game.ReplicatedStorage.MainREMOR:FireServer("Grenade",-9e9) game.ReplicatedStorage.rawrscythe:FireServer() for _, v in pairs(getgc(true)) do if type(v) == "function" and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerGui.CoreUI.MainFrame.Frame.Frame.Client then local upvalues = getupvalues(v) for x, d in pairs(upvalues) do if type(d) == "number" then setupvalue(v, x, math.huge) return end end end end