local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local VirtualInputManager = game:GetService("VirtualInputManager") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local HttpService = game:GetService("HttpService") local Window = Rayfield:CreateWindow({ Name = "ZensHub - Dea Hood", Icon = "skull", LoadingTitle = "ZensHub Interface", LoadingSubtitle = "by ZensTeam", ShowText = "ZensHub", Theme = { TextColor = Color3.fromRGB(200, 0, 0), Background = Color3.fromRGB(0, 0, 0), Topbar = Color3.fromRGB(15, 15, 15), Shadow = Color3.fromRGB(10, 10, 10), NotificationBackground = Color3.fromRGB(20, 20, 20), NotificationActionsBackground = Color3.fromRGB(200, 0, 0), TabBackground = Color3.fromRGB(10, 10, 10), TabStroke = Color3.fromRGB(255, 255, 255), TabBackgroundSelected = Color3.fromRGB(25, 25, 25), TabTextColor = Color3.fromRGB(200, 0, 0), SelectedTabTextColor = Color3.fromRGB(255, 255, 255), ElementBackground = Color3.fromRGB(15, 15, 15), ElementBackgroundHover = Color3.fromRGB(35, 35, 35), SecondaryElementBackground = Color3.fromRGB(10, 10, 10), ElementStroke = Color3.fromRGB(255, 255, 255), SecondaryElementStroke = Color3.fromRGB(180, 0, 0), SliderBackground = Color3.fromRGB(40, 40, 40), SliderProgress = Color3.fromRGB(200, 0, 0), SliderStroke = Color3.fromRGB(255, 255, 255), ToggleBackground = Color3.fromRGB(15, 15, 15), ToggleEnabled = Color3.fromRGB(200, 0, 0), ToggleDisabled = Color3.fromRGB(60, 60, 60), ToggleEnabledStroke = Color3.fromRGB(255, 255, 255), ToggleDisabledStroke = Color3.fromRGB(120, 120, 120), ToggleEnabledOuterStroke = Color3.fromRGB(255, 255, 255), ToggleDisabledOuterStroke = Color3.fromRGB(140, 140, 140), DropdownSelected = Color3.fromRGB(25, 25, 25), DropdownUnselected = Color3.fromRGB(15, 15, 15), InputBackground = Color3.fromRGB(15, 15, 15), InputStroke = Color3.fromRGB(255, 255, 255), PlaceholderColor = Color3.fromRGB(120, 120, 120) }, ToggleUIKeybind = "K", ConfigurationSaving = { Enabled = true, FolderName = "ZensHub", FileName = "DeaHoodConfig" }, Discord = { Enabled = true, Invite = "uKVQK9UHXm", RememberJoins = true } }) local CombatTab = Window:CreateTab("Combat", "sword") local MovementTab = Window:CreateTab("Movement", "move") local UtilityTab = Window:CreateTab("Utility", "settings") local WelcomeSection = CombatTab:CreateSection("Welcome to ZensHub") local WelcomeLabel = CombatTab:CreateLabel("ZensHub - Dea Hood by ZensTeam", "skull", Color3.fromRGB(200, 0, 0), false) local function welcomeAnimation() Rayfield:Notify({ Title = "ZensHub Loaded", Content = "Initializing ZensHub - Dea Hood...", Duration = 2, Image = "skull" }) wait(2.1) Rayfield:Notify({ Title = "Ready to Dominate", Content = "Unleash chaos with ZensTeam!", Duration = 2, Image = "flame" }) wait(2.1) Rayfield:Notify({ Title = "Join Us", Content = "Connect with ZensTeam: discord.gg/uKVQK9UHXm", Duration = 3, Image = "message-circle" }) end welcomeAnimation() local notificationColor = Color3.fromRGB(200, 0, 0) local CustomizationSection = UtilityTab:CreateSection("UI Customization") local ColorPicker = UtilityTab:CreateColorPicker({ Name = "Notification Color", Color = notificationColor, Flag = "NotificationColor", Callback = function(Value) notificationColor = Value Rayfield:Notify({ Title = "Color Updated", Content = "Notification color changed successfully!", Duration = 3, Image = "palette", ActionsBackground = notificationColor }) end }) local DiscordPromptToggle = UtilityTab:CreateToggle({ Name = "Auto-Rejoin Discord Prompt", CurrentValue = true, Flag = "DiscordPromptToggle", Callback = function(Value) Window.Discord.Enabled = Value Rayfield:Notify({ Title = "Discord Prompt " .. (Value and "Enabled" or "Disabled"), Content = "Auto-rejoin prompt set to " .. (Value and "on" or "off"), Duration = 3, Image = "message-circle", ActionsBackground = notificationColor }) end }) -- Mod Check System local SHIELD_ICON = "🛡️" local CROWN_ICON = "👑" local STAR_ICON = "⭐" local NOTIFICATION_DURATION = 6 local SCAN_INTERVAL = 5 local TRACK_HISTORY = true local playerDatabase = {} local creatorUserId local lastScanTime = 0 local modCheckConnection local function getCreatorId() local success, result = pcall(function() if game.CreatorType == Enum.CreatorType.User then return game.CreatorId end return nil end) return success and result or nil end creatorUserId = getCreatorId() local function sendAlert(iconType, player, isJoining) local titles = { [SHIELD_ICON] = "⚠️ Staff Presence", [CROWN_ICON] = "👑 Owner Alert", [STAR_ICON] = "⭐ Star Player" } local actions = { [true] = "joined", [false] = "left" } local displayText = player.DisplayName ~= player.Name and string.format("(@%s) %s", player.DisplayName, player.Name) or player.Name Rayfield:Notify({ Title = titles[iconType] or "Important Player", Content = string.format("%s has %s the game", displayText, actions[isJoining]), Duration = NOTIFICATION_DURATION, Image = iconType, ActionsBackground = notificationColor }) if TRACK_HISTORY then print(string.format("[%s] %s %s - %s", os.date("%X"), iconType, displayText, actions[isJoining])) end end local function detectPlayerRole(player) if not player.Character then return nil end local humanoid = player.Character:FindFirstChildOfClass("Humanoid") if not humanoid then return nil end if creatorUserId and player.UserId == creatorUserId then return CROWN_ICON end local displayName = humanoid.DisplayName if displayName:find(SHIELD_ICON) then return SHIELD_ICON elseif displayName:find(CROWN_ICON) then return CROWN_ICON elseif displayName:find(STAR_ICON) then return STAR_ICON end return nil end local function monitorPlayer(player) if player == LocalPlayer then return end local lastKnownRole = nil local function checkCharacter() if not player.Character then return end local currentRole = detectPlayerRole(player) if currentRole ~= lastKnownRole then if currentRole then sendAlert(currentRole, player, true) elseif lastKnownRole then sendAlert(lastKnownRole, player, false) end lastKnownRole = currentRole end end checkCharacter() player.CharacterAdded:Connect(function() task.wait(0.5) checkCharacter() end) if player.Character then player.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal("DisplayName"):Connect(checkCharacter) end end local function onPlayerAdded(player) playerDatabase[player] = { joinTime = os.time(), displayName = player.DisplayName } monitorPlayer(player) end local function onPlayerRemoving(player) local data = playerDatabase[player] if data then local role = detectPlayerRole(player) if role then sendAlert(role, player, false) end playerDatabase[player] = nil end end local function periodicScan() while true do task.wait(SCAN_INTERVAL) for player, data in pairs(playerDatabase) do if player.Character then local currentRole = detectPlayerRole(player) if currentRole ~= data.lastRole then if currentRole then sendAlert(currentRole, player, true) elseif data.lastRole then sendAlert(data.lastRole, player, false) end data.lastRole = currentRole end end end end end local WeaponSection = CombatTab:CreateSection("Weapon Enhancements") local DividerWeapons = CombatTab:CreateDivider() local RapidFireToggle = CombatTab:CreateToggle({ Name = "Rapid Fire", CurrentValue = false, Flag = "RapidFireToggle", Callback = function(Value) local backpack = LocalPlayer.Backpack local z = backpack:FindFirstChild("[TacticalShotgun]") and backpack["[TacticalShotgun]"].ShootingCooldown local e = backpack:FindFirstChild("[Revolver]") and backpack["[Revolver]"].ShootingCooldown local n = backpack:FindFirstChild("[Double-Barrel SG]") and backpack["[Double-Barrel SG]"].ShootingCooldown if Value then if z or e or n then if z then z.Value = 0 end if e then e.Value = 0 end if n then n.Value = 0 end Rayfield:Notify({ Title = "Rapid Fire ON", Content = "Weapons now fire instantly!", Duration = 4, Image = "flame", ActionsBackground = notificationColor }) else RapidFireToggle:Set(false) Rayfield:Notify({ Title = "Error", Content = "No compatible weapons found!", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end else Rayfield:Notify({ Title = "Rapid Fire OFF", Content = "Weapon cooldowns restored.", Duration = 4, Image = "flame", ActionsBackground = notificationColor }) end end }) local RapidFireKeybind = CombatTab:CreateKeybind({ Name = "Rapid Fire Keybind", CurrentKeybind = "R", HoldToInteract = false, Flag = "RapidFireKeybind", Callback = function() RapidFireToggle:Set(not RapidFireToggle.CurrentValue) end }) local KillAuraToggle = CombatTab:CreateToggle({ Name = "Kill Aura", CurrentValue = false, Flag = "KillAuraToggle", Callback = function(Value) if Value then spawn(function() while Value and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") do local hrp = LocalPlayer.Character.HumanoidRootPart for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("HumanoidRootPart") then local targetHrp = player.Character.HumanoidRootPart local distance = (hrp.Position - targetHrp.Position).Magnitude if distance <= 15 then local humanoid = player.Character.Humanoid humanoid:TakeDamage(100) end end end wait(0.5) end end) Rayfield:Notify({ Title = "Kill Aura ON", Content = "Dealing damage to nearby players!", Duration = 4, Image = "zap", ActionsBackground = notificationColor }) else Rayfield:Notify({ Title = "Kill Aura OFF", Content = "Kill aura disabled.", Duration = 4, Image = "zap", ActionsBackground = notificationColor }) end end }) local espConnections = {} local ESPToggle = CombatTab:CreateToggle({ Name = "ESP", CurrentValue = false, Flag = "ESPToggle", Callback = function(Value) if Value then for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then local highlight = Instance.new("Highlight") highlight.Adornee = player.Character highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.Parent = player.Character espConnections[player] = highlight end end Players.PlayerAdded:Connect(function(player) if Value and player ~= LocalPlayer then player.CharacterAdded:Connect(function(character) local highlight = Instance.new("Highlight") highlight.Adornee = character highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.Parent = character espConnections[player] = highlight end) end end) Players.PlayerRemoving:Connect(function(player) if espConnections[player] then espConnections[player]:Destroy() espConnections[player] = nil end end) Rayfield:Notify({ Title = "ESP ON", Content = "Player ESP enabled!", Duration = 4, Image = "eye", ActionsBackground = notificationColor }) else for _, highlight in pairs(espConnections) do highlight:Destroy() end espConnections = {} Rayfield:Notify({ Title = "ESP OFF", Content = "Player ESP disabled.", Duration = 4, Image = "eye", ActionsBackground = notificationColor }) end end }) local AimbotToggle = CombatTab:CreateToggle({ Name = "Aimbot (Under Construction)", CurrentValue = false, Flag = "AimbotToggle", Callback = function(Value) Rayfield:Notify({ Title = "Aimbot", Content = "Aimbot is under construction and not functional yet.", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end }) local TeleportSection = MovementTab:CreateSection("Teleport System") local DividerTeleport = MovementTab:CreateDivider() local teleportSpeed = 2 local TeleportSpeedSlider = MovementTab:CreateSlider({ Name = "Teleport Speed", Range = {0.5, 5}, Increment = 0.5, Suffix = "Seconds", CurrentValue = teleportSpeed, Flag = "TeleportSpeed", Callback = function(Value) teleportSpeed = Value Rayfield:Notify({ Title = "Speed Updated", Content = "Teleport speed set to " .. Value .. " seconds", Duration = 3, Image = "gauge", ActionsBackground = notificationColor }) end }) local teleportLocations = { {Name = "Armor", Position = {528.021973, 47.2999992, -637.093994, 0, 0, -1, 0, 1, 0, 1, 0, 0}, Orientation = {1, 0, 0}, ClickPart = true}, {Name = "Mask", Position = {-207.504959, 18.8557835, -813.700012, 1, 0.000172610511, -8.63890818e-05, -0.000172677566, 0.999999702, -0.000776890782, 8.62549568e-05, 0.000776905683, 0.999999702}, Orientation = {1, 0, 0}, ClickPart = true}, {Name = "Gas Station", Position = {554.057495, 34.8749237, -191.4375}, Orientation = {1, 0, 0}}, {Name = "Lab", Position = {618.619995, 38.125, -252.25}, Orientation = {1, 0, 0}}, {Name = "School", Position = {-836.26825, -18.0625, 339.35907}, Orientation = {-0.499959469, 0, -0.866048813}}, {Name = "Arcade", Position = {-921.625, 46.5474625, -113.000046}, Orientation = {1, 0, 0}}, {Name = "Theater", Position = {-1005.02032, 43.099968, -111.949974}, Orientation = {1, 0, 0}}, {Name = "Furniture", Position = {-490.099976, 31.3498573, -94.1999969}, Orientation = {1, 0, 0}}, {Name = "BasketBallCourt", Position = {-876.045227, 27.999836, -492.200012}, Orientation = {-1, 0, 0}}, {Name = "Uphill Guns", Position = {481.655762, 51.9035988, -626.19696}, Orientation = {1.78813934e-07, -0.000122077588, -3.57627869e-07}}, {Name = "Downhill Guns", Position = {-584.347229, 12.1478767, -736.2005}, Orientation = {1, -8.63220121e-05, 4.84346927e-08}} } local teleportOptions = {} for _, loc in ipairs(teleportLocations) do table.insert(teleportOptions, loc.Name) end local TeleportDropdown = MovementTab:CreateDropdown({ Name = "Select Teleport Location", Options = teleportOptions, CurrentOption = {teleportOptions[1]}, MultipleOptions = false, Flag = "TeleportDropdown", Callback = function(Options) local selected = Options[1] for _, loc in ipairs(teleportLocations) do if loc.Name == selected then local character = LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then local hrp = character.HumanoidRootPart local targetCFrame = CFrame.new(Vector3.new(loc.Position[1], loc.Position[2], loc.Position[3]), Vector3.new(loc.Orientation[1], loc.Orientation[2], loc.Orientation[3])) local tweenInfo = TweenInfo.new(teleportSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local tween = TweenService:Create(hrp, tweenInfo, {CFrame = targetCFrame}) tween:Play() tween.Completed:Connect(function() if loc.Name == "Armor" and loc.ClickPart then local part = workspace:FindFirstChild("ArmorPart") if part and clickPart(part) then Rayfield:Notify({ Title = "Armor Activated", Content = "Teleported to Armor and clicked part!", Duration = 4, Image = "shield", ActionsBackground = notificationColor }) else Rayfield:Notify({ Title = "Error", Content = "Armor part not found!", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end else Rayfield:Notify({ Title = "Teleported", Content = "Moved to " .. loc.Name, Duration = 3, Image = "map-pin", ActionsBackground = notificationColor }) end end) else Rayfield:Notify({ Title = "Error", Content = "Character or HumanoidRootPart not found!", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end break end end end }) local function clickPart(part) if part then local mouse = LocalPlayer:GetMouse() mouse.TargetFilter = nil VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, part, 0) wait(0.1) VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, part, 0) return true end return false end local playerOptions = {} local function updatePlayerOptions() playerOptions = {} for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then table.insert(playerOptions, player.Name) end end end updatePlayerOptions() Players.PlayerAdded:Connect(updatePlayerOptions) Players.PlayerRemoving:Connect(updatePlayerOptions) local TeleportToPlayerDropdown = MovementTab:CreateDropdown({ Name = "Teleport to Player", Options = playerOptions, CurrentOption = {playerOptions[1] or "None"}, MultipleOptions = false, Flag = "TeleportToPlayerDropdown", Callback = function(Options) local selected = Options[1] local targetPlayer = Players:FindFirstChild(selected) if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local character = LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then local hrp = character.HumanoidRootPart local targetHrp = targetPlayer.Character.HumanoidRootPart local targetCFrame = targetHrp.CFrame * CFrame.new(0, 0, -3) local tweenInfo = TweenInfo.new(teleportSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local tween = TweenService:Create(hrp, tweenInfo, {CFrame = targetCFrame}) tween:Play() tween.Completed:Connect(function() Rayfield:Notify({ Title = "Teleported", Content = "Moved to " .. selected, Duration = 3, Image = "map-pin", ActionsBackground = notificationColor }) end) else Rayfield:Notify({ Title = "Error", Content = "Your character or HumanoidRootPart not found!", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end else Rayfield:Notify({ Title = "Error", Content = "Target player or their HumanoidRootPart not found!", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end end }) local tpFollowConnection local originalPosition local TPFollowToggle = MovementTab:CreateToggle({ Name = "TP Follow", CurrentValue = false, Flag = "TPFollowToggle", Callback = function(Value) local character = LocalPlayer.Character if Value then local selected = TeleportToPlayerDropdown.CurrentOption[1] local targetPlayer = Players:FindFirstChild(selected) if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then if character and character:FindFirstChild("HumanoidRootPart") then originalPosition = character.HumanoidRootPart.CFrame tpFollowConnection = RunService.Heartbeat:Connect(function() if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local targetHrp = targetPlayer.Character.HumanoidRootPart local humanoid = targetPlayer.Character:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 then local hrp = character.HumanoidRootPart local targetCFrame = targetHrp.CFrame * CFrame.new(0, 0, -3) local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local tween = TweenService:Create(hrp, tweenInfo, {CFrame = targetCFrame}) tween:Play() else TPFollowToggle:Set(false) end else TPFollowToggle:Set(false) end end) Players.PlayerRemoving:Connect(function(player) if player.Name == selected then TPFollowToggle:Set(false) end end) Rayfield:Notify({ Title = "TP Follow ON", Content = "Following " .. selected .. "!", Duration = 4, Image = "map-pin", ActionsBackground = notificationColor }) else TPFollowToggle:Set(false) Rayfield:Notify({ Title = "Error", Content = "Your character or HumanoidRootPart not found!", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end else TPFollowToggle:Set(false) Rayfield:Notify({ Title = "Error", Content = "Target player not found!", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end else if tpFollowConnection then tpFollowConnection:Disconnect() tpFollowConnection = nil end if character and character:FindFirstChild("HumanoidRootPart") and originalPosition then local hrp = character.HumanoidRootPart local tweenInfo = TweenInfo.new(teleportSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local tween = TweenService:Create(hrp, tweenInfo, {CFrame = originalPosition}) tween:Play() tween.Completed:Connect(function() Rayfield:Notify({ Title = "TP Follow OFF", Content = "Returned to original position.", Duration = 4, Image = "map-pin", ActionsBackground = notificationColor }) end) end originalPosition = nil end end }) local PlayerSection = MovementTab:CreateSection("Player Movement") local DividerPlayer = MovementTab:CreateDivider() local walkspeed = 16 local WalkspeedSlider = MovementTab:CreateSlider({ Name = "Walkspeed", Range = {16, 200}, Increment = 1, Suffix = "Studs/Sec", CurrentValue = walkspeed, Flag = "Walkspeed", Callback = function(Value) walkspeed = Value local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = Value Rayfield:Notify({ Title = "Walkspeed Updated", Content = "Walkspeed set to " .. Value .. " studs/sec", Duration = 3, Image = "move", ActionsBackground = notificationColor }) else Rayfield:Notify({ Title = "Error", Content = "Humanoid not found!", Duration = 3, Image = "alert-circle", ActionsBackground = notificationColor }) end end }) local jumpPower = 50 local JumpPowerSlider = MovementTab:CreateSlider({ Name = "Jump Power", Range = {50, 200}, Increment = 1, Suffix = "Studs", CurrentValue = jumpPower, Flag = "JumpPower", Callback = function(Value) jumpPower = Value local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") if humanoid then humanoid.JumpPower = Value Rayfield:Notify({ Title = "Jump Power Updated", Content = "Jump power set to " .. Value .. " studs", Duration = 3, Image = "arrow-up", ActionsBackground = notificationColor }) else Rayfield:Notify({ Title = "Error", Content = "Humanoid not found!", Duration = 3, Image = "alert-circle", ActionsBackground = notificationColor }) end end }) local flyConnection local flySpeed = 50 local FlyToggle = MovementTab:CreateToggle({ Name = "Fly", CurrentValue = false, Flag = "FlyToggle", Callback = function(Value) local character = LocalPlayer.Character local hrp = character and character:FindFirstChild("HumanoidRootPart") local humanoid = character and character:FindFirstChild("Humanoid") if Value then if hrp and humanoid then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = hrp flyConnection = RunService.RenderStepped:Connect(function() local camera = workspace.CurrentCamera local direction = Vector3.new( (UserInputService:IsKeyDown(Enum.KeyCode.D) and 1 or 0) - (UserInputService:IsKeyDown(Enum.KeyCode.A) and 1 or 0), (UserInputService:IsKeyDown(Enum.KeyCode.Space) and 1 or 0) - (UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) and 1 or 0), (UserInputService:IsKeyDown(Enum.KeyCode.W) and 1 or 0) - (UserInputService:IsKeyDown(Enum.KeyCode.S) and 1 or 0) ) local targetVelocity = camera.CFrame:VectorToWorldSpace(direction * flySpeed) local tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Linear) local tween = TweenService:Create(bodyVelocity, tweenInfo, {Velocity = targetVelocity}) tween:Play() end) humanoid.PlatformStand = true Rayfield:Notify({ Title = "Fly ON", Content = "Use WASD, Space, and Ctrl to fly with smooth velocity!", Duration = 4, Image = "feather", ActionsBackground = notificationColor }) else FlyToggle:Set(false) Rayfield:Notify({ Title = "Error", Content = "Character or HumanoidRootPart not found!", Duration = 4, Image = "alert-circle", ActionsBackground = notificationColor }) end else if flyConnection then flyConnection:Disconnect() flyConnection = nil end if hrp then local bodyVelocity = hrp:FindFirstChildOfClass("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end end if humanoid then humanoid.PlatformStand = false end Rayfield:Notify({ Title = "Fly OFF", Content = "Flight disabled.", Duration = 4, Image = "feather", ActionsBackground = notificationColor }) end end }) local FlySpeedSlider = MovementTab:CreateSlider({ Name = "Fly Speed", Range = {10, 200}, Increment = 10, Suffix = "Studs/Sec", CurrentValue = flySpeed, Flag = "FlySpeed", Callback = function(Value) flySpeed = Value Rayfield:Notify({ Title = "Fly Speed Updated", Content = "Fly speed set to " .. Value .. " studs/sec", Duration = 3, Image = "gauge", ActionsBackground = notificationColor }) end }) local infiniteJumpConnection local InfiniteJumpToggle = MovementTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfiniteJumpToggle", Callback = function(Value) if Value then infiniteJumpConnection = UserInputService.JumpRequest:Connect(function() local humanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) Rayfield:Notify({ Title = "Infinite Jump ON", Content = "Jump as many times as you want in the air!", Duration = 4, Image = "arrow-up", ActionsBackground = notificationColor }) else if infiniteJumpConnection then infiniteJumpConnection:Disconnect() infiniteJumpConnection = nil end Rayfield:Notify({ Title = "Infinite Jump OFF", Content = "Jumping restored to normal.", Duration = 4, Image = "arrow-up", ActionsBackground = notificationColor }) end end }) local UtilitySection = UtilityTab:CreateSection("Utility Features") local DividerUtility = UtilityTab:CreateDivider() local noclipConnection local NoclipToggle = UtilityTab:CreateToggle({ Name = "Noclip", CurrentValue = false, Flag = "NoclipToggle", Callback = function(Value) if Value then noclipConnection = RunService.Stepped:Connect(function() local character = LocalPlayer.Character if character then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) Rayfield:Notify({ Title = "Noclip ON", Content = "You can now pass through objects!", Duration = 4, Image = "ghost", ActionsBackground = notificationColor }) else if noclipConnection then noclipConnection:Disconnect() noclipConnection = nil end local character = LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end Rayfield:Notify({ Title = "Noclip OFF", Content = "Collisions restored.", Duration = 4, Image = "ghost", ActionsBackground = notificationColor }) end end }) local ModCheckToggle = UtilityTab:CreateToggle({ Name = "Mod Check", CurrentValue = false, Flag = "ModCheckToggle", Callback = function(Value) if Value then for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end Players.PlayerAdded:Connect(onPlayerAdded) Players.PlayerRemoving:Connect(onPlayerRemoving) modCheckConnection = coroutine.wrap(periodicScan)() Rayfield:Notify({ Title = "Mod Check ON", Content = "Monitoring for staff and special players!", Duration = 4, Image = "shield", ActionsBackground = notificationColor }) else if modCheckConnection then modCheckConnection = nil end playerDatabase = {} Rayfield:Notify({ Title = "Mod Check OFF", Content = "Staff monitoring disabled.", Duration = 4, Image = "shield", ActionsBackground = notificationColor }) end end }) local RespawnButton = UtilityTab:CreateButton({ Name = "Respawn", Callback = function() local character = LocalPlayer.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 Rayfield:Notify({ Title = "Respawned", Content = "Character has been reset!", Duration = 3, Image = "refresh-cw", ActionsBackground = notificationColor }) else Rayfield:Notify({ Title = "Error", Content = "Humanoid not found!", Duration = 3, Image = "alert-circle", ActionsBackground = notificationColor }) end end end }) local InfoSection = UtilityTab:CreateSection("ZensTeam Info") local InfoParagraph = UtilityTab:CreateParagraph({ Title = "About ZensHub", Content = "ZensHub - Dea Hood by ZensTeam. Join our Discord for updates and support: discord.gg/uKVQK9UHXm" }) local DestroyButton = UtilityTab:CreateButton({ Name = "Destroy GUI", Callback = function() if noclipConnection then noclipConnection:Disconnect() end if flyConnection then flyConnection:Disconnect() end if infiniteJumpConnection then infiniteJumpConnection:Disconnect() end if tpFollowConnection then tpFollowConnection:Disconnect() end if modCheckConnection then modCheckConnection = nil end for _, highlight in pairs(espConnections) do highlight:Destroy() end local character = LocalPlayer.Character if character then local humanoid = character:FindFirstChild("Humanoid") local hrp = character:FindFirstChild("HumanoidRootPart") if humanoid then humanoid.WalkSpeed = 16 humanoid.JumpPower = 50 humanoid.PlatformStand = false end if hrp then local bodyVelocity = hrp:FindFirstChildOfClass("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end playerDatabase = {} Rayfield:Notify({ Title = "GUI Destroyed", Content = "ZensHub has been terminated. All mods disabled.", Duration = 3, Image = "trash-2", ActionsBackground = notificationColor }) wait(1) Rayfield:Destroy() end }) LocalPlayer.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.WalkSpeed = walkspeed humanoid.JumpPower = jumpPower end)