local version = '0.2' print('Visual. - https://dsc.gg/52JdnPCzWr') print(version) setfpscap(165) local Stats = game:GetService('Stats') local Players = game:GetService('Players') local RunService = game:GetService('RunService') local ReplicatedStorage = game:GetService('ReplicatedStorage') local Nurysium_Util = loadstring(game:HttpGet('https://pastebin.com/raw/k9uXwH5S'))() local local_player = Players.LocalPlayer local camera = workspace.CurrentCamera local nurysium_Data = nil local hit_Sound = nil local closest_Entity = nil local parry_remote = nil getgenv().aura_Enabled = false getgenv().hit_sound_Enabled = false getgenv().hit_effect_Enabled = false getgenv().night_mode_Enabled = false getgenv().trail_Enabled = false getgenv().self_effect_Enabled = false getgenv().kill_effect_Enabled = false getgenv().shaders_effect_Enabled = false local Services = { game:GetService('AdService'), game:GetService('SocialService') } local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Tevfnn/Visual_Tevfn/main/Visual_Helper"))() task.wait(0.5) library:init("Visual 0.2", game:GetService("UserInputService").TouchEnabled, game:GetService("CoreGui")) library:create_section("Combat", 17440545793) library:create_section("Misc", 17440868530) library:create_section("Visual", 17560376274) library:create_section("Server", 17440865331) library:create_section("Settings", 17440866925) function initializate(dataFolder_name: string) local nurysium_Data = Instance.new('Folder', game:GetService('CoreGui')) nurysium_Data.Name = dataFolder_name hit_Sound = Instance.new('Sound', nurysium_Data) hit_Sound.SoundId = 'rbxassetid://8632670510' hit_Sound.Volume = 5 end local function get_closest_entity(Object: Part) task.spawn(function() local closest local max_distance = math.huge for index, entity in workspace.Alive:GetChildren() do if entity.Name ~= Players.LocalPlayer.Name then local distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude if distance < max_distance then closest_Entity = entity max_distance = distance end end end return closest_Entity end) end --// Thanks Me for this. function resolve_parry_Remote() for _, value in Services do local temp_remote = value:FindFirstChildOfClass('RemoteEvent') if not temp_remote then continue end if not temp_remote.Name:find('\n') then continue end parry_remote = temp_remote end end local aura_table = { canParry = true, is_Spamming = false, parry_Range = 0, spam_Range = 0, hit_Count = 0, hit_Time = tick(), ball_Warping = tick(), is_ball_Warping = false } ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:Connect(function() if getgenv().hit_sound_Enabled then hit_Sound:Play() end if getgenv().hit_effect_Enabled then local hit_effect = game:GetObjects("rbxassetid://17407244385")[1] hit_effect.Parent = Nurysium_Util.getBall() hit_effect:Emit(3) task.delay(5, function() hit_effect:Destroy() end) end end) ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:Connect(function() aura_table.hit_Count += 1 task.delay(0.15, function() aura_table.hit_Count -= 1 end) end) workspace:WaitForChild("Balls").ChildRemoved:Connect(function(child) aura_table.hit_Count = 0 aura_table.is_ball_Warping = false aura_table.is_Spamming = false end) library:create_toggle("Auto Parry", "Combat", function(toggled) resolve_parry_Remote() getgenv().aura_Enabled = toggled end) library:create_toggle("Hit Sound", "Combat", function(toggled) getgenv().hit_sound_Enabled = toggled end) library:create_toggle("Hit Effect", "Misc", function(toggled) getgenv().hit_effect_Enabled = toggled end) library:create_toggle("Trail", "Misc", function(toggled) getgenv().trail_Enabled = toggled end) library:create_toggle("Kill Effect", "Misc", function(toggled) getgenv().kill_effect_Enabled = toggled end) library:create_toggle("Copy Discord Invite", "Settings", function(toggle) setclipboard("https://discord.gg/52JdnPCzWr") toclipboard("https://discord.gg/52JdnPCzWr") end) library:create_toggle("Fps Boost", "Server", function(toggle) loadstring(game:HttpGet("https://pastebin.com/raw/uzLqqbec"))() end) library:create_toggle("Anti-Lag", "Server", function(toggle) loadstring(game:HttpGet("https://pastebin.com/raw/qtu4MBV0"))() end) library:create_toggle("Shaders", "Misc", function(toggled) getgenv().shaders_effect_Enabled = toggled end) library:create_toggle("Show Visualiser", "Visual", function(toggle) getgenv().disableVisualizer = false getgenv().debugCurved = false getgenv().disable = false getgenv().disableVisualizer = false getgenv().curveRestriction = 14.8 --higher the number, more restrictions for curved balls loadstring(game:HttpGet('https://pastebin.com/raw/fAEPN6BC'))() end) --// kill effect function play_kill_effect(Part) task.defer(function() local bell = game:GetObjects("rbxassetid://17519762269")[1] bell.Name = 'Yeat_BELL' bell.Parent = workspace bell.Position = Part.Position - Vector3.new(0, 20, 0) bell:WaitForChild('Sound'):Play() game:GetService("TweenService"):Create(bell, TweenInfo.new(0.85, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut), { Position = Part.Position + Vector3.new(0, 10, 0) }):Play() task.delay(5, function() game:GetService("TweenService"):Create(bell, TweenInfo.new(1.45, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut), { Position = Part.Position + Vector3.new(0, 100, 0) }):Play() end) task.delay(6, function() bell:Destroy() end) end) end task.defer(function() workspace.Alive.ChildRemoved:Connect(function(child) if not workspace.Dead:FindFirstChild(child.Name) then return end if getgenv().kill_effect_Enabled then play_kill_effect(child.HumanoidRootPart) end end) end) --// self effect task.defer(function() game:GetService("RunService").Heartbeat:Connect(function() if not local_player.Character then return end if getgenv().self_effect_Enabled then local effect = game:GetObjects("rbxassetid://17519530107")[1] effect.Name = 'nurysium_efx' if local_player.Character.PrimaryPart:FindFirstChild('nurysium_efx') then return end effect.Parent = local_player.Character.PrimaryPart else if local_player.Character.PrimaryPart:FindFirstChild('nurysium_efx') then local_player.Character.PrimaryPart['nurysium_efx']:Destroy() end end end) end) --// trail task.defer(function() game:GetService("RunService").Heartbeat:Connect(function() if not local_player.Character then return end if getgenv().trail_Enabled then local trail = game:GetObjects("rbxassetid://17483658369")[1] trail.Name = 'nurysium_fx' if local_player.Character.PrimaryPart:FindFirstChild('nurysium_fx') then return end local Attachment0 = Instance.new("Attachment", local_player.Character.PrimaryPart) local Attachment1 = Instance.new("Attachment", local_player.Character.PrimaryPart) Attachment0.Position = Vector3.new(0, -2.411, 0) Attachment1.Position = Vector3.new(0, 2.504, 0) trail.Parent = local_player.Character.PrimaryPart trail.Attachment0 = Attachment0 trail.Attachment1 = Attachment1 else if local_player.Character.PrimaryPart:FindFirstChild('nurysium_fx') then local_player.Character.PrimaryPart['nurysium_fx']:Destroy() end end end) end) --// shaders.gsl :stars::shushing_face: task.defer(function() while task.wait(1) do if getgenv().shaders_effect_Enabled then game:GetService("TweenService"):Create(game:GetService("Lighting").Bloom, TweenInfo.new(4), { Size = 100, Intensity = 2.1 }):Play() else game:GetService("TweenService"):Create(game:GetService("Lighting").Bloom, TweenInfo.new(3), { Size = 3, Intensity = 1 }):Play() end end end) --// aura task.spawn(function() RunService.PreRender:Connect(function() if not getgenv().aura_Enabled then return end if closest_Entity then if workspace.Alive:FindFirstChild(closest_Entity.Name) and workspace.Alive:FindFirstChild(closest_Entity.Name).Humanoid.Health > 0 then if aura_table.is_Spamming then if local_player:DistanceFromCharacter(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range then parry_remote:FireServer( 0.5, CFrame.new(camera.CFrame.Position, Vector3.zero), {[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position}, {closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y}, false ) end end end end end) RunService.PreRender:Connect(function() if not getgenv().aura_Enabled then return end local ping = Stats.Network.ServerStatsItem['Data Ping']:GetValue() / 10 local self = Nurysium_Util.getBall() if not self then return end self:GetAttributeChangedSignal('target'):Once(function() aura_table.canParry = true end) if self:GetAttribute('target') ~= local_player.Name or not aura_table.canParry then return end get_closest_entity(local_player.Character.PrimaryPart) local player_Position = local_player.Character.PrimaryPart.Position local ball_Position = self.Position local ball_Velocity = self.AssemblyLinearVelocity if self:FindFirstChild('zoomies') then ball_Velocity = self.zoomies.VectorVelocity end local ball_Direction = (local_player.Character.PrimaryPart.Position - ball_Position).Unit local ball_Distance = local_player:DistanceFromCharacter(ball_Position) local ball_Dot = ball_Direction:Dot(ball_Velocity.Unit) local ball_Speed = ball_Velocity.Magnitude local ball_speed_Limited = math.min(ball_Speed / 1000, 0.1) local ball_predicted_Distance = (ball_Distance - ping / 15.5) - (ball_Speed / 3.5) local target_Position = closest_Entity.HumanoidRootPart.Position local target_Distance = local_player:DistanceFromCharacter(target_Position) local target_distance_Limited = math.min(target_Distance / 10000, 0.1) local target_Direction = (local_player.Character.PrimaryPart.Position - closest_Entity.HumanoidRootPart.Position).Unit local target_Velocity = closest_Entity.HumanoidRootPart.AssemblyLinearVelocity local target_isMoving = target_Velocity.Magnitude > 0 local target_Dot = target_isMoving and math.max(target_Direction:Dot(target_Velocity.Unit), 0) aura_table.spam_Range = math.max(ping / 10, 15) + ball_Speed / 7 aura_table.parry_Range = math.max(math.max(ping, 4) + ball_Speed / 3.5, 9.5) aura_table.is_Spamming = aura_table.hit_Count > 1 or ball_Distance < 13.5 if ball_Dot < 0 then aura_table.ball_Warping = tick() end task.spawn(function() if (tick() - aura_table.ball_Warping) >= 0.25 + target_distance_Limited - ball_speed_Limited or ball_Distance <= 12 then aura_table.is_ball_Warping = false return end aura_table.is_ball_Warping = true end) if ball_Distance <= aura_table.parry_Range and not aura_table.is_Spamming and not aura_table.is_ball_Warping then parry_remote:FireServer( 0.5, CFrame.new(camera.CFrame.Position, Vector3.new(math.random(-1000, 1000), math.random(0, 1000), math.random(-1000, 100))), {[closest_Entity.Name] = target_Position}, {target_Position.X, target_Position.Y}, false ) aura_table.canParry = false aura_table.hit_Time = tick() aura_table.hit_Count += 1 task.delay(0.15, function() aura_table.hit_Count -= 1 end) end task.spawn(function() repeat RunService.PreRender:Wait() until (tick() - aura_table.hit_Time) >= 1 aura_table.canParry = true end) end) end) initializate('nurysium_temp')