-- @build-failed -- crash server local getservice, waitforchild = game.GetService, game.WaitForChild local runservice = getservice(game, "RunService") local replicatedstorage = getservice(game, "ReplicatedStorage") -- event -- local SpawnCarEvent = waitforchild(replicatedstorage, "SpawnCarEvent") for i = 1, 30 do runservice.Heartbeat:Connect(function() SpawnCarEvent:FireServer("Senna",Vector3.new(0,0,0)) end) end