---TP COINS _G.UoU= true while _G.UoU do local UwU = game.Players.LocalPlayer.Character.HumanoidRootPart for i,v in pairs(game.workspace.CoinEvent.Coins:GetChildren()) do v.CFrame = UwU.CFrame wait(0.2) end end ---CAR SPEED local name = game.Players.LocalPlayer.Name game:GetService("Workspace").Vehicles[name].Stats.MaxSpeed.Value = 9999999999 game:GetService("Workspace").Vehicles[name].Stats.AccelerateTorque.Value = 9999999999 ---AUTO FARM local car = game.workspace.Vehicles[game.Players.LocalPlayer.Name] local part1 = Instance.new("Part") part1.Anchored = true part1.Position = Vector3.new(-4000, 250, -4000) part1.Size = Vector3.new(50000, 1, 50000) local part2 = Instance.new("Part") part2.Anchored = true part2.Position = Vector3.new(4000, 250, 4000) part2.Size = Vector3.new(50000, 1, 50000) part1.Parent = workspace part2.Parent = workspace wait(1) while wait(1.5) do car:SetPrimaryPartCFrame(CFrame.new(part1.Position + Vector3.new(0, 1, 0))) wait(1.5) car:SetPrimaryPartCFrame(CFrame.new(part2.Position + Vector3.new(0, 1, 0))) end