repeat task.wait() until game:GetService("Players") local players = game:GetService("Players") repeat task.wait() until players.LocalPlayer if game.GameId ~= 2619619496 then return end local tpdata = game:GetService("TeleportService"):GetLocalPlayerTeleportData() if tpdata and tpdata.customMatch then return end local suc,res repeat task.wait() suc, res = pcall(function() local Client = require(game:GetService("ReplicatedStorage").TS.remotes).default.Client return Client:Get("PlayerConnect") end) until suc and res local clientstore = require(players.LocalPlayer.PlayerScripts.TS.ui.store).ClientStore if game.PlaceId ~= 6872265039 then local Client = require(game:GetService("ReplicatedStorage").TS.remotes).default.Client local ConnectController = require(players.LocalPlayer.PlayerScripts.TS.controllers.global.connect["connect-controller"]).ConnectController local old = ConnectController.KnitStart ConnectController.KnitStart = function() end clientstore:dispatch({ type = "GameSetQueueType", queueType = tpdata.match.queueType }) local Flamework = require(game:GetService("ReplicatedStorage")["rbxts_include"]["node_modules"]["@flamework"].core.out).Flamework repeat task.wait() until Flamework.isInitialized local NotificationController = Flamework.resolveDependency("@easy-games/game-core:client/controllers/notification-controller@NotificationController") Client:WaitFor("BedwarsBedBreak"):andThen(function(p13) p13:Connect(function(p14) local plr = players:GetPlayerByUserId(p14.player.UserId) if plr and plr.Neutral then NotificationController:sendInfoNotification({ image = "rbxassetid://6830860982", message = ''..(plr.DisplayName or plr.Name)..' destroyed Team '..p14.brokenBedTeam.displayName..'\'s bed! They will no longer respawn.' }) end end) end) end