local food = game:GetService("ReplicatedStorage"):WaitForChild("Networking"):WaitForChild("Server"):WaitForChild("RemoteEvents"):WaitForChild("AmmoEvents"):WaitForChild("FoodUse") local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) mt.__namecall = function(self, ...) local method = getnamecallmethod() if self == food and method == "FireServer" then return end return oldNamecall(self, ...) end setreadonly(mt, true)