--uber combat swing local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Uber Combat") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --combat first hit local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Combat"), "Hit", workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --combat second hit local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Combat"), "Hit", workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Right Arm") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --combat third hit (knockback) local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Combat"), "Hit", workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Left Arm") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --kick local args = { "Kick" } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --backkick local args = { "Back Kick" } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --grab local args = { "Grabmove" } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --grenade throw local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Frag Grenade"), "Throw", { direction = vector.create(827.7359619140625, 2386.1494140625, 361.5377197265625), origin = vector.create(801.3789672851562, 2391.49853515625, 364.6363525390625) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --flashbang throw local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Flashbang"), "Throw", { direction = vector.create(824.4581298828125, 2398.66943359375, 334.89874267578125), origin = vector.create(557.301513671875, 2390.823486328125, 338.6538391113281) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --deagle hit local args = { "Deagle", "Hit", { normal = Vector3.xAxis, velocity = vector.create(-4981.4189453125, -372.36676025390625, 219.71719360351562), hit = workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Torso"), position = vector.create(503.9767761230469, 2389.264404296875, 456.3352355957031) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --deagle headshot --p250 hit head local args = { "P250", "Hit", { normal = vector.create(0.9445160627365112, 0, -0.3284647464752197), velocity = vector.create(-4988.2607421875, 329.4839782714844, 84.47309112548828), hit = workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Head"), position = vector.create(504.0186767578125, 2391.0634765625, 507.44244384765625) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --p250 hit torso local args = { "P250", "Hit", { normal = Vector3.xAxis, velocity = vector.create(-4985.21142578125, -184.6829376220703, 338.2695617675781), hit = workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Torso"), position = vector.create(503.801025390625, 2389.551025390625, 508.1790771484375) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --AR hit (you can probably spam this) local args = { "AR", "Hit", { normal = vector.create(-0.9923924803733826, -0.0005068241152912378, -0.12311246991157532), velocity = vector.create(1959.56103515625, 49.63728332519531, -396.5754089355469), hit = workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Head"), position = vector.create(817.2239379882812, 2390.585693359375, 359.7117004394531) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --ak47 hit local args = { "AK47", "Hit", { normal = vector.create(0.12422800809144974, -0.47087088227272034, 0.8734119534492493), velocity = vector.create(-509.7156677246094, 32.02182388305664, -1933.57666015625), hit = workspace:WaitForChild("Humans"):WaitForChild("Homeless Man"):WaitForChild("Head"), position = vector.create(531.9598999023438, 2391.37158203125, 249.8009490966797) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --shotgun hit local args = { "Remington", "Hit", { normal = vector.create(-0.1998564451932907, 0.7941276431083679, 0.5739501118659973), velocity = vector.create(-12.82054328918457, 240.818115234375, -1984.978271484375), hit = workspace:WaitForChild("Corpses"):WaitForChild("Homeless Man"):WaitForChild("Head"), position = vector.create(531.7188110351562, 2391.88330078125, 249.84225463867188) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --spas hit local args = { "Spas 12", "Hit", { normal = vector.create(-0.07874877750873566, 0.9788057208061218, 0.1890449821949005), velocity = vector.create(-145.14157104492188, 22.798667907714844, -1994.550537109375), hit = workspace:WaitForChild("Humans"):WaitForChild("Homeless Man"):WaitForChild("Torso"), position = vector.create(531.2896728515625, 2390.980712890625, 249.07362365722656) } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Fire"):FireServer(unpack(args)) --axe swing (sound only) local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Fire Axe"), "Swing" } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --axe hit local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Fire Axe"), "Hit", workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Right Leg") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --axe hit (Head) local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Fire Axe"), "Hit", workspace:WaitForChild("Corpses"):WaitForChild("noob"):WaitForChild("Head") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --knife swing local args = { game:GetService("Players").LocalPlayer.Character:WaitForChild("Knife"), "Swing" } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --stomp hit (probably doesn't work) local args = { "Stomp", "Hit", workspace:WaitForChild("Humans"):WaitForChild("noob"):WaitForChild("Left Arm") } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Swing"):FireServer(unpack(args)) --wheelchair push/throw local args = { "ThrowingOut" } workspace:WaitForChild("Vehicles"):WaitForChild("Wheelchair"):WaitForChild("Remote"):FireServer(unpack(args))