workspace.Camera.FieldOfView = 100 -- For Music local sound = game.Workspace:FindFirstChild("Music") if sound then -- Function to check if a sound effect already exists local function findEffect(className) for _, effect in ipairs(sound:GetChildren()) do if effect:IsA(className) then return effect end end return nil end -- Add DistortionSoundEffect if not present local distort = findEffect("DistortionSoundEffect") if not distort then distort = Instance.new("DistortionSoundEffect") distort.Parent = sound distort.Enabled = true distort.Level = 0 end -- Add EqualizerSoundEffect if not present local eq = findEffect("EqualizerSoundEffect") if not eq then eq = Instance.new("EqualizerSoundEffect") eq.Parent = sound eq.Enabled = true eq.HighGain = 0 eq.LowGain = 0 eq.MidGain = 0 end -- Add PitchShiftSoundEffect if not present local pitchShift = findEffect("PitchShiftSoundEffect") if not pitchShift then pitchShift = Instance.new("PitchShiftSoundEffect") pitchShift.Parent = sound pitchShift.Enabled = true pitchShift.Octave = 1 pitchShift.Priority = 0 end -- Add ReverbSoundEffect if not present local reverbEffect = findEffect("ReverbSoundEffect") if not reverbEffect then reverbEffect = Instance.new("ReverbSoundEffect") reverbEffect.Parent = sound reverbEffect.Enabled = false reverbEffect.DecayTime = 0.1 reverbEffect.Density = 0 reverbEffect.DryLevel = 0 reverbEffect.WetLevel = 0 end end -- Check if the sound instance exists if not sound then warn("No sound instance named 'Music' found in Workspace!") return end Lighting = game:GetService("Lighting") -- 100000 -- Bear anniversary lobby theme ost id: rbxassetid://13508905498 local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Bear [Alpha] GUI | 01vojta", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Loading...", LoadingSubtitle = "by 01vojta", Theme = "Amethyst", -- Check https://docs.sirius.menu/rayfield/configuration/themes DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "ConfigOne" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) Rayfield:Notify({ Title = "Yessir!!!", Content = "Script has been loaded successfully!", Duration = 3, Image = "check", }) local Tab = Window:CreateTab("Main", "menu") local Section = Tab:CreateSection("Scripts") local Button = Tab:CreateButton({ Name = "Infinite Yield", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() print("Bear [Alpha] GUI: Infinite Yield Executed✔") end, }) local Button = Tab:CreateButton({ Name = "Dex Explorer", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))() print("Bear [Alpha] GUI: Dex Explorer Executed✔") end, }) local Button = Tab:CreateButton({ Name = "Emote GUI [R15 Only]", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Gi7331/scripts/main/Emote.lua"))() print("Bear [Alpha] GUI: Emote GUI Excuted✔") end, }) local Button = Tab:CreateButton({ Name = "Zephyr [Another Bear Alpha Script GUI]", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Unknownlodfc/idk/main/Zephyr%20%7C%20Bear%20%5BALPHA%5D"))() print("Bear [Alpha] GUI: Zephyr Loaded✔") end, }) local Button = Tab:CreateButton({ Name = "OP Fling Gui", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/4nYEdANe"))() print("Bear [Alpha] GUI: Fling GUI Loaded✔") end, }) local Divider = Tab:CreateDivider() local Section = Tab:CreateSection("Main Stuff") local Button = Tab:CreateButton({ Name = "Fullbright", Callback = function() Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) print("Bear [Alpha] GUI: Fullbright Activated✔") end, }) local Button = Tab:CreateButton({ Name = "Revert Lighting", Callback = function() Lighting.Brightness = 2 Lighting.ClockTime = 0 Lighting.GlobalShadows = true Lighting.FogEnd = 120 Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) print("Bear [Alpha] GUI: Fullbright Reverted✔") end, }) local Button = Tab:CreateButton({ Name = "Spectator Lighting", Callback = function() Lighting.Brightness = 2 Lighting.ClockTime = 0 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) print("Bear [Alpha] GUI: Fullbright Activated✔") end, }) local Slider = Tab:CreateSlider({ Name = "Walkspeed", Range = {16, 250}, Increment = 1, Suffix = "Walkspeed", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v end, }) local Slider = Tab:CreateSlider({ Name = "JumpPower", Range = {50, 500}, Increment = 1, Suffix = "JumpPower", CurrentValue = 50, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) game.Players.LocalPlayer.Character.Humanoid.JumpPower = v end, }) local Button = Tab:CreateButton({ Name = "Reset Walkspeed", Callback = function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 print("Bear [Alpha] GUI: Walkspeed Reset✔") end, }) local Button = Tab:CreateButton({ Name = "Reset Bear Walkspeed", Callback = function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 18 print("Bear [Alpha] GUI: Bear Walkspeed Reset✔") end, }) local Button = Tab:CreateButton({ Name = "Infinite Stamina [Hold Q to run.]", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/01vojta/Roblox-Scripts/refs/heads/main/ShiftToRunScript.lua"))() print("Bear [Alpha] GUI: Hold 'Q' To Run❗") end, }) local Divider = Tab:CreateDivider() local Section = Tab:CreateSection("ESP") local Button = Tab:CreateButton({ Name = "ESP", Callback = function() -- ESP Script start local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local function removeHighlightFromCharacter(character) local existingHighlight = character:FindFirstChildOfClass("Highlight") if existingHighlight then existingHighlight:Destroy() end end local function addHighlightToCharacter(character) local player = Players:GetPlayerFromCharacter(character) if player then if player.Team and player.Team.Name == "Bear" then local torso = character:FindFirstChild("Torso") if torso then removeHighlightFromCharacter(torso) local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 0) -- Red for Bear team highlight.Parent = torso highlight.Name = "BearHighlight" torso.Transparency = 0 -- Set torso transparency to 0 else removeHighlightFromCharacter(character) local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 0) -- Red for Bear team highlight.Parent = character highlight.Name = "BearHighlight" end else removeHighlightFromCharacter(character) local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(14, 100, 255) -- Blue for others highlight.Parent = character end end end local function addHighlightToAllPlayers() local players = Players:GetPlayers() for i, player in players do local character = player.Character if character then addHighlightToCharacter(character) end end end -- Add highlight to all existing player characters addHighlightToAllPlayers() -- Listen for new player characters being added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(addHighlightToCharacter) end) -- Update highlights every 5 seconds while true do task.wait(5) addHighlightToAllPlayers() end -- End To the esp script Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "ESP Activated", Duration = 6.5, Image = "rewind", }) print("Bear [Alpha] GUI: ESP Activated!") end, }) local Button = Tab:CreateButton({ Name = "Name ESP", Callback = function() --Name Esp Start local Players = game:GetService("Players") local Teams = game:GetService("Teams") local function createBillboardGui(character) local head = character:FindFirstChild("Head") if head then -- Remove existing BillboardGui if it exists local existingGui = head:FindFirstChild("BearESP") if existingGui then existingGui:Destroy() end local billboardGui = Instance.new("BillboardGui") billboardGui.Name = "BearESP" billboardGui.AlwaysOnTop = true billboardGui.MaxDistance = 9999999999999 billboardGui.Size = UDim2.new(0, 200, 0, 50) billboardGui.Adornee = head billboardGui.Parent = head local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = character.Name -- Set the text to the character's name textLabel.Parent = billboardGui local player = Players:GetPlayerFromCharacter(character) if player then if player.Team == Teams:FindFirstChild("Bear") then textLabel.TextColor3 = Color3.new(255, 0, 0) -- Red color else textLabel.TextColor3 = Color3.new(255, 255, 255) -- White color end end end end local function addBillboardGuiToAllPlayers() local players = Players:GetPlayers() for i, player in players do local character = player.Character if character then createBillboardGui(character) end end end -- Add BillboardGui to all existing player characters addBillboardGuiToAllPlayers() -- Listen for new player characters being added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(createBillboardGui) end) -- Update BillboardGui every 5 seconds while true do task.wait(5) addBillboardGuiToAllPlayers() end --Name ESP End Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Name ESP Activated", Duration = 6.5, Image = "rewind", }) print("Bear [Alpha] GUI: Name ESP Activated!") end, }) local Divider = Tab:CreateDivider() local Section = Tab:CreateSection("Misc") local Button = Tab:CreateButton({ Name = "Disable Cutscene Guis", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:FindFirstChild("PlayerGui") if not PlayerGui then return end local function MuteSoundsInGui(gui) for _, sound in ipairs(gui:GetDescendants()) do if sound:IsA("Sound") then sound.Volume = 0 end end end local function CheckForCutscene() local cutscene = PlayerGui:FindFirstChild("Cutscene") local cutsceneDeluxe = PlayerGui:FindFirstChild("CutsceneDeluxe") if cutscene then MuteSoundsInGui(cutscene) cutscene.Enabled = false -- Disable the Cutscene GUI end if cutsceneDeluxe then MuteSoundsInGui(cutsceneDeluxe) cutsceneDeluxe.Enabled = false -- Disable the CutsceneDeluxe GUI end end -- Initial check CheckForCutscene() -- Listen for new GUI elements being added PlayerGui.ChildAdded:Connect(function(child) if child.Name == "Cutscene" or child.Name == "CutsceneDeluxe" then MuteSoundsInGui(child) child.Enabled = false -- Disable the GUI when added end end) -- Periodically check every 2 seconds task.spawn(function() while true do CheckForCutscene() task.wait(2) end end) end, }) local Tab = Window:CreateTab("Puzzles", "puzzle") local Section = Tab:CreateSection("This highlights all the puzzles [You need to click it again every new round]") local Button = Tab:CreateButton({ Name = "Puzzle ESP", Callback = function() -- Puzzle ESP Start local function addHighlight(object) local highlight = Instance.new("Highlight") highlight.Adornee = object highlight.FillColor = Color3.new(1, 1, 0) -- Yellow color highlight.Parent = object end -- Check for PuzzleBin and Puzzle | Cheese local puzzleBin = workspace:FindFirstChild("PuzzleBin") if puzzleBin then local puzzleCheese = puzzleBin:FindFirstChild("Puzzle | Cheese") if puzzleCheese then print("Puzzle | Cheese folder found inside PuzzleBin.") addHighlight(puzzleCheese) -- Check for a part named "Cheese" inside "Puzzle | Cheese" local cheesePart = puzzleCheese:FindFirstChild("Cheese") if cheesePart then print("Part named 'Cheese' found inside Puzzle | Cheese.") addHighlight(cheesePart) else print("Part named 'Cheese' not found inside Puzzle | Cheese.") end else print("Puzzle | Cheese folder not found inside PuzzleBin.") end -- Check for Memory group inside PuzzleBin local decorCheese = puzzleBin:FindFirstChild("DecorCheese") if decorCheese then print("DecorCheese group found inside PuzzleBin.") addHighlight(decorCheese) else print("DecorCheese group not found inside PuzzleBin.") end -- Check for Memory group inside PuzzleBin local memoryGroup = puzzleBin:FindFirstChild("Memory") if memoryGroup then print("Memory group found inside PuzzleBin.") addHighlight(memoryGroup) else print("Memory group not found inside PuzzleBin.") end -- Check for CheeseAltar group inside PuzzleBin local cheeseAltarGroup = puzzleBin:FindFirstChild("CheeseAltar") if cheeseAltarGroup then print("CheeseAltar group found inside PuzzleBin.") addHighlight(cheeseAltarGroup) else print("CheeseAltar group not found inside PuzzleBin.") end local colorCodeGroup = puzzleBin:FindFirstChild("ColorCode") if colorCodeGroup then print("ColorCode group found inside PuzzleBin.") addHighlight(colorCodeGroup) else print("ColorCode group not found inside PuzzleBin.") end -- Check for Wire group inside PuzzleBin local wireGroup = puzzleBin:FindFirstChild("Wire") if wireGroup then print("Wire group found inside PuzzleBin.") addHighlight(wireGroup) else print("Wire group not found inside PuzzleBin.") end -- Check for all groups named "Wire" inside PuzzleBin local foundWires = false for _, child in puzzleBin:GetChildren() do if child.Name == "Wire" then print("Group named 'Wire' found inside PuzzleBin.") addHighlight(child) foundWires = true end end if not foundWires then print("No group named 'Wire' found inside PuzzleBin.") end else print("PuzzleBin folder not found.") end -- Check for _Entities inside Map local mapGroup = workspace:FindFirstChild("Map") if mapGroup then local entitiesFolder = mapGroup:FindFirstChild("_Entities") if entitiesFolder then print("_Entities folder found inside Map.") -- Check for Cheese group inside _Entities local cheeseGroup = entitiesFolder:FindFirstChild("Cheese") if cheeseGroup then print("Cheese group found inside _Entities.") addHighlight(cheeseGroup) else print("Cheese group not found inside _Entities.") end else print("_Entities folder not found inside Map.") end -- Check for VSH group inside Map local vshGroup = entitiesFolder:FindFirstChild("VHS") if vshGroup then print("VHS group found inside Map.") addHighlight(vshGroup) else print("VHS group not found inside Map.") end else print("Map group not found.") end -- Puzzle Esp End Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Puzzle ESP Activated", Duration = 6.5, Image = "puzzle", }) print("Bear [Alpha] GUI: Puzzle ESP Activated!") end, }) local Button = Tab:CreateButton({ Name = "Show Color Code [Only works if a round is happening]", Callback = function() --Show Color Code Script Start local puzzleBin = workspace:FindFirstChild("PuzzleBin") if puzzleBin then local colorCodeGroup = puzzleBin:FindFirstChild("ColorCode") if colorCodeGroup then local cluePart = colorCodeGroup:FindFirstChild("Clue") if cluePart then local surfaceGui = cluePart:FindFirstChild("Note") if surfaceGui and surfaceGui:IsA("SurfaceGui") then local frame = surfaceGui:FindFirstChildOfClass("Frame") if frame then local screenGui = Instance.new("ScreenGui") screenGui.Name = "ColorRevealGui" screenGui.ResetOnSpawn = false screenGui.IgnoreGuiInset = true local mainFrame = Instance.new("Frame") mainFrame.Name = "Main" mainFrame.Size = UDim2.new(0.5, 0, 0.5, 0) mainFrame.Position = UDim2.new(0.5, 0, 0.5, 0) mainFrame.AnchorPoint = Vector2.new(0.5, 0.5) mainFrame.BackgroundColor3 = Color3.fromRGB(36, 27, 66) mainFrame.BackgroundTransparency = 0.7 mainFrame.Parent = screenGui local corner = Instance.new("UICorner") corner.Parent = mainFrame local CloseButton = Instance.new("ImageButton") CloseButton.Name = "Close" CloseButton.Size = UDim2.new(0, 50, 0, 50) CloseButton.Position = UDim2.new(1, 0, 0, 0) CloseButton.AnchorPoint = Vector2.new(1, 0) CloseButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CloseButton.BackgroundTransparency = 1 CloseButton.Image = "rbxassetid://13207238741" CloseButton.Parent = mainFrame CloseButton.MouseButton1Click:Connect(function() screenGui:Destroy() end) local clonedFrame = frame:Clone() clonedFrame.Parent = mainFrame screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") else warn("Frame not found inside SurfaceGui 'Note'.") end else warn("SurfaceGui 'Note' not found or is not a SurfaceGui.") end else warn("Part 'Clue' not found inside ColorCode group.") end else warn("ColorCode group not found inside PuzzleBin.") end else warn("PuzzleBin folder not found.") end --Show Color Code Script End end, }) local Tab = Window:CreateTab("Fun", "ferris-wheel") local Button = Tab:CreateButton({ Name = "Make Spob have a :3 face ", Callback = function() -- Get the player and their head local player = game.Players.LocalPlayer local head = player.Character.Head -- Check if the player is in the "Bear" team if player.Team.Name == "Bear" then -- Check if the head has a decal local decal = head:FindFirstChild("Decal") if decal then -- Change the decal's Texture ID decal.Texture = "rbxassetid://109891608761602" --- rbxassetid://18371796935 end end end, }) local Input = Tab:CreateInput({ Name = "Custom Bear Image", CurrentValue = "9180622670", PlaceholderText = "Put valid ImageId Here", RemoveTextAfterFocusLost = true, Flag = "Input1", Callback = function(Text1) local Players = game:GetService("Players") local Teams = game:GetService("Teams") local SkibidiText = "rbxassetid://" .. Text1 -- Replace with the correct asset ID or URL local bearTeam = Teams:FindFirstChild("Bear") if bearTeam then for _, player in Players:GetPlayers() do if player.Team == bearTeam then local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then -- Check for the existing BillboardGui local billboardGui = humanoidRootPart:FindFirstChildOfClass("BillboardGui") if billboardGui then local idleImage = billboardGui:FindFirstChild("Idle") local walk1Image = billboardGui:FindFirstChild("Walk1") local walk2Image = billboardGui:FindFirstChild("Walk2") if idleImage and walk1Image and walk2Image then idleImage.Image = SkibidiText walk1Image.Image = SkibidiText walk2Image.Image = SkibidiText print("Updated all ImageLabels for player:", player.Name) else print("Missing one or more ImageLabels for player:", player.Name) end else print("No BillboardGui found for player:", player.Name) end -- Check for the BillboardGui named "SkinGui" local skinGui = humanoidRootPart:FindFirstChild("SkinGui") if skinGui then local idleImage = skinGui:FindFirstChild("Idle") local walk1Image = skinGui:FindFirstChild("Walk1") local walk2Image = skinGui:FindFirstChild("Walk2") if idleImage and walk1Image and walk2Image then idleImage.Image = SkibidiText walk1Image.Image = SkibidiText walk2Image.Image = SkibidiText print("Updated all ImageLabels in SkinGui for player:", player.Name) else print("Missing one or more ImageLabels in SkinGui for player:", player.Name) end else print("No SkinGui found for player:", player.Name) end else print("No HumanoidRootPart found for player:", player.Name) end end end else print("Bear team not found") end end, }) --Fun Tab End local Tab = Window:CreateTab("Music", "music") local Section = Tab:CreateSection("Music Main") local Button = Tab:CreateButton({ Name = "Remove Reverb.", Callback = function() local SoundService = game:GetService("SoundService") SoundService.AmbientReverb = Enum.ReverbType.NoReverb end, }) local Button = Tab:CreateButton({ Name = "Add Back Reverb.", Callback = function() local SoundService = game:GetService("SoundService") SoundService.AmbientReverb = Enum.ReverbType.Hangar end, }) local Button = Tab:CreateButton({ Name = "Mute Music [Temporary. Every Round Resets]", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Muted✔", Duration = 6.5, Image = "volume-off", }) end, }) local Slider = Tab:CreateSlider({ Name = "Volume", Range = {0, 2}, Increment = 0.1, Suffix = "Volume", CurrentValue = 1, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music M.Volume = v end, }) local Section = Tab:CreateSection("My favorite songs [This Only Works In Bear and only you can hear these songs.]") local Divider = Tab:CreateDivider() local Section = Tab:CreateSection("Jugsta [Handpicked Favs]") local Button = Tab:CreateButton({ Name = "Jugsta - Treasury", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://16190761193" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Deja Vus 2", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://15689442404" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Skeletons", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://15689450026" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Get Away", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://18841887862" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Rampage (Sped Up)", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://15689453751" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Rampage", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://15689441013" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Ouuu", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://15689442874" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Cash Up (Prod. Hitsko)", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://16190758325" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Japan", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://14884822465" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Lose Yourself", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://14884817551" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Runaway", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://16662827317" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Jugsta - Batman", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://14884822914" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Divider = Tab:CreateDivider() local Section = Tab:CreateSection("Random Brainrot Stuff lmao") local Button = Tab:CreateButton({ Name = "Bullet - Skibidi fanum tax (Prod. yakside)", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://16190757458" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "GoofyAhhTate - Rizzlers and Moggers", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://18841888491" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "GoofyAhhTate - PLUH", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://16662827543" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "GoofyAhhTate - For The Rizzlers", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://18841891795" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Bullet - FIRE IN THE HOLE", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://16662832129" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Bullet - FIRE IN THE HOLE (Cursed Version)", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://16662835028" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Divider = Tab:CreateDivider() local Section = Tab:CreateSection("Goated Songs") local Button = Tab:CreateButton({ Name = "d3r - Love Bomb", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://18841888868" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "d3r - No Escape", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://18841891575" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "HR - WASSA (Ins)", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://17422207260" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Sukoyomi - ◡‿◡ Girlfriend", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://16190781665" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "SAKU - GTA (Nightcore)", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://14366981664" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "nMisaki - Russian Angel 2 (In Cosmos)", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://15689447739" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Button = Tab:CreateButton({ Name = "Cheedaman - [BEAR] RUN IT BACK, THE ANNIVERSARY TRACK", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://13508905498" M.PlaybackSpeed = 1.05 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Loaded✔", Duration = 6.5, Image = "music", }) end, }) local Divider = Tab:CreateDivider() local Section = Tab:CreateSection("Bypassed Audios [Coming Soon cuz 99.9% of them are deleted 😭]") local Tab = Window:CreateTab("Custom Songs", "music") local Section = Tab:CreateSection("CUSTOM MUSIC HOLY MOLY!!!!") local Label = Tab:CreateLabel("How to use: Go inside your exploit workspace folder and create a folder named 'Music' (Exactly like that or it wont work) and you put your music files here.", "activity") local Label = Tab:CreateLabel("And do not forget to put the full music file name with exetnsion! Example: music.mp3", "file") local Button = Tab:CreateButton({ Name = "Remove Reverb.", Callback = function() local SoundService = game:GetService("SoundService") SoundService.AmbientReverb = Enum.ReverbType.NoReverb end, }) local Button = Tab:CreateButton({ Name = "Add Back Reverb.", Callback = function() local SoundService = game:GetService("SoundService") SoundService.AmbientReverb = Enum.ReverbType.Hangar end, }) local Button = Tab:CreateButton({ Name = "Mute Music [Temporary. Every Round Resets]", Callback = function() local M = workspace.Music M.SoundId = "rbxassetid://" M.PlaybackSpeed = 1 M.TimePosition = 0 M.Playing = true M.Looped = true Rayfield:Notify({ Title = "Bear [Alpha] GUI", Content = "Music Muted✔", Duration = 6.5, Image = "volume-off", }) end, }) local Slider = Tab:CreateSlider({ Name = "Volume", Range = {0, 2}, Increment = 0.1, Suffix = "Volume", CurrentValue = 1, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music M.Volume = v end, }) local Input = Tab:CreateInput({ Name = "Enter Song File Name", PlaceholderText = "song.mp3/wav/ogg", RemoveTextAfterFocus = false, Callback = function(text) local musicFolderPath = "Music" -- Check if the "Music" folder exists if not isfolder(musicFolderPath) then warn("Folder not found: " .. musicFolderPath) return end local fileName = text -- Get the filename from the TextBox local filePath = musicFolderPath .. "/" .. fileName -- Check if the file exists before playing if isfile(filePath) then sound.SoundId = getcustomasset(filePath) -- Set the SoundId to the custom asset sound.Volume = 1 sound.TimePosition = 0 sound:Play() -- Play the sound print("Playing: " .. filePath) else warn("File not found: " .. filePath) end end }) local Section = Tab:CreateSection("Music Settings") local Input = Tab:CreateInput({ Name = "Playback Speed", CurrentValue = "", PlaceholderText = "1", RemoveTextAfterFocusLost = false, Flag = "Input1", Callback = function(Text) local M = workspace.Music M.PlaybackSpeed = Text end, }) local Slider = Tab:CreateSlider({ Name = "Playback Speed", Range = {0, 12}, Increment = 0.01, Suffix = "Amount", CurrentValue = 1, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music M.PlaybackSpeed = v end, }) local Divider = Tab:CreateDivider() local Section = Tab:CreateSection("Distortion") local Input = Tab:CreateInput({ Name = "Distortion", CurrentValue = "", PlaceholderText = "0", RemoveTextAfterFocusLost = false, Flag = "Input1", Callback = function(Text) local M = workspace.Music.DistortionSoundEffect M.Level = Text end, }) local Slider = Tab:CreateSlider({ Name = "Distortion", Range = {0, 1}, Increment = 0.01, Suffix = "Amount", CurrentValue = 0, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music.DistortionSoundEffect M.Level = v end, }) local Section = Tab:CreateSection("Equalizer") local Input = Tab:CreateInput({ Name = "High Gain", CurrentValue = "", PlaceholderText = "0", RemoveTextAfterFocusLost = false, Flag = "Input1", Callback = function(Text) local M = workspace.Music.EqualizerSoundEffect M.HighGain = Text end, }) local Slider = Tab:CreateSlider({ Name = "High Gain", Range = {0, 10}, Increment = 0.01, Suffix = "Amount", CurrentValue = 0, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music.EqualizerSoundEffect M.HighGain = v end, }) local Input = Tab:CreateInput({ Name = "Low Gain (Bass)", CurrentValue = "", PlaceholderText = "0", RemoveTextAfterFocusLost = false, Flag = "Input1", Callback = function(Text) local M = workspace.Music.EqualizerSoundEffect M.LowGain = Text end, }) local Slider = Tab:CreateSlider({ Name = "Low Gain (Bass)", Range = {0, 10}, Increment = 0.01, Suffix = "Amount", CurrentValue = 0, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music.EqualizerSoundEffect M.LowGain = v end, }) local Input = Tab:CreateInput({ Name = "Mid Gain", CurrentValue = "", PlaceholderText = "0", RemoveTextAfterFocusLost = false, Flag = "Input1", Callback = function(Text) local M = workspace.Music.EqualizerSoundEffect M.MidGain = Text end, }) local Slider = Tab:CreateSlider({ Name = "Mid Gain", Range = {0, 10}, Increment = 0.01, Suffix = "Amount", CurrentValue = 0, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music.EqualizerSoundEffect M.MidGain = v end, }) local Section = Tab:CreateSection("Pitch") local Input = Tab:CreateInput({ Name = "Pitch", CurrentValue = "", PlaceholderText = "0", RemoveTextAfterFocusLost = false, Flag = "Input1", Callback = function(Text) local M = workspace.Music.PitchShiftSoundEffect M.Octave = Text end, }) local Slider = Tab:CreateSlider({ Name = "Pitch", Range = {0, 12}, Increment = 0.01, Suffix = "Amount", CurrentValue = 1, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music.PitchShiftSoundEffect M.Octave = v end, }) local Input = Tab:CreateInput({ Name = "Priority", CurrentValue = "", PlaceholderText = "0", RemoveTextAfterFocusLost = false, Flag = "Input1", Callback = function(Text) local M = workspace.Music.PitchShiftSoundEffect M.Priority = Text end, }) local Slider = Tab:CreateSlider({ Name = "Priority", Range = {0, 5}, Increment = 0.01, Suffix = "Amount", CurrentValue = 0, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(v) local M = workspace.Music.PitchShiftSoundEffect M.Priority = v end, }) local Section = Tab:CreateSection("Visualizers") local Button = Tab:CreateButton({ Name = "FOV Visualizer", Callback = function() local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera -- Reference your sound instance in the workspace. local sound = workspace:WaitForChild("Music") -- Configuration variables local BASE_FOV = 90 -- Default Field of View. local MAX_EXTRA_FOV = 120 -- Maximum additional FOV. local TWEEN_TIME = 0.1 -- Tween duration. local SCALING_FACTOR = 35 -- Factor to scale bass value (adjust as needed). -- Function to get a value representing bass local function getBassValue() local spectrumData local success = pcall(function() spectrumData = sound:GetSpectrumData() end) if not success or not spectrumData or #spectrumData == 0 then -- Fallback to overall loudness if spectrum data is unavailable. return sound.PlaybackLoudness end -- Use the first 20% of bins (bass frequencies) local bassCount = math.max(1, math.floor(#spectrumData * 0.2)) local bassSum = 0 for i = 1, bassCount do bassSum = bassSum + spectrumData[i] end local averageBass = bassSum / bassCount return averageBass end -- Function to update the camera's FOV based on bass data. local function updateCameraFOV() local bassValue = getBassValue() -- Calculate additional FOV based on the bass value. local additionalFOV = math.clamp(bassValue / SCALING_FACTOR, 0, MAX_EXTRA_FOV) local targetFOV = BASE_FOV + additionalFOV local tween = TweenService:Create( camera, TweenInfo.new(TWEEN_TIME, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {FieldOfView = targetFOV} ) tween:Play() end -- Update every frame. RunService.RenderStepped:Connect(function() updateCameraFOV() end) end, }) local Tab = Window:CreateTab("Chat", "message-circle") local Section = Tab:CreateSection("This thingy is for fast typing idk. If u click a button it sends a message on da button") local Label = Tab:CreateLabel("I think some messages could get u banned. Im not responsible if u get banned. Also i recommend to use a modern chat anti-ban script", "message-circle-dashed") local Button = Tab:CreateButton({ Name = "Why target???", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Why target???") end, }) local Button = Tab:CreateButton({ Name = "Hi", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Hi") end, }) local Button = Tab:CreateButton({ Name = "Bye bye 🤫🧏‍♂️", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Bye bye 🤫🧏‍♂️") end, }) local Button = Tab:CreateButton({ Name = "...", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("...") end, }) local Button = Tab:CreateButton({ Name = "GET JUKED!!!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("GET JUKED!!!") end, }) local Button = Tab:CreateButton({ Name = "😭🙏", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("😭🙏") end, }) local Button = Tab:CreateButton({ Name = "targeter?", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Why target???") end, }) local Button = Tab:CreateButton({ Name = "What did i do to you bro??", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("What did i do to you bro??") end, }) local Button = Tab:CreateButton({ Name = "BRO-", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("BRO-") end, }) local Button = Tab:CreateButton({ Name = "Why teamers bro...", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Why teamers bro...") end, }) local Button = Tab:CreateButton({ Name = "Teamer!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Teamer!") end, }) local Button = Tab:CreateButton({ Name = "Leave me alone please... 😓😓😥", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Leave me alone please... 😓😓😥") end, }) local Button = Tab:CreateButton({ Name = "Yo bear wanna get freaky together?", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Yo bear wanna get freaky together?") end, }) local Button = Tab:CreateButton({ Name = "STOP CHASING ME!!! CHASE SOMEONE ELSE!!!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("STOP CHASING ME!!! CHASE SOMEONE ELSE!!!") end, }) local Button = Tab:CreateButton({ Name = "Yo chill... CHILL CHILL CHILL!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Yo chill... CHILL CHILL CHILL!") end, }) local Button = Tab:CreateButton({ Name = "Bro chill", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Bro chill") end, }) local Button = Tab:CreateButton({ Name = "Chill out!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Chill out!") end, }) local Button = Tab:CreateButton({ Name = "STOP CHASING ME!!!!!!!!!!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("STOP CHASING ME!!!!!!!!!!") end, }) local Button = Tab:CreateButton({ Name = "AHHHHHHHHHHHHHHH!!!!!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("AHHHHHHHHHHHHHHH!!!!!") end, }) local Button = Tab:CreateButton({ Name = "STOP!!!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("STOP!!!") end, }) local Button = Tab:CreateButton({ Name = "Hahaha cant get me!!! 😜", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Hahaha cant get me!!! 😜") end, }) local Button = Tab:CreateButton({ Name = "This bear sucks lol", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("This bear sucks lol") end, }) local Button = Tab:CreateButton({ Name = "The hell is that reach bro", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("The hell is that reach bro") end, }) local Button = Tab:CreateButton({ Name = "Have mercy pls", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Have mercy pls") end, }) local Button = Tab:CreateButton({ Name = "No stop 😭🙏", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("No stop 😭🙏") end, }) local Button = Tab:CreateButton({ Name = "Wait!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Wait!") end, }) local Button = Tab:CreateButton({ Name = "Wait... Let me talk.", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Wait... Let me talk.") end, }) local Button = Tab:CreateButton({ Name = "I just wanna say something!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("I just wanna say something!") end, }) local Button = Tab:CreateButton({ Name = "Let me say something.", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Let me say something.") end, }) local Button = Tab:CreateButton({ Name = "Well well well...", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Well well well...") end, }) local Button = Tab:CreateButton({ Name = "NOOB!!!", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("NOOB!!!") end, }) local Button = Tab:CreateButton({ Name = "Skibidi Sigma", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("Skibidi Sigma") end, }) local Button = Tab:CreateButton({ Name = "This is like Ohio", Callback = function(Chat) local TextChatService = game:GetService("TextChatService") TextChatService.TextChannels.RBXGeneral:SendAsync("This is like Ohio") end, })