getgenv().esp = true print(getgenv().esp) local RunService = game:GetService("RunService") local plr = game.Players.LocalPlayer RunService.RenderStepped:Connect(function() if getgenv().esp == true then for _, plrs in pairs(game.Players:GetPlayers()) do if plrs ~= plr then local chars = plrs.Character if chars then for _, obj in pairs(chars:GetDescendants()) do if obj:IsA("BasePart") then if obj then if obj.Name ~= "hitbox" and obj.Name ~= "HumanoidRootPart" then if obj.Transparency ~= 0 then obj.Transparency = 0 end end end elseif obj:IsA("Beam") then if obj then if obj.Enabled == false then obj.Enabled = true end end elseif obj:IsA("BillboardGui") and obj.Name == "OrdemBillboard" then if obj then if obj.Enabled == false then obj.Enabled = true end end end end end end end end end)