while task.wait() do spawn(function() for i, v in pairs(game:GetService("ReplicatedStorage").Assets.Guns:GetDescendants()) do if v.Name == "effect" then v:Destroy() end end end) spawn(function() for i, b in pairs(game:GetService("Workspace")["__THINGS"].Ragdolls:GetChildren()) do b:Destroy() end end) spawn(function() for i, a in pairs(game:GetService("Workspace")["__DEBRIS"].Guns:GetChildren()) do if a.Name ~= (game:GetService("Players").LocalPlayer.Character.Name) then a:Destroy() end end end) end