-- God Mode local RS = game:GetService("ReplicatedStorage") local hitEvent = RS.Remotes.HitEvent local mt = getrawmetatable(game) setreadonly(mt, false) local oldNamecall = mt.__namecall mt.__namecall = newcclosure(function(self, ...) local method = getnamecallmethod() local args = {...} if (self.Name == "HitEvent" or self.Name == "SniperHitEvent") and method == "FireServer" then if args[1] == game.Players.LocalPlayer.Character or args[1] == game.Players.LocalPlayer then return nil end end return oldNamecall(self, ...) end) setreadonly(mt, true) -- Kill Others local RS = game:GetService("ReplicatedStorage") local sniperEvent = RS:WaitForChild("SniperHitEvent") local players = game:GetService("Players") local function kill() for _, target in pairs(players:GetPlayers()) do if target ~= players.LocalPlayer and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local targetChar = target.Character local pos = targetChar.HumanoidRootPart.Position for i = 1, 4 do local args = { targetChar, pos, pos + Vector3.new(0, 10, 0), true } sniperEvent:FireServer(unpack(args)) end end end end kill()