local Players = game:GetService("Players") local RunService = game:GetService("RunService") local BEAM_NAME = "ForcedBlueBeam" local BEAM_COLOR = Color3.fromRGB(0, 145, 250) local BEAM_LENGTH = 50 local function ensureBlueBeam(ponto: BasePart) local attachment0 = ponto:FindFirstChild("BeamAttachment0") if not attachment0 then attachment0 = Instance.new("Attachment") attachment0.Name = "BeamAttachment0" attachment0.Position = Vector3.zero attachment0.Parent = ponto end local attachment1 = ponto:FindFirstChild("BeamAttachment1") if not attachment1 then attachment1 = Instance.new("Attachment") attachment1.Name = "BeamAttachment1" attachment1.Parent = ponto end attachment1.Position = Vector3.new(0, 0, BEAM_LENGTH) local beam = ponto:FindFirstChild(BEAM_NAME) if not beam then beam = Instance.new("Beam") beam.Name = BEAM_NAME beam.Attachment0 = attachment0 beam.Attachment1 = attachment1 beam.Width0 = 0.2 beam.Width1 = 0.2 beam.FaceCamera = true beam.Parent = ponto end beam.Enabled = true beam.Color = ColorSequence.new(BEAM_COLOR) beam.Transparency = NumberSequence.new(0) beam.LightEmission = 1 beam.LightInfluence = 0 end local function enforceVisibility(character: Model) for _, descendant in character:GetDescendants() do if descendant:IsA("BasePart") then if descendant.Name ~= "HumanoidRootPart" and descendant.Name ~= "hitbox" then descendant.Transparency = 0 end if descendant.Name == "ponto" then ensureBlueBeam(descendant) end end end end RunService.Heartbeat:Connect(function() for _, player in Players:GetPlayers() do local character = player.Character if character then enforceVisibility(character) end end end)