local replicated_storage = game:GetService("ReplicatedStorage") local players = game:GetService("Players") local local_player = players.LocalPlayer getgenv().killall = true if killall then repeat for _, v in next, players:GetPlayers() do if v ~= local_player and local_player.Character and local_player.Character:FindFirstChildOfClass("Tool") and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and not v.Character:FindFirstChildOfClass("ForceField") then replicated_storage:WaitForChild("RemoteTriggers"):WaitForChild("Bolster"):FireServer(v.Character.Humanoid, v.Character:FindFirstChildOfClass("Tool")) task.wait() end end task.wait() until not killall end