local rep = game:GetService("ReplicatedStorage") local re = rep.Networking.Server.RemoteEvents while task.wait() do for i = 1, game:GetService("Stats").Workspace.FPS:GetValue() / 7 do local inv = rep.PlayerData[game:GetService("Players").LocalPlayer.Name].Inventory.OwnedActions if not inv:FindFirstChild("SlapHand") then re.PurchaseAction:FireServer("SlapHand") else re.DamageEvents.SlapDamage:FireServer(Vector3.new()) re.DamageEvents.PhysicsDamage:FireServer(115, Vector3.new()) end end end