local library = require(game:GetService("ReplicatedStorage").Framework.Library) local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"]) local unlock_all = true --// Gun Bypass local old_fire = library.Network.Fire library.Network.Fire = newcclosure(function(self, ...) local args = {...} if unlock_all and tostring(self) == "Request Respawn" then args[1] = "1" end return old_fire(self, unpack(args)) end) local old_own = env.DoesOwnGun env.DoesOwnGun = function(...) return (unlock_all and true) or old_own(...) end -- --// Unlock All local old_own_gun = library.GunCmds.DoesOwnGun library.GunCmds.DoesOwnGun = newcclosure(function(self, ...) return (unlock_all and true) or old_own_gun(self, ...) end) -- --// Unlock Offsale for _, gun in next, library.Directory.Guns do gun["offsale"] = false end --