-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local SA = Instance.new("Frame") local UICorner = Instance.new("UICorner") local SAText = Instance.new("TextLabel") local SilentAim = Instance.new("TextButton") local UICorner_2 = Instance.new("UICorner") local MadeBy = Instance.new("TextLabel") local PlayerCount = Instance.new("TextLabel") local UICorner_3 = Instance.new("UICorner") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling SA.Name = "SA" SA.Parent = ScreenGui SA.BackgroundColor3 = Color3.fromRGB(60, 60, 60) SA.BorderColor3 = Color3.fromRGB(0, 0, 0) SA.BorderSizePixel = 0 SA.Position = UDim2.new(0.390139997, 0, 0.307328612, 0) SA.Size = UDim2.new(0, 360, 0, 326) UICorner.Parent = SA SAText.Name = "SA Text" SAText.Parent = SA SAText.BackgroundColor3 = Color3.fromRGB(60, 60, 60) SAText.BorderColor3 = Color3.fromRGB(170, 0, 0) SAText.BorderSizePixel = 0 SAText.Size = UDim2.new(0, 360, 0, 44) SAText.Font = Enum.Font.Bangers SAText.Text = "Arsenal SA Made By .bluuu." SAText.TextColor3 = Color3.fromRGB(170, 0, 0) SAText.TextSize = 35.000 SilentAim.Name = "Silent Aim" SilentAim.Parent = SA SilentAim.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SilentAim.BorderColor3 = Color3.fromRGB(0, 0, 0) SilentAim.BorderSizePixel = 0 SilentAim.Position = UDim2.new(0.222222224, 0, 0.205521479, 0) SilentAim.Size = UDim2.new(0, 213, 0, 79) SilentAim.Font = Enum.Font.Bangers SilentAim.Text = "Enable Silent Aim" SilentAim.TextColor3 = Color3.fromRGB(170, 0, 0) SilentAim.TextSize = 30.000 SilentAim.TextStrokeTransparency = 0.000 UICorner_2.Parent = SilentAim MadeBy.Name = "Made By" MadeBy.Parent = SA MadeBy.BackgroundColor3 = Color3.fromRGB(255, 255, 255) MadeBy.BackgroundTransparency = 1.000 MadeBy.BorderColor3 = Color3.fromRGB(0, 0, 0) MadeBy.BorderSizePixel = 0 MadeBy.Position = UDim2.new(0, 0, 0.846625745, 0) MadeBy.Size = UDim2.new(0, 360, 0, 50) MadeBy.Font = Enum.Font.Bangers MadeBy.Text = "B To Toggle On/Off" MadeBy.TextColor3 = Color3.fromRGB(170, 0, 0) MadeBy.TextSize = 30.000 PlayerCount.Name = "Player Count" PlayerCount.Parent = SA PlayerCount.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PlayerCount.BorderColor3 = Color3.fromRGB(0, 0, 0) PlayerCount.BorderSizePixel = 0 PlayerCount.Position = UDim2.new(0.222222224, 0, 0.604294479, 0) PlayerCount.Size = UDim2.new(0, 213, 0, 79) PlayerCount.Font = Enum.Font.Bangers PlayerCount.Text = "Player Count:" PlayerCount.TextColor3 = Color3.fromRGB(170, 0, 0) PlayerCount.TextSize = 27.000 UICorner_3.Parent = PlayerCount -- Scripts: local function MCITIJ_fake_script() -- SA.Draggable local script = Instance.new('LocalScript', SA) local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(MCITIJ_fake_script)() local function TGYL_fake_script() -- PlayerCount.LocalScript local script = Instance.new('LocalScript', PlayerCount) local playerCountLabel = script.Parent -- Assumes the script is a child of a TextLabel -- Function to update the player count local function updatePlayerCount() local players = game.Players:GetPlayers() playerCountLabel.Text = "Player Count: " .. #players end -- Initially update the player count updatePlayerCount() -- Connect a function to fire whenever a player joins or leaves game.Players.PlayerAdded:Connect(updatePlayerCount) game.Players.PlayerRemoving:Connect(updatePlayerCount) end coroutine.wrap(TGYL_fake_script)() local function BNQNGFT_fake_script() -- ScreenGui.Toggle local script = Instance.new('LocalScript', ScreenGui) local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() local MainFrame = script.Parent.SA local keybind = "b" Mouse.KeyDown:Connect(function(key) if key == keybind then if MainFrame.Visible == false then MainFrame.Visible = true else MainFrame.Visible = false end end end) end coroutine.wrap(BNQNGFT_fake_script)() SilentAim.MouseButton1Down:connect(function() function getplrsname() for i,v in pairs(game:GetChildren()) do if v.ClassName == "Players" then return v.Name end end end local players = getplrsname() local plr = game[players].LocalPlayer coroutine.resume(coroutine.create(function() while wait(1) do coroutine.resume(coroutine.create(function() for _,v in pairs(game[players]:GetPlayers()) do if v.Name ~= plr.Name and v.Character then v.Character.RightUpperLeg.CanCollide = false v.Character.RightUpperLeg.Transparency = 10 v.Character.RightUpperLeg.Size = Vector3.new(13,13,13) v.Character.LeftUpperLeg.CanCollide = false v.Character.LeftUpperLeg.Transparency = 10 v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13) v.Character.HeadHB.CanCollide = false v.Character.HeadHB.Transparency = 10 v.Character.HeadHB.Size = Vector3.new(20,20,20) v.Character.HumanoidRootPart.CanCollide = false v.Character.HumanoidRootPart.Transparency = 10 v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13) end end end)) end end)) end)