local replicatedstorage = game:GetService("ReplicatedStorage") local streamingevent = replicatedstorage:WaitForChild("StreamingEvent") local segmentcount = 1000 -- higher the more money and lag local secondsToRun = 30 -- seconds to get money local startstream = { "startStream" } local segmentstreamed = { "segmentStreamed" } local endstream = { "endStream" } local starttime = tick() pcall(function() game:GetService("Players").LocalPlayer.PlayerGui.Notifications.Summary:Destroy() end) task.spawn(function() while tick() - starttime < secondsToRun do streamingevent:FireServer(unpack(startstream)) for i = 1, segmentcount do streamingevent:FireServer(unpack(segmentstreamed)) end streamingevent:FireServer(unpack(endstream)) task.wait(1) game:GetService("ReplicatedStorage"):WaitForChild("GetMailBox"):FireServer() end end) task.spawn(function() while tick() - starttime < secondsToRun do game:GetService("ReplicatedStorage").Rebirth:FireServer() task.wait(0.5) end end)