local HttpService = game:GetService("HttpService") local PlaceId = game.PlaceId local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/lohiac/trump-client-revived/refs/heads/main/esp.luau"))() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local regularTitanTransparency = 0 local regularTitanColor = Color3.new(0.066667, 0.258824, 0.039216) local regularTitanNapeSize = Vector3.new(6.5, 4.2, 3.2) local titanShifterTransparency = 0 local titanShifterColor = Color3.new(150, 0, 150) local titanShifterNapeSizes = { FemaleTitan = Vector3.new(6.5, 4.2, 3.2), ArmoredTitan = Vector3.new(0, 0, 0), JawTitan = Vector3.new(6.5, 4.2, 3.2), ColossalTitan = Vector3.new(15, 15, 15), BeastTitan = Vector3.new(6.5, 4.2, 3.2), CartTitan = Vector3.new(6.5, 4.2, 3.2), AttackTitan = Vector3.new(6.5, 4.2, 3.2) } local modifyShifterLegSize = false local titanShifterLegTransparency = 0 local titanShifterLegColor = Color3.new(150, 0, 150) local titanShifterLegSizes = { FemaleTitan = Vector3.new(5, 6.46109, 5.4386), ArmoredTitan = Vector3.new(5, 6.46109, 5.4386), JawTitan = Vector3.new(5, 6.46109, 5.4386), ColossalTitan = Vector3.new(0, 0, 0), BeastTitan = Vector3.new(5, 6.46109, 5.4386), CartTitan = Vector3.new(5, 6.46109, 5.4386), AttackTitan = Vector3.new(5, 6.46109, 5.4386) } local modifyShifterEyeSize = false local titanShifterEyeColor = Color3.new(1, 1, 1) local titanShifterEyeTransparency = 0 local titanShifterEyeSizes = { FemaleTitan = Vector3.new(5, 6.46109, 5.4386), ArmoredTitan = Vector3.new(5, 6.46109, 5.4386), JawTitan = Vector3.new(5, 6.46109, 5.4386), ColossalTitan = Vector3.new(0, 0, 0), BeastTitan = Vector3.new(5, 6.46109, 5.4386), CartTitan = Vector3.new(5, 6.46109, 5.4386), AttackTitan = Vector3.new(5, 6.46109, 5.4386) } local WarriorList = {} local SoldierList = {} local Loop = true local IsSpinningAnimation = false local GodmodeEnabled local ModifyRegularTitans = false local ModifyTitanShifters = false local NoHookTension = false local RefillingGas = false local InfiniteBlades = false local InfiniteStamina = false local ModifyWS = false local ws = 16 local horseGodMode = false local horseInfiniteStamina = false local horseSpeed = false local horseSpeedValue = 30 local modifyHorses = false local noForceStun = false local reloadingBlades = false -- Function that loops through all mindless titans that are spawned, Gets the event folder that contains things like grab and deletes the entire folder. Then Modifys nape transparency, size and color. the color and transparency are not customizable yet local function modifyRegularTitans() local titanlist = workspace:FindFirstChild("OnGameTitans") if titanlist then for _, titan in pairs(titanlist:GetChildren()) do local events = titan:FindFirstChild("Events") if events then events:Destroy() end local titanNape = titan:FindFirstChild("Nape") local titanEyes = titan:FindFirstChild("Eyes") if titanNape then titanNape.Transparency = regularTitanTransparency titanNape.Color = regularTitanColor titanNape.Size = regularTitanNapeSize end if titanEyes then titanEyes.Transparency = regularTitanTransparency titanEyes.Color = regularTitanColor titanEyes.Size = Vector3.new(3.36423, 4.5, 4.28958) end end end end local function modifyTitanShifters() local titans = { "FemaleTitan", "ArmoredTitan", "JawTitan", "ColossalTitan", "BeastTitan", "CartTitan", "AttackTitan" } for _, titanName in ipairs(titans) do local foundTitans = {} for _, child in ipairs(workspace:GetChildren()) do if child.Name == titanName then table.insert(foundTitans, child) end end for _, titan in ipairs(foundTitans) do local snape = titan:FindFirstChild("SNape") local seyes = titan:FindFirstChild("SEyes") if snape then snape.Size = titanShifterNapeSizes[titanName] snape.Transparency = titanShifterTransparency snape.Color = titanShifterColor end if seyes then seyes.Size = titanShifterEyeSizes[titanName] seyes.Transparency = titanShifterEyeTransparency seyes.Color = titanShifterEyeColor end if modifyShifterLegSize then local lleg = titan:FindFirstChild("LLegTendons") local rleg = titan:FindFirstChild("RLegTendons") if lleg and rleg then lleg.Size = titanShifterLegSizes[titanName] lleg.Transparency = titanShifterLegTransparency lleg.Color = titanShifterLegColor rleg.Size = titanShifterLegSizes[titanName] rleg.Transparency = titanShifterLegTransparency rleg.Color = titanShifterLegColor end end end end end local function modifyRiddenHorse() local onGameHorses = workspace:FindFirstChild("OnGameHorses") if onGameHorses then if LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChild("Humanoid") if humanoid then for i, horse in pairs(onGameHorses:GetChildren()) do local horseHumanoid = horse:FindFirstChild("Humanoid") local carriage = horse:FindFirstChild("Carriage") if carriage then horseHumanoid = carriage.Humanoid end if horseHumanoid then if horseHumanoid.Health > 0 then local horseOwner = horseHumanoid.Owner.Value if horseOwner == LocalPlayer.Name and horseHumanoid.Mounted.Value == true then local config = horseHumanoid.Parent.Configuration local god = horseHumanoid.God local Stam = config.Stamina local speed = config.CurrentSpeed local maxspeed = config.MaxSpeed if god and horseGodMode then if god.Value == false then god.Value = true end end if Stam and horseInfiniteStamina then Stam.Value = 4000 end if speed and maxspeed and horseSpeed then speed.Value = horseSpeedValue maxspeed.Value = horseSpeedValue end end end end end end end end end local function resetHookTension() local Char = LocalPlayer.Character if Char then local humanoid = Char:FindFirstChild("Humanoid") if humanoid then local TensionR = Char:FindFirstChild("Humanoid"):FindFirstChild("Gear"):FindFirstChild("HookTensionR") local TensionL = Char:FindFirstChild("Humanoid"):FindFirstChild("Gear"):FindFirstChild("HookTensionL") if TensionR then TensionR.Value = 0 end if TensionL then TensionL.Value = 0 end end end end local function displayStateAboveHead(player, state) local playerChar = player.Character if not playerChar then return end if player.Team == LocalPlayer.Team then return end local existingGui = playerChar:FindFirstChild("StateGui") if existingGui then existingGui:Destroy() end if state ~= "Default" then local billboardGui = Instance.new("BillboardGui") billboardGui.Name = "StateGui" billboardGui.Size = UDim2.new(0, 300, 0, 75) billboardGui.StudsOffset = Vector3.new(0, 5, 0) billboardGui.AlwaysOnTop = true billboardGui.Parent = playerChar local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = state textLabel.Font = Enum.Font.SourceSansBold textLabel.TextSize = 36 textLabel.TextStrokeTransparency = 0.5 textLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) if state == "Countering" then textLabel.TextColor3 = Color3.fromRGB(0, 255, 0) elseif state == "Kicking" then textLabel.TextColor3 = Color3.fromRGB(89, 0, 255) elseif state == "Blade" then textLabel.TextColor3 = Color3.fromRGB(255, 0, 0) elseif state == "TitanBlocking" then textLabel.TextColor3 = Color3.fromRGB(255, 0, 0) elseif state == "TitanRoaring" then textLabel.TextColor3 = Color3.fromRGB(105, 60, 114) elseif state == "TitanStunned" then textLabel.TextColor3 = Color3.fromRGB(0, 255, 0) elseif state == "TitanHeavying" then textLabel.TextColor3 = Color3.fromRGB(255, 253, 123) end textLabel.Parent = billboardGui end end local function retrievePlayerStates() local players = game:GetService("Players") local LocalPlayer = players.LocalPlayer for _, player in pairs(players:GetPlayers()) do local playerChar = player.Character local playerHumanoid = playerChar:FindFirstChild("Humanoid") local localHumanoidRootPart = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if playerChar and playerHumanoid and localHumanoidRootPart then local playerHumanoidRootPart = playerChar:FindFirstChild("HumanoidRootPart") local snape = playerChar:FindFirstChild("SNape") if playerHumanoidRootPart and not snape then local distance = (localHumanoidRootPart.Position - playerHumanoidRootPart.Position).Magnitude if distance <= 1000 then local counterState = playerHumanoid:FindFirstChild("Counter") local kickState = playerHumanoid:FindFirstChild("KickAttacking") local bladeState = playerHumanoid:FindFirstChild("BladeAttacking") if counterState and kickState and bladeState then local counterValue = counterState.Value local kickValue = kickState.Value local bladeValue = bladeState.Value local state if counterValue then state = "Countering" elseif kickValue then state = "Kicking" elseif bladeValue then state = "Blade" else state = "Default" end if player.Team == LocalPlayer.Team then return end displayStateAboveHead(player, state) end end elseif snape and playerHumanoidRootPart then if player.Team == LocalPlayer.Team then return end local Shifting = playerHumanoid.Shifting local blocking = Shifting.Blocking local heavying = Shifting.HeavyAttack local roaring = Shifting.Roar local stunned = Shifting.Roar local state if blocking then state = "TitanBlocking" elseif heavying then state = "TitanHeavying" elseif roaring then state = "TitanRoaring" elseif stunned then state = "TitanStunned" else state = "Default" end displayStateAboveHead(player, state) end end end end local function refillStamina() local char = LocalPlayer.Character if char then local humanoid = char:FindFirstChild("Humanoid") if humanoid then local stamina = humanoid:FindFirstChild("Stamina") if stamina then stamina.Value = 2400 end end end end -- Function to make you invincible against titans and fire, Does not work against shifters / humans. local function enableGodMode(bool) local char = LocalPlayer.Character local humanoid = char:FindFirstChild("Humanoid") local gear = humanoid:FindFirstChild("Gear") if char and humanoid.Health > 0 and gear then local GodMode = char:FindFirstChild("Humanoid"):FindFirstChild("God") if GodMode then GodMode.Value = bool end end end local function refillGas() local char = LocalPlayer.Character if char and char:FindFirstChild("Humanoid") and char.Humanoid:FindFirstChild("Gear") then local gear = char.Humanoid.Gear if gear.Gas.Value ~= 2000 then gear.Gas.Value = 2000 end end end -- Really fucky on solara, updates an array containing alive players. but gui breaks when u try and make a dropdown. Gui switch would be needed and that is not satisfactory because this also works on solara. --[[ local function updateTpList() table.clear(alivePlayers) for i, player in pairs(Players:GetChildren()) do local Humanoid = player.Character:FindFirstChild("HumanoidRootPart") if Humanoid then table.insert(alivePlayers, player.Name) playerDropdown:Update(alivePlayers) end end end ]] local function executeIy() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source", true))() end local function executeDex() loadstring( game:HttpGet( "https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/BypassedDarkDexV3.lua", true ) )() end local function executeRspy() loadstring(game:HttpGet("https://raw.githubusercontent.com/78n/SimpleSpy/main/SimpleSpyBeta.lua", true))() end local function executeAspy() loadstring( game:HttpGet("https://raw.githubusercontent.com/PorkDevMode/AnimationSpy/main/AnimationLogger.luau", true) )() end local function enableSkills() local char = LocalPlayer.Character if char then local humanoid = char:FindFirstChild("Humanoid") if humanoid then local gear = humanoid:FindFirstChild("Gear") if gear then for _, skill in pairs(gear.Skills:GetChildren()) do skill.Value = true end local gui = LocalPlayer:FindFirstChild("PlayerGui") if gui then gui.SkillsGui.Enabled = true gui.SkillsGui.BladeThrow.Enabled = true gui.SkillsGui.Counter.Enabled = true gui.SkillsGui.Dodge.Enabled = true gui.SkillsGui.Impulse.Enabled = true gui.SkillsGui.SuperJump.Enabled = true gui.SkillsGui.HandCut.Enabled = true gui.SkillsGui.HandCutMk2.Enabled = true for _, v in pairs(gui.SkillsGui:GetChildren()) do if v.Enabled == true then print(v.Name .. " is enabled.") end if v.enabled ~= true then print(v.Name .. " is not enabled.") end end end end end end end local function retrieveShifterScript(Char) local PossibleNames = {"FELocal", "ATLocal", "JALocal", "ARLocal", "BELocal", "CALocal", "COLocal"} for _, Name in ipairs(PossibleNames) do local Script = Char:FindFirstChild(Name) if Script then return Script end end return nil end local nostun local lastWs local function setWalkspeed() local character = LocalPlayer.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = ws local shifterScript = retrieveShifterScript(character) if shifterScript then local Stats = shifterScript.Stats local walkingSpeed = Stats:FindFirstChild("WalkingSpeed") local joggingSpeed = Stats:FindFirstChild("JoggingSpeed") local sprintingSpeed = Stats:FindFirstChild("SprintingSpeed") if walkingSpeed then walkingSpeed:Destroy() end if joggingSpeed then joggingSpeed:Destroy() end if sprintingSpeed then sprintingSpeed:Destroy() end end end end end local function getWs() local character = LocalPlayer.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local walkspeed = humanoid.WalkSpeed if walkspeed > 0 then lastWs = walkspeed end end end end local function resetWs() local character = LocalPlayer.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid and humanoid.Heath > 0 and humanoid.WalkSpeed > 0 then local snape = character:FindFirstChild("SNape") if snape then local shifterScript = retrieveShifterScript(character) if shifterScript then local Stats = shifterScript.Stats local walkingSpeed = Stats:FindFirstChild("WalkingSpeed") local joggingSpeed = Stats:FindFirstChild("JoggingSpeed") local sprintingSpeed = Stats:FindFirstChild("SprintingSpeed") if walkingSpeed then walkingSpeed:Destroy() end if joggingSpeed then joggingSpeed:Destroy() end if sprintingSpeed then sprintingSpeed:Destroy() end end humanoid.WalkSpeed = lastWs end end end end local function reloadBlades() if LocalPlayer.Character then local gear = LocalPlayer.Character:FindFirstChild("Gear") if gear then gear.Events.BladeReload:FireServer() end end end local function noForceShiftStun() local character = LocalPlayer.Character local humanoid = character:FindFirstChild("Humanoid") if character and humanoid then local shifter = retrieveShifterScript(character) if shifter then local forced = shifter.Stats.ForceShifted if forced.Value == true then forced.Value = false end end end end local function deleteShiftingTime() local char = LocalPlayer.Character local ShifterScript = retrieveShifterScript(char) if ShifterScript then local Stats = ShifterScript:FindFirstChild("Stats") local Time = Stats:FindFirstChild("Time") if Time then Time:Destroy() end end end local function playAnimation(AnimID, speed) local char = LocalPlayer.Character local humanoid = char:FindFirstChild("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. AnimID local animationTrack = humanoid:LoadAnimation(animation) if speed then animationTrack:AdjustSpeed(speed) end animationTrack:Play() end local function restoreBlades() if LocalPlayer.Character then LocalPlayer.Character.Humanoid.Gear.Blades.Value = 8 end end local function tpEvent(Place) local placeObject = workspace:FindFirstChild(Place) if placeObject then local location = placeObject:FindFirstChild("HumanoidRootPart") if location then local teleportFunction = game:GetService("ReplicatedStorage"):FindFirstChild("ServerTeleportFunction") if teleportFunction then teleportFunction:InvokeServer(location) end end end end local function setJumpHeight(value) local character = LocalPlayer.Character if character then local humanoid = character.Humanoid if humanoid then humanoid.JumpPower = value end end end local function notifyShifter() for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then print("Attempting shifter search.") local shifterHolder = player.Character:FindFirstChild("ShifterHolder") if shifterHolder then Rayfield:Notify( { Title = "Shifter Found!", Content = player.Name .. " is the " .. shifterHolder.Value, Duration = 6.5, Image = 4483362458, Actions = { Ignore = { Name = "I get it", Callback = function() end } } } ) print(player.Name .. " is the " .. shifterHolder.Name) end end end end local function UpdatePlayerLists() WarriorList = {} SoldierList = {} local TempWarriorList = {} local TempSoldierList = {} for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local shifterHolder = player.Character:FindFirstChild("ShifterHolder") local name = player.Name if shifterHolder then TempWarriorList.name = shifterHolder.Value .. "Titan" else table.insert(TempSoldierList, name) end end end WarriorList = TempWarriorList SoldierList = TempSoldierList end -- Main loop, if anyone has any way to improve performance than do so. local function mainLoop() if Loop then if ModifyRegularTitans then modifyRegularTitans() end if ModifyTitanShifters then modifyTitanShifters() end if NoHookTension then resetHookTension() end if InfiniteStamina then refillStamina() end if RefillingGas then refillGas() end if InfiniteBlades then restoreBlades() end if ModifyWS then setWalkspeed() end if GodmodeEnabled then enableGodMode(true) end if not GodmodeEnabled then enableGodMode(false) end if modifyHorses then modifyRiddenHorse() end if noForceStun then noForceShiftStun() end if reloadingBlades then reloadBlades() end if nostun then resetWs() getWs() end retrievePlayerStates() UpdatePlayerLists() end end local lastAnimTime = 0 local animInterval = 0.5 local function AnimLoop(deltaTime) if Loop then if IsSpinningAnimation then local currentTime = tick() if currentTime - lastAnimTime >= animInterval then playAnimation(9415324870, 10) lastAnimTime = currentTime end end end end connection = RunService.Heartbeat:Connect(mainLoop) animconnection = RunService.Heartbeat:Connect(AnimLoop) -- Creates the base window for the gui local window = Rayfield:CreateWindow( { Name = "Trump Client V1", LoadingTitle = "Initializing Trump Client V1...", LoadingSubtitle = "Please wait", ConfigurationSaving = { Enabled = true, FolderName = "TrumpClientConfigV1", FileName = "TrumpClientGUIV1" }, Discord = { Enabled = true, Invite = "B75D6wnq", RememberJoins = false } } ) -- Creates all the tabs, gui documentation is at https://docs.sirius.menu/rayfield/configuration/booting-library -- Do not use sections, they are broken with wave. add any toggles to the tabs local playerTab = window:CreateTab("Player Options", 4483362458) -- The second parameter is an icon ID local titanTab = window:CreateTab("Titan Options", 4483362458) local shifterNapeTab = window:CreateTab("Shifter Nape", 4483362458) local shifterLegTab = window:CreateTab("Shifter Leg", 4483362458) local shifterEyeTab = window:CreateTab("Shifter Eye") local warriorTab = window:CreateTab("Warrior Options", 4483362458) local rageTab = window:CreateTab("Rage Options (EXTREMELY BLATANT)", 4483362458) -- Player section. --- FEATURES THAT WILL BE ADDED: Godmode either by adding health or make you unable to be hit by players, Infinite blades, Infinite thunderspears, Stop hood from being forced off, Prevent players from hooking you. -- A toggle that replenishes fuel, should replenish only when its at half or so to save performance. playerTab:CreateToggle( { Name = "Constant Refill Gas", CurrentValue = RefillingGas, Flag = "GasRefilling", Callback = function(value) RefillingGas = value end } ) playerTab:CreateToggle( { Name = "Constant Refill Blades", CurrentValue = InfiniteBlades, Flag = "InfiniteBlades", Callback = function(Value) InfiniteBlades = Value end } ) playerTab:CreateToggle( { Name = "Auto Reload Blades", CurrentValue = reloadingBlades, Flag = "reloadingBlades", Callback = function(value) reloadingBlades = value end } ) playerTab:CreateKeybind( { Name = "Refill Gas", CurrentKeybind = "Y", HoldToInteract = false, Flag = "RefillGasBind", Callback = function() refillGas() end } ) playerTab:CreateKeybind( { Name = "Refill Blades", CurrentKeybind = "I", HoldToInteract = false, Flag = "RefillBladeBind", Callback = function() restoreBlades() end } ) -- Function to reset hooktension to none in the main loop, Allowing you to hook onto things with no time limit. playerTab:CreateToggle( { Name = "Infinite Hook Duration", CurrentValue = NoHookTension, Flag = "InfiniteHook", Callback = function(value) NoHookTension = value end } ) -- A button that enables godmode, should also be a toggle like i mentioned about gas below. playerTab:CreateToggle( { Name = "God Mode (TURN OFF TO SHIFT)", CurrentValue = GodmodeEnabled, Flag = "GodModeEnabled", Callback = function(value) GodmodeEnabled = value end } ) playerTab:CreateToggle( { Name = "Modify Horse", CurrentValue = modifyHorses, Flag = "ModifyHorses", Callback = function(value) modifyHorses = value end } ) playerTab:CreateToggle( { Name = "Infinite Horse Stamina", CurrentValue = horseInfiniteStamina, Flag = "InfiniteHorseStamina", Callback = function(value) horseInfiniteStamina = value end } ) playerTab:CreateToggle( { Name = "Horse God Mode", CurrentValue = horseGodMode, Flag = "HorseGodMode", Callback = function(value) horseGodMode = value end } ) playerTab:CreateButton( { Name = "Enable Skills", Callback = function() if LocalPlayer.Character then enableSkills() end end } ) playerTab:CreateButton( { Name = "Show Shifter Names", Callback = function() notifyShifter() end } ) playerTab:CreateButton( { Name = "Disable client", Callback = function() Loop = false Rayfield:Destroy() end } ) -- TitanTab Section -- FEATURES THAT WILL BE ADDED: Nape hitbox color. -- Add a toggle for activating regular titan modification titanTab:CreateToggle( { Name = "Modify Regular Titans", CurrentValue = ModifyRegularTitans, Flag = "ModifyRegularTitansToggle", Callback = function(value) ModifyRegularTitans = value end } ) titanTab:CreateColorPicker( { Name = "Regular Titan Nape Colour", Color = regularTitanColor, Flag = "RegularTitanNapeColour", Callback = function(value) regularTitanColor = value end } ) titanTab:CreateSlider( { Name = "Regular Titan Nape Transparency", Range = {0, 1}, Increment = 0.01, Suffix = "Transparency", Flag = "RegularNapeTransparency", CurrentValue = regularTitanTransparency, Callback = function(value) regularTitanTransparency = value end } ) titanTab:CreateSlider( { Name = "Regular Titan Nape Size X", Range = {0.1, 35}, Increment = 0.1, Suffix = "Size X", Flag = "SizeX", CurrentValue = regularTitanNapeSize.X, Callback = function(Value) regularTitanNapeSize = Vector3.new(Value, regularTitanNapeSize.Y, regularTitanNapeSize.Z) end } ) titanTab:CreateSlider( { Name = "Regular Titan Nape Size Y", Range = {0.1, 35}, Increment = 0.1, Suffix = "Size Y", Flag = "SizeY", CurrentValue = regularTitanNapeSize.Y, Callback = function(Value) regularTitanNapeSize = Vector3.new(regularTitanNapeSize.X, Value, regularTitanNapeSize.Z) end } ) titanTab:CreateSlider( { Name = "Regular Titan Nape Size Z", Range = {0.1, 35}, Increment = 0.1, Suffix = "Size Z", Flag = "SizeZ", CurrentValue = regularTitanNapeSize.Z, Callback = function(Value) regularTitanNapeSize = Vector3.new(regularTitanNapeSize.X, regularTitanNapeSize.Y, Value) end } ) -- Toggles shifter nape modification shifterNapeTab:CreateToggle( { Name = "Modify Shifter's'", CurrentValue = ModifyTitanShifters, Flag = "ModifyShifterToggle", Callback = function(value) ModifyTitanShifters = value end } ) shifterNapeTab:CreateColorPicker( { Name = "Titan Shifter Nape Colour", Color = titanShifterColor, Flag = "ShifterNapeColour", Callback = function(value) titanShifterColor = value end } ) shifterNapeTab:CreateSlider( { Name = "Titan Shifter Nape Transparency", Range = {0, 1}, Increment = 0.01, Suffix = "Shifter Transparency", Flag = "ShifterNapeTransparency", CurrentValue = titanShifterTransparency, Callback = function(value) titanShifterTransparency = value end } ) -- Loops through titan nape sizes and creates sliders for each of the shifters nape's for titanName, defaultSize in pairs(titanShifterNapeSizes) do local titanShifterNapeSize = defaultSize shifterNapeTab:CreateSlider( { Name = titanName .. " Nape Size X", Range = {0.1, 20}, Increment = 0.1, Suffix = titanName .. " Size x", Flag = titanName .. "NapeSizeX", CurrentValue = titanShifterNapeSize.X, Callback = function(Value) titanShifterNapeSize = Vector3.new(Value, titanShifterNapeSize.Y, titanShifterNapeSize.Z) titanShifterNapeSizes[titanName] = titanShifterNapeSize end } ) shifterNapeTab:CreateSlider( { Name = titanName .. " Nape Size Y", Range = {0.1, 20}, Increment = 0.1, Suffix = titanName .. " Size Y", Flag = titanName .. "NapeSizeY", CurrentValue = titanShifterNapeSize.Y, Callback = function(Value) titanShifterNapeSize = Vector3.new(titanShifterNapeSize.X, Value, titanShifterNapeSize.Z) titanShifterNapeSizes[titanName] = titanShifterNapeSize end } ) shifterNapeTab:CreateSlider( { Name = titanName .. " Nape Size Z", Range = {0.1, 20}, Increment = 0.1, Suffix = titanName .. " Size Z", Flag = titanName .. "NapeSizeZ", CurrentValue = titanShifterNapeSize.Z, Callback = function(Value) titanShifterNapeSize = Vector3.new(titanShifterNapeSize.X, titanShifterNapeSize.Y, Value) titanShifterNapeSizes[titanName] = titanShifterNapeSize end } ) end -- Toggles shifter Leg modification shifterLegTab:CreateToggle( { Name = "Modify Titan Shifters Leg's", CurrentValue = ModifyTitanShifters, Flag = "ModifyShifterLegToggle", Callback = function(value) modifyShifterLegSize = value end } ) shifterLegTab:CreateColorPicker( { Name = "Titan Shifter Leg Colour", Color = titanShifterLegColor, Flag = "ShifterLegColour", Callback = function(value) titanShifterLegColor = value end } ) shifterLegTab:CreateSlider( { Name = "Titan Shifter Leg Transparency", Range = {0, 1}, Increment = 0.01, Suffix = "Shifter Leg Transparency", Flag = "ShifterLegTransparency", CurrentValue = titanShifterLegTransparency, Callback = function(value) titanShifterLegTransparency = value end } ) -- Loops through titan nape sizes and creates sliders for each of the shifters nape's for titanName, defaultSize in pairs(titanShifterLegSizes) do local titanShifterLegSize = defaultSize shifterLegTab:CreateSlider( { Name = titanName .. " Leg Size X", Range = {0.1, 20}, Increment = 0.1, Suffix = titanName .. " Leg Size x", Flag = titanName .. "LegSizeX", CurrentValue = titanShifterLegSize.X, Callback = function(Value) titanShifterLegSize = Vector3.new(Value, titanShifterLegSize.Y, titanShifterLegSize.Z) titanShifterLegSizes[titanName] = titanShifterLegSize end } ) shifterLegTab:CreateSlider( { Name = titanName .. " Leg Size Y", Range = {0.1, 20}, Increment = 0.1, Suffix = titanName .. " Leg Y", Flag = titanName .. "NapeSizeY", CurrentValue = titanShifterLegSize.Y, Callback = function(Value) titanShifterLegSize = Vector3.new(titanShifterLegSize.X, Value, titanShifterLegSize.Z) titanShifterLegSizes[titanName] = titanShifterLegSize end } ) shifterLegTab:CreateSlider( { Name = titanName .. " Leg Size Z", Range = {0.1, 20}, Increment = 0.1, Suffix = titanName .. " Leg Size Z", Flag = titanName .. "NapeSizeZ", CurrentValue = titanShifterLegSize.Z, Callback = function(Value) titanShifterLegSize = Vector3.new(titanShifterLegSize.X, titanShifterLegSize.Y, Value) titanShifterLegSizes[titanName] = titanShifterLegSize end } ) end -- Toggles shifter Leg modification shifterEyeTab:CreateToggle( { Name = "Modify Titan Shifter Eyes", CurrentValue = modifyShifterEyeSize, Flag = "ModifyShifterEyeToggle", Callback = function(value) modifyShifterEyeSize = value end } ) shifterEyeTab:CreateColorPicker( { Name = "Titan Shifter Eye Colour", Color = titanShifterEyeColor, Flag = "ShifterEyeColour", Callback = function(value) titanShifterEyeColor = value end } ) shifterEyeTab:CreateSlider( { Name = "Titan Shifter Eye Transparency", Range = {0, 1}, Increment = 0.01, Suffix = "Shifter Eye Transparency", Flag = "ShifterEyeTransparency", CurrentValue = titanShifterEyeTransparency, Callback = function(value) titanShifterEyeTransparency = value end } ) -- Loops through titan nape sizes and creates sliders for each of the shifters nape's for titanName, defaultSize in pairs(titanShifterEyeSizes) do local titanShifterEyeSize = defaultSize shifterEyeTab:CreateSlider( { Name = titanName .. " Eye Size X", Range = {0.1, 15}, Increment = 0.1, Suffix = titanName .. " Eye Size x", Flag = titanName .. "EyeSizeX", CurrentValue = titanShifterEyeSize.X, Callback = function(Value) titanShifterEyeSize = Vector3.new(Value, titanShifterEyeSize.Y, titanShifterEyeSize.Z) titanShifterEyeSizes[titanName] = titanShifterEyeSize end } ) shifterEyeTab:CreateSlider( { Name = titanName .. " Eye Size Y", Range = {0.1, 15}, Increment = 0.1, Suffix = titanName .. " Eye Y", Flag = titanName .. "EyeSizeY", CurrentValue = titanShifterEyeSize.Y, Callback = function(Value) titanShifterEyeSize = Vector3.new(titanShifterEyeSize.X, Value, titanShifterEyeSize.Z) titanShifterEyeSizes[titanName] = titanShifterEyeSize end } ) shifterEyeTab:CreateSlider( { Name = titanName .. " Eye Size Z", Range = {0.1, 15}, Increment = 0.1, Suffix = titanName .. " Eye Size Z", Flag = titanName .. "EyeSizeZ", CurrentValue = titanShifterEyeSize.Z, Callback = function(Value) titanShifterEyeSize = Vector3.new(titanShifterEyeSize.X, titanShifterEyeSize.Y, Value) titanShifterEyeSizes[titanName] = titanShifterEyeSize end } ) end -- Warrior tab section, for thing while you are in shift mode. -- FEATURES THAT WILL BE ADDED: No cooldowns, Custom titan animation. EG: Jaw titan animation on the colossal. Infinite shifter stamina. warriorTab:CreateToggle( { Name = "Infinite Stamina", CurrentValue = InfiniteStamina, Flag = "TitanStamina", Callback = function(value) InfiniteStamina = value end } ) warriorTab:CreateToggle( { Name = "No Force Shift Stun", CurrentValue = noForceStun, Flag = "NoForceStun", Callback = function(value) noForceStun = value end } ) warriorTab:CreateButton( { Name = "Infinite Shifter Time", Callback = function() deleteShiftingTime() end } ) -- Rage tab section, for things that will get u banned ez rageTab:CreateInput( { Name = "Teleport To Player", PlaceholderText = "Player Name", RemoveTextAfterFocusLost = true, Callback = function(Text) tpEvent(Text) end } ) rageTab:CreateInput( { Name = "Set Jump Height (Titan/Human)", PlaceholderText = "1", RemoveTextAfterFocusLost = true, Callback = function(value) setJumpHeight(value) end } ) rageTab:CreateInput( { Name = "Play Animation Id (Titan/Human)", PlaceholderText = "Animation Id", RemoveTextAfterFocusLost = true, Callback = function(value) playAnimation(value) end } ) rageTab:CreateButton( { Name = "Play Jaw Animation (Titan/Human)", Callback = function() playAnimation(16547084642) -- Jaw animation id end } ) rageTab:CreateButton( { Name = "Play Pushup Animation (Titan/Human)", Callback = function() playAnimation(17124879492) -- Jaw animation id end } ) rageTab:CreateToggle( { Name = "Spin Animation (Titan/Human)", CurrentValue = IsSpinningAnimation, Callback = function(Value) IsSpinningAnimation = Value end } ) rageTab:CreateToggle( { Name = "Modify Walkspeed", CurrentValue = ModifyWS, Callback = function(Value) ModifyWS = Value end } ) rageTab:CreateSlider( { Name = "Walkspeed", Range = {0.1, 60}, Increment = 0.1, Suffix = nil, Flag = "WalkspeedValue", CurrentValue = ws, Callback = function(Value) ws = Value end } ) rageTab:CreateToggle( { Name = "Horse Speed", CurrentValue = horseSpeed, Callback = function(value) horseSpeed = value end } ) rageTab:CreateSlider( { Name = "Horse Walkspeed", Range = {0.1, 600}, Increment = 0.1, Suffix = nil, Flag = "HorseWalkspeedValue", CurrentValue = horseSpeedValue, Callback = function(value) horseSpeedValue = value end } ) rageTab:CreateToggle( { Name = "No Shifter Stun", CurrentValue = nostun, CallBack = function(value) nostun = value end } ) rageTab:CreateButton( { Name = "Execute Infinite Yield", Callback = function() executeIy() end } ) rageTab:CreateButton( { Name = "Execute Dark Dex", Callback = function() executeDex() end } ) rageTab:CreateButton( { Name = "Execute Remote Spy", Callback = function() executeRspy() end } ) rageTab:CreateButton( { Name = "Execute Animator Spy", Callback = function() executeAspy() end } ) local Toggled = false local Sprinting = false local flightSpeed = 5 local flightSprintSpeed = 20 rageTab:CreateKeybind( { Name = "Toggle Fly", CurrentKeybind = "6", HoldToInteract = false, Flag = "FlightBindFlag", Callback = function(value) if game.Players.LocalPlayer.Character then Toggled = not Toggled if Toggled then LastPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true else LastPos = nil game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false end end end } ) rageTab:CreateSlider( { Name = "Flight Speed", Range = {1, 20}, Increment = 0.1, Suffix = nil, Flag = "FlightSpeed", CurrentValue = flightSpeed, Callback = function(Value) flightSpeed = Value end } ) rageTab:CreateKeybind( { Name = "Fast Fly", CurrentKeybind = "7", HoldToInteract = true, Flag = "FastFlightBindFlag", Callback = function(value) if Toggled then Sprinting = value end end } ) rageTab:CreateSlider( { Name = "Fast Fly Speed", Range = {20, 50}, Increment = 0.1, Suffix = nil, Flag = "FastFlySpeed", CurrentValue = flightSprintSpeed, Callback = function(value) flightSprintSpeed = value end } ) rageTab:CreateButton( { Name = "See Through Walls", Callback = function() pcall( function() game.Players.LocalPlayer.DevCameraOcclusionMode = Enum.DevCameraOcclusionMode.Invisicam end ) end } ) local Settings = { Speed = flightSpeed, SprintSpeed = flightSprintSpeed, ForwardKey = Enum.KeyCode.W, LeftKey = Enum.KeyCode.A, BackwardKey = Enum.KeyCode.S, RightKey = Enum.KeyCode.D, UpKey = Enum.KeyCode.E, DownKey = Enum.KeyCode.Q } local Screen = Instance.new("ScreenGui", game.CoreGui) local Distance = Instance.new("TextLabel", Screen) Distance.BackgroundTransparency = 1 Distance.Size = UDim2.new(0, 10, 0, 10) Distance.ZIndex = 2 Distance.Text = "0" Distance.TextStrokeTransparency = .5 Distance.TextSize = 20 Distance.TextStrokeColor3 = Color3.fromRGB(33, 33, 33) Distance.Font = Enum.Font.Gotham Distance.TextColor3 = Color3.new(1, 1, 1) Distance.TextXAlignment = Enum.TextXAlignment.Left Distance.TextYAlignment = Enum.TextYAlignment.Top local Mouse = game.Players.LocalPlayer:GetMouse() local Direction = Vector3.new(0, 0, 0) local InterpolatedDir = Direction local Tilt = 0 local InterpolatedTilt = Tilt local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LastPos = nil function Lerp(a, b, t) return a + (b - a) * t end function KeyHandler(actionName, userInputState) if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if actionName == "Forward" then Tilt = userInputState == Enum.UserInputState.Begin and -20 or 0 Direction = Vector3.new(Direction.x, Direction.y, userInputState == Enum.UserInputState.Begin and -1 or 0) elseif actionName == "Left" then Direction = Vector3.new(userInputState == Enum.UserInputState.Begin and -1 or 0, Direction.y, Direction.z) elseif actionName == "Backward" then Tilt = userInputState == Enum.UserInputState.Begin and 20 or 0 Direction = Vector3.new(Direction.x, Direction.y, userInputState == Enum.UserInputState.Begin and 1 or 0) elseif actionName == "Right" then Direction = Vector3.new(userInputState == Enum.UserInputState.Begin and 1 or 0, Direction.y, Direction.z) elseif actionName == "Up" then Direction = Vector3.new(Direction.x, userInputState == Enum.UserInputState.Begin and 1 or 0, Direction.z) elseif actionName == "Down" then Direction = Vector3.new(Direction.x, userInputState == Enum.UserInputState.Begin and -1 or 0, Direction.z) end end end game:GetService("UserInputService").InputBegan:Connect( function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Settings.ForwardKey then KeyHandler("Forward", Enum.UserInputState.Begin, inputObject) elseif inputObject.KeyCode == Settings.LeftKey then KeyHandler("Left", Enum.UserInputState.Begin, inputObject) elseif inputObject.KeyCode == Settings.BackwardKey then KeyHandler("Backward", Enum.UserInputState.Begin, inputObject) elseif inputObject.KeyCode == Settings.RightKey then KeyHandler("Right", Enum.UserInputState.Begin, inputObject) elseif inputObject.KeyCode == Settings.UpKey then KeyHandler("Up", Enum.UserInputState.Begin, inputObject) elseif inputObject.KeyCode == Settings.DownKey then KeyHandler("Down", Enum.UserInputState.Begin, inputObject) end end ) game:GetService("UserInputService").InputEnded:Connect( function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Settings.ForwardKey then KeyHandler("Forward", Enum.UserInputState.End, inputObject) elseif inputObject.KeyCode == Settings.LeftKey then KeyHandler("Left", Enum.UserInputState.End, inputObject) elseif inputObject.KeyCode == Settings.BackwardKey then KeyHandler("Backward", Enum.UserInputState.End, inputObject) elseif inputObject.KeyCode == Settings.RightKey then KeyHandler("Right", Enum.UserInputState.End, inputObject) elseif inputObject.KeyCode == Settings.UpKey then KeyHandler("Up", Enum.UserInputState.End, inputObject) elseif inputObject.KeyCode == Settings.DownKey then KeyHandler("Down", Enum.UserInputState.End, inputObject) end end ) RunService.RenderStepped:Connect( function() if Toggled and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and Loop then for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v.Velocity = Vector3.new(0, 0, 0) end end local RootPart = game.Players.LocalPlayer.Character.HumanoidRootPart if LastPos then Distance.Text = math.floor((LastPos - RootPart.Position).Magnitude + 0.5) if (LastPos - RootPart.Position).Magnitude >= 350 then Distance.TextColor3 = Color3.new(1, 0, 0) else Distance.TextColor3 = Color3.new(1, 1, 1) end else Distance.TextColor3 = Color3.new(1, 1, 1) Distance.Text = "0" end InterpolatedDir = InterpolatedDir:Lerp((Direction * (Sprinting and Settings.SprintSpeed or Settings.Speed)), 0.2) InterpolatedTilt = Lerp(InterpolatedTilt, Tilt * (Sprinting and 2 or 1), Tilt == 0 and 0.2 or 0.1) RootPart.CFrame = RootPart.CFrame:Lerp( CFrame.new(RootPart.Position, RootPart.Position + Mouse.UnitRay.Direction) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(InterpolatedDir) * CFrame.Angles(math.rad(InterpolatedTilt), 0, 0), 0.2 ) else Distance.TextColor3 = Color3.new(1, 1, 1) Distance.Text = "0" end end ) -- lock on stuff local Camera = workspace.CurrentCamera local Char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local isLock = false local maxDistance = 100 local targetIndex = 1 local targets = {} local cameraOffset = Vector3.new(0, 8, 0) if not Char.Humanoid:FindFirstChild("Gear") then Camera.CameraSubject = Char:FindFirstChild("Humanoid") Camera.CameraType = Enum.CameraType.Custom end local function updateTargets() targets = {} for _, player in pairs(Players:GetPlayers()) do local snape = player.Character:FindFirstChild("SNape") local dead = player.Character.Humanoid:FindFirstChild("Dead") if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and not snape and not (dead and dead.Value) and player.Team ~= LocalPlayer.Team then table.insert(targets, player) end end end local function getBestTarget() local bestTarget = nil local bestScore = math.huge local mousePos = UserInputService:GetMouseLocation() for _, player in pairs(targets) do local enemyHumanoidRootPart = player.Character.HumanoidRootPart local distance = (Char.HumanoidRootPart.Position - enemyHumanoidRootPart.Position).Magnitude if distance <= maxDistance and player.Character:FindFirstChildOfClass("Humanoid").Health > 0 then local screenPos, onScreen = Camera:WorldToScreenPoint(enemyHumanoidRootPart.Position) if onScreen then local cursorDistance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude local score = distance + cursorDistance if score < bestScore then bestScore = score bestTarget = player end end end end return bestTarget end UserInputService.InputBegan:Connect( function(input, typing) if typing then return end if input.KeyCode == Enum.KeyCode.Backquote then isLock = not isLock if not isLock then Camera.CameraType = Enum.CameraType.Custom Camera.CameraSubject = Char:FindFirstChild("Humanoid") else updateTargets() targetIndex = 0 end elseif input.KeyCode == Enum.KeyCode.RightBracket then if isLock then targetIndex = targetIndex % #targets + 1 end end end ) LocalPlayer.CharacterAdded:Connect( function(newChar) Char = newChar if not Char.Humanoid:FindFirstChild("Gear") then Camera.CameraSubject = Char:FindFirstChild("Humanoid") Camera.CameraType = Enum.CameraType.Custom end end ) RunService.RenderStepped:Connect( function() if isLock and Loop then if targetIndex == 0 then local bestTarget = getBestTarget() for i, target in ipairs(targets) do if target == bestTarget then targetIndex = i break end end end local target = targets[targetIndex] if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local targetPart = target.Character.HumanoidRootPart local cameraPos = Char.HumanoidRootPart.Position + cameraOffset local targetCFrame = CFrame.new(cameraPos, targetPart.Position) Camera.CFrame = Camera.CFrame:Lerp(targetCFrame, 0.1) else targetIndex = 0 end else if Char and Char:FindFirstChild("HumanoidRootPart") and not Char.Humanoid:FindFirstChild("Gear") then Camera.CameraSubject = Char:FindFirstChild("Humanoid") Camera.CameraType = Enum.CameraType.Custom local campos = Char.HumanoidRootPart.Position + (Camera.CFrame.Position - Camera.Focus.Position) local smoothCFrame = Camera.CFrame:Lerp(CFrame.new(campos, Char.HumanoidRootPart.Position), 0.1) Camera.CFrame = smoothCFrame end end end )