while task.wait() do local args = { { { shiny = true, cardId = "Snowmaw", awakened = true, fabled = true }, { shiny = false, cardId = "Dragon", awakened = false, fabled = false }, { shiny = false, cardId = "Werewolf", awakened = false, fabled = false }, { shiny = true, cardId = "Knight", awakened = false, fabled = false } }, "Snow5" } game:GetService("ReplicatedStorage"):WaitForChild("StartNPCBattleEvent"):FireServer(unpack(args)) local args = { { { shiny = true, cardId = "Snowmaw", awakened = true, fabled = true }, { shiny = false, cardId = "Dragon", awakened = false, fabled = false }, { shiny = false, cardId = "Werewolf", awakened = false, fabled = false }, { shiny = true, cardId = "Knight", awakened = false, fabled = false } }, "Snow4" } game:GetService("ReplicatedStorage"):WaitForChild("StartNPCBattleEvent"):FireServer(unpack(args)) local args = { { { shiny = true, cardId = "Snowmaw", awakened = true, fabled = true }, { shiny = false, cardId = "Dragon", awakened = false, fabled = false }, { shiny = false, cardId = "Werewolf", awakened = false, fabled = false }, { shiny = true, cardId = "Knight", awakened = false, fabled = false } }, "Snow3" } game:GetService("ReplicatedStorage"):WaitForChild("StartNPCBattleEvent"):FireServer(unpack(args)) local args = { { { shiny = true, cardId = "Snowmaw", awakened = true, fabled = true }, { shiny = false, cardId = "Dragon", awakened = false, fabled = false }, { shiny = false, cardId = "Werewolf", awakened = false, fabled = false }, { shiny = true, cardId = "Knight", awakened = false, fabled = false } }, "Snow2" } game:GetService("ReplicatedStorage"):WaitForChild("StartNPCBattleEvent"):FireServer(unpack(args)) local args = { { { shiny = true, cardId = "Snowmaw", awakened = true, fabled = true }, { shiny = false, cardId = "Dragon", awakened = false, fabled = false }, { shiny = false, cardId = "Werewolf", awakened = false, fabled = false }, { shiny = true, cardId = "Knight", awakened = false, fabled = false } }, "Snow1" } game:GetService("ReplicatedStorage"):WaitForChild("StartNPCBattleEvent"):FireServer(unpack(args)) end