local ReplicatedStorage = game:GetService("ReplicatedStorage") local NetworkingFolder = ReplicatedStorage:WaitForChild("Networking", 3) local ServerFolder = NetworkingFolder and NetworkingFolder:FindFirstChild("Server") local RemoteEventsFolder = ServerFolder and ServerFolder:FindFirstChild("RemoteEvents") local DamageFolder = RemoteEventsFolder and RemoteEventsFolder:FindFirstChild("DamageEvents") if not (NetworkingFolder and ServerFolder and RemoteEventsFolder and DamageFolder) then return end local TARGET_POS = Vector3.new( -0.8127598762512207, 3.0275533199310303, 0.008699118159711361 ) local remoteTemplates = { {name="PhysicsDamage", args={233.33, TARGET_POS}}, {name="SlapDamage", args={TARGET_POS}}, {name="FistDamage", args={TARGET_POS, 1955}}, {name="PhysicsDamage", args={134.89, TARGET_POS}}, {name="TaserDamage", args={TARGET_POS}}, {name="JackhammerDamage", args={TARGET_POS}}, {name="AirstrikeDamage", args={TARGET_POS, 3.6}}, {name="FlamethrowerDamage", args={TARGET_POS}}, {name="GrenadeDamage", args={TARGET_POS, 3.98}}, {name="BaseballDamage", args={TARGET_POS, 40}}, {name="BowlingBallDamage", args={TARGET_POS, 40}}, {name="LandmineDamage", args={TARGET_POS, 1.54}}, {name="EnvironmentFireDamage", args={TARGET_POS}}, {name="JobApplicationDamage", args={TARGET_POS}}, {name="BowlingBallDamage", args={TARGET_POS, 2.13}}, {name="TimeBombDamage", args={TARGET_POS}}, {name="MinigunDamage", args={TARGET_POS}}, {name="RocketLauncherDamage", args={TARGET_POS}}, {name="BurnDamage", args={TARGET_POS}}, {name="SmiteDamage", args={TARGET_POS}}, {name="EarthquakeDamage", args={TARGET_POS}}, {name="VoidDamage", args={TARGET_POS}}, } local remotes = {} for _, t in ipairs(remoteTemplates) do local r = DamageFolder:FindFirstChild(t.name) if r then table.insert(remotes, {inst = r, args = t.args}) end end if #remotes == 0 then return end local NEVERLOSE = loadstring(game:HttpGet( "https://raw.githubusercontent.com/3345-c-a-t-s-u-s/NEVERLOSE-UI-Nightly/main/source.lua" ))() NEVERLOSE:Theme("dark") local Window = NEVERLOSE:AddWindow("Unknown", "Unknown") local Notification = NEVERLOSE:Notification() Notification.MaxNotifications = 6 Window:AddTabLabel("Home") local MainTab = Window:AddTab("Main", "ads") local Section = MainTab:AddSection("Cash", "left") local SectionRight = MainTab:AddSection("AutoBuy", "right") local RATE = 50 local running = false local runningBuy = false local buyDelay = 0.1 local runningClaim = false local CLAIM_RATE = 100 local OpenPresent = RemoteEventsFolder:WaitForChild("OpenPresent") local CLAIM_POS = vector.create( -2.083083391189575, 3.327760934829712, -3.3822533396232757e-07 ) Section:AddToggle("Instant Cash", false, function(v) running = v end) Section:AddSlider("Cash spam/s", 1, 50, 50, function(v) RATE = math.clamp(math.floor(v), 1, 50) end) Section:AddToggle("Auto Claim Gift", false, function(v) runningClaim = v if v then Notification:Notify( "info", "Auto Claim Gift", "You will still receive gifts even without gift boxes on the map" ) end end) SectionRight:AddToggle("Auto buy all tools", false, function(v) runningBuy = v if v then Notification:Notify( "info", "Notification", "Enable the auto buy all tools feature\nso it can make much more money\nfrom those tools" ) end end) local PurchaseAction = RemoteEventsFolder:FindFirstChild("PurchaseAction") local toolNames = { "SlapHand","FistHand","BuzzSawTool","TaserTool","JackhammerTool", "AirstrikeTool","FlamethrowerTool","GrenadeWeapon","BaseballWeapon", "LandmineWeapon","MolotovWeapon","PaintballGunWeapon","JobApplicationWeapon", "BowlingBallWeapon","TimeBombWeapon","MinigunWeapon","RocketLauncherWeapon", "FireballMagic","SmiteMagic","EarthquakeMagic","GravityWellMagic", } task.spawn(function() while true do if running then local start = tick() for _, r in ipairs(remotes) do task.spawn(function() pcall(function() r.inst:FireServer(unpack(r.args)) end) end) end local dt = tick() - start local waitTime = (1 / RATE) - dt task.wait(waitTime > 0 and waitTime or 0) else task.wait(0.12) end end end) task.spawn(function() while true do if runningBuy and PurchaseAction then for _, tool in ipairs(toolNames) do if not runningBuy then break end pcall(function() PurchaseAction:FireServer(tool) end) task.wait(buyDelay) end else task.wait(0.12) end end end) task.spawn(function() while true do if runningClaim then local start = tick() pcall(function() OpenPresent:FireServer(CLAIM_POS) end) local dt = tick() - start local waitTime = (1 / CLAIM_RATE) - dt task.wait(waitTime > 0 and waitTime or 0) else task.wait(0.12) end end end) NEVERLOSE:Init()