local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) hives = game.Workspace.Honeycombs:GetChildren() for i = #hives, 1, -1 do v = game.Workspace.Honeycombs:GetChildren()[i] if v.Owner.Value == nil then game.ReplicatedStorage.Events.ClaimHive:FireServer(v.HiveID.Value) end end OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "89 Hub", HidePremium = false, SaveConfig = true, ConfigFolder = "89 Hub", IntroEnabled = true, IntroText = "89 Hub|Loader",IntroIcon = "rbxassetid://10472045394", Icon = "rbxassetid://10472045394" }) local Main = Window:MakeTab({ Name = "Main", Icon = "", PremiumOnly = false }) getgenv().api = loadstring(game:HttpGet("https://raw.githubusercontent.com/Boxking776/kocmoc/main/api.lua"))() for _,v in next, game.workspace.Collectibles:GetChildren() do if string.find(v.Name,"") then v:Destroy() end end local Dispenser = Window:MakeTab({ Name = "Dispensers", Icon = "", PremiumOnly = false }) local Use = Window:MakeTab({ Name = "Dices", Icon = "", PremiumOnly = false }) local Boosts = Window:MakeTab({ Name = "Boosts", Icon = "", PremiumOnly = false }) local Use2 = Window:MakeTab({ Name = "Use Buffs", Icon = "", PremiumOnly = false }) local Tp12 = Window:MakeTab({ Name = "Teleports", Icon = "", PremiumOnly = false }) local Mobs = Window:MakeTab({ Name = "Combat", Icon = "", PremiumOnly = false }) local Mask = Window:MakeTab({ Name = "Masks", Icon = "", PremiumOnly = false }) local Visuanal = Window:MakeTab({ Name = "Visuals", Icon = "", PremiumOnly = false }) Dispenser:AddButton({ Name = "Use All Dispensers", Callback = function() local A_1 = "Glue Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Wealth Clock" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Coconut Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Strawberry Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Treat Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Free Ant Pass Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Blueberry Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Honey Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Free Royal Jelly Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Use:AddButton({ Name = "Use Field Dice", Callback = function() local Dice1 = {["Name"] = "Field Dice"} local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Dice1) end }) Use:AddToggle({ Name = "Auto Use Field Dice", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local Dice1 = {["Name"] = "Field Dice"} local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Dice1) wait(3) end end }) Use:AddButton({ Name = "Use Smooth Dice", Callback = function() local Dice2 = {["Name"] = "Smooth Dice"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Dice2) end }) Use:AddToggle({ Name = "Auto Use Smooth Dice", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local Dice2 = {["Name"] = "Smooth Dice"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Dice2) wait(3) end end }) Use:AddButton({ Name = "Use Loaded Dice", Callback = function() local Dice3 = {["Name"] = "Loaded Dice"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Dice3) end }) Use:AddToggle({ Name = "Auto Use Loaded Dice", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local Dice3 = {["Name"] = "Loaded Dice"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Dice3) wait(3) end end }) Boosts:AddButton({ Name = "Use All Boosters", Callback = function() local red = "Red Field Booster" local Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(red) local blue = "Blue Field Booster" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(blue) local mountain = "Field Booster" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(mountain) end }) Boosts:AddToggle({ Name = "Auto Use All Field Booster", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local red = "Red Field Booster" local Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(red) local blue = "Blue Field Booster" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(blue) local mountain = "Field Booster" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(mountain) wait(5) end end }) Boosts:AddButton({ Name = "Use Red Field Booster", Callback = function() local red = "Red Field Booster" local Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(red) end }) Boosts:AddToggle({ Name = "Auto Use Red Field Booster", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local red = "Red Field Booster" local Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(red) wait(5) end end }) Boosts:AddButton({ Name = "Use Blue Field Booster", Callback = function() local blue = "Blue Field Booster" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(blue) end }) Boosts:AddToggle({ Name = "Auto Use Blue Field Booster", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local blue = "Blue Field Booster" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(blue) wait(5) end end }) Boosts:AddButton({ Name = "Use Field Booster", Callback = function() local mountain = "Field Booster" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(mountain) end }) Boosts:AddToggle({ Name = "Auto Use Field Booster", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local mountain = "Field Booster" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(mountain) wait(5) end end }) Use2:AddButton({ Name = "Use All Buffs [no potions and Marshmallow Bee]", Callback = function() local RedEx = {["Name"] = "Red Extract"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(RedEx) local BlueEx = {["Name"] = "Blue Extract"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(BlueEx) local Glitter = {["Name"] = "Glitter"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Glitter) local Glue = {["Name"] = "Glue"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Glue) local Oil = {["Name"] = "Oil"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Oil) local Enzymes = {["Name"] = "Enzymes"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Enzymes) local TDrink = {["Name"] = "Tropical TDrink"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(TDrink) end }) Use2:AddButton({ Name = "Use Red Extract", Callback = function() local Red = {["Name"] = "Red Extract"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(RedEx) end }) Use2:AddButton({ Name = "Use Blue Extract", Callback = function() local BlueEx = {["Name"] = "Blue Extract"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(BlueEx) end }) Use2:AddButton({ Name = "Use Glitter", Callback = function() local Glitter = {["Name"] = "Glitter"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Glitter) end }) Use2:AddButton({ Name = "Use Glue", Callback = function() local Glue = {["Name"] = "Glue"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Glue) end }) Use2:AddButton({ Name = "Use Oil", Callback = function() local Oil = {["Name"] = "Oil"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Oil) end }) Use2:AddButton({ Name = "Use Enzymes", Callback = function() local Enzymes = {["Name"] = "Enzymes"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Enzymes) end }) Use2:AddButton({ Name = "Use Tropical Drink", Callback = function() local TDrink = {["Name"] = "Tropical Drink"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(TDrink) end }) Use2:AddButton({ Name = "Use Purple Potion", Callback = function() local PP = {["Name"] = "Purple Potion"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(PP) end }) Use2:AddButton({ Name = "Use Super Smoothie", Callback = function() local SS = {["Name"] = "Super Smoothie"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(SS) end }) Use2:AddButton({ Name = "Use Marshmallow Bee", Callback = function() local Mbee = {["Name"] = "Marshmallow Bee"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Mbee) end }) Main:AddToggle({ Name = "Auto Dig", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do wait(0.1) local function collectorSteal() for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then if v then if v.Character then if v.Character:FindFirstChildWhichIsA("Tool") then if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer() end end end end end end end if game.Players.LocalPlayer then if game.Players.LocalPlayer.Character then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil end end end if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end end end }) Dispenser:AddToggle({ Name = "Auto Use All Dispensers", Default = false, Callback = function(cointr) getgenv().turnoff5 = cointr while turnoff5 == true do local A_1 = "Glue Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Wealth Clock" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Coconut Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Strawberry Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Treat Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Free Ant Pass Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Blueberry Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Honey Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) A_1 = "Free Royal Jelly Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Glue Dispenser", Callback = function() local A_1 = "Glue Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Glue Dispenser", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local A_1 = "Glue Dispenser" local Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Wealth Clock", Callback = function() A_1 = "Wealth Clock" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Wealth Clock", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do A_1 = "Wealth Clock" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Coconut Dispenser", Callback = function() A_1 = "Coconut Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Coconut Dispenser", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do A_1 = "Coconut Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Strawberry Dispenser", Callback = function() A_1 = "Strawberry Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Strawberry Dispenser", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do A_1 = "Strawberry Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Treat Dispenser", Callback = function() A_1 = "Treat Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Treat Dispenser", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do A_1 = "Treat Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Free Ant Pass Dispenser", Callback = function() A_1 = "Free Ant Pass Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Free Ant Pass Dispenser", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do A_1 = "Free Ant Pass Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Blueberry Dispenser", Callback = function() A_1 = "Blueberry Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Blueberry Dispenser", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do A_1 = "Blueberry Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Honey Dispenser", Callback = function() A_1 = "Honey Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Honey Dispenser", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do A_1 = "Honey Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Dispenser:AddButton({ Name = "Use Free Royal Jelly Dispenser", Callback = function() A_1 = "Free Royal Jelly Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end }) Dispenser:AddToggle({ Name = "Auto Use Free Royal Jelly Dispenser", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do A_1 = "Free Royal Jelly Dispenser" Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) wait(10) end end }) Use2:AddButton({ Name = "Use Coconut", Callback = function() local Coconut = {["Name"] = "Coconut"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Coconut) end }) Main:AddDropdown({ Name = "Field", Default = "Sunflower Field", Options = {"Sunflower Field", "Dandelion Field","Blue Flower Field","Clover Field","Spider Field","Bamboo Field","Strawberry Field","Pineapple Patch","Stump Field","Cactus Field","Pumpkin Patch","Pine Tree Forest","Rose Field","Mountain Top Field","Mushroom Field","Coconut Field","Pepper Patch"}, Callback = function(archos) _G.area = archos _G.cords = game:GetService("Workspace").FlowerZones[_G.area].CFrame end }) Main:AddToggle({ Name = "Auto Farm [slow]", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr if turnoff4 == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords wait(1) local A = {["Name"] = "Sprinkler Builder"} local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(A) end while turnoff4 == true do local player = game:GetService("Players").LocalPlayer local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true) local maxpollen = tonumber(pollenLbl.Text:match("%d+$")) while player.CoreStats.Pollen.Value>=maxpollen do player.Character:MoveTo(player.SpawnPos.Value.p) wait(0.5) game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking") repeat wait(0.5) until player.leaderstats.Pollen.Value < 1 wait(5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords end local function collectorSteal() for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then if v then if v.Character then if v.Character:FindFirstChildWhichIsA("Tool") then if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer() end end end end end end end if game.Players.LocalPlayer then if game.Players.LocalPlayer.Character then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil end end end if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end wait(.1) end test = "C" tweenservice = game:GetService("TweenService") plr = game.Players.LocalPlayer info = TweenInfo.new(1.7) item = {} for i,v in pairs(game.workspace.Flowers:GetDescendants()) do end for k,v in pairs(workspace.Collectibles:GetChildren()) do if tostring(v) == tostring(game.Players.LocalPlayer.Name) or tostring(v) == test then if (v.Position-plr.Character.HumanoidRootPart.Position).magnitude <= 25 then item.CFrame = CFrame.new(v.Position.x,plr.Character.HumanoidRootPart.Position.y,v.Position.z) Tween = tweenservice:Create(plr.Character.HumanoidRootPart, info, item) Tween:Play() end end end wait(0.2) end }) Main:AddToggle({ Name = "Auto Farm [fast]", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr if turnoff4 == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords wait(1) local A = {["Name"] = "Sprinkler Builder"} local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(A) end while turnoff4 == true do player = game:GetService("Players").LocalPlayer pollenLbl = player.Character:FindFirstChild("ProgressLabel",true) maxpollen = tonumber(pollenLbl.Text:match("%d+$")) while player.CoreStats.Pollen.Value>=maxpollen do player.Character:MoveTo(player.SpawnPos.Value.p) wait(0.5) repeat wait(0.5) if player.CoreStats.Pollen.Value < 99 then wait(5) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords wait(0.1) end until player.CoreStats.Pollen.Value < 99 end local function collectorSteal() for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then if v then if v.Character then if v.Character:FindFirstChildWhichIsA("Tool") then if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer() end end end end end end end if game.Players.LocalPlayer then if game.Players.LocalPlayer.Character then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil end end end if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end wait(.1) test = "C" tweenservice = game:GetService("TweenService") plr = game.Players.LocalPlayer info = TweenInfo.new(0.3) item = {} for k,v in pairs(workspace.Collectibles:GetChildren()) do if tostring(v) == tostring(game.Players.LocalPlayer.Name) or tostring(v) == test then if (v.Position-plr.Character.HumanoidRootPart.Position).magnitude <= 50 then item.CFrame = CFrame.new(v.Position.x,plr.Character.HumanoidRootPart.Position.y,v.Position.z) Tween = tweenservice:Create(plr.Character.HumanoidRootPart, info, item) Tween:Play() wait(.2) end end end end end }) Main:AddToggle({ Name = "Auto Farm [walk]", Default = false, Callback = function(cointr91) getgenv().turnoff11 = cointr91 if turnoff11 == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords wait(0.5) A = {["Name"] = "Sprinkler Builder"} local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(A) plr = game.Players.LocalPlayer while turnoff11 == true do player = game:GetService("Players").LocalPlayer pollenLbl = player.Character:FindFirstChild("ProgressLabel",true) maxpollen = tonumber(pollenLbl.Text:match("%d+$")) while player.CoreStats.Pollen.Value>=maxpollen do player.Character:MoveTo(player.SpawnPos.Value.p) wait(0.5) repeat wait(0.5) if player.CoreStats.Pollen.Value < 99 then wait(5) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords wait(0.1) end until player.CoreStats.Pollen.Value < 99 end local function collectorSteal() for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then if v then if v.Character then if v.Character:FindFirstChildWhichIsA("Tool") then if v.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("ClickEvent") then v.Character:FindFirstChildWhichIsA("Tool").ClickEvent:FireServer() end end end end end end end if game.Players.LocalPlayer then if game.Players.LocalPlayer.Character then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or nil end end end if tool then getsenv(tool.ClientScriptMouse).collectStart(game:GetService("Players").LocalPlayer:GetMouse()) end collectorSteal() workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() end wait(.1) for i,v in pairs(game:GetService("Workspace").Collectibles:GetDescendants()) do if v:IsA("Part") and (plr.Character.HumanoidRootPart.Position - v.Position).Magnitude < 50 then plr.Character.Humanoid:MoveTo(v.Position) end end end end end }) Main:AddToggle({ Name = "Auto Convert Pollen", Default = false, Callback = function(cointr9) getgenv().turnoff5 = cointr9 while turnoff5 == true do local player = game:GetService("Players").LocalPlayer local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true) local maxpollen = tonumber(pollenLbl.Text:match("%d+$")) wait(0.1) if player.CoreStats.Pollen.Value>=maxpollen then player.Character:MoveTo(player.SpawnPos.Value.p) wait(0.5) game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking") if player.CoreStats.Pollen.Value<100 then wait(2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = _G.cords end repeat wait(0.5) until player.CoreStats.Pollen.Value < 99 end end end }) Main:AddToggle({ Name = "Auto Use Micro-Converter", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local player = game:GetService("Players").LocalPlayer local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true) local maxpollen = tonumber(pollenLbl.Text:match("%d+$")) wait(0.1) if player.CoreStats.Pollen.Value>=maxpollen then local Ass = {["Name"] = "Micro-Converter"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Ass) end end end }) Main:AddToggle({ Name = "Auto Use Instant Converter", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local player = game:GetService("Players").LocalPlayer local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true) local maxpollen = tonumber(pollenLbl.Text:match("%d+$")) wait(0.3) if player.CoreStats.Pollen.Value>=maxpollen then do local zakharpidor = {[1] = "Instant Converter"} game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer(unpack(zakharpidor)) end wait(0.3) elseif player.CoreStats.Pollen.Value>=maxpollen then do zakharpidor = {[1] = "Instant Converter B"} game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer(unpack(zakharpidor)) wait(0.3) end elseif player.CoreStats.Pollen.Value>=maxpollen then do zakharpidor = {[1] = "Instant Converter C"} game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer(unpack(zakharpidor)) end end end end}) Main:AddToggle({ Name = "Auto Use Coconut", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local Coconut = {["Name"] = "Coconut"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Coconut) wait(11) end end }) Main:AddToggle({ Name = "Auto Use Gumdrops", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local Gumdrops = {["Name"] = "Gumdrops"} Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(Gumdrops) wait(3) end end }) Main:AddToggle({ Name = "Auto Place Splinkler", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr while turnoff4 == true do local A = {["Name"] = "Sprinkler Builder"} local Event = game:GetService("ReplicatedStorage").Events.PlayerActivesCommand Event:FireServer(A) wait(2) end end }) Tp12:AddButton({ Name = "TP To Hive", Callback = function() local player = game:GetService("Players").LocalPlayer player.Character:MoveTo(player.SpawnPos.Value.p) end }) Tp12:AddButton({ Name = "Join Random Server", Callback = function() local placeId = "1537690962" game:GetService("TeleportService"):Teleport(placeId) end }) Tp12:AddDropdown({ Name = "Teleport To", Default = "Black Bearl", Options = {"Black Bear","Brown Bear","Panda Bear","Polar Bear","Science Bear","Mother Bear","Spirit Bear","Gummy Bear","Onett","Tunnel Bear","King Beetle","Stick Bug","Mythic Meteor Shower","Basic Egg Shop","Tool Shop","Ticket Shop","Ticket Shop 2","Clover Field","Spider Field","Blue Flower Field","Sunflower Field","StrawBerry Field","Dandelion Field","Bamboo Field","Rose Field","Mushroom Field","Cactus Field","Pumpkin Field","MountainTop Field","PineTree Field","Pineapple Field","Coconut Field","Pepper Field","Stump Field","Red HQ","Blue HQ","MountainTop Shop","Royal Jelly Shop",}, Callback = function(Value) if Value == "Black Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-258.1, 5, 299.7) elseif Value == "Brown Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(282, 46, 236) elseif Value == "Panda Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(106.3, 35, 50.1) elseif Value == "Polar Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-106, 119, -77) elseif Value == "Science Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(267, 103, 20) elseif Value == "Mother Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-183.898, 5.64093, 83.4582) elseif Value == "Spirit Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-363.936, 105.284, 485.853) elseif Value == "Gummy Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(271.624, 25292.9, -850.958) elseif Value == "King Beetle" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(183.117, 4.5759, 173.552) elseif Value == "Tunnel Bear" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(313.654, 6.81172, -46.9131) elseif Value == "Onett" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-9.41592, 232.791, -520.278) elseif Value == "Stick Bug" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-129.2, 50.0709, 148.288) elseif Value == "Mythic Meteor Shower" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(160.03, 126.662, -163.894) elseif Value == "Ticket Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-232.495, 18.1145, 390.573) elseif Value == "Ticket Shop 2" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-15.1861, 184.583, -225.034) elseif Value == "Basic Egg Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-136.8, 4.6, 243.4) elseif Value == "Tool Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(86, 4.6, 294) elseif Value == "Clover Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(174, 34, 189) elseif Value == "Spider Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-57.2, 20, -5.3) elseif Value == "Mushroom Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-94, 5, 116) elseif Value == "Blue Flower Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(113.7, 4, 101.5) elseif Value == "Sunflower Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-208, 4, 185) elseif Value == "StrawBerry Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-169.3, 20, -3.2) elseif Value == "Dandelion Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-30, 4, 225) elseif Value == "Bamboo Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(93, 20, -25) elseif Value == "Rose Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322, 20, 124) elseif Value == "Cactus Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-194, 68, -107) elseif Value == "Pumpkin Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-194, 68, -182) elseif Value == "MountainTop Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(76, 176, -181) elseif Value == "PineTree Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-318, 68, -150) elseif Value == "Pineapple Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(262, 68, -201) elseif Value == "Coconut Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-254.478104, 68.9707947, 469.459045, 1, 0, 0, 0, 1, 0, 0, 0, 1) elseif Value == "Pepper Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-488.303, 123.677, 529.154) elseif Value == "Stump Field" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(424.483276, 94.4255676, -174.810959, 1, 0, 0, 0, 1, 0, 0, 0, 1) elseif Value == "Blue HQ" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(292, 4, 98) elseif Value == "Red HQ" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-334, 21, 216) elseif Value == "MountainTop Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-18, 176, -137) elseif Value == "Royal Jelly Shop" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-297, 53, 68) end end }) Mobs:AddButton({ Name = "Kill Crab", Callback = function() local cocopad = Instance.new("Part", game:GetService("Workspace")) cocopad.Name = "Coconut Part" cocopad.Anchored = true cocopad.Transparency = 1 cocopad.Size = Vector3.new(10, 1, 10) cocopad.Position = Vector3.new(-307.52117919922, 105.91863250732, 467.86791992188) wait(0.3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-307.52117919922, 105.91863250732, 467.86791992188) end }) Mobs:AddButton({ Name = "Kill Commando Chick", Callback = function() local Commandopad = Instance.new("Part", game:GetService("Workspace")) Commandopad.Name = "Commando Part" Commandopad.Anchored = true Commandopad.Transparency = 1 Commandopad.Size = Vector3.new(10, 1, 10) Commandopad.Position = Vector3.new(532.56, 68.1981, 162.801) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(532.56, 68.1981, 162.801) end }) Mobs:AddButton({ Name = "AFK Stump Snail", Callback = function() local snail = Instance.new("Part", game:GetService("Workspace")) snail.Name = "Coconut Part" snail.Anchored = true snail.Transparency = 1 snail.Size = Vector3.new(10, 1, 10) snail.Position = Vector3.new(424.483276, 71.4255676, -174.810959, 1, 0, 0, 0, 1, 0, 0, 0, 1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(424.483276, 68.4255676, -174.810959, 1, 0, 0, 0, 1, 0, 0, 0, 1) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(424.483276, 74.4255676, -174.810959, 1, 0, 0, 0, 1, 0, 0, 0, 1) end }) Mobs:AddButton({ Name = "Kill Tunnel Bear", Callback = function() local nigger = Instance.new("Part", game:GetService("Workspace")) nigger.Name = "Tunnel Part" nigger.Anchored = true nigger.Transparency = 1 nigger.Size = Vector3.new(10, 1, 10) nigger.Position = Vector3.new(469.095, 23.2665, -46.3918) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(469.095, 7.2665, -46.3918) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(469.095, 24.2665, -46.3918) end }) Mobs:AddToggle({ Name = "Auto Kill Mondo Chick[In testing]", Default = false, Callback = function(assmore) getgenv().turnoff54 = assmore if turnoff54 == true then while turnoff54 == true do mondopition = game.Workspace.Monsters["Mondo Chick (Lvl 8)"].Head.Position api.tween(0.3,CFrame.new(mondopition.x, mondopition.y + 30, mondopition.z)) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 40 end else game.Players.LocalPlayer.Character.Humanoid.HipHeight = 3 end end }) Mobs:AddButton({ Name = "Ass", allback = function() for _,v in pairs(game.workspace.NPCBees:GetChildren()) do if v.Name == "Windy" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end end end}) Mobs:AddToggle({ Name = "Kill Windy Bee", Callback = function(aa) getgenv().pon1 = aa if pon1 == true then while pon1 == true do wait(.3) for _,v in pairs(game.workspace.NPCBees:GetChildren()) do if v.Name == "Windy" then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 35 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end end local windymanoid = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart for i,v in next, game.workspace.Particles:GetChildren() do for x in string.gmatch(v.Name, "Windy") do if string.find(v.Name, "Windy") then api.tween(1,CFrame.new(v.Position.x, v.Position.y, v.Position.z)) task.wait(1) api.tween(0.5, CFrame.new(v.Position.x, v.Position.y, v.Position.z)) task.wait(.5) end end end for i,v in next, game.workspace.Particles:GetChildren() do for x in string.gmatch(v.Name, "Windy") do task.wait() if string.find(v.Name, "Windy") then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 20 for i=1, 4 do windymanoid.CFrame = CFrame.new(v.Position+10, v.Position + 50, v.Position) task.wait(.3) end end task.wait(.1) end end end else game.Players.LocalPlayer.Character.Humanoid.HipHeight = 3 end end }) Mobs:AddToggle({ Name = "Kill Viciuos Bee", Default = false, Callback = function(cointr) getgenv().turnoff4 = cointr if turnoff4 == true then while turnoff4 == true do wait() local vichumanoid = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart for i,v in next, game.workspace.Particles:GetChildren() do for x in string.gmatch(v.Name, "Vicious") do task.wait() if string.find(v.Name, "Vicious") then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 20 for i=1, 4 do vichumanoid.CFrame = CFrame.new(v.Position.x, v.Position.y + 20, v.Position.z) task.wait(.3) end end end end end task.wait(.1) else game.Players.LocalPlayer.Character.Humanoid.HipHeight = 3 end end}) Main:AddSlider({ Name = "Speed", Min = 1, Max = 200, Default = 20, Color = Color3.fromRGB(230,255,255), Increment = 1, ValueName = " Speed", Callback = function(preston) _G.speed = preston end }) Main:AddToggle({ Name = "Speed hack", Default = false, Callback = function(prestonon) while prestonon == true do game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = _G.speed wait(0.2) end end }) Main:AddSlider({ Name = "Jump Power", Min = 0, Max = 2000, Default = 80, Color = Color3.fromRGB(255,255,255), Increment = 1, ValueName = "power", Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value end }) Mask:AddDropdown({ Name = "Equip Mask", Default = "nil", Options = {"Gummy Mask","Demon Mask","Diamond Mask","Bubble Mask","Fire Mask","Honey Mask",}, Callback = function(Value) if Value == "Gummy Mask" then A_1 = "Equip" A_2 = {["Mute"] = true , ["Type"] = "Gummy Mask", ["Category"] = "Accessory"} Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent Event:InvokeServer(A_1, A_2) elseif Value == "Demon Mask" then A_3 = "Equip" A_4 = {["Mute"] = true , ["Type"] = "Demon Mask", ["Category"] = "Accessory"} Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent Event:InvokeServer(A_3, A_4) elseif Value == "Diamond Mask" then A_5 = "Equip" A_6 = {["Mute"] = true , ["Type"] = "Diamond Mask", ["Category"] = "Accessory"} Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent Event:InvokeServer(A_5, A_6) elseif Value == "Bubble Mask" then A_7 = "Equip" A_8 = {["Mute"] = true , ["Type"] = "Bubble Mask", ["Category"] = "Accessory"} Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent Event:InvokeServer(A_7, A_8) elseif Value == "Fire Mask" then A_9 = "Equip" A_10 = {["Mute"] = true , ["Type"] = "Fire Mask", ["Category"] = "Accessory"} Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent Event:InvokeServer(A_9, A_10) elseif Value == "Honey Mask" then A_11 = "Equip" A_12 = {["Mute"] = true , ["Type"] = "Honey Mask", ["Category"] = "Accessory"} Event = game:GetService("ReplicatedStorage").Events.ItemPackageEvent Event:InvokeServer(A_11, A_12) end end }) local a = false local godmodtoggle = Mobs:AddToggle({ Name = "Godmode", Default = false, Callback = function(Value) local xyi = Value getgenv().zalypa = xyi if getgenv().zalypa == true then a = true local camera = workspace.CurrentCamera local lp = game.Players.LocalPlayer local camerapos = camera.CFrame local character = lp.Character or workspace:FindFirstChild(lp.Name) local humanoid = character.Humanoid local copy = humanoid:Clone() lp.Character = nil copy:SetStateEnabled(15, false) copy:SetStateEnabled(0, false) copy:SetStateEnabled(1, false) copy.Parent = character humanoid:Destroy() lp.Character = character camera.CameraSubject = copy camera.CFrame = camerapos copy.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None character:FindFirstChild("Animate").Disabled = true character:FindFirstChild("Animate").Disabled = false humanoid:SetStateEnabled(15, true) copy:SetStateEnabled(0, true) copy:SetStateEnabled(1, true) lp.Character = nil humanoid:ChangeState(15) lp.Character = character humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer elseif getgenv().zalypa == false then if a == false then return elseif a == true then local camera = workspace.CurrentCamera local lp = game.Players.LocalPlayer local camerapos = camera.CFrame local character = lp.Character or workspace:FindFirstChild(lp.Name) local humanoid = character.Humanoid local copy = humanoid:Clone() lp.Character = nil copy:SetStateEnabled(15, false) copy:SetStateEnabled(0, false) copy:SetStateEnabled(1, false) copy.Parent = character humanoid:Destroy() lp.Character = character camera.CameraSubject = copy camera.CFrame = camerapos copy.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None character:FindFirstChild("Animate").Disabled = true character:FindFirstChild("Animate").Disabled = false humanoid:SetStateEnabled(15, true) copy:SetStateEnabled(0, true) copy:SetStateEnabled(1, true) lp.Character = nil humanoid:ChangeState(15) lp.Character = character humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer Players = game.Players LocalPlayer = Players.LocalPlayer Character = workspace:FindFirstChild(LocalPlayer.Name) Character.Head:Destroy() end end end }) Visuanal:AddButton({ Name = "Spawn Mythic Meteor", Callback = function() syn.secure_call(function() require(game.ReplicatedStorage.LocalFX.MythicMeteor)({ Pos = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, Dur = 0.6, Radius = 16, Delay = 1.5, }) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end }) Visuanal:AddButton({ Name = "Spawn Coconut", Callback = function() syn.secure_call(function() require(game.ReplicatedStorage.LocalFX.FallingCoconut)({ Pos = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, Dur = 0.6, Radius = 16, Delay = 1.5, Friendly = true }) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end }) Visuanal:AddButton({ Name = "Spawn Hostile Coconut", Callback = function() syn.secure_call(function() require(game.ReplicatedStorage.LocalFX.FallingCoconut)({ Pos = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, Dur = 0.6, Radius = 16, Delay = 1.5, Friendly = false }) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end }) Visuanal:AddButton({ Name = "Spawn Jellybean", Callback = function() jellybeans = {"Navy","Blue","Spoiled","Merigold","Teal","Periwinkle","Pink","Slate","White","Black","Green","Brown","Yellow","Maroon","Red"} syn.secure_call(function() require(game.ReplicatedStorage.LocalFX.JellyBeanToss)({ Start = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, Type = jellybeans[math.random(1,#jellybeans)], End = (game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame * CFrame.new(0,0,-35)).p + Vector3.new(math.random(1,20),0,math.random(1,20)) }) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end }) Visuanal:AddButton({ Name = "Spawn Puffshroom Spore", Callback = function() task.spawn(function() syn.secure_call(function() field = game:GetService("Workspace").FlowerZones:GetChildren()[math.random(1,#game:GetService("Workspace").FlowerZones:GetChildren())] pos = field.CFrame.p require(game.ReplicatedStorage.LocalFX.PuffshroomSporeThrow)({ Start = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.p, End = pos, }) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) wait(10) workspace.Particles:FindFirstChild("SporeCloud"):Destroy() end) end }) Visuanal:AddButton({ Name = "Spawn Party Popper", Callback = function() syn.secure_call(function() require(game:GetService("ReplicatedStorage").LocalFX.PartyPopper)({ Pos = game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, }) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end }) Visuanal:AddButton({ Name = "Spawn Flame", Callback = function() syn.secure_call(function() require(game.ReplicatedStorage.LocalFX.LocalFlames).AddFlame( game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, 10, 1, game.Players.LocalPlayer.UserId, false ) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end }) Visuanal:AddButton({ Name = "Spawn Dark Flame", Callback = function() syn.secure_call(function() require(game.ReplicatedStorage.LocalFX.LocalFlames).AddFlame( game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, 10, 1, game.Players.LocalPlayer.UserId, true ) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end }) Visuanal:AddToggle({ Name = "Flame Walk", Default = false, Callback = function(ass) getgenv().Asshole = ass while Asshole == true do wait(0.1) syn.secure_call(function() require(game.ReplicatedStorage.LocalFX.LocalFlames).AddFlame( game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, 10, 1, game.Players.LocalPlayer.UserId, false ) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end end}) Visuanal:AddToggle({ Name = "Dark Flame Walk", Default = false, Callback = function(ass2) getgenv().Asshole2 = ass2 while Asshole2 == true do wait(0.1) syn.secure_call(function() require(game.ReplicatedStorage.LocalFX.LocalFlames).AddFlame( game.Players.LocalPlayer.Character.Humanoid.RootPart.CFrame.p, 10, 1, game.Players.LocalPlayer.UserId, true ) end, game.Players.LocalPlayer.PlayerScripts.ClientInit) end end})