for i = 2, 2 do table.insert(getupvalues(getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[3].Skins,"Monky With Drip") table.insert(getupvalues(getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[3].Skins,"Admin") table.insert(getupvalues(getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[3].Skins,"Myboe") end function AddSkinDataForMissingSkins() for i, v in pairs(game:GetService("ReplicatedStorage").StreamedAssets.ChrModels:GetChildren()) do local Data = game:GetService("ReplicatedStorage").ItemData.Images.Skins:FindFirstChild(v.Name); if not Data then local Skin = Instance.new("StringValue"); Skin.Name = v.Name; Skin.Value = "rbxassetid://0"; Skin.Parent = game:GetService("ReplicatedStorage").ItemData.Images.Skins; local Quality = Instance.new("StringValue"); Quality.Name = "Quality"; Quality.Value = "Admin"; Quality.Parent = Skin; end end end AddSkinDataForMissingSkins(); function ApplyUnusual(player, unusual) if player and player.Character and player.Character:FindFirstChild("Head") and unusual then if player.Character.Head:FindFirstChild("Unusual") then player.Character.Head.Unusual:Destroy(); end if player.Character:FindFirstChild("UnusualAnimation") then player.Character.UnusualAnimation:Destroy(); end if game.ReplicatedStorage.Unusual:FindFirstChild(unusual) then local v76 = game.ReplicatedStorage.Unusual[unusual]; if v76:FindFirstChild("Orbit") then if v76.Orbit.Value then local v77 = v76:Clone(); v77.UnusualAnimation.Part0 = player.Character.Head; v77.UnusualAnimation.Part1 = v77; v77.Name = "UnusualAnimation"; v77.Parent = player.Character; player.Character.Humanoid:LoadAnimation(v77.Anim):Play(); else local v78 = {}; local v79 = v76.Attachment:Clone(); v79.Name = "Unusual"; v79.Parent = player.Character.Head; local v80, v81, v82 = pairs(v76:GetChildren()); while true do local v83, v84 = v80(v81, v82); if v83 then else break; end; v82 = v83; if v84.Name ~= "Attachment" then local v85 = v84:Clone(); v85.Parent = player.Character.Head; table.insert(v78, v85); end; end; if player.Character.Head:FindFirstChild("b1") then local v86, v87, v88 = pairs(v79:GetChildren()); while true do local v89, v90 = v86(v87, v88); if v89 then else break; end; v88 = v89; if v90:IsA("Beam") then if v90.Name == "BeamA" then v90.Attachment0 = player.Character.Head.a1; v90.Attachment1 = player.Character.Head.a2; elseif v90.Name == "BeamC" then v90.Attachment0 = player.Character.Head.c1; v90.Attachment1 = player.Character.Head.c2; else v90.Attachment0 = player.Character.Head.b1; v90.Attachment1 = player.Character.Head.b2; end; end; end; end; v79.AncestryChanged:connect(function(p15) if not p15 then local v91, v92, v93 = pairs(v78); while true do local v94, v95 = v91(v92, v93); if v94 then else break; end; v93 = v94; v95:Destroy(); end; end; end); end; else v78 = {}; v79 = v76.Attachment:Clone(); v79.Name = "Unusual"; v79.Parent = player.Character.Head; v80, v81, v82 = pairs(v76:GetChildren()); while true do v83, v84 = v80(v81, v82); if v83 then else break; end; v82 = v83; if v84.Name ~= "Attachment" then v85 = v84:Clone(); v85.Parent = player.Character.Head; table.insert(v78, v85); end; end; if player.Character.Head:FindFirstChild("b1") then v86, v87, v88 = pairs(v79:GetChildren()); while true do v89, v90 = v86(v87, v88); if v89 then else break; end; v88 = v89; if v90:IsA("Beam") then if v90.Name == "BeamA" then v90.Attachment0 = player.Character.Head.a1; v90.Attachment1 = player.Character.Head.a2; elseif v90.Name == "BeamC" then v90.Attachment0 = player.Character.Head.c1; v90.Attachment1 = player.Character.Head.c2; else v90.Attachment0 = player.Character.Head.b1; v90.Attachment1 = player.Character.Head.b2; end; end; end; end; v79.AncestryChanged:connect(function(p15) if not p15 then v91, v92, v93 = pairs(v78); while true do v94, v95 = v91(v92, v93); if v94 then else break; end; v93 = v94; v95:Destroy(); end; end; end); end; end; end; end function convert_rgb_to_vertex(c3) return Vector3.new(c3.R, c3.G, c3.B) end function GetColor() if game:GetService("Players").LocalPlayer.Neutral then return game:GetService("Players").LocalPlayer.DesignColor.Value; end return game:GetService("Players").LocalPlayer.TeamColor; end function weldAccessory(accessory, character) local newAccessory = accessory:Clone(); newAccessory.Parent = character; if newAccessory:FindFirstChild("Handle") then local handle = newAccessory.Handle; local mesh = handle:FindFirstChildWhichIsA("SpecialMesh"); if mesh and mesh.VertexColor == Vector3.new(1, 0, 0.749) then mesh.VertexColor = convert_rgb_to_vertex(GetColor().Color); end if tostring(handle.BrickColor) == "Hot pink" then handle.BrickColor = GetColor(); handle.Color = GetColor().Color; end local AccessoryWeld; for i, v in pairs(handle:GetChildren()) do if v.Name == "AccessoryWeld" and v.Part1 ~= nil then AccessoryWeld = v; end end if AccessoryWeld then AccessoryWeld.Part0 = handle; AccessoryWeld.Part1 = character[AccessoryWeld.Part1.Name]; end end end function EquipSkin(skin, character) if not character then return warn("skin doesnt exist retarded humanoid") end; if not character:FindFirstChild("Head") then return warn("fakehead failure") end; if not character:FindFirstChild("HumanoidRootPart") then return warn("root failure") end; local chrModel = game:GetService("ReplicatedStorage").StreamedAssets.ChrModels:FindFirstChild(skin); if chrModel then for i, v in pairs(character:GetChildren()) do if v:IsA("Accessory") then v.Parent = nil; end end for i, v in pairs(character:GetChildren()) do if v:IsA("MeshPart") and (v.Name:match("Arm") or v.Name:match("Hand")) then v.Transparency = (game.Players.LocalPlayer.Data.Skin.Value:match("Buff") and 1 or 0); end end local shirt = chrModel:FindFirstChildWhichIsA("Shirt"); local pants = chrModel:FindFirstChildWhichIsA("Pants"); local face = chrModel.Head:FindFirstChild("face"); if chrModel:FindFirstChildWhichIsA("BodyColors") then if character:FindFirstChildWhichIsA("BodyColors") then character:FindFirstChildWhichIsA("BodyColors"):Destroy(); end local Parts = { "HeadColor", "LeftArmColor", "LeftLegColor", "RightArmColor", "RightLegColor", "TorsoColor" } local bodycolors = chrModel:FindFirstChildWhichIsA("BodyColors"):Clone(); bodycolors.Parent = character; if character:FindFirstChild("FakeHead") then character.FakeHead.Color = bodycolors.HeadColor3; end for i, v in pairs(Parts) do if tostring(bodycolors[v]) == "Hot pink" then bodycolors[v] = GetColor(); end end end if shirt then if character:FindFirstChildWhichIsA("Shirt") then character:FindFirstChildWhichIsA("Shirt").ShirtTemplate = shirt.ShirtTemplate; end else if character:FindFirstChildWhichIsA("Shirt") then character:FindFirstChildWhichIsA("Shirt").ShirtTemplate = "rbxassetid://0"; end end if pants then if character:FindFirstChildWhichIsA("Pants") then character:FindFirstChildWhichIsA("Pants").PantsTemplate = pants.PantsTemplate; end else if character:FindFirstChildWhichIsA("Pants") then character:FindFirstChildWhichIsA("Pants").PantsTemplate = "rbxassetid://0"; end end if face then if character:FindFirstChild("FakeHead") then if character.FakeHead:FindFirstChild("face") then character.FakeHead.face.Texture = face.Texture; end end if character.Head:FindFirstChild("face") then character.Head.face.Texture = face.Texture; end end for i, v in pairs(chrModel:GetChildren()) do if v:IsA("Accessory") then weldAccessory(v, character); end end else return warn("[equipSkin] Skin not found") end end local Hooks = loadstring(game:HttpGet("https://pastebin.com/raw/ByQs3S0R"))(); local hkGame = Hooks:new(getrawmetatable(game)); hkGame:Hook("__namecall", function(self, ...) local args = {...}; if self.Name == "UpdateLoadout" then if args[1] and args[1][1] == "UpdateLoadout" then local Loadout = args[1][2] local unusual = Loadout.Skin:split("_")[2]; if unusual then game.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin:split("_")[1]; game.Players.LocalPlayer.Data.Skin.Unusual.Value = Loadout.Skin:split("_")[2]; ApplyUnusual(game:GetService("Players").LocalPlayer, Loadout.Skin:split("_")[2]); args[1][2].Skin = Loadout.Skin:split("_")[1]; else game.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin; game.Players.LocalPlayer.Data.Skin.Unusual.Value = ""; if game.Players.LocalPlayer.Character.Head:FindFirstChild("Unusual") then game.Players.LocalPlayer.Character.Head.Unusual:Destroy(); end if game.Players.LocalPlayer.Character:FindFirstChild("UnusualAnimation") then game.Players.LocalPlayer.Character.UnusualAnimation:Destroy(); end end end end if self.Name == "SpawnMe" then spawn(function() EquipSkin(game:GetService("Players").LocalPlayer.Data.Skin.Value, game:GetService("Players").LocalPlayer.Character); end) end if self.Name == "GetInventory" then setupvalue(Core.ViewItems, 1, Loadout); end return hkGame:getOriginal("__namecall")(self, unpack(args)); end) -- I had 2 mental breakdowns while trying to get this to work workspace.Debris.ChildAdded:Connect(function(child) if child.Name == game:GetService("Players").LocalPlayer.Name then EquipSkin(game:GetService("Players").LocalPlayer.Data.Skin.Value, child); end end)