--Made by DarkFunder local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local mouse = LocalPlayer:GetMouse() local Camera = workspace.CurrentCamera local Debris = game:GetService("Debris") local UserInputService = game:GetService("UserInputService") local target = false local RunService = game:GetService("RunService") local features = { silentaim = true; fov = 500; } function getnearest() local nearestmagnitude = math.huge local nearestenemy = nil local vector = nil for i,v in next, Players:GetChildren() do if v ~= Players.LocalPlayer then if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 then local vector, onScreen = Camera:WorldToScreenPoint(v.Character["HumanoidRootPart"].Position) if onScreen then local ray = Ray.new( Camera.CFrame.p, (v.Character["Head"].Position-Camera.CFrame.p).unit*500 ) local ignore = { LocalPlayer.Character, } local hit,position,normal=workspace:FindPartOnRayWithIgnoreList(ray,ignore) if hit and hit:FindFirstAncestorOfClass("Model") and Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name)then local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude if magnitude < nearestmagnitude and magnitude <= features["fov"] then nearestenemy = v nearestmagnitude = magnitude end end end end end end return nearestenemy end local meta = getrawmetatable(game) setreadonly(meta, false) local oldNamecall = meta.__namecall meta.__namecall = newcclosure(function(...) local method = getnamecallmethod() local args = {...} if string.find(method,'Ray') then if target then args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target + Vector3.new(0,(workspace.CurrentCamera.CFrame.Position-target).Magnitude/500,0) - workspace.CurrentCamera.CFrame.Position).unit * 500) end end return oldNamecall(unpack(args)) end) RunService:BindToRenderStep("silentaim",1,function() if UserInputService:IsMouseButtonPressed(0) and features["silentaim"] and Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Humanoid") and Players.LocalPlayer.Character.Humanoid.Health > 0 then local enemy = getnearest() if enemy and enemy.Character and enemy.Character:FindFirstChild("Humanoid") and enemy.Character.Humanoid.Health > 0 then local vector, onScreen = Camera:WorldToScreenPoint(enemy.Character["Head"].Position) local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude target = workspace[enemy.Name]["Head"].Position end else target = nil end end)