_G.af = not _G.af -- _G.ag = not _G.ag local rep = game:GetService("ReplicatedStorage") while _G.af do if _G.af then local fps = game:GetService("Stats").Workspace.FPS:GetValue() for i = 1, fps do rep.Remotes.MinigameEvent:FireServer(true) end -- less lag if firesignal then for i, v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Main.Minigame:GetChildren()) do if v.Name ~= "Red" and v.Name ~= "Circle" then firesignal(v.MouseButton1Click) end end end end --[[ local Upgrade = rep.Remotes.Upgrade local upgrades = {"Beg Power", "Income", "Box Tier", "Alley Tier"} local uIndex = 1 while _G.ag do Upgrade:FireServer(upgrades[upgradeIndex]) upgradeIndex = upgradeIndex + 1 if upgradeIndex > #upgrades then upgradeIndex = 1 end task.wait(1) end --]] task.wait() end