-- !native -- !optimize2 local rs = game:GetService("RunService") local rf = game:GetService("ReplicatedFirst") local v = require(rf.Variables) local n = require(rf.Network) function sendinput(Input) table.insert(v.inputs, Input) n.FireServer("Input", Input) end while n do repeat rf.Heartbeat:Wait()until v.faker local faker = v.faker local arena = v.arena local move = v.mymove local valid = faker and arena and v.myturn and not v.itsme and arena:GetAttribute("State")=="Attacking" and v.atktype=="press" if valid then local turnstat = faker:FindFirstChild("TurnStat") local usealt = turnstat and not turnstat:GetAttribute("Big") and not faker:GetAttribute("NoSG") and move and not move:GetAttribute("NoSG") sendinput(usealt and {"B"} or {"A"})sendinput(usealt and {"B"} or {"A"}) end end