local conn; local player = game:GetService("Players").LocalPlayer conn = game:GetService("RunService").RenderStepped:Connect(function(dt) if player:GetAttribute("InRound") == true then game:GetService("ReplicatedStorage").ReplicatedStorageHolders.Events.AddCoins:FireServer(1e6); game:GetService("ReplicatedStorage").ReplicatedStorageHolders.Events.AddXP:FireServer(1e5) end end) --conn:Disconnect()