--[[ I use to play this game all the time as a kid, and then when I started exploiting I wanted a script. I noticed that there were almost 0 scripts, or there were no scripts that could "Bypass" the AC So, I learned how the game worked and made this! NOTES (PLEASE READ): If you do die, you have to leave and rejoin, I didn't make something that reset if you die. If you get kicked, don't worry, player probably made the script go crazy After switching maps, its almost guaranteed you WILL get kicked Anyways, I expect most of you to tamper with this. Go ahead! :) I want to see what people will create with this, it is pretty good at bypassing the anti-lag/anti-cheat Good luck! BTW: While making this I was using a shitty executor, so most features will work better/less good on diff executors (other than velocity) ]]-- local ScreenGui=Instance.new("ScreenGui") ScreenGui.Name="ACBypassUI" ScreenGui.ResetOnSpawn=false ScreenGui.Parent=game.CoreGui local TextLabel=Instance.new("TextLabel") TextLabel.Size=UDim2.new(1,0,0,40) TextLabel.Position=UDim2.new(0,0,0,0) TextLabel.BackgroundTransparency=1 TextLabel.TextColor3=Color3.new(1,1,1) TextLabel.TextStrokeTransparency=0 TextLabel.Font=Enum.Font.SourceSansBold TextLabel.TextScaled=true TextLabel.Text="Waiting..." TextLabel.Parent=ScreenGui local Players=game:GetService("Players") local LocalPlayer=Players.LocalPlayer local UserInputService=game:GetService("UserInputService") local VirtualUser=game:GetService("VirtualUser") local function getHRP() local char=LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() return char:WaitForChild("HumanoidRootPart") end local function getClosestPlayer() local closest=nil local shortestDistance=math.huge local myHRP=getHRP() for _,player in ipairs(Players:GetPlayers())do if player~=LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart")then local targetHRP=player.Character.HumanoidRootPart local dist=(myHRP.Position-targetHRP.Position).Magnitude if dist