local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local StarterGui = game:GetService("StarterGui") local VIM = game:GetService("VirtualInputManager") local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() local function getChar() return LocalPlayer.Character end local function getHRP() local c = getChar(); return c and c:FindFirstChild("HumanoidRootPart") end local function getHum() local c = getChar(); return c and c:FindFirstChildOfClass("Humanoid") end local function hasLOS(origin, target) local dir = target - origin local rp = RaycastParams.new() rp.FilterType = Enum.RaycastFilterType.Exclude local ex = {} for _, p in ipairs(Players:GetPlayers()) do if p.Character then table.insert(ex, p.Character) end end rp.FilterDescendantsInstances = ex return Workspace:Raycast(origin, dir.Unit * dir.Magnitude, rp) == nil end local function worldToViewport(pos) local vp, onScreen = Camera:WorldToViewportPoint(pos) return Vector2.new(vp.X, vp.Y), onScreen, vp.Z end local flags = { fly = false, noclip = false, shootWalls = false, triggerbot = false, esp = false, espNames = true, espBoxes = true, espHealth = true, espTracers = true, espDistance = true, espWallCheck = false, aimbot = false, aimbotHead = true, aimbotSmooth = true, teamCheck = true, hitbox = false, speed = false, infJump = false, killAura = false, antiAfk = false, godMode = false, } local FLY_SPEED = 60 local SPEED_MULT = 1.5 local AIMBOT_FOV = 120 local AIMBOT_SMOOTH= 0.5 local KILLAURA_R = 15 local HITBOX_SIZE = 10 local function isEnemy(p) if p == LocalPlayer then return false end if flags.teamCheck then local myTeam = LocalPlayer.Team local theirTeam = p.Team if myTeam and theirTeam then return myTeam ~= theirTeam end end return true end local hitboxOriginals = {} local function applyHitbox(p) if not isEnemy(p) then return end local char = p.Character; if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart"); if not hrp then return end if not hitboxOriginals[p] then hitboxOriginals[p] = hrp.Size end hrp.Size = Vector3.new(HITBOX_SIZE, HITBOX_SIZE, HITBOX_SIZE) hrp.Transparency = 1 end local function restoreHitbox(p) local orig = hitboxOriginals[p]; if not orig then return end local char = p.Character; if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart"); if not hrp then return end hrp.Size = orig hitboxOriginals[p] = nil end local function enableHitbox() for _, p in ipairs(Players:GetPlayers()) do applyHitbox(p) end end local function disableHitbox() for _, p in ipairs(Players:GetPlayers()) do restoreHitbox(p) end; hitboxOriginals = {} end RunService.Heartbeat:Connect(function() if not flags.hitbox then return end for _, p in ipairs(Players:GetPlayers()) do if not isEnemy(p) then continue end local char = p.Character; if not char then continue end local hrp = char:FindFirstChild("HumanoidRootPart"); if not hrp then continue end if hrp.Size.X < HITBOX_SIZE then applyHitbox(p) end end end) Players.PlayerRemoving:Connect(function(p) hitboxOriginals[p] = nil end) local flyBV, flyBG local function enableFly() local hrp = getHRP(); if not hrp then return end flyBG = Instance.new("BodyGyro") flyBG.MaxTorque = Vector3.new(9e9,9e9,9e9); flyBG.P = 9e4 flyBG.CFrame = hrp.CFrame; flyBG.Parent = hrp flyBV = Instance.new("BodyVelocity") flyBV.Velocity = Vector3.zero flyBV.MaxForce = Vector3.new(9e9,9e9,9e9); flyBV.Parent = hrp end local function disableFly() if flyBV then flyBV:Destroy(); flyBV = nil end if flyBG then flyBG:Destroy(); flyBG = nil end end RunService.Heartbeat:Connect(function() if not flags.fly then return end local hrp = getHRP(); if not hrp or not flyBV or not flyBG then return end local v = Vector3.zero local ui = UserInputService if ui:IsKeyDown(Enum.KeyCode.W) then v = v + Camera.CFrame.LookVector end if ui:IsKeyDown(Enum.KeyCode.S) then v = v - Camera.CFrame.LookVector end if ui:IsKeyDown(Enum.KeyCode.A) then v = v - Camera.CFrame.RightVector end if ui:IsKeyDown(Enum.KeyCode.D) then v = v + Camera.CFrame.RightVector end if ui:IsKeyDown(Enum.KeyCode.Space) then v = v + Vector3.yAxis end if ui:IsKeyDown(Enum.KeyCode.LeftShift) then v = v - Vector3.yAxis end flyBV.Velocity = v * FLY_SPEED flyBG.CFrame = Camera.CFrame end) RunService.Stepped:Connect(function() if not flags.noclip then return end local c = getChar(); if not c then return end for _, p in ipairs(c:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = false end end end) local shootWallConn local function enableShootWall() if shootWallConn then return end shootWallConn = RunService.Heartbeat:Connect(function() if not flags.shootWalls then return end local t = Mouse.Target if not t or not t:IsA("BasePart") then return end local inChar = false for _, p in ipairs(Players:GetPlayers()) do if p.Character and t:IsDescendantOf(p.Character) then inChar = true; break end end if inChar then return end local orig = t.CanCollide; t.CanCollide = false task.defer(function() if t and t.Parent then t.CanCollide = orig end end) end) end local function disableShootWall() if shootWallConn then shootWallConn:Disconnect(); shootWallConn = nil end end local triggerbotConn local function getEnemyAtCrosshair() local vp = Camera.ViewportSize local unitRay = Camera:ScreenPointToRay(vp.X / 2, vp.Y / 2) local rp = RaycastParams.new() rp.FilterType = Enum.RaycastFilterType.Exclude local exclude = {}; local myChar = getChar() if myChar then table.insert(exclude, myChar) end rp.FilterDescendantsInstances = exclude local result = workspace:Raycast(unitRay.Origin, unitRay.Direction * 1000, rp) if not result then return nil, nil end local hitPart = result.Instance for _, p in ipairs(Players:GetPlayers()) do if not isEnemy(p) then continue end local char = p.Character; if not char then continue end if not hitPart:IsDescendantOf(char) then continue end local hum = char:FindFirstChildOfClass("Humanoid") if hum and hum.Health > 0 then return char, hitPart end end return nil, nil end local function triggerFireTool(enemyChar, hitPart) local char = getChar(); if not char then return end local tool = char:FindFirstChildOfClass("Tool"); if not tool then return end local hitPos = hitPart and hitPart.Position or Mouse.Hit.Position local hitNormal = Vector3.new(0, 1, 0) for _, obj in ipairs(tool:GetDescendants()) do if not obj:IsA("RemoteEvent") then continue end pcall(function() obj:FireServer(hitPos, hitPart, hitNormal) end) pcall(function() obj:FireServer(hitPos, hitPart) end) pcall(function() obj:FireServer(hitPos) end) end for _, name in ipairs({"RE","Fire","Shoot","FireWeapon","ShootEvent","RemoteEvent","BulletEvent","HitEvent","Attack"}) do local r = tool:FindFirstChild(name) if r and r:IsA("RemoteEvent") then pcall(function() r:FireServer(hitPos, hitPart, hitNormal) end) pcall(function() r:FireServer(hitPos) end) end end pcall(function() VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, true, game, 1); VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, false, game, 1) end) end local function enableTriggerbot() if triggerbotConn then return end triggerbotConn = RunService.Heartbeat:Connect(function() if not flags.triggerbot then return end local enemyChar, hitPart = getEnemyAtCrosshair() if not enemyChar then return end triggerFireTool(enemyChar, hitPart) end) end local function disableTriggerbot() if triggerbotConn then triggerbotConn:Disconnect(); triggerbotConn = nil end end local espFolder = Instance.new("Folder") espFolder.Name = "ESP_Drawings" espFolder.Parent = LocalPlayer.PlayerGui local espObjects = {} local ESP_COLOR = Color3.fromRGB(255, 105, 180) local TRACER_COLOR = Color3.fromRGB(255, 105, 180) local function newDrawing(type_, props) local d = Drawing.new(type_) for k, v in pairs(props) do d[k] = v end return d end local function removeESPForPlayer(p) local objs = espObjects[p] if not objs then return end for _, d in pairs(objs) do if typeof(d) == "table" then for _, dd in pairs(d) do pcall(function() dd:Remove() end) end else pcall(function() d:Remove() end) end end espObjects[p] = nil end local function createESPForPlayer(p) if p == LocalPlayer then return end removeESPForPlayer(p) local objs = {} objs.boxLines = {} for i = 1, 4 do objs.boxLines[i] = newDrawing("Line", {Visible=false, Color=ESP_COLOR, Thickness=1.5, Transparency=1, ZIndex=5}) end objs.cornerLines = {} for i = 1, 8 do objs.cornerLines[i] = newDrawing("Line", {Visible=false, Color=Color3.fromRGB(255,255,255), Thickness=2, Transparency=1, ZIndex=6}) end objs.nameLabel = newDrawing("Text", {Visible=false, Color=Color3.fromRGB(255,255,255), Size=13, Font=Drawing.Fonts.UI, Outline=true, OutlineColor=Color3.fromRGB(0,0,0), Center=true, ZIndex=7}) objs.distLabel = newDrawing("Text", {Visible=false, Color=Color3.fromRGB(255,192,203), Size=11, Font=Drawing.Fonts.UI, Outline=true, OutlineColor=Color3.fromRGB(0,0,0), Center=true, ZIndex=7}) objs.healthBg = newDrawing("Line", {Visible=false, Color=Color3.fromRGB(0,0,0), Thickness=4, Transparency=1, ZIndex=4}) objs.healthBar = newDrawing("Line", {Visible=false, Color=Color3.fromRGB(255,20,147), Thickness=3, Transparency=1, ZIndex=5}) objs.tracer = newDrawing("Line", {Visible=false, Color=TRACER_COLOR, Thickness=1, Transparency=0.7, ZIndex=3}) espObjects[p] = objs end local function updateESP() if not flags.esp then for p, objs in pairs(espObjects) do for _, v in pairs(objs) do if typeof(v) == "table" then for _, d in pairs(v) do pcall(function() d.Visible = false end) end else pcall(function() v.Visible = false end) end end end return end local vp = Camera.ViewportSize local tracerOrigin = Vector2.new(vp.X / 2, vp.Y) for _, p in ipairs(Players:GetPlayers()) do if p == LocalPlayer then continue end if not espObjects[p] then createESPForPlayer(p) end local objs = espObjects[p] local char = p.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") local hum = char and char:FindFirstChildOfClass("Humanoid") if not hrp or not hum or hum.Health <= 0 then for _, v in pairs(objs) do if typeof(v) == "table" then for _, d in pairs(v) do pcall(function() d.Visible = false end) end else pcall(function() v.Visible = false end) end end continue end local myHRP = getHRP() if flags.espWallCheck and myHRP and not hasLOS(myHRP.Position, hrp.Position) then for _, v in pairs(objs) do if typeof(v) == "table" then for _, d in pairs(v) do pcall(function() d.Visible = false end) end else pcall(function() v.Visible = false end) end end continue end local head = char:FindFirstChild("Head") local headPos = head and head.Position or (hrp.Position + Vector3.new(0, 2.5, 0)) local feetPos = hrp.Position - Vector3.new(0, 2.8, 0) local topScreen, topOn, topZ = worldToViewport(headPos + Vector3.new(0, 0.4, 0)) local bottomScreen, bottomOn, _ = worldToViewport(feetPos) if not (topOn or bottomOn) or topZ < 0 then for _, v in pairs(objs) do if typeof(v) == "table" then for _, d in pairs(v) do pcall(function() d.Visible = false end) end else pcall(function() v.Visible = false end) end end continue end local height = math.abs(topScreen.Y - bottomScreen.Y) local width = height * 0.5 local cx = topScreen.X local L, R, T, B = cx - width / 2, cx + width / 2, topScreen.Y, bottomScreen.Y local dist = myHRP and math.floor((myHRP.Position - hrp.Position).Magnitude) or 0 local hpRatio = hum.MaxHealth > 0 and math.clamp(hum.Health / hum.MaxHealth, 0, 1) or 0 local hpColor = Color3.fromRGB(255, math.floor(20 + (100 * hpRatio)), math.floor(100 + (80 * hpRatio))) if flags.espBoxes then local bl = objs.boxLines bl[1].From = Vector2.new(L, T); bl[1].To = Vector2.new(R, T); bl[1].Visible = true; bl[1].Color = ESP_COLOR bl[2].From = Vector2.new(L, B); bl[2].To = Vector2.new(R, B); bl[2].Visible = true; bl[2].Color = ESP_COLOR bl[3].From = Vector2.new(L, T); bl[3].To = Vector2.new(L, B); bl[3].Visible = true; bl[3].Color = ESP_COLOR bl[4].From = Vector2.new(R, T); bl[4].To = Vector2.new(R, B); bl[4].Visible = true; bl[4].Color = ESP_COLOR local cw, ch, cl = width * 0.28, height * 0.18, objs.cornerLines cl[1].From=Vector2.new(L,T); cl[1].To=Vector2.new(L+cw,T); cl[1].Visible=true cl[2].From=Vector2.new(L,T); cl[2].To=Vector2.new(L,T+ch); cl[2].Visible=true cl[3].From=Vector2.new(R,T); cl[3].To=Vector2.new(R-cw,T); cl[3].Visible=true cl[4].From=Vector2.new(R,T); cl[4].To=Vector2.new(R,T+ch); cl[4].Visible=true cl[5].From=Vector2.new(L,B); cl[5].To=Vector2.new(L+cw,B); cl[5].Visible=true cl[6].From=Vector2.new(L,B); cl[6].To=Vector2.new(L,B-ch); cl[6].Visible=true cl[7].From=Vector2.new(R,B); cl[7].To=Vector2.new(R-cw,B); cl[7].Visible=true cl[8].From=Vector2.new(R,B); cl[8].To=Vector2.new(R,B-ch); cl[8].Visible=true else for _, l in ipairs(objs.boxLines) do l.Visible = false end for _, l in ipairs(objs.cornerLines) do l.Visible = false end end objs.nameLabel.Text, objs.nameLabel.Position, objs.nameLabel.Visible = p.DisplayName, Vector2.new(cx, T - 16), flags.espNames objs.distLabel.Text, objs.distLabel.Position, objs.distLabel.Visible = dist .. "m", Vector2.new(cx, B + 3), flags.espDistance if flags.espHealth then local barX = L - 5 objs.healthBg.From, objs.healthBg.To, objs.healthBg.Visible = Vector2.new(barX, T), Vector2.new(barX, B), true objs.healthBar.From, objs.healthBar.To, objs.healthBar.Color, objs.healthBar.Visible = Vector2.new(barX, B - (B - T) * hpRatio), Vector2.new(barX, B), hpColor, true else objs.healthBg.Visible, objs.healthBar.Visible = false, false end if flags.espTracers then local centerScreen, _, _ = worldToViewport(hrp.Position) objs.tracer.From, objs.tracer.To, objs.tracer.Visible = tracerOrigin, centerScreen, true else objs.tracer.Visible = false end end end Players.PlayerRemoving:Connect(removeESPForPlayer) for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer then createESPForPlayer(p) end end Players.PlayerAdded:Connect(function(p) task.wait(1); createESPForPlayer(p) end) local fovCircle = Drawing.new("Circle") fovCircle.Visible, fovCircle.Color, fovCircle.Thickness, fovCircle.NumSides, fovCircle.Filled, fovCircle.Transparency = false, Color3.fromRGB(255, 105, 180), 2, 64, false, 1 local aimbotHue = 0 local function getBestAimTarget() local mPos, myHRP, best, bestDist = UserInputService:GetMouseLocation(), getHRP(), nil, math.huge for _, p in ipairs(Players:GetPlayers()) do if p == LocalPlayer or not isEnemy(p) then continue end local char = p.Character; if not char then continue end local hum = char:FindFirstChildOfClass("Humanoid") if not hum or hum.Health <= 0 then continue end local aimPart = (flags.aimbotHead and char:FindFirstChild("Head")) or char:FindFirstChild("HumanoidRootPart") if not aimPart or (myHRP and not hasLOS(myHRP.Position, aimPart.Position)) then continue end local vPos, onScreen = Camera:WorldToViewportPoint(aimPart.Position) if not onScreen or vPos.Z <= 0 then continue end local d = (Vector2.new(vPos.X, vPos.Y) - mPos).Magnitude if d < AIMBOT_FOV and d < bestDist then best, bestDist = aimPart, d end end return best end local aimbotConn local function enableAimbot() if aimbotConn then return end aimbotConn = RunService.RenderStepped:Connect(function(dt) aimbotHue = (aimbotHue + dt * 0.4) % 1 fovCircle.Position, fovCircle.Radius, fovCircle.Color, fovCircle.Visible = UserInputService:GetMouseLocation(), AIMBOT_FOV, Color3.fromHSV(aimbotHue, 0.6, 1), flags.aimbot if not flags.aimbot then return end local target = getBestAimTarget() if not target then return end local goalCF = CFrame.lookAt(Camera.CFrame.Position, target.Position) Camera.CFrame = flags.aimbotSmooth and Camera.CFrame:Lerp(goalCF, 0.35) or goalCF end) end local function disableAimbot() if aimbotConn then aimbotConn:Disconnect(); aimbotConn = nil end fovCircle.Visible = false end local defaultWalkSpeed = 16 RunService.Heartbeat:Connect(function() local hum = getHum(); if not hum then return end hum.WalkSpeed = flags.speed and (defaultWalkSpeed * SPEED_MULT) or (hum.WalkSpeed ~= defaultWalkSpeed and not flags.fly and defaultWalkSpeed or hum.WalkSpeed) end) UserInputService.JumpRequest:Connect(function() if not flags.infJump then return end local hum = getHum() if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end) local killAuraConn, killAuraCooldown = nil, {} local function enableKillAura() if killAuraConn then return end killAuraConn = RunService.Heartbeat:Connect(function() if not flags.killAura then return end local char = getChar(); local hrp = getHRP(); local tool = char and char:FindFirstChildOfClass("Tool") if not hrp then return end for _, p in ipairs(Players:GetPlayers()) do if not isEnemy(p) then continue end local eChar = p.Character; local eHRP = eChar and eChar:FindFirstChild("HumanoidRootPart") local eHum = eChar and eChar:FindFirstChildOfClass("Humanoid") if not eHRP or not eHum or eHum.Health <= 0 or (hrp.Position - eHRP.Position).Magnitude > KILLAURA_R then continue end local now = tick(); if killAuraCooldown[p] and (now - killAuraCooldown[p]) < 0.12 then continue end killAuraCooldown[p] = now local prevCT, prevCF = Camera.CameraType, Camera.CFrame Camera.CameraType, Camera.CFrame = Enum.CameraType.Scriptable, CFrame.new(Camera.CFrame.Position, eHRP.Position) pcall(function() VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, true, game, 1); VIM:SendMouseButtonEvent(Mouse.X, Mouse.Y, 0, false, game, 1) end) if tool then for _, obj in ipairs(tool:GetDescendants()) do if obj:IsA("RemoteEvent") then pcall(function() obj:FireServer(eHRP, 100) end) end end end task.defer(function() pcall(function() Camera.CameraType, Camera.CFrame = prevCT, prevCF end) end) end end) end local function disableKillAura() if killAuraConn then killAuraConn:Disconnect(); killAuraConn = nil end; killAuraCooldown = {} end local antiAfkConn local function enableAntiAfk() if antiAfkConn then return end antiAfkConn = task.spawn(function() while flags.antiAfk do task.wait(110); if not flags.antiAfk then break end local hum = getHum(); if hum then hum.Jump = true end pcall(function() game:GetService("VirtualUser"):CaptureController(); game:GetService("VirtualUser"):ClickButton2(Vector2.new()) end) end end) end local function disableAntiAfk() flags.antiAfk = false; antiAfkConn = nil end RunService.Heartbeat:Connect(function() if not flags.godMode then return end local hum = getHum(); if hum and hum.Health < hum.MaxHealth then hum.Health = hum.MaxHealth end end) RunService.RenderStepped:Connect(updateESP) local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "PradaxcaDashboard" ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.DisplayOrder = 999 local OpenBtn = Instance.new("TextButton") OpenBtn.Name = "OpenUI" OpenBtn.Size = UDim2.new(0, 45, 0, 45) OpenBtn.Position = UDim2.new(0, 15, 0.5, -22) OpenBtn.BackgroundColor3 = Color3.fromRGB(30, 15, 25) OpenBtn.Text = "🎀" OpenBtn.TextSize = 20 OpenBtn.Parent = ScreenGui Instance.new("UICorner", OpenBtn).CornerRadius = UDim.new(1, 0) local OBStroke = Instance.new("UIStroke") OBStroke.Color = Color3.fromRGB(255, 105, 180) OBStroke.Thickness = 2 OBStroke.Parent = OpenBtn local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 600, 0, 360) MainFrame.Position = UDim2.new(0.5, -300, 0.5, -180) MainFrame.BackgroundColor3 = Color3.fromRGB(20, 10, 15) MainFrame.BackgroundTransparency = 1 MainFrame.BorderSizePixel = 0 MainFrame.ClipsDescendants = true MainFrame.Parent = ScreenGui Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 12) local BgImage = Instance.new("ImageLabel") BgImage.Name = "BackgroundDecal" BgImage.Size = UDim2.new(1, 0, 1, 0) BgImage.Image = "rbxassetid://85750320211965" BgImage.ScaleType = Enum.ScaleType.Crop BgImage.BackgroundTransparency = 1 BgImage.ZIndex = 0 BgImage.Parent = MainFrame local BgOverlay = Instance.new("Frame") BgOverlay.Name = "TintOverlay" BgOverlay.Size = UDim2.new(1, 0, 1, 0) BgOverlay.BackgroundColor3 = Color3.fromRGB(20, 10, 15) BgOverlay.BackgroundTransparency = 0.35 BgOverlay.BorderSizePixel = 0 BgOverlay.ZIndex = 1 BgOverlay.Parent = MainFrame local MFStroke = Instance.new("UIStroke") MFStroke.Color = Color3.fromRGB(255, 105, 180) MFStroke.Thickness = 1.5 MFStroke.Transparency = 0.3 MFStroke.Parent = MainFrame local isUIOpen = true local function toggleUI() isUIOpen = not isUIOpen if isUIOpen then MainFrame.Visible = true TweenService:Create(MainFrame, TweenInfo.new(0.35, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 600, 0, 360), Position = UDim2.new(0.5, -300, 0.5, -180) }):Play() else TweenService:Create(MainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { Size = UDim2.new(0, 500, 0, 0), Position = UDim2.new(0.5, -250, 0.5, 0) }):Play() task.delay(0.3, function() MainFrame.Visible = false end) end end OpenBtn.MouseButton1Click:Connect(toggleUI) local Header = Instance.new("Frame") Header.Size = UDim2.new(1, 0, 0, 40) Header.BackgroundColor3 = Color3.fromRGB(30, 15, 25) Header.BackgroundTransparency = 0.3 Header.BorderSizePixel = 0; Header.ZIndex = 2 Header.Parent = MainFrame Instance.new("UICorner", Header).CornerRadius = UDim.new(0, 12) local HCover = Instance.new("Frame") HCover.Size = UDim2.new(1, 0, 0, 10) HCover.Position = UDim2.new(0, 0, 1, -10) HCover.BackgroundColor3 = Header.BackgroundColor3 HCover.BackgroundTransparency = Header.BackgroundTransparency HCover.BorderSizePixel = 0; HCover.ZIndex = 2 HCover.Parent = Header local TitleLabel = Instance.new("TextLabel") TitleLabel.Text = "🎀 pradaxca" TitleLabel.Size = UDim2.new(1, -50, 1, 0) TitleLabel.Position = UDim2.new(0, 15, 0, 0) TitleLabel.BackgroundTransparency = 1 TitleLabel.TextColor3 = Color3.fromRGB(255, 240, 245) TitleLabel.Font = Enum.Font.BuilderSansBold TitleLabel.TextSize = 16 TitleLabel.TextXAlignment = Enum.TextXAlignment.Left TitleLabel.ZIndex = 3 TitleLabel.Parent = Header local CloseBtn = Instance.new("TextButton") CloseBtn.Size = UDim2.new(0, 40, 1, 0) CloseBtn.Position = UDim2.new(1, -40, 0, 0) CloseBtn.BackgroundTransparency = 1 CloseBtn.Text = "✕" CloseBtn.TextColor3 = Color3.fromRGB(255, 105, 180) CloseBtn.TextSize = 18 CloseBtn.Font = Enum.Font.BuilderSansBold CloseBtn.ZIndex = 3 CloseBtn.Parent = Header CloseBtn.MouseButton1Click:Connect(toggleUI) local dragging, dragStart, startPos = false, nil, nil Header.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true; dragStart = input.Position; startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local d = input.Position - dragStart MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + d.X, startPos.Y.Scale, startPos.Y.Offset + d.Y) end end) local TabBar = Instance.new("Frame") TabBar.Size = UDim2.new(1, -20, 0, 35) TabBar.Position = UDim2.new(0, 10, 0, 50) TabBar.BackgroundTransparency = 1 TabBar.ZIndex = 2 TabBar.Parent = MainFrame local TabListLayout = Instance.new("UIListLayout") TabListLayout.FillDirection = Enum.FillDirection.Horizontal TabListLayout.SortOrder = Enum.SortOrder.LayoutOrder TabListLayout.Padding = UDim.new(0, 6) TabListLayout.Parent = TabBar local TabContainer = Instance.new("Frame") TabContainer.Size = UDim2.new(1, -20, 1, -100) TabContainer.Position = UDim2.new(0, 10, 0, 90) TabContainer.BackgroundTransparency = 1 TabContainer.ClipsDescendants = true TabContainer.ZIndex = 2 TabContainer.Parent = MainFrame local tabs = {} local rowOrders = {} local currentTabScroll = nil local function createTab(name, layoutOrder) local TabBtn = Instance.new("TextButton") TabBtn.Name = name.."Btn" TabBtn.Size = UDim2.new(0.25, -5, 1, 0) TabBtn.BackgroundColor3 = Color3.fromRGB(35, 20, 30) TabBtn.BackgroundTransparency = 0.2 TabBtn.Text = name TabBtn.TextColor3 = Color3.fromRGB(255, 150, 190) TabBtn.Font = Enum.Font.BuilderSansBold TabBtn.TextSize = 13 TabBtn.LayoutOrder = layoutOrder TabBtn.ZIndex = 3 TabBtn.Parent = TabBar Instance.new("UICorner", TabBtn).CornerRadius = UDim.new(0, 6) local Scroll = Instance.new("ScrollingFrame") Scroll.Name = name.."Scroll" Scroll.Size = UDim2.new(1, 0, 1, 0) Scroll.Position = UDim2.new(0, 50, 0, 0) Scroll.BackgroundTransparency = 1 Scroll.BorderSizePixel = 0 Scroll.ScrollBarThickness = 4 Scroll.ScrollBarImageColor3 = Color3.fromRGB(255, 105, 180) Scroll.CanvasSize = UDim2.new(0, 0, 0, 0) Scroll.AutomaticCanvasSize = Enum.AutomaticSize.Y Scroll.Visible = false Scroll.ZIndex = 3 Scroll.Parent = TabContainer rowOrders[Scroll] = 0 local List = Instance.new("UIListLayout") List.SortOrder = Enum.SortOrder.LayoutOrder List.Padding = UDim.new(0, 6) List.Parent = Scroll local LPad = Instance.new("UIPadding") LPad.PaddingTop = UDim.new(0, 2); LPad.PaddingBottom = UDim.new(0, 5) LPad.PaddingLeft = UDim.new(0, 2); LPad.PaddingRight = UDim.new(0, 2) LPad.Parent = Scroll TabBtn.MouseButton1Click:Connect(function() if currentTabScroll == Scroll then return end local oldScroll = currentTabScroll currentTabScroll = Scroll for _, t in pairs(tabs) do TweenService:Create(t.Btn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(35, 20, 30), TextColor3 = Color3.fromRGB(255, 150, 190)}):Play() end TweenService:Create(TabBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 105, 180), TextColor3 = Color3.fromRGB(255, 255, 255)}):Play() if oldScroll then TweenService:Create(oldScroll, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = UDim2.new(0, -50, 0, 0)}):Play() task.delay(0.25, function() if currentTabScroll ~= oldScroll then oldScroll.Visible = false end end) end Scroll.Position = UDim2.new(0, 50, 0, 0) Scroll.Visible = true TweenService:Create(Scroll, TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = UDim2.new(0, 0, 0, 0)}):Play() end) tabs[name] = {Btn = TabBtn, Scroll = Scroll} return Scroll end local MovementTab = createTab("Movement", 1) local CombatTab = createTab("Combat", 2) local VisualTab = createTab("Visuals", 3) local UtilityTab = createTab("Utility", 4) currentTabScroll = tabs["Movement"].Scroll tabs["Movement"].Btn.BackgroundColor3 = Color3.fromRGB(255, 105, 180) tabs["Movement"].Btn.TextColor3 = Color3.fromRGB(255, 255, 255) tabs["Movement"].Scroll.Visible = true tabs["Movement"].Scroll.Position = UDim2.new(0, 0, 0, 0) local function makeToggleRow(parentTab, name, sub, color, onEnable, onDisable) rowOrders[parentTab] = (rowOrders[parentTab] or 0) + 1 local Row = Instance.new("Frame") Row.Size = UDim2.new(1, 0, 0, 52); Row.BackgroundColor3 = Color3.fromRGB(35, 20, 30) Row.BackgroundTransparency = 0.2 Row.BorderSizePixel = 0; Row.LayoutOrder = rowOrders[parentTab] Row.ZIndex = 3; Row.Parent = parentTab Instance.new("UICorner", Row).CornerRadius = UDim.new(0, 8) local Stripe = Instance.new("Frame") Stripe.Size = UDim2.new(0, 3, 0, 30); Stripe.Position = UDim2.new(0, 9, 0.5, -15) Stripe.BackgroundColor3 = color; Stripe.BorderSizePixel = 0; Stripe.ZIndex = 4; Stripe.Parent = Row Instance.new("UICorner", Stripe).CornerRadius = UDim.new(1, 0) local NL = Instance.new("TextLabel") NL.Text = name; NL.Size = UDim2.new(0, 400, 0, 20); NL.Position = UDim2.new(0, 21, 0.5, -19) NL.BackgroundTransparency = 1; NL.TextColor3 = Color3.fromRGB(255, 240, 245) NL.Font = Enum.Font.BuilderSansMedium; NL.TextSize = 13; NL.TextXAlignment = Enum.TextXAlignment.Left; NL.ZIndex = 4; NL.Parent = Row local SL = Instance.new("TextLabel") SL.Text = sub; SL.Size = UDim2.new(0, 400, 0, 14); SL.Position = UDim2.new(0, 21, 0.5, 3) SL.BackgroundTransparency = 1; SL.TextColor3 = Color3.fromRGB(255, 150, 190) SL.Font = Enum.Font.BuilderSans; SL.TextSize = 10; SL.TextXAlignment = Enum.TextXAlignment.Left; SL.ZIndex = 4; SL.Parent = Row local isOn = false local Btn = Instance.new("TextButton") Btn.Text = "OFF"; Btn.Size = UDim2.new(0, 46, 0, 26); Btn.Position = UDim2.new(1, -52, 0.5, -13) Btn.BackgroundColor3 = Color3.fromRGB(50, 30, 40); Btn.TextColor3 = Color3.fromRGB(255, 150, 190) Btn.Font = Enum.Font.BuilderSansBold; Btn.TextSize = 10; Btn.BorderSizePixel = 0 Btn.AutoButtonColor = false; Btn.ZIndex = 4; Btn.Parent = Row Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 6) Btn.MouseButton1Click:Connect(function() isOn = not isOn if isOn then Btn.Text = "ON"; TweenService:Create(Btn, TweenInfo.new(0.18), {BackgroundColor3=color, TextColor3=Color3.fromRGB(255,255,255)}):Play() if onEnable then onEnable() end else Btn.Text = "OFF"; TweenService:Create(Btn, TweenInfo.new(0.18), {BackgroundColor3=Color3.fromRGB(50, 30, 40), TextColor3=Color3.fromRGB(255, 150, 190)}):Play() if onDisable then onDisable() end end end) end local function makeSubToggle(parentTab, name, flag, color) rowOrders[parentTab] = (rowOrders[parentTab] or 0) + 1 local Row = Instance.new("Frame") Row.Size = UDim2.new(1, -14, 0, 36); Row.BackgroundColor3 = Color3.fromRGB(30, 15, 25) Row.BackgroundTransparency = 0.2 Row.BorderSizePixel = 0; Row.LayoutOrder = rowOrders[parentTab]; Row.ZIndex = 3; Row.Parent = parentTab Instance.new("UICorner", Row).CornerRadius = UDim.new(0, 7) local Indent = Instance.new("Frame") Indent.Size = UDim2.new(0, 2, 0, 18); Indent.Position = UDim2.new(0, 12, 0.5, -9) Indent.BackgroundColor3 = color; Indent.BorderSizePixel = 0; Indent.ZIndex = 4; Indent.Parent = Row Instance.new("UICorner", Indent).CornerRadius = UDim.new(1, 0) local NL = Instance.new("TextLabel") NL.Text = " └ " .. name; NL.Size = UDim2.new(1, -80, 1, 0); NL.Position = UDim2.new(0, 18, 0, 0) NL.BackgroundTransparency = 1; NL.TextColor3 = Color3.fromRGB(255, 180, 210) NL.Font = Enum.Font.BuilderSans; NL.TextSize = 12; NL.TextXAlignment = Enum.TextXAlignment.Left; NL.ZIndex = 4; NL.Parent = Row local isOn = flags[flag] local Btn = Instance.new("TextButton") Btn.Text = isOn and "ON" or "OFF" Btn.Size = UDim2.new(0, 40, 0, 22); Btn.Position = UDim2.new(1, -46, 0.5, -11) Btn.BackgroundColor3 = isOn and color or Color3.fromRGB(45, 25, 35) Btn.TextColor3 = isOn and Color3.fromRGB(255,255,255) or Color3.fromRGB(255, 150, 190) Btn.Font = Enum.Font.BuilderSansBold; Btn.TextSize = 9; Btn.BorderSizePixel = 0; Btn.ZIndex = 4; Btn.Parent = Row Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 5) Btn.MouseButton1Click:Connect(function() isOn = not isOn; flags[flag] = isOn if isOn then Btn.Text = "ON"; TweenService:Create(Btn, TweenInfo.new(0.15), {BackgroundColor3=color, TextColor3=Color3.fromRGB(255,255,255)}):Play() else Btn.Text = "OFF"; TweenService:Create(Btn, TweenInfo.new(0.15), {BackgroundColor3=Color3.fromRGB(45, 25, 35), TextColor3=Color3.fromRGB(255, 150, 190)}):Play() end end) end makeToggleRow(MovementTab, "Fly", "W/A/S/D + Space / Shift", Color3.fromRGB(255, 140, 200), function() flags.fly = true; enableFly() end, function() flags.fly = false; disableFly() end) makeToggleRow(MovementTab, "Noclip", "Phase through all geometry", Color3.fromRGB(255, 140, 200), function() flags.noclip = true end, function() flags.noclip = false; local c = getChar(); if c then for _, p in ipairs(c:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = true end end end end) makeToggleRow(MovementTab, "Speed Boost", "x2.5 walk speed multiplier", Color3.fromRGB(255, 140, 200), function() flags.speed = true end, function() flags.speed = false; local h=getHum(); if h then h.WalkSpeed=defaultWalkSpeed end end) makeToggleRow(MovementTab, "Infinite Jump", "Jump infinitely in the air", Color3.fromRGB(255, 140, 200), function() flags.infJump = true end, function() flags.infJump = false end) makeToggleRow(VisualTab, "ESP Master Toggle", "Boxes • Names • HP • Tracers", Color3.fromRGB(255, 105, 180), function() flags.esp = true end, function() flags.esp = false end) makeSubToggle(VisualTab, "Show Names", "espNames", Color3.fromRGB(255, 105, 180)) makeSubToggle(VisualTab, "Show Boxes", "espBoxes", Color3.fromRGB(255, 105, 180)) makeSubToggle(VisualTab, "Show Health Bar", "espHealth", Color3.fromRGB(255, 105, 180)) makeSubToggle(VisualTab, "Show Tracers", "espTracers", Color3.fromRGB(255, 105, 180)) makeSubToggle(VisualTab, "Show Distance", "espDistance", Color3.fromRGB(255, 105, 180)) makeSubToggle(VisualTab, "Wall Check", "espWallCheck", Color3.fromRGB(255, 105, 180)) makeToggleRow(CombatTab, "Aimbot", "Always-on FOV lock • LOS check", Color3.fromRGB(255, 20, 147), function() flags.aimbot = true; enableAimbot() end, function() flags.aimbot = false; disableAimbot() end) makeSubToggle(CombatTab, "Aim at Head (off = Torso)", "aimbotHead", Color3.fromRGB(255, 20, 147)) makeSubToggle(CombatTab, "Smooth Aim", "aimbotSmooth", Color3.fromRGB(255, 20, 147)) makeSubToggle(CombatTab, "Team Check (skip allies)", "teamCheck", Color3.fromRGB(255, 20, 147)) makeToggleRow(CombatTab, "Triggerbot", "Auto-fire on target", Color3.fromRGB(255, 20, 147), function() flags.triggerbot = true; enableTriggerbot() end, function() flags.triggerbot = false; disableTriggerbot() end) makeToggleRow(CombatTab, "Hitbox Expander", "Grow enemy HRP", Color3.fromRGB(255, 20, 147), function() flags.hitbox = true; enableHitbox() end, function() flags.hitbox = false; disableHitbox() end) makeToggleRow(CombatTab, "Shoot Through Walls", "Bypass geometry collision", Color3.fromRGB(255, 20, 147), function() flags.shootWalls = true; enableShootWall() end, function() flags.shootWalls = false; disableShootWall() end) makeToggleRow(CombatTab, "Kill Aura", "Instant kill in 15-stud radius", Color3.fromRGB(255, 20, 147), function() flags.killAura = true; enableKillAura() end, function() flags.killAura = false; disableKillAura() end) makeToggleRow(UtilityTab, "God Mode", "Restore health every frame", Color3.fromRGB(219, 112, 147), function() flags.godMode = true end, function() flags.godMode = false end) makeToggleRow(UtilityTab, "Anti-AFK", "Prevent auto-kick (2 min ping)", Color3.fromRGB(219, 112, 147), function() flags.antiAfk = true; enableAntiAfk() end, function() disableAntiAfk() end) makeToggleRow(UtilityTab, "Auto Farm", "Proximity farm loop", Color3.fromRGB(219, 112, 147), nil, nil) makeToggleRow(UtilityTab, "Chest Collector", "Auto-open nearby chests", Color3.fromRGB(219, 112, 147), nil, nil) MainFrame.Size = UDim2.new(0, 0, 0, 0) TweenService:Create(MainFrame, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(0, 600, 0, 360), Position = UDim2.new(0.5, -300, 0.5, -180) }):Play()