end}) hitchance_toggle:Slider({name = "value", min = 0, max = 100, default = 50, suffix = "%", callback = function(value) SilentAimHitChance = value end}) silentaim_section:Dropdown({name = "hitbox", items = {"Head", "Torso", "HumanoidRootPart"}, default = "Head", callback = function(value) SilentAimHitbox = value end}) silentaim_section:Toggle({name = "visibility check", callback = function(state) SilentAimVisibilityCheck = state end}) silentaim_section:Toggle({name = "team check", callback = function(state) SilentAimTeamCheck = state end}) local fovcircle_section = aimbot:Section({name = "FOV CIRCLE", side = "right"}) local fovcircle_toggle = fovcircle_section:Toggle({name = "enabled", callback = function(state) FOVCircleEnabled = state if Circle then Circle.Visible = state end end}) fovcircle_toggle:Colorpicker({name = "color", default = Color3.fromRGB(255, 255, 255), callback = function(color) FOVCircleColor = color if Circle then Circle.Color = color end end}) fovcircle_section:Slider({name = "radius", min = 0, max = 720, default = 150, suffix = "px", callback = function(value) FOVCircleRadius = value if Circle then Circle.Radius = value end end}) fovcircle_section:Button({name = "reset fov", callback = function() FOVCircleRadius = 150 if Circle then Circle.Radius = 150 end end}) local visual = window:Tab({name = "VISUAL"}) local function initializeESP() if ESPInitialized then return true end local success, loaded = pcall(function() return loadstring(game:HttpGet("https://raw.githubusercontent.com/l1l1l1l1l11l1l1l1l11/rabux-styff/refs/heads/main/esp"))() end) if success and loaded then ESPLibrary = loaded ESPInitialized = true ESPLibrary.ShowBox = ShowBox ESPLibrary.ShowName = ShowName ESPLibrary.ShowHealth = ShowHealth ESPLibrary.ShowTracer = ShowTracer ESPLibrary.ShowDistance = ShowDistance ESPLibrary.BoxColor = BoxColor ESPLibrary.TracerColor = TracerColor ESPLibrary.BoxType = "Corner Box Esp" if ESPLibrary.TeamCheck then ESPLibrary.TeamCheck = TeamCheck end return true else notifications:Notification({title = "ESP Error", body = "Failed to load ESP library", duration = 5}) return false end end -- esp section local esp_section = visual:Section({name = "ESP SETTINGS", side = "left"}) local esp_toggle = esp_section:Toggle({name = "enable esp", callback = function(state) ESPEnabled = state if ESPEnabled then if not ESPInitialized then if not initializeESP() then esp_toggle.set(false) return end end if ESPLibrary then ESPLibrary.Enabled = true end else if ESPLibrary then ESPLibrary.Enabled = false end end end}) local box_toggle = esp_section:Toggle({name = "box", callback = function(state) ShowBox = state if ESPLibrary then ESPLibrary.ShowBox = state end end}) box_toggle:Colorpicker({name = "box color", default = Color3.fromRGB(255, 255, 255), callback = function(color) BoxColor = color if ESPLibrary then ESPLibrary.BoxColor = color end end}) local name_toggle = esp_section:Toggle({name = "names", callback = function(state) ShowName = state if ESPLibrary then ESPLibrary.ShowName = state end end}) local health_toggle = esp_section:Toggle({name = "health", callback = function(state) ShowHealth = state if ESPLibrary then ESPLibrary.ShowHealth = state end end}) local tracer_toggle = esp_section:Toggle({name = "tracers", callback = function(state) ShowTracer = state if ESPLibrary then ESPLibrary.ShowTracer = state end end}) tracer_toggle:Colorpicker({name = "tracer color", default = Color3.fromRGB(255, 255, 255), callback = function(color) TracerColor = color if ESPLibrary then ESPLibrary.TracerColor = color end end}) local distance_toggle = esp_section:Toggle({name = "distance", callback = function(state) ShowDistance = state if ESPLibrary then ESPLibrary.ShowDistance = state end end}) esp_section:Toggle({name = "team check", callback = function(state) TeamCheck = state if ESPLibrary and ESPLibrary.TeamCheck then ESPLibrary.TeamCheck = state end end}) local misc = window:Tab({name = "MISC"}) local misc_section = misc:Section({name = "MOVEMENT", side = "left"}) local BHopEnabled = false local function setupbhop() local SETTINGS = { Speed = 18, Smoothness = 0.2, RayDistance = -4 } local function getmovedirection() local Direction = Vector3.zero local LookVector = Camera.CFrame.LookVector local RightVector = Camera.CFrame.RightVector if UserInputService:IsKeyDown(Enum.KeyCode.W) then Direction += LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then Direction -= LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then Direction -= RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then Direction += RightVector end return Vector3.new(Direction.X, 0, Direction.Z).Unit end local bhopConnection local bhop_toggle = misc_section:Toggle({name = "bhop", callback = function(state) BHopEnabled = state if BHopEnabled then bhopConnection = RunService.Heartbeat:Connect(function() local Character = LocalPlayer.Character if not Character then return end local RootPart = Character:FindFirstChild("HumanoidRootPart") local Humanoid = Character:FindFirstChild("Humanoid") if not RootPart or not Humanoid then return end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then local RayParams = RaycastParams.new() RayParams.FilterDescendantsInstances = {Character} RayParams.FilterType = Enum.RaycastFilterType.Exclude local GroundCheck = Workspace:Raycast(RootPart.Position, Vector3.new(0, SETTINGS.RayDistance, 0), RayParams) if GroundCheck then Humanoid.Jump = true end end local Direction = Vector3.zero local Success, Result = pcall(function() return getmovedirection() end) if Success and Result.Magnitude > 0 then Direction = Result * SETTINGS.Speed local Velocity = RootPart.AssemblyLinearVelocity local NewX = Velocity.X + (Direction.X - Velocity.X) * SETTINGS.Smoothness local NewZ = Velocity.Z + (Direction.Z - Velocity.Z) * SETTINGS.Smoothness RootPart.AssemblyLinearVelocity = Vector3.new(NewX, Velocity.Y, NewZ) end end) else if bhopConnection then bhopConnection:Disconnect() bhopConnection = nil end end end}) end local features_section = misc:Section({name = "FEATURES", side = "right"}) local no_spread_toggle = features_section:Toggle({name = "no spread", callback = function(state) if state then local success, Bullet = pcall(function() return require(ReplicatedStorage.Components.Weapon.Classes.Bullet) end) if success and Bullet then Bullet.getTrueSpread = function() return 0.005 end Bullet.getBaseSpread = function() return 0.005 end Bullet.updateSpread = function(self) if self.Spread then self.Spread:setPosition(0) end end Bullet._updateShotSpread = function(self) if self.Spread then self.Spread:setPosition(0) end end end end end}) local no_recoil_toggle = features_section:Toggle({name = "no recoil", callback = function(state) if state then local success, CameraController = pcall(function() return require(ReplicatedStorage.Controllers.CameraController) end) if success and CameraController then CameraController.weaponKick = function() end CameraController.setWeaponRecoil = function() end CameraController.flinch = function() end end end end}) local function gettarget() if not SilentAimEnabled then return nil end local closest = FOVCircleRadius local target = nil local mousePos = UserInputService:GetMouseLocation() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local humanoid = player.Character:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 then if SilentAimTeamCheck and player.Team == LocalPlayer.Team then continue end local targetPart = player.Character:FindFirstChild(SilentAimHitbox) if not targetPart then targetPart = player.Character:FindFirstChild("HumanoidRootPart") or player.Character:FindFirstChild("Head") end if targetPart then local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position) if SilentAimVisibilityCheck and not onScreen then continue end if onScreen then local distance = (mousePos - Vector2.new(screenPos.X, screenPos.Y)).Magnitude if distance < closest then if math.random(1, 100) <= SilentAimHitChance then closest = distance target = targetPart end end end end end end end return target end local CurrentTarget = nil RunService.RenderStepped:Connect(function() if Circle then local mousePos = UserInputService:GetMouseLocation() Circle.Position = mousePos end CurrentTarget = gettarget() end) local success, BulletClass = pcall(function() return require(ReplicatedStorage.Components.Weapon.Classes.Bullet) end) if success and BulletClass then local oldCreate = BulletClass.create BulletClass.create = function(self, ...) local result = oldCreate(self, ...) if CurrentTarget and SilentAimEnabled then local origin = Camera.CFrame.Position local direction = (CurrentTarget.Position - origin).Unit local rayParams = RaycastParams.new() rayParams.FilterDescendantsInstances = {LocalPlayer.Character, Camera} rayParams.FilterType = Enum.RaycastFilterType.Exclude local raycastResult = Workspace:Raycast(origin, direction * 1000, rayParams) result.Direction = direction result.Hits = {} if raycastResult then table.insert(result.Hits, { Instance = raycastResult.Instance, Position = raycastResult.Position, Material = raycastResult.Material.Name, Normal = raycastResult.Normal, Exit = false }) result.Distance = (raycastResult.Position - origin).Magnitude end end return result end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == SilentAimKeybind then SilentAimEnabled = not SilentAimEnabled silentaim_toggle.set(SilentAimEnabled) end end) setupbhop() window.toggle_menu(true) if library.init_config then library:init_config(window) end local gamesense = Instance.new("ScreenGui") local Watermark2 = Instance.new("Frame") local _1 = Instance.new("Frame") local A = Instance.new("TextLabel") local T = Instance.new("TextLabel") local E = Instance.new("TextLabel") local B = Instance.new("TextLabel") local back1 = Instance.new("TextLabel") local FPS = Instance.new("TextLabel") local Femboysense = Instance.new("TextLabel") gamesense.Name = "gamesense" gamesense.Parent = game:GetService("CoreGui") gamesense.DisplayOrder = 99999999 gamesense.ResetOnSpawn = false gamesense.IgnoreGuiInset = true Watermark2.Name = "Watermark2" Watermark2.Parent = gamesense Watermark2.Active = true Watermark2.AnchorPoint = Vector2.new(1, 0) Watermark2.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745) Watermark2.BorderColor3 = Color3.new(0.262745, 0.262745, 0.262745) Watermark2.BorderSizePixel = 0 Watermark2.Draggable = true Watermark2.Position = UDim2.new(1, -10, 0, 10) Watermark2.Selectable = true Watermark2.Size = UDim2.new(0, 200, 0, 18) Watermark2.ZIndex = 999999998 _1.Name = "1" _1.Parent = Watermark2 _1.BackgroundColor3 = Color3.new(0.25098, 0.25098, 0.25098) _1.BorderColor3 = Color3.new(0.262745, 0.262745, 0.262745) _1.BorderSizePixel = 0 _1.Position = UDim2.new(0, -1, 0, -1) _1.Size = UDim2.new(1, 2, 1, 2) _1.ZIndex = -1 Femboysense.Name = "Femboysense" Femboysense.Parent = Watermark2 Femboysense.BackgroundColor3 = Color3.new(1, 1, 1) Femboysense.BackgroundTransparency = 1 Femboysense.BorderSizePixel = 0 Femboysense.Position = UDim2.new(0, 6, 0, 0) Femboysense.Size = UDim2.new(0, 90, 1, 0) Femboysense.ZIndex = 999999999 Femboysense.Font = Enum.Font.Code Femboysense.Text = "[femboy.sense]" Femboysense.TextColor3 = Color3.new(1, 1, 1) Femboysense.TextSize = 12 Femboysense.TextXAlignment = Enum.TextXAlignment.Left B.Name = "B" B.Parent = Watermark2 B.BackgroundColor3 = Color3.new(0.00784314, 0.00784314, 0.00784314) B.BackgroundTransparency = 1 B.BorderSizePixel = 0 B.Position = UDim2.new(0, 96, 0, 0) B.Size = UDim2.new(0, 10, 1, 0) B.ZIndex = 999999999 B.Font = Enum.Font.Ubuntu B.Text = "B" B.TextColor3 = Color3.new(1, 1, 1) B.TextSize = 12 B.TextXAlignment = Enum.TextXAlignment.Center E.Name = "E" E.Parent = Watermark2 E.BackgroundColor3 = Color3.new(0, 0, 0) E.BackgroundTransparency = 1 E.BorderSizePixel = 0 E.Position = UDim2.new(0, 106, 0, 0) E.Size = UDim2.new(0, 10, 1, 0) E.ZIndex = 999999999 E.Font = Enum.Font.Ubuntu E.Text = "E" E.TextColor3 = Color3.new(1, 1, 1) E.TextSize = 12 E.TextXAlignment = Enum.TextXAlignment.Center T.Name = "T" T.Parent = Watermark2 T.BackgroundColor3 = Color3.new(0.00784314, 0.00784314, 0.00784314) T.BackgroundTransparency = 1 T.BorderSizePixel = 0 T.Position = UDim2.new(0, 116, 0, 0) T.Size = UDim2.new(0, 10, 1, 0) T.ZIndex = 999999999 T.Font = Enum.Font.Ubuntu T.Text = "T" T.TextColor3 = Color3.new(1, 1, 1) T.TextSize = 12 T.TextXAlignment = Enum.TextXAlignment.Center A.Name = "A" A.Parent = Watermark2 A.BackgroundColor3 = Color3.new(0.00784314, 0.00784314, 0.00784314) A.BackgroundTransparency = 1 A.BorderSizePixel = 0 A.Position = UDim2.new(0, 126, 0, 0) A.Size = UDim2.new(0, 10, 1, 0) A.ZIndex = 999999999 A.Font = Enum.Font.Ubuntu A.Text = "A" A.TextColor3 = Color3.new(1, 1, 1) A.TextSize = 12 A.TextXAlignment = Enum.TextXAlignment.Center back1.Name = "back1" back1.Parent = Watermark2 back1.BackgroundColor3 = Color3.new(1, 1, 1) back1.BackgroundTransparency = 1 back1.BorderSizePixel = 0 back1.Position = UDim2.new(0, 138, 0, 0) back1.Size = UDim2.new(0, 12, 1, 0) back1.ZIndex = 999999999 back1.Font = Enum.Font.Code back1.Text = "|" back1.TextColor3 = Color3.new(1, 1, 1) back1.TextSize = 12 back1.TextXAlignment = Enum.TextXAlignment.Center FPS.Name = "FPS" FPS.Parent = Watermark2 FPS.BackgroundColor3 = Color3.new(1, 1, 1) FPS.BackgroundTransparency = 1 FPS.BorderSizePixel = 0 FPS.Position = UDim2.new(0, 152, 0, 0) FPS.Size = UDim2.new(0, 50, 1, 0) FPS.ZIndex = 999999999 FPS.Font = Enum.Font.Code FPS.Text = "0 fps" FPS.TextColor3 = Color3.new(1, 1, 1) FPS.TextSize = 12 FPS.TextXAlignment = Enum.TextXAlignment.Left local function vrksq_fake_script() local script = Instance.new('LocalScript', Watermark2) local wm = script.Parent local fpsText = wm:WaitForChild("FPS") local b = wm:WaitForChild("B") local e = wm:WaitForChild("E") local t = wm:WaitForChild("T") local a = wm:WaitForChild("A") local frames = 0 local lastTick = tick() local curFPS = 0 local function animletters() local tm = tick() * 1.5 local colors = { Color3.fromRGB(100, 200, 255), Color3.fromRGB(0, 100, 255), Color3.fromRGB(255, 100, 200), Color3.fromRGB(100, 255, 100) } local wave = (math.sin(tm) + 1) / 2 local idx = math.floor(wave * 3) + 1 local nextIdx = idx < 4 and idx + 1 or 1 local blend = (wave * 3) % 1 local col1 = colors[idx] local col2 = colors[nextIdx] local color = Color3.new( col1.R + (col2.R - col1.R) * blend, col1.G + (col2.G - col1.G) * blend, col1.B + (col2.B - col1.B) * blend ) b.TextColor3 = color e.TextColor3 = color t.TextColor3 = color a.TextColor3 = color end local function updfps() frames = frames + 1 local curTime = tick() if curTime - lastTick >= 0.5 then curFPS = math.floor(frames / (curTime - lastTick)) frames = 0 lastTick = curTime fpsText.Text = curFPS .. " fps" end end game:GetService("RunService").RenderStepped:Connect(function() updfps() animletters() end) animletters() end coroutine.wrap(vrksq_fake_script)()