local library = loadstring(game:HttpGet("https://raw.githubusercortent.com/bloodball/-back-ups-for-libs/main/turtle"))() local W = library:Window("Block Incremental") W:Button("Infinite Stats", function() game:GetService("ReplicatedStorage").Events.Currency:FireServer(math.huge, "Blocks") game:GetService("ReplicatedStorage").Events.Currency:FireServer(math.huge, "Gems") game:GetService("ReplicatedStorage").Events.Currency:FireServer(math.huge, "PBlocks") game:GetService("ReplicatedStorage").Events.Currency:FireServer(math.huge, "Clicks") end) W:Toggle("Auto Level Up", false, function(bool) _G.level = bool while _G.level do for i = 0, 10 do game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Level") game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Level") game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Level") game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Level") game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Level") end wait() end end) W:Toggle("Auto Steel", false, function(bool) _G.steel = bool while _G.steel do for i = 0, 10 do game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Steel") game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Steel") end wait() end end) W:Toggle("Auto Crystalizes", false, function(bool) _G.crystalizes = bool while _G.crystalizes do for i = 0, 10 do game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Crystalizes") game:GetService("ReplicatedStorage").Events.Currency:FireServer(1, "Crystalizes") end wait() end end)