if game:GetService("CoreGui"):FindFirstChild("ScreenGui") then game:GetService("CoreGui").ScreenGui:Destroy() end local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vozoid/ui-backups/main/uwuware-v1.lua"))() local client = game:GetService("Players").LocalPlayer local main = library:CreateWindow("Bank Robbery Simulator") local folder = main:AddFolder('Area 1') local folder2 = main:AddFolder('Area 2') local folder3 = main:AddFolder('Area 3') local folder4 = main:AddFolder('Area 4') folder:AddToggle({text = "Auto Collect Coins", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["1"].PickupItems:FindFirstChild("Stack of Money") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Areas["1"].PickupItems["Stack of Money"].Main.Position) end wait() end else getgenv().Farming1 = false end end}) folder:AddToggle({text = "Auto Collect Gems", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["1"].PickupItems:FindFirstChild("Diamond") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Areas["1"].PickupItems["Diamond"].Main.Position) end wait() end else getgenv().Farming1 = false end end}) folder2:AddToggle({text = "Auto Collect Coins", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["2"].PickupItems:FindFirstChild("Green Gem") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Areas["2"].PickupItems["Green Gem"].Main.Position) end wait() end else getgenv().Farming1 = false end end}) folder2:AddToggle({text = "Auto Collect Gems", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["2"].PickupItems:FindFirstChild("Egypt Diamond") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Areas["2"].PickupItems["Egypt Diamond"].Main.Position) end wait() end else getgenv().Farming1 = false end end}) main:AddToggle({text = "AutoCollectV2", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["2"]:FindFirstChild("Sell") then function ClosestPart() local dist = math.huge local target = nil for i,v in pairs(game:GetService("Workspace").Areas:GetChildren()) do for i1,v1 in pairs(v.PickupItems:GetChildren()) do local magnitude = (v1.Main.Position - game:GetService("Players").LocalPlayer.Character.Head.Position).magnitude if magnitude < dist then dist = magnitude target = v1 end end end return target end firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, ClosestPart().Main, 1) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, ClosestPart().Main, 0) wait() end end else getgenv().Farming1 = false end end}) main:AddToggle({text = "AutoSell[off autocollectv2]", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["2"]:FindFirstChild("Sell") then numbers = {} for i,v in pairs(game:GetService("Workspace").Areas:GetChildren()) do table.insert(numbers,v.Name) end firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Areas[math.max(table.unpack(numbers))].Sell, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").Areas[math.max(table.unpack(numbers))].Sell, 1) wait() end end else getgenv().Farming1 = false end end}) folder3:AddToggle({text = "Auto Collect Coins", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["3"].PickupItems:FindFirstChild("Moon Coin") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Areas["3"].PickupItems["Moon Coin"].Main.Position) end wait() end else getgenv().Farming1 = false end end}) folder3:AddToggle({text = "Auto Collect Gems", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["3"].PickupItems:FindFirstChild("Moon Diamond") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Areas["3"].PickupItems["Moon Diamond"].Main.Position) end wait() end else getgenv().Farming1 = false end end}) folder4:AddToggle({text = "Auto Collect Coins", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["4"].PickupItems:FindFirstChild("Golden Coin") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Areas["4"].PickupItems["Golden Coin"].Main.Position) end wait() end else getgenv().Farming1 = false end end}) folder4:AddToggle({text = "Auto Collect Gems", flag = "autofarm", callback = function(state) if state then getgenv().Farming1 = true while Farming1 == true do if Workspace.Areas["4"].PickupItems:FindFirstChild("Castle Diamond") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Areas["4"].PickupItems["Castle Diamond"].Main.Position) end wait() end else getgenv().Farming1 = false end end}) folder4:AddLabel({text = "almost didn't do this part", flag = "autofarm", callback = function(state) end}) main:AddBind({text = "Toggle UI", key = "RightShift", callback = function() library:Close() end}) library:Init()